update docs
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143
docs/_sources/BUILDING.md.txt
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143
docs/_sources/BUILDING.md.txt
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## Have Pip build from source
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Useful if the binaries don't work on your system.
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Make sure Raylib is installed and then:
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pip3 install --no-binary raylib --upgrade --force-reinstall raylib
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## Build from source manually
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Useful if the Pip build doesn't work, or you want to contribute to the project, or you want to skip building the
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static lib and just *use the dynamic binding with your own dll*.
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If you do build on a new platform please
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submit your binaries as a PR.
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### Windows manual build
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Clone this repo including submodules so you get correct version of Raylib.
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git clone --recurse-submodules https://github.com/electronstudio/raylib-python-cffi
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Open Visual C++ command shell.
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Fix the symlink that doesnt work on Windows
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cd raylib-python-cffi
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copy raylib-c\src\raylib.h raylib\raylib.h
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Build and install Raylib from the raylib-c directory.
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cd raylib-python-cffi/raylib-c
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mkdir build
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cd build
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cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
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msbuild raylib.sln /target:raylib /property:Configuration=Release
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copy raylib\Release\raylib.lib ..\..
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cd ..\..
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To update the dynamic libs, download the official release, e.g. https://github.com/raysan5/raylib/releases/download/3.7.0/raylib-3.7.0_win64_msvc16.zip and extract `raylib.dll`
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into `raylib/dynamic`. Delete the files for other platforms, unless you want them in your distribution.
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To build a binary wheel distribution:
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rmdir /Q /S build
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pip3 install cffi
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pip3 install wheel
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python setup.py bdist_wheel
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and install it:
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pip3 install dist\raylib-3.7.0-cp37-cp37m-win_amd64.whl
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(Note: your wheel's filename will probably be different than the one here.)
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### Linux etc manual build
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These instructions have been tested on Ubuntu 20.10 and 16.04. Mac should be very similar.
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Clone this repo including submodules so you get correct version of Raylib.
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git clone --recurse-submodules https://github.com/electronstudio/raylib-python-cffi
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Build and install Raylib from the raylib-c directory.
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sudo apt install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev
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cd raylib-python-cffi/raylib-c
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mkdir build
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cd build
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cmake -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
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sudo make install
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Optional: Build the Raylib shared libs, if you plan to use `raylib.dynamic` binding.
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rm -rf *
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cmake -DWITH_PIC=on -DBUILD_SHARED_LIBS=on -DCMAKE_BUILD_TYPE=Release ..
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sudo make install
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Optional: Make a patched version of raylib header. (**Not necessary** if you've already got
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raylib_modifed.h from repo and haven't changed anything.)
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cd ../../raylib
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cp raylib.h raylib_modified.h
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patch -p0 <raylib_modified.h.patch
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Build
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pip3 install cffi
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cd ..
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rm -rf build raylib/static/_raylib_cffi.*
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python3 raylib/static/build.py
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To update the Linux dynamic libs (names will be different on other platfroms):
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rm raylib/dynamic/*.so*
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cp -P /usr/local/lib/libraylib.so* raylib/dynamic/
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To build a binary wheel distribution:
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pip3 install wheel
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python3 setup.py bdist_wheel
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and install it:
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pip3 install dist/raylib*.whl
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To build a complete set of libs for Python 3.6, 3.7, 3.8 and 3.9:
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./raylib/static/build_multi.sh
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(NOTE pypi wont accept Linux packages unless they are built `--plat-name manylinux2014_x86_64` so on linux
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please run `./raylib/static/build_multi_linux.sh` )
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(TODO move the dynamic libs into a separate package rather than include them with every one.)
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### Raspberry Pi
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The integrated GPU hardware in a Raspberry Pi ("VideoCore") is rather
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idiosyncratic, resulting in a complex set of software options. Probably the
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most interesting two options for Raylib applications are:
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1. Use the Broadcom proprietary Open GL ES 2.0 drivers, installed by Raspbian
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into `/opt/vc`. These are 32-bit only, and currently X11 doesn't use these
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for its acceleration, so this is most suitable for driving the entire HDMI
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output from one application with minimal overhead (no X11).
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2. Use the more recent open-source `vc4-fkms-v3d` kernel driver. This can run
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in either 32-bit or 64-bit, and X11 can use these, so using X11 is probably
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the more common choice here.
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With option 2, the regular linux install instructions above should probably
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work as-is.
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For option 1, then also follow the above instructions, but with these
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modifications:
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- With `cmake`, use `cmake -DWITH_PIC=on -DSTATIC=on -DSHARED=on -DPLATFORM='Raspberry Pi' ..`
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(See [here](https://github.com/electronstudio/raylib-python-cffi/issues/31#issuecomment-862078330) for a Raspberry Pi wheel)
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78
docs/_sources/README.md.txt
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docs/_sources/README.md.txt
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# Python Bindings for Raylib 3.7
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New CFFI API static bindings. Automatically generated to be as close as possible to
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original Raylib. Faster, fewer bugs and easier to maintain than ctypes.
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[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
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# Install
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We distribute a statically linked binary Raylib wheel:
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pip3 install raylib
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Some platforms that _should_ be available: Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64.
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If yours isn't available then pip will attempt to build from source, so you will need to have Raylib development libs installed.
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[If it doesn't work, build from source](BUILDING.md)
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# How to use
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There are three different ways of using this binding. You only need to pick one method, but you
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can combine two methods in one program if you want to.
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If you are familiar with C coding and the Raylib C library and you want to use an exact copy of
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the C API, choose raylib.static.
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If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower, choose
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raylib.pyray.
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If you insist on dynamic bindings and don't care that they are slower and less safe, choose
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raylib.dynamic.
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# RLZero
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Work in progress:
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[A simplified API for Raylib for use in education and to enable beginners to create 3d games](https://github.com/electronstudio/rlzero)
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# Help wanted
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* converting more examples from C to python
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* testing and building on more platforms
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# Performance
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For fastest permformance use Pypy rather than standard python.
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Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating
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in your update loop
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and then only convert them to C data structures when you have to call the C functions for drawing.
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## Bunnymark
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| Library | Implementation | Bunnies (60 FPS) | Percentage |
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| ------------- | ------------- | ------------- | ------------- |
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| Raylib 3.7 | C | 168100 | 100% |
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| Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% |
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| Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% |
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| Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% |
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| Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% |
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# Packaging your app
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You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark:
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pip3 install nuitka
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cd examples/textures
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python3 -m nuitka --onefile --linux-onefile-icon resources/wabbit_alpha.png textures_bunnymark.py
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# Advert
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[RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games.
