update examples

This commit is contained in:
Richard Smith 2024-11-16 20:11:08 +00:00 committed by Richard Smith
parent 4071263a59
commit a33f4fcc9a
40 changed files with 232 additions and 321 deletions

View file

@ -38,9 +38,9 @@ bunnies = []
for i in range(0, MAX_BUNNIES):
bunnies.append(Bunny())
bunniesCount = 0; # Bunnies counter
bunniesCount = 0 # Bunnies counter
SetTargetFPS(60); # Set our game to run at 60 frames-per-second
SetTargetFPS(60) # Set our game to run at 60 frames-per-second
#//--------------------------------------------------------------------------------------
#// Main game loop
@ -63,8 +63,8 @@ while not WindowShouldClose(): #// Detect window close button or ESC key
# // Update bunnies
for i in range(0, bunniesCount):
bunnies[i].position.x += bunnies[i].speed.x;
bunnies[i].position.y += bunnies[i].speed.y;
bunnies[i].position.x += bunnies[i].speed.x
bunnies[i].position.y += bunnies[i].speed.y
if ((bunnies[i].position.x + texBunny.width/2) > GetScreenWidth()) or ((bunnies[i].position.x + texBunny.width/2) < 0):
bunnies[i].speed.x *= -1
@ -104,7 +104,7 @@ while not WindowShouldClose(): #// Detect window close button or ESC key
#//--------------------------------------------------------------------------------------
UnloadTexture(texBunny); #Unload bunny texture
UnloadTexture(texBunny) #Unload bunny texture
CloseWindow() # Close window and OpenGL context
#//--------------------------------------------------------------------------------------