update dynamic libs to 5.0
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5 changed files with 1517 additions and 256 deletions
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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@ -84,6 +84,10 @@
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// NOTE: Require recompiling raylib sources
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// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized with { }
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// This is called aggregate initialization (C++11 feature)
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// Some compilers (mostly macos clang) default to C++98,
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// where aggregate initialization can't be used
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// So, give a more clear error stating how to fix this
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// NOTE: We set some defines with some data types declared by raylib
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// Other modules (raymath, rlgl) also require some of those types, so,
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// to be able to use those other modules as standalone (not depending on raylib)
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@ -273,6 +277,7 @@ typedef struct ModelAnimation {
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int frameCount; // Number of animation frames
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BoneInfo *bones; // Bones information (skeleton)
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Transform **framePoses; // Poses array by frame
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char name[32]; // Animation name
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} ModelAnimation;
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// Ray, ray for raycasting
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typedef struct Ray {
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@ -354,6 +359,18 @@ typedef struct FilePathList {
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unsigned int count; // Filepaths entries count
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char **paths; // Filepaths entries
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} FilePathList;
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// Automation event
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typedef struct AutomationEvent {
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unsigned int frame; // Event frame
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unsigned int type; // Event type (AutomationEventType)
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int params[4]; // Event parameters (if required)
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} AutomationEvent;
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// Automation event list
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typedef struct AutomationEventList {
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unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
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unsigned int count; // Events entries count
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AutomationEvent *events; // Events entries
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} AutomationEventList;
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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@ -374,6 +391,7 @@ typedef enum {
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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} ConfigFlags;
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@ -638,6 +656,9 @@ typedef enum {
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PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
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PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
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PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
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PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
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@ -731,8 +752,8 @@ typedef enum {
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// Callbacks to hook some internal functions
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// WARNING: These callbacks are intended for advance users
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typedef void (*TraceLogCallback)(int logLevel, const char *text, void * args); // Logging: Redirect trace log messages
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typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
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typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
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typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
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typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
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typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
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typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
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//------------------------------------------------------------------------------------
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@ -744,8 +765,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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//------------------------------------------------------------------------------------
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// Window-related functions
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void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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void CloseWindow(void); // Close window and unload OpenGL context
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bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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bool IsWindowReady(void); // Check if window has been initialized successfully
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bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
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@ -757,17 +778,20 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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void SetWindowMonitor(int monitor); // Set monitor for the current window
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void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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void SetWindowSize(int width, int height); // Set window dimensions
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void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
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void *GetWindowHandle(void); // Get native window handle
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int GetScreenWidth(void); // Get current screen width
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int GetScreenHeight(void); // Get current screen height
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@ -783,18 +807,11 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
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Vector2 GetWindowPosition(void); // Get window position XY on monitor
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Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
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const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
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void SetClipboardText(const char *text); // Set clipboard text content
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const char *GetClipboardText(void); // Get clipboard text content
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void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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void PollInputEvents(void); // Register all input events
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void WaitTime(double seconds); // Wait for some time (halt program execution)
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// Cursor-related functions
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void ShowCursor(void); // Shows cursor
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void HideCursor(void); // Hides cursor
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@ -845,20 +862,32 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
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// Timing-related functions
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void SetTargetFPS(int fps); // Set target FPS (maximum)
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int GetFPS(void); // Get current FPS
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float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
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double GetTime(void); // Get elapsed time in seconds since InitWindow()
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// Misc. functions
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int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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int GetFPS(void); // Get current FPS
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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void PollInputEvents(void); // Register all input events
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void WaitTime(double seconds); // Wait for some time (halt program execution)
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// Random values generation functions
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void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
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void UnloadRandomSequence(int *sequence); // Unload random values sequence
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// Misc. functions
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void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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void OpenURL(const char *url); // Open URL with default system browser (if available)
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// NOTE: Following functions implemented in module [utils]
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//------------------------------------------------------------------
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void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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void *MemAlloc(unsigned int size); // Internal memory allocator
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void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
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void MemFree(void *ptr); // Internal memory free
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void OpenURL(const char *url); // Open URL with default system browser (if available)
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// Set custom callbacks
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// WARNING: Callbacks setup is intended for advance users
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void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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@ -867,13 +896,15 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
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void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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// Files management functions
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unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
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void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
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bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