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21
docs/_sources/dynamic.rst.txt
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docs/_sources/dynamic.rst.txt
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raylib.dynamic
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==============
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CFFI ABI dynamic bindings exist in order to avoid the need to compile a C extension module.
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Currently the github version may include bundled DLLs in ``raylib/dynamic`` but the pypi version requires a system installed Raylib.
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You can put your own DLLs in ``raylib/dynamic`` if you prefer.
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If your system already has the Raylib library installed, you can set the environment variable ``USE_EXTERNAL_RAYLIB`` and it will
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always be used instead of the bundled DLLs.
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See https://github.com/electronstudio/raylib-python-cffi/blob/master/test_static.py for how to use.
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.. warning::
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There have been some weird failures with dynamic bindings and ctypes bindings before and often the
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failures are silent
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so you dont even know. Also the static bindings should be faster. Therefore I personally recommend the static ones.
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But the dynamic bindings have the big advantage that you don't need to compile anything to install. You just need a Raylib DLL.
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API is the same as raylib.static.
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836
docs/_sources/generated/raylib.pyray.PyRay.rst.txt
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836
docs/_sources/generated/raylib.pyray.PyRay.rst.txt
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raylib.pyray.PyRay
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==================
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.. currentmodule:: raylib.pyray
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.. autoclass:: PyRay
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.. automethod:: __init__
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.. rubric:: Methods
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.. autosummary::
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~PyRay.AudioStream
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~PyRay.BlendMode
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~PyRay.BoneInfo
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~PyRay.BoundingBox
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~PyRay.Camera
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~PyRay.Camera2D
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~PyRay.Camera3D
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~PyRay.CameraMode
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~PyRay.CameraProjection
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~PyRay.CharInfo
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~PyRay.Color
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~PyRay.ConfigFlags
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~PyRay.CubemapLayout
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~PyRay.Font
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~PyRay.FontType
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~PyRay.GamepadAxis
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~PyRay.GamepadButton
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~PyRay.Gestures
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~PyRay.Image
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~PyRay.KeyboardKey
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~PyRay.Material
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~PyRay.MaterialMap
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~PyRay.MaterialMapIndex
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~PyRay.Matrix
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~PyRay.Mesh
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~PyRay.Model
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~PyRay.ModelAnimation
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~PyRay.MouseButton
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~PyRay.MouseCursor
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~PyRay.Music
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~PyRay.NPatchInfo
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~PyRay.NPatchLayout
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~PyRay.PixelFormat
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~PyRay.Quaternion
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~PyRay.Ray
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~PyRay.RayHitInfo
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~PyRay.Rectangle
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~PyRay.RenderTexture
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~PyRay.RenderTexture2D
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~PyRay.Shader
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~PyRay.ShaderLocationIndex
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~PyRay.ShaderUniformDataType
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~PyRay.Sound
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~PyRay.Texture
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~PyRay.Texture2D
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~PyRay.TextureCubemap
