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examples/models/models_cubicmap.py
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examples/models/models_cubicmap.py
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# /*******************************************************************************************
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# *
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# * raylib [models] example - Cubicmap loading and drawing
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# *
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# * This example has been created using raylib 1.8 (www.raylib.com)
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# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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# *
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# * Copyright (c) 2015 Ramon Santamaria (@raysan5)
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# *
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# ********************************************************************************************/
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from raylib import *
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# Initialization
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#--------------------------------------------------------------------------------------
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screenWidth = 800
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screenHeight = 450
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InitWindow(screenWidth, screenHeight, b"raylib [models] example - cubesmap loading and drawing")
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# Define the camera to look into our 3d world
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camera = ffi.new("struct Camera3D *", [[ 16.0, 14.0, 16.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ])
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image = LoadImage(b"resources/cubicmap.png") # Load cubicmap image (RAM)
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cubicmap = LoadTextureFromImage(image) # Convert image to texture to display (VRAM)
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mesh = GenMeshCubicmap(image, [ 1.0, 1.0, 1.0 ])
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model = LoadModelFromMesh(mesh)
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# NOTE: By default each cube is mapped to one part of texture atlas
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texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
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model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position
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UnloadImage(image) # Unload cubesmap image from RAM, already uploaded to VRAM
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SetCameraMode(camera[0], CAMERA_ORBITAL) # Set an orbital camera mode
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while not WindowShouldClose(): # Detect window close button or ESC key
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# Update
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#----------------------------------------------------------------------------------
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UpdateCamera(camera) # Update camera
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera[0])
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DrawModel(model, mapPosition, 1.0, WHITE)
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EndMode3D()
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DrawTextureEx(cubicmap, [ screenWidth - cubicmap.width*4 - 20, 20 ], 0.0, 4.0, WHITE)
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DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
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DrawText(b"cubicmap image used to", 658, 90, 10, GRAY)
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DrawText(b"generate map 3d model", 658, 104, 10, GRAY)
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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# De-Initialization
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#--------------------------------------------------------------------------------------
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UnloadTexture(cubicmap) # Unload cubicmap texture
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UnloadTexture(texture) # Unload map texture
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UnloadModel(model) # Unload map model
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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