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examples/models/models_billboard.py
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examples/models/models_billboard.py
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# /*******************************************************************************************
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# *
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# * raylib [models] example - Drawing billboards
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# *
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# * This example has been created using raylib 1.3 (www.raylib.com)
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# * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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# *
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# * Copyright (c) 2015 Ramon Santamaria (@raysan5)
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# *
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# ********************************************************************************************/
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from raylib import *
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# Initialization
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#--------------------------------------------------------------------------------------
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screenWidth = 800
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screenHeight = 450
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InitWindow(screenWidth, screenHeight, b"raylib [models] example - drawing billboards")
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# Define the camera to look into our 3d world
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cameraPtr = ffi.new("struct Camera3D *")
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camera = cameraPtr[0]
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camera.position = [ 5.0, 4.0, 5.0 ]
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camera.target = [ 0.0, 2.0, 0.0 ]
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camera.up = [ 0.0, 1.0, 0.0 ]
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camera.fovy = 45.0
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camera.type = CAMERA_PERSPECTIVE
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bill = LoadTexture(b"resources/billboard.png") # Our texture billboard
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billPosition = [ 0.0, 2.0, 0.0 ] # Position where draw billboard
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SetCameraMode(camera, CAMERA_ORBITAL) # Set an orbital camera mode
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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#--------------------------------------------------------------------------------------
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# Main game loop
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while not WindowShouldClose() : # Detect window close button or ESC key
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# Update
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#----------------------------------------------------------------------------------
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UpdateCamera(cameraPtr) # Update camera
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#----------------------------------------------------------------------------------
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# Draw
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#----------------------------------------------------------------------------------
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera)
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DrawBillboard(camera, bill, billPosition, 2.0, WHITE)
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DrawGrid(10, 1.0) # Draw a grid
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EndMode3D()
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DrawFPS(10, 10)
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EndDrawing()
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#----------------------------------------------------------------------------------
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# De-Initialization
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#--------------------------------------------------------------------------------------
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UnloadTexture(bill) # Unload texture
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CloseWindow() # Close window and OpenGL context
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#--------------------------------------------------------------------------------------
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