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~PyRay.TextureFilter
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~PyRay.TextureWrap
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~PyRay.TraceLogLevel
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~PyRay.Transform
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~PyRay.Vector2
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~PyRay.Vector3
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~PyRay.Vector4
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~PyRay.VrDeviceInfo
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~PyRay.VrStereoConfig
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~PyRay.Wave
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~PyRay.__init__
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~PyRay.begin_blend_mode
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~PyRay.begin_drawing
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~PyRay.begin_mode_2d
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~PyRay.begin_mode_3d
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~PyRay.begin_scissor_mode
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~PyRay.begin_shader_mode
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~PyRay.begin_texture_mode
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~PyRay.begin_vr_stereo_mode
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~PyRay.change_directory
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~PyRay.check_collision_box_sphere
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~PyRay.check_collision_boxes
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~PyRay.check_collision_circle_rec
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~PyRay.check_collision_circles
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~PyRay.check_collision_lines
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~PyRay.check_collision_point_circle
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~PyRay.check_collision_point_rec
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~PyRay.check_collision_point_triangle
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~PyRay.check_collision_ray_box
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~PyRay.check_collision_ray_sphere
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~PyRay.check_collision_ray_sphere_ex
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~PyRay.check_collision_recs
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~PyRay.check_collision_spheres
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~PyRay.clear_background
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~PyRay.clear_directory_files
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~PyRay.clear_dropped_files
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~PyRay.clear_window_state
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~PyRay.close_audio_device
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~PyRay.close_audio_stream
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~PyRay.close_window
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~PyRay.codepoint_to_utf8
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~PyRay.color_alpha
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~PyRay.color_alpha_blend
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~PyRay.color_from_hsv
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~PyRay.color_from_normalized
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~PyRay.color_normalize
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~PyRay.color_to_hsv
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~PyRay.color_to_int
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~PyRay.compress_data
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~PyRay.decompress_data
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~PyRay.directory_exists
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~PyRay.disable_cursor
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~PyRay.draw_billboard
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~PyRay.draw_billboard_rec
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~PyRay.draw_bounding_box
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~PyRay.draw_circle
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~PyRay.draw_circle_3d
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~PyRay.draw_circle_gradient
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~PyRay.draw_circle_lines
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~PyRay.draw_circle_sector
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~PyRay.draw_circle_sector_lines
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~PyRay.draw_circle_v
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~PyRay.draw_cube
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~PyRay.draw_cube_texture
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~PyRay.draw_cube_v
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~PyRay.draw_cube_wires
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~PyRay.draw_cube_wires_v
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~PyRay.draw_cylinder
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~PyRay.draw_cylinder_wires
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~PyRay.draw_ellipse
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~PyRay.draw_ellipse_lines
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~PyRay.draw_fps
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~PyRay.draw_grid
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~PyRay.draw_line
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~PyRay.draw_line_3d
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~PyRay.draw_line_bezier
