update examples
This commit is contained in:
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40 changed files with 232 additions and 321 deletions
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@ -57,18 +57,18 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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# Player movement
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if pyray.is_key_down(pyray.KEY_RIGHT):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
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player.x += 2
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elif pyray.is_key_down(pyray.KEY_LEFT):
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elif pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
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player.x -= 2
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# Camera target follows player
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camera.target = pyray.Vector2(player.x + 20, player.y + 20)
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# Camera rotation controls
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if pyray.is_key_down(pyray.KEY_A):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_A):
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camera.rotation -= 1
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elif pyray.is_key_down(pyray.KEY_S):
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elif pyray.is_key_down(pyray.KeyboardKey.KEY_S):
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camera.rotation += 1
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# Limit camera rotation to 80 degrees (-40 to 40)
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@ -86,7 +86,7 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
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camera.zoom = 0.1
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# Camera reset (zoