try macos 11 arm64 build
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2 changed files with 53 additions and 1 deletions
52
.github/workflows/build.yml
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52
.github/workflows/build.yml
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@ -109,6 +109,58 @@ jobs:
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name: wheel
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name: wheel
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path: dist/*
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path: dist/*
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build-mac11-arm64:
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runs-on: macos-11
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strategy:
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matrix:
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python-version: [ '3.9.13' ]
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# Requires universal2 build of python, which we get if we ask for 3.10.5 x86! Pypy not available in universal2
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Setup Python
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uses: actions/setup-python@v2.2.2
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with:
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python-version: ${{ matrix.python-version }}
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architecture: x64
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# Only build raylib for arm64 (although we could make a fat universal2 binary by asking for x86_64 as well)
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- name: Build raylib
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run: |
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cd raylib-c
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mkdir build
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cd build
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cmake -DBUILD_EXAMPLES=off -DCMAKE_OSX_ARCHITECTURES="arm64" -DINCLUDE_EVERYTHING=on -DSUPPORT_FILEFORMAT_JPG=on -DWITH_PIC=on -DCMAKE_BUILD_TYPE=Release ..
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make -j2
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sudo make install
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- name: Copy extras
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run: |
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sudo cp physac/src/physac.h /usr/local/include/
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sudo cp raygui/src/raygui.h /usr/local/include/
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# Name defaults to universal2 and it technically is, but it wont run on x86_64 because we didnt build raylib for that
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# so symbols are missing. So we override name to arm64. Why don't we make a working universal2 wheel? Because
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# I'd rather have a separate x86_64 that I can test, and I want it to work on 10_15 but I'm not sure a 'macosx_10_15_universal2' is valid
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# given that there is no SDK for universal until macosx_11_0
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- name: Build raylib-python-cffi
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run: |
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python -m pip install --upgrade pip
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pip3 install cffi
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pip3 install wheel
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python setup.py bdist_wheel --plat-name macosx_11_0_arm64 --py-limited-api=cp39
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- name: Upload build Artifact wheel
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uses: actions/upload-artifact@v2.2.4
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with:
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name: wheel
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path: dist/*
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build-linux:
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build-linux:
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runs-on: ubuntu-18.04
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runs-on: ubuntu-18.04
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strategy:
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strategy:
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@ -1 +1 @@
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__version__ = "4.2.0.0.dev3"
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__version__ = "4.2.0.0.dev4"
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