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~PyRay.draw_line_bezier_quad
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~PyRay.draw_line_ex
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~PyRay.draw_line_strip
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~PyRay.draw_line_v
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~PyRay.draw_mesh
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~PyRay.draw_mesh_instanced
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~PyRay.draw_model
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~PyRay.draw_model_ex
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~PyRay.draw_model_wires
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~PyRay.draw_model_wires_ex
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~PyRay.draw_pixel
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~PyRay.draw_pixel_v
|
||||
~PyRay.draw_plane
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||||
~PyRay.draw_point_3d
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||||
~PyRay.draw_poly
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||||
~PyRay.draw_poly_lines
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||||
~PyRay.draw_ray
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||||
~PyRay.draw_rectangle
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||||
~PyRay.draw_rectangle_gradient_ex
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||||
~PyRay.draw_rectangle_gradient_h
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||||
~PyRay.draw_rectangle_gradient_v
|
||||
~PyRay.draw_rectangle_lines
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||||
~PyRay.draw_rectangle_lines_ex
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||||
~PyRay.draw_rectangle_pro
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||||
~PyRay.draw_rectangle_rec
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||||
~PyRay.draw_rectangle_rounded
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||||
~PyRay.draw_rectangle_rounded_lines
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||||
~PyRay.draw_rectangle_v
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||||
~PyRay.draw_ring
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||||
~PyRay.draw_ring_lines
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||||
~PyRay.draw_sphere
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||||
~PyRay.draw_sphere_ex
|
||||
~PyRay.draw_sphere_wires
|
||||
~PyRay.draw_text
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||||
~PyRay.draw_text_codepoint
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||||
~PyRay.draw_text_ex
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||||
~PyRay.draw_text_rec
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||||
~PyRay.draw_text_rec_ex
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||||
~PyRay.draw_texture
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||||
~PyRay.draw_texture_ex
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~PyRay.draw_texture_n_patch
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||||
~PyRay.draw_texture_poly
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||||
~PyRay.draw_texture_pro
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~PyRay.draw_texture_quad
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||||
~PyRay.draw_texture_rec
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||||
~PyRay.draw_texture_tiled
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||||
~PyRay.draw_texture_v
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||||
~PyRay.draw_triangle
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||||
~PyRay.draw_triangle_3d
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~PyRay.draw_triangle_fan
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||||
~PyRay.draw_triangle_lines
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||||
~PyRay.draw_triangle_strip
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||||
~PyRay.draw_triangle_strip_3d
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||||
~PyRay.enable_cursor
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~PyRay.end_blend_mode
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||||
~PyRay.end_drawing
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||||
~PyRay.end_mode_2d
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||||
~PyRay.end_mode_3d
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||||
~PyRay.end_scissor_mode
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||||
~PyRay.end_shader_mode
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||||
~PyRay.end_texture_mode
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||||
~PyRay.end_vr_stereo_mode
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||||
~PyRay.export_image
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~PyRay.export_image_as_code
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~PyRay.export_mesh
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~PyRay.export_wave
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~PyRay.export_wave_as_code
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~PyRay.fade
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||||
~PyRay.file_exists
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||||
~PyRay.gen_image_cellular
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||||
~PyRay.gen_image_checked
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||||
~PyRay.gen_image_color
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||||
~PyRay.gen_image_font_atlas
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||||
~PyRay.gen_image_gradient_h
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||||
~PyRay.gen_image_gradient_radial
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||||
~PyRay.gen_image_gradient_v
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||||