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bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
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bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
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bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
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char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
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bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
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//------------------------------------------------------------------
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// File system functions
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bool FileExists(const char *fileName); // Check if file exists
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bool DirectoryExists(const char *dirPath); // Check if a directory path exists
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bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
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@ -884,7 +915,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
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const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
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const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
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const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
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const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
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const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
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bool ChangeDirectory(const char *dir); // Change working directory, return true on success
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bool IsPathFile(const char *path); // Check if a given path is a file or a directory
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FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
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unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
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char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
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unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
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// Automation events functionality
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AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
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void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
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bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
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void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
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void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
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void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
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void StopAutomationEventRecording(void); // Stop recording automation events
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void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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// Input-related functions: keyboard
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bool IsKeyPressed(int key); // Check if a key has been pressed once
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bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
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bool IsKeyDown(int key); // Check if a key is being pressed
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bool IsKeyReleased(int key); // Check if a key has been released once
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bool IsKeyUp(int key); // Check if a key is NOT being pressed
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void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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// Input-related functions: gamepads
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bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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const char *GetGamepadName(int gamepad); // Get gamepad internal name id
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// Gestures and Touch Handling Functions (Module: rgestures)
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//------------------------------------------------------------------------------------
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void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
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void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
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void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
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void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
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void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
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void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
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void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
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void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
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void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
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void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
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// Splines drawing functions
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void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
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void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
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void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
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void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
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void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
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void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
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void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
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void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
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void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
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void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
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// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
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||||
Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
|
||||
Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
|
||||
Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
|
||||
Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
|
||||
Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
|
||||
// Basic shapes collision detection functions
|
||||
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||
|
@ -1021,6 +1078,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// NOTE: These functions do not require GPU access
|
||||
Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||
Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
|
||||
Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||
Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||
|
@ -1028,12 +1086,13 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
bool IsImageReady(Image image); // Check if an image is ready
|
||||
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||
unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
||||
bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||
// Image generation functions
|
||||
Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
||||
Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
|
||||
Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
|
@ -1059,6 +1118,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
void ImageFlipVertical(Image *image); // Flip image vertically
|
||||
void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||
void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
|
||||
void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
||||
void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
|
||||
void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||
|
@ -1136,13 +1196,13 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
// Font loading/unloading functions
|
||||
Font GetFontDefault(void); // Get the default Font
|
||||
Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
||||
Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
||||
Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
bool IsFontReady(Font font); // Check if a font is ready
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
||||
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
||||
Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||
void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
||||
bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
||||
// Text drawing functions
|
||||
|
@ -1151,8 +1211,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||
void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||
void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||
void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
// Text font info functions
|
||||
void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
|
||||
int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
||||
int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
@ -1257,10 +1318,10 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI
|
|||
void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||
// Model animations loading/unloading functions
|
||||
ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
|
||||
ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||
void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
|
||||
void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
// Collision detection functions
|
||||
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
||||
|
@ -1280,16 +1341,19 @@ typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
|||
void CloseAudioDevice(void); // Close the audio device and context
|
||||
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
void SetMasterVolume(float volume); // Set master volume (listener)
|
||||
float GetMasterVolume(void); // Get master volume (listener)
|
||||
// Wave/Sound loading/unloading functions
|
||||
Wave LoadWave(const char *fileName); // Load wave data from file
|
||||
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
||||
Sound LoadSound(const char *fileName); // Load sound from file
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
||||
void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||
void UnloadWave(Wave wave); // Unload wave data
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
|
||||
bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
||||
bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
||||
// Wave/Sound management functions
|
||||
|
@ -1339,7 +1403,7 @@ typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
|||
void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
||||
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
|
||||
void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||
void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
|
||||
void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
|
||||
void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
Reference in a new issue