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Richard Smith 2019-05-21 10:56:31 +01:00
parent cd300d256e
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/*******************************************************************************************
*
* raylib [models] example - Skybox loading and drawing
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
[
# Initialization
#--------------------------------------------------------------------------------------
int screenWidth = 800
int screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing")
# Define the camera to look into our 3d world
Camera camera = [[ 1.0, 1.0, 1.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ]
# Load skybox model
Mesh cube = GenMeshCube(1.0, 1.0, 1.0)
Model skybox = LoadModelFromMesh(cube)
# Load skybox shader and set required locations
# NOTE: Some locations are automatically set at shader loading
skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs")
SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1])[ MAP_CUBEMAP ], 1)
# Load cubemap shader and setup required shader locations
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs")
SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1])[ 0 ], 1)
# Load HDR panorama (sphere) texture
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr")
# Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
# NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping
skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512)
UnloadTexture(texHDR) # Texture not required anymore, cubemap already generated
UnloadShader(shdrCubemap) # Unload cubemap generation shader, not required anymore
SetCameraMode(camera, CAMERA_FIRST_PERSON) # Set a first person camera mode
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#--------------------------------------------------------------------------------------
# Main game loop
while (!WindowShouldClose()) # Detect window close button or ESC key
[
# Update
#----------------------------------------------------------------------------------
UpdateCamera(&camera) # Update camera
#----------------------------------------------------------------------------------
# Draw
#----------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera)
DrawModel(skybox, (Vector3)[0, 0, 0], 1.0, WHITE)
DrawGrid(10, 1.0)
EndMode3D()
DrawFPS(10, 10)
EndDrawing()
#----------------------------------------------------------------------------------
]
# De-Initialization
#--------------------------------------------------------------------------------------
UnloadModel(skybox) # Unload skybox model (and textures)
CloseWindow() # Close window and OpenGL context
#--------------------------------------------------------------------------------------
return 0
]