~PyRay.gen_image_perlin_noise
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||||
~PyRay.gen_image_white_noise
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~PyRay.gen_mesh_cube
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||||
~PyRay.gen_mesh_cubicmap
|
||||
~PyRay.gen_mesh_cylinder
|
||||
~PyRay.gen_mesh_heightmap
|
||||
~PyRay.gen_mesh_hemi_sphere
|
||||
~PyRay.gen_mesh_knot
|
||||
~PyRay.gen_mesh_plane
|
||||
~PyRay.gen_mesh_poly
|
||||
~PyRay.gen_mesh_sphere
|
||||
~PyRay.gen_mesh_torus
|
||||
~PyRay.gen_texture_mipmaps
|
||||
~PyRay.get_camera_matrix
|
||||
~PyRay.get_camera_matrix_2d
|
||||
~PyRay.get_char_pressed
|
||||
~PyRay.get_clipboard_text
|
||||
~PyRay.get_codepoints
|
||||
~PyRay.get_codepoints_count
|
||||
~PyRay.get_collision_ray_ground
|
||||
~PyRay.get_collision_ray_mesh
|
||||
~PyRay.get_collision_ray_model
|
||||
~PyRay.get_collision_ray_triangle
|
||||
~PyRay.get_collision_rec
|
||||
~PyRay.get_color
|
||||
~PyRay.get_current_monitor
|
||||
~PyRay.get_directory_files
|
||||
~PyRay.get_directory_path
|
||||
~PyRay.get_dropped_files
|
||||
~PyRay.get_file_extension
|
||||
~PyRay.get_file_mod_time
|
||||
~PyRay.get_file_name
|
||||
~PyRay.get_file_name_without_ext
|
||||
~PyRay.get_font_default
|
||||
~PyRay.get_fps
|
||||
~PyRay.get_frame_time
|
||||
~PyRay.get_gamepad_axis_count
|
||||
~PyRay.get_gamepad_axis_movement
|
||||
~PyRay.get_gamepad_button_pressed
|
||||
~PyRay.get_gamepad_name
|
||||
~PyRay.get_gesture_detected
|
||||
~PyRay.get_gesture_drag_angle
|
||||
~PyRay.get_gesture_drag_vector
|
||||
~PyRay.get_gesture_hold_duration
|
||||
~PyRay.get_gesture_pinch_angle
|
||||
~PyRay.get_gesture_pinch_vector
|
||||
~PyRay.get_glyph_index
|
||||
~PyRay.get_image_alpha_border
|
||||
~PyRay.get_key_pressed
|
||||
~PyRay.get_monitor_count
|
||||
~PyRay.get_monitor_height
|
||||
~PyRay.get_monitor_name
|
||||
~PyRay.get_monitor_physical_height
|
||||
~PyRay.get_monitor_physical_width
|
||||
~PyRay.get_monitor_position
|
||||
~PyRay.get_monitor_refresh_rate
|
||||
~PyRay.get_monitor_width
|
||||
~PyRay.get_mouse_position
|
||||
~PyRay.get_mouse_ray
|
||||
~PyRay.get_mouse_wheel_move
|
||||
~PyRay.get_mouse_x
|
||||
~PyRay.get_mouse_y
|
||||
~PyRay.get_music_time_length
|
||||
~PyRay.get_music_time_played
|
||||
~PyRay.get_next_codepoint
|
||||
~PyRay.get_pixel_color
|
||||
~PyRay.get_pixel_data_size
|
||||
~PyRay.get_prev_directory_path
|
||||
~PyRay.get_random_value
|
||||
~PyRay.get_screen_data
|
||||
~PyRay.get_screen_height
|
||||
~PyRay.get_screen_to_world_2d
|
||||
~PyRay.get_screen_width
|
||||
~PyRay.get_shader_location
|
||||
~PyRay.get_shader_location_attrib
|
||||
~PyRay.get_sounds_playing
|
||||
~PyRay.get_texture_data
|
||||
~PyRay.get_time
|
||||
~PyRay.get_touch_points_count
|
||||
~PyRay.get_touch_position
|
||||
~PyRay.get_touch_x
|
||||
~PyRay.get_touch_y
|
||||
~PyRay.get_window_handle
|
||||
~PyRay.get_window_position
|
||||
~PyRay.get_window_scale_dpi
|
||||
~PyRay.get_working_directory
|
||||
~PyRay.get_world_to_screen
|
||||
~PyRay.get_world_to_screen_2d
|
||||
~PyRay.get_world_to_screen_ex
|
||||
~PyRay.hide_cursor
|
||||
~PyRay.image_alpha_clear
|
||||
~PyRay.image_alpha_crop
|
||||
~PyRay.image_alpha_mask
|
||||
~PyRay.image_alpha_premultiply
|
||||
~PyRay.image_clear_background
|
||||
~PyRay.image_color_brightness
|
||||
~PyRay.image_color_contrast
|
||||
~PyRay.image_color_grayscale
|
||||
~PyRay.image_color_invert
|
||||
~PyRay.image_color_replace
|
||||
~PyRay.image_color_tint
|
||||
~PyRay.image_copy
|
||||
~PyRay.image_crop
|
||||
~PyRay.image_dither
|
||||
~PyRay.image_draw
|
||||
~PyRay.image_draw_circle
|
||||
~PyRay.image_draw_circle_v
|
||||
~PyRay.image_draw_line
|
||||
~PyRay.image_draw_line_v
|
||||
~PyRay.image_draw_pixel
|
||||
~PyRay.image_draw_pixel_v
|
||||
~PyRay.image_draw_rectangle
|
||||
~PyRay.image_draw_rectangle_lines
|
||||
~PyRay.image_draw_rectangle_rec
|
||||
~PyRay.image_draw_rectangle_v
|
||||
~PyRay.image_draw_text
|
||||
~PyRay.image_draw_text_ex
|
||||
~PyRay.image_flip_horizontal
|
||||
~PyRay.image_flip_vertical
|
||||
~PyRay.image_format
|
||||
~PyRay.image_from_image
|
||||
~PyRay.image_mipmaps
|
||||
~PyRay.image_resize
|
||||
~PyRay.image_resize_canvas
|
||||
~PyRay.image_resize_nn
|
||||
~PyRay.image_rotate_ccw
|
||||
~PyRay.image_rotate_cw
|
||||
~PyRay.image_text
|
||||
~PyRay.image_text_ex
|
||||
~PyRay.image_to_pot
|
||||
~PyRay.init_audio_device
|
||||
~PyRay.init_audio_stream
|
||||
~PyRay.init_window
|
||||
~PyRay.is_audio_device_ready
|
||||
~PyRay.is_audio_stream_playing
|
||||
~PyRay.is_audio_stream_processed
|
||||
~PyRay.is_cursor_hidden
|
||||
~PyRay.is_cursor_on_screen
|
||||
~PyRay.is_file_dropped
|
||||
~PyRay.is_file_extension
|
||||
~PyRay.is_gamepad_available
|
||||
~PyRay.is_gamepad_button_down
|
||||
~PyRay.is_gamepad_button_pressed
|
||||
~PyRay.is_gamepad_button_released
|
||||
~PyRay.is_gamepad_button_up
|
||||
~PyRay.is_gamepad_name
|
||||
~PyRay.is_gesture_detected
|
||||
~PyRay.is_key_down
|
||||
~PyRay.is_key_pressed
|
||||
~PyRay.is_key_released
|
||||
~PyRay.is_key_up
|
||||
~PyRay.is_model_animation_valid
|
||||
~PyRay.is_mouse_button_down
|
||||
~PyRay.is_mouse_button_pressed
|
||||
~PyRay.is_mouse_button_released
|
||||
~PyRay.is_mouse_button_up
|
||||
~PyRay.is_music_playing
|
||||
~PyRay.is_sound_playing
|
||||
~PyRay.is_window_focused
|
||||
~PyRay.is_window_fullscreen
|
||||
~PyRay.is_window_hidden
|
||||
~PyRay.is_window_maximized
|
||||
~PyRay.is_window_minimized
|
||||
~PyRay.is_window_ready
|
||||
~PyRay.is_window_resized
|
||||
~PyRay.is_window_state
|
||||
~PyRay.load_file_data
|
||||
~PyRay.load_file_text
|
||||
~PyRay.load_font
|
||||
~PyRay.load_font_data
|
||||
~PyRay.load_font_ex
|
||||
~PyRay.load_font_from_image
|
||||
~PyRay.load_font_from_memory
|
||||
~PyRay.load_image
|
||||
~PyRay.load_image_anim
|
||||
~PyRay.load_image_colors
|
||||
~PyRay.load_image_from_memory
|
||||
~PyRay.load_image_palette
|
||||
~PyRay.load_image_raw
|
||||
~PyRay.load_material_default
|
||||
~PyRay.load_materials
|
||||
~PyRay.load_model
|
||||
~PyRay.load_model_animations
|
||||
~PyRay.load_model_from_mesh
|
||||
~PyRay.load_music_stream
|
||||
~PyRay.load_music_stream_from_memory
|
||||
~PyRay.load_render_texture
|
||||
~PyRay.load_shader
|
||||
~PyRay.load_shader_from_memory
|
||||
~PyRay.load_sound
|
||||
~PyRay.load_sound_from_wave
|
||||
~PyRay.load_storage_value
|
||||
~PyRay.load_texture
|
||||
~PyRay.load_texture_cubemap
|
||||
~PyRay.load_texture_from_image
|
||||
~PyRay.load_vr_stereo_config
|
||||
~PyRay.load_wave
|
||||
~PyRay.load_wave_from_memory
|
||||
~PyRay.load_wave_samples
|
||||
~PyRay.maximize_window
|
||||
~PyRay.measure_text
|
||||
~PyRay.measure_text_ex
|
||||
~PyRay.mem_alloc
|
||||
~PyRay.mem_free
|
||||
~PyRay.mem_realloc
|
||||
~PyRay.mesh_binormals
|
||||
~PyRay.mesh_bounding_box
|
||||
~PyRay.mesh_tangents
|
||||
~PyRay.minimize_window
|
||||
~PyRay.open_url
|
||||
~PyRay.pause_audio_stream
|
||||
~PyRay.pause_music_stream
|
||||
~PyRay.pause_sound
|
||||
~PyRay.play_audio_stream
|
||||
~PyRay.play_music_stream
|
||||
~PyRay.play_sound
|
||||
~PyRay.play_sound_multi
|
||||
~PyRay.pointer
|
||||
~PyRay.rAudioBuffer
|
||||
~PyRay.restore_window
|
||||
~PyRay.resume_audio_stream
|
||||
~PyRay.resume_music_stream
|
||||
~PyRay.resume_sound
|
||||
~PyRay.save_file_data
|
||||
~PyRay.save_file_text
|
||||
~PyRay.save_storage_value
|
||||
~PyRay.set_audio_stream_buffer_size_default
|
||||
~PyRay.set_audio_stream_pitch
|
||||
~PyRay.set_audio_stream_volume
|
||||
~PyRay.set_camera_alt_control
|
||||
~PyRay.set_camera_mode
|
||||
~PyRay.set_camera_move_controls
|
||||
~PyRay.set_camera_pan_control
|
||||
~PyRay.set_camera_smooth_zoom_control
|
||||
~PyRay.set_clipboard_text
|
||||
~PyRay.set_config_flags
|
||||
~PyRay.set_exit_key
|
||||
~PyRay.set_gamepad_mappings
|
||||
~PyRay.set_gestures_enabled
|
||||
~PyRay.set_master_volume
|
||||
~PyRay.set_material_texture
|
||||
~PyRay.set_model_mesh_material
|
||||
~PyRay.set_mouse_cursor
|
||||
~PyRay.set_mouse_offset
|
||||
~PyRay.set_mouse_position
|
||||
~PyRay.set_mouse_scale
|
||||
~PyRay.set_music_pitch
|
||||
~PyRay.set_music_volume
|
||||
~PyRay.set_pixel_color
|
||||
~PyRay.set_shader_value
|
||||
~PyRay.set_shader_value_matrix
|
||||
~PyRay.set_shader_value_texture
|
||||
~PyRay.set_shader_value_v
|
||||
~PyRay.set_shapes_texture
|
||||
~PyRay.set_sound_pitch
|
||||
~PyRay.set_sound_volume
|
||||
~PyRay.set_target_fps
|
||||
~PyRay.set_texture_filter
|
||||
~PyRay.set_texture_wrap
|
||||
~PyRay.set_trace_log_level
|
||||
~PyRay.set_window_icon
|
||||
~PyRay.set_window_min_size
|
||||
~PyRay.set_window_monitor
|
||||
~PyRay.set_window_position
|
||||
~PyRay.set_window_size
|
||||
~PyRay.set_window_state
|
||||
~PyRay.set_window_title
|
||||
~PyRay.show_cursor
|
||||
~PyRay.stop_audio_stream
|
||||
~PyRay.stop_music_stream
|
||||
~PyRay.stop_sound
|
||||
~PyRay.stop_sound_multi
|
||||
~PyRay.take_screenshot
|
||||
~PyRay.text_append
|
||||
~PyRay.text_copy
|
||||
~PyRay.text_find_index
|
||||
~PyRay.text_insert
|
||||
~PyRay.text_is_equal
|
||||
~PyRay.text_join
|
||||
~PyRay.text_length
|
||||
~PyRay.text_replace
|
||||
~PyRay.text_split
|
||||
~PyRay.text_subtext
|
||||
~PyRay.text_to_integer
|
||||
~PyRay.text_to_lower
|
||||
~PyRay.text_to_pascal
|
||||
~PyRay.text_to_upper
|
||||
~PyRay.text_to_utf8
|
||||
~PyRay.toggle_fullscreen
|
||||
~PyRay.unload_file_data
|
||||
~PyRay.unload_file_text
|
||||
~PyRay.unload_font
|
||||
~PyRay.unload_font_data
|
||||
~PyRay.unload_image
|
||||
~PyRay.unload_image_colors
|
||||
~PyRay.unload_image_palette
|
||||
~PyRay.unload_material
|
||||
~PyRay.unload_mesh
|
||||
~PyRay.unload_model
|
||||
~PyRay.unload_model_animation
|
||||
~PyRay.unload_model_animations
|
||||
~PyRay.unload_model_keep_meshes
|
||||
~PyRay.unload_music_stream
|
||||
~PyRay.unload_render_texture
|
||||
~PyRay.unload_shader
|
||||
~PyRay.unload_sound
|
||||
~PyRay.unload_texture
|
||||
~PyRay.unload_vr_stereo_config
|
||||
~PyRay.unload_wave
|
||||
~PyRay.unload_wave_samples
|
||||
~PyRay.update_audio_stream
|
||||
~PyRay.update_camera
|
||||
~PyRay.update_mesh_buffer
|
||||
~PyRay.update_model_animation
|
||||
~PyRay.update_music_stream
|
||||
~PyRay.update_sound
|
||||
~PyRay.update_texture
|
||||
~PyRay.update_texture_rec
|
||||
~PyRay.upload_mesh
|
||||
~PyRay.wave_copy
|
||||
~PyRay.wave_crop
|
||||
~PyRay.wave_format
|
||||
~PyRay.window_should_close
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.. rubric:: Attributes
|
||||
|
||||
.. autosummary::
|
||||
|
||||
~PyRay.BLEND_ADDITIVE
|
||||
~PyRay.BLEND_ADD_COLORS
|
||||
~PyRay.BLEND_ALPHA
|
||||
~PyRay.BLEND_CUSTOM
|
||||
~PyRay.BLEND_MULTIPLIED
|
||||
~PyRay.BLEND_SUBTRACT_COLORS
|
||||
~PyRay.CAMERA_CUSTOM
|
||||
~PyRay.CAMERA_FIRST_PERSON
|
||||
~PyRay.CAMERA_FREE
|
||||
~PyRay.CAMERA_ORBITAL
|
||||
~PyRay.CAMERA_ORTHOGRAPHIC
|
||||
~PyRay.CAMERA_PERSPECTIVE
|
||||
~PyRay.CAMERA_THIRD_PERSON
|
||||
~PyRay.CUBEMAP_LAYOUT_AUTO_DETECT
|
||||
~PyRay.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
|
||||
~PyRay.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
|
||||
~PyRay.CUBEMAP_LAYOUT_LINE_HORIZONTAL
|
||||
~PyRay.CUBEMAP_LAYOUT_LINE_VERTICAL
|
||||
~PyRay.CUBEMAP_LAYOUT_PANORAMA
|
||||
~PyRay.FLAG_FULLSCREEN_MODE
|
||||
~PyRay.FLAG_INTERLACED_HINT
|
||||
~PyRay.FLAG_MSAA_4X_HINT
|
||||
~PyRay.FLAG_VSYNC_HINT
|
||||
~PyRay.FLAG_WINDOW_ALWAYS_RUN
|
||||
~PyRay.FLAG_WINDOW_HIDDEN
|
||||
~PyRay.FLAG_WINDOW_HIGHDPI
|
||||
~PyRay.FLAG_WINDOW_MAXIMIZED
|
||||
~PyRay.FLAG_WINDOW_MINIMIZED
|
||||
~PyRay.FLAG_WINDOW_RESIZABLE
|
||||
~PyRay.FLAG_WINDOW_TOPMOST
|
||||
~PyRay.FLAG_WINDOW_TRANSPARENT
|
||||
~PyRay.FLAG_WINDOW_UNDECORATED
|
||||
~PyRay.FLAG_WINDOW_UNFOCUSED
|
||||
~PyRay.FONT_BITMAP
|
||||
~PyRay.FONT_DEFAULT
|
||||
~PyRay.FONT_SDF
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_TRIGGER
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_X
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_Y
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_X
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_Y
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_DOWN
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_UP
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_THUMB
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_TRIGGER_1
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_TRIGGER_2
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_DOWN
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_UP
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_TRIGGER_1
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_TRIGGER_2
|
||||
~PyRay.GAMEPAD_BUTTON_UNKNOWN
|
||||
~PyRay.GESTURE_DOUBLETAP
|
||||
~PyRay.GESTURE_DRAG
|
||||
~PyRay.GESTURE_HOLD
|
||||
~PyRay.GESTURE_NONE
|
||||
~PyRay.GESTURE_PINCH_IN
|
||||
~PyRay.GESTURE_PINCH_OUT
|
||||
~PyRay.GESTURE_SWIPE_DOWN
|
||||
~PyRay.GESTURE_SWIPE_LEFT
|
||||
~PyRay.GESTURE_SWIPE_RIGHT
|
||||
~PyRay.GESTURE_SWIPE_UP
|
||||
~PyRay.GESTURE_TAP
|
||||
~PyRay.KEY_A
|
||||
~PyRay.KEY_APOSTROPHE
|
||||
~PyRay.KEY_B
|
||||
~PyRay.KEY_BACK
|
||||
~PyRay.KEY_BACKSLASH
|
||||
~PyRay.KEY_BACKSPACE
|
||||
~PyRay.KEY_C
|
||||
~PyRay.KEY_CAPS_LOCK
|
||||
~PyRay.KEY_COMMA
|
||||
~PyRay.KEY_D
|
||||
~PyRay.KEY_DELETE
|
||||
~PyRay.KEY_DOWN
|
||||
~PyRay.KEY_E
|
||||
~PyRay.KEY_EIGHT
|
||||
~PyRay.KEY_END
|
||||
~PyRay.KEY_ENTER
|
||||
~PyRay.KEY_EQUAL
|
||||
~PyRay.KEY_ESCAPE
|
||||
~PyRay.KEY_F
|
||||
~PyRay.KEY_F1
|
||||
~PyRay.KEY_F10
|
||||
~PyRay.KEY_F11
|
||||
~PyRay.KEY_F12
|
||||
~PyRay.KEY_F2
|
||||
~PyRay.KEY_F3
|
||||
~PyRay.KEY_F4
|
||||
~PyRay.KEY_F5
|
||||
~PyRay.KEY_F6
|
||||
~PyRay.KEY_F7
|
||||
~PyRay.KEY_F8
|
||||
~PyRay.KEY_F9
|
||||
~PyRay.KEY_FIVE
|
||||
~PyRay.KEY_FOUR
|
||||
~PyRay.KEY_G
|
||||
~PyRay.KEY_GRAVE
|
||||
~PyRay.KEY_H
|
||||
~PyRay.KEY_HOME
|
||||
~PyRay.KEY_I
|
||||
~PyRay.KEY_INSERT
|
||||
~PyRay.KEY_J
|
||||
~PyRay.KEY_K
|
||||
~PyRay.KEY_KB_MENU
|
||||
~PyRay.KEY_KP_0
|
||||
~PyRay.KEY_KP_1
|
||||
~PyRay.KEY_KP_2
|
||||
~PyRay.KEY_KP_3
|
||||
~PyRay.KEY_KP_4
|
||||
~PyRay.KEY_KP_5
|
||||
~PyRay.KEY_KP_6
|
||||
~PyRay.KEY_KP_7
|
||||
~PyRay.KEY_KP_8
|
||||
~PyRay.KEY_KP_9
|
||||
~PyRay.KEY_KP_ADD
|
||||
~PyRay.KEY_KP_DECIMAL
|
||||
~PyRay.KEY_KP_DIVIDE
|
||||
~PyRay.KEY_KP_ENTER
|
||||
~PyRay.KEY_KP_EQUAL
|
||||
~PyRay.KEY_KP_MULTIPLY
|
||||
~PyRay.KEY_KP_SUBTRACT
|
||||
~PyRay.KEY_L
|
||||
~PyRay.KEY_LEFT
|
||||
~PyRay.KEY_LEFT_ALT
|
||||
~PyRay.KEY_LEFT_BRACKET
|
||||
~PyRay.KEY_LEFT_CONTROL
|
||||
~PyRay.KEY_LEFT_SHIFT
|
||||
~PyRay.KEY_LEFT_SUPER
|
||||
~PyRay.KEY_M
|
||||
~PyRay.KEY_MENU
|
||||
~PyRay.KEY_MINUS
|
||||
~PyRay.KEY_N
|
||||
~PyRay.KEY_NINE
|
||||
~PyRay.KEY_NULL
|
||||
~PyRay.KEY_NUM_LOCK
|
||||
~PyRay.KEY_O
|
||||
~PyRay.KEY_ONE
|
||||
~PyRay.KEY_P
|
||||
~PyRay.KEY_PAGE_DOWN
|
||||
~PyRay.KEY_PAGE_UP
|
||||
~PyRay.KEY_PAUSE
|
||||
~PyRay.KEY_PERIOD
|
||||
~PyRay.KEY_PRINT_SCREEN
|
||||
~PyRay.KEY_Q
|
||||
~PyRay.KEY_R
|
||||
~PyRay.KEY_RIGHT
|
||||
~PyRay.KEY_RIGHT_ALT
|
||||
~PyRay.KEY_RIGHT_BRACKET
|
||||
~PyRay.KEY_RIGHT_CONTROL
|
||||
~PyRay.KEY_RIGHT_SHIFT
|
||||
~PyRay.KEY_RIGHT_SUPER
|
||||
~PyRay.KEY_S
|
||||
~PyRay.KEY_SCROLL_LOCK
|
||||
~PyRay.KEY_SEMICOLON
|
||||
~PyRay.KEY_SEVEN
|
||||
~PyRay.KEY_SIX
|
||||
~PyRay.KEY_SLASH
|
||||
~PyRay.KEY_SPACE
|
||||
~PyRay.KEY_T
|
||||
~PyRay.KEY_TAB
|
||||
~PyRay.KEY_THREE
|
||||
~PyRay.KEY_TWO
|
||||
~PyRay.KEY_U
|
||||
~PyRay.KEY_UP
|
||||
~PyRay.KEY_V
|
||||
~PyRay.KEY_VOLUME_DOWN
|
||||
~PyRay.KEY_VOLUME_UP
|
||||
~PyRay.KEY_W
|
||||
~PyRay.KEY_X
|
||||
~PyRay.KEY_Y
|
||||
~PyRay.KEY_Z
|
||||
~PyRay.KEY_ZERO
|
||||
~PyRay.LOG_ALL
|
||||
~PyRay.LOG_DEBUG
|
||||
~PyRay.LOG_ERROR
|
||||
~PyRay.LOG_FATAL
|
||||
~PyRay.LOG_INFO
|
||||
~PyRay.LOG_NONE
|
||||
~PyRay.LOG_TRACE
|
||||
~PyRay.LOG_WARNING
|
||||
~PyRay.MATERIAL_MAP_ALBEDO
|
||||
~PyRay.MATERIAL_MAP_BRDG
|
||||
~PyRay.MATERIAL_MAP_CUBEMAP
|
||||
~PyRay.MATERIAL_MAP_DIFFUSE
|
||||
~PyRay.MATERIAL_MAP_EMISSION
|
||||
~PyRay.MATERIAL_MAP_HEIGHT
|
||||
~PyRay.MATERIAL_MAP_IRRADIANCE
|
||||
~PyRay.MATERIAL_MAP_METALNESS
|
||||
~PyRay.MATERIAL_MAP_NORMAL
|
||||
~PyRay.MATERIAL_MAP_OCCLUSION
|
||||
~PyRay.MATERIAL_MAP_PREFILTER
|
||||
~PyRay.MATERIAL_MAP_ROUGHNESS
|
||||
~PyRay.MATERIAL_MAP_SPECULAR
|
||||
~PyRay.MOUSE_CURSOR_ARROW
|
||||
~PyRay.MOUSE_CURSOR_CROSSHAIR
|
||||
~PyRay.MOUSE_CURSOR_DEFAULT
|
||||
~PyRay.MOUSE_CURSOR_IBEAM
|
||||
~PyRay.MOUSE_CURSOR_NOT_ALLOWED
|
||||
~PyRay.MOUSE_CURSOR_POINTING_HAND
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_ALL
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_EW
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NESW
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NS
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NWSE
|
||||
~PyRay.MOUSE_LEFT_BUTTON
|
||||
~PyRay.MOUSE_MIDDLE_BUTTON
|
||||
~PyRay.MOUSE_RIGHT_BUTTON
|
||||
~PyRay.NPATCH_NINE_PATCH
|
||||
~PyRay.NPATCH_THREE_PATCH_HORIZONTAL
|
||||
~PyRay.NPATCH_THREE_PATCH_VERTICAL
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT1_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT1_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT3_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT5_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC1_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC2_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_PVRT_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_PVRT_RGBA
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32G32B32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R5G6B5
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R8G8B8
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
|
||||
~PyRay.SHADER_LOC_COLOR_AMBIENT
|
||||
~PyRay.SHADER_LOC_COLOR_DIFFUSE
|
||||
~PyRay.SHADER_LOC_COLOR_SPECULAR
|
||||
~PyRay.SHADER_LOC_MAP_ALBEDO
|
||||
~PyRay.SHADER_LOC_MAP_BRDF
|
||||
~PyRay.SHADER_LOC_MAP_CUBEMAP
|
||||
~PyRay.SHADER_LOC_MAP_DIFFUSE
|
||||
~PyRay.SHADER_LOC_MAP_EMISSION
|
||||
~PyRay.SHADER_LOC_MAP_HEIGHT
|
||||
~PyRay.SHADER_LOC_MAP_IRRADIANCE
|
||||
~PyRay.SHADER_LOC_MAP_METALNESS
|
||||
~PyRay.SHADER_LOC_MAP_NORMAL
|
||||
~PyRay.SHADER_LOC_MAP_OCCLUSION
|
||||
~PyRay.SHADER_LOC_MAP_PREFILTER
|
||||
~PyRay.SHADER_LOC_MAP_ROUGHNESS
|
||||
~PyRay.SHADER_LOC_MAP_SPECULAR
|
||||
~PyRay.SHADER_LOC_MATRIX_MODEL
|
||||
~PyRay.SHADER_LOC_MATRIX_MVP
|
||||
~PyRay.SHADER_LOC_MATRIX_NORMAL
|
||||
~PyRay.SHADER_LOC_MATRIX_PROJECTION
|
||||
~PyRay.SHADER_LOC_MATRIX_VIEW
|
||||
~PyRay.SHADER_LOC_VECTOR_VIEW
|
||||
~PyRay.SHADER_LOC_VERTEX_COLOR
|
||||
~PyRay.SHADER_LOC_VERTEX_NORMAL
|
||||
~PyRay.SHADER_LOC_VERTEX_POSITION
|
||||
~PyRay.SHADER_LOC_VERTEX_TANGENT
|
||||
~PyRay.SHADER_LOC_VERTEX_TEXCOORD01
|
||||
~PyRay.SHADER_LOC_VERTEX_TEXCOORD02
|
||||
~PyRay.SHADER_UNIFORM_FLOAT
|
||||
~PyRay.SHADER_UNIFORM_INT
|
||||
~PyRay.SHADER_UNIFORM_IVEC2
|
||||
~PyRay.SHADER_UNIFORM_IVEC3
|
||||
~PyRay.SHADER_UNIFORM_IVEC4
|
||||
~PyRay.SHADER_UNIFORM_SAMPLER2D
|
||||
~PyRay.SHADER_UNIFORM_VEC2
|
||||
~PyRay.SHADER_UNIFORM_VEC3
|
||||
~PyRay.SHADER_UNIFORM_VEC4
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_16X
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_4X
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_8X
|
||||
~PyRay.TEXTURE_FILTER_BILINEAR
|
||||
~PyRay.TEXTURE_FILTER_POINT
|
||||
~PyRay.TEXTURE_FILTER_TRILINEAR
|
||||
~PyRay.TEXTURE_WRAP_CLAMP
|
||||
~PyRay.TEXTURE_WRAP_MIRROR_CLAMP
|
||||
~PyRay.TEXTURE_WRAP_MIRROR_REPEAT
|
||||
~PyRay.TEXTURE_WRAP_REPEAT
|
||||
~PyRay.TextFormat
|
||||
~PyRay.TraceLog
|
||||
|
||||
|
22
docs/_sources/index.rst.txt
Normal file
22
docs/_sources/index.rst.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
.. RL Zero documentation master file, created by
|
||||
sphinx-quickstart on Mon Jul 12 14:03:57 2021.
|
||||
You can adapt this file completely to your liking, but it should at least
|
||||
contain the root `toctree` directive.
|
||||
|
||||
Raylib Python
|
||||
===================================
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
:caption: Contents:
|
||||
|
||||
README
|
||||
pyray
|
||||
raylib
|
||||
|
||||
|
||||
* :ref:`search`
|
||||
|
||||
|
||||
|
||||
|
57
docs/_sources/pyray.rst.txt
Normal file
57
docs/_sources/pyray.rst.txt
Normal file
|
@ -0,0 +1,57 @@
|
|||
raylib.pyray
|
||||
============
|
||||
|
||||
.. comment::
|
||||
|
||||
Link to API reference:
|
||||
toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
autoapi/raylib/pyray/index
|
||||
|
||||
|
||||
This is a wrapper around the static bindings.
|
||||
|
||||
The API is *still the same as Raylib*, so you should still reply on `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_, except:
|
||||
|
||||
* the function names are in **snake_case**.
|
||||
|
||||
* Some string and pointer conversions are handled automatically.
|
||||
|
||||
* There are some helper functions to create structures.
|
||||
|
||||
Example program:
|
||||
|
||||
.. code-block::
|
||||
|
||||
from raylib.pyray import PyRay
|
||||
from raylib.colors import *
|
||||
|
||||
pyray = PyRay()
|
||||
|
||||
pyray.init_window(800, 450, "Hello Pyray")
|
||||
pyray.set_target_fps(60)
|
||||
|
||||
camera = pyray.Camera3D([18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0)
|
||||
pyray.set_camera_mode(camera, pyray.CAMERA_ORBITAL)
|
||||
|
||||
while not pyray.window_should_close():
|
||||
pyray.update_camera(camera)
|
||||
pyray.begin_drawing()
|
||||
pyray.clear_background(RAYWHITE)
|
||||
pyray.begin_mode_3d(camera)
|
||||
pyray.draw_grid(20, 1.0)
|
||||
pyray.end_mode_3d()
|
||||
pyray.draw_text("Hello world", 190, 200, 20, VIOLET)
|
||||
pyray.end_drawing()
|
||||
pyray.close_window()
|
||||
|
||||
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/test_pyray.py
|
||||
|
||||
API reference
|
||||
-------------
|
||||
|
||||
.. autoapimodule:: raylib.pyray
|
||||
:members:
|
||||
:undoc-members:
|
46
docs/_sources/raylib.rst.txt
Normal file
46
docs/_sources/raylib.rst.txt
Normal file
|
@ -0,0 +1,46 @@
|
|||
raylib.static
|
||||
=============
|
||||
|
||||
The goal of raylib.static is make usage as similar to the original C as CFFI will allow. The `example programs <https://github.com/electronstudio/raylib-python-cffi/tree/master/examples>`_
|
||||
are very, very similar to the C originals.
|
||||
|
||||
Example program:
|
||||
|
||||
.. code-block::
|
||||
|
||||
from raylib.static import *
|
||||
|
||||
InitWindow(800, 450, b"Hello Raylib")
|
||||
SetTargetFPS(60)
|
||||
|
||||
camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0])
|
||||
SetCameraMode(camera[0], CAMERA_ORBITAL)
|
||||
|
||||
while not WindowShouldClose():
|
||||
UpdateCamera(camera)
|
||||
BeginDrawing()
|
||||
ClearBackground(RAYWHITE)
|
||||
BeginMode3D(camera[0])
|
||||
DrawGrid(20, 1.0)
|
||||
EndMode3D()
|
||||
DrawText(b"Hellow World", 190, 200, 20, VIOLET)
|
||||
EndDrawing()
|
||||
CloseWindow()
|
||||
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/test_static.py
|
||||
|
||||
Also useful to read whenever you need to convert stuff between C and Python: https://cffi.readthedocs.io
|
||||
|
||||
Your **primary reference** should always be `the official Raylib docs <https://www.raylib.com/cheatsheet/cheatsheet.html>`_
|
||||
|
||||
However, here is a list of available functions:
|
||||
|
||||
Functions API reference
|
||||
-----------------------
|
||||
|
||||
.. automodule:: raylib.static.rl
|
||||
:members:
|
||||
:undoc-members:
|
||||
|
||||
|
||||
|
Reference in a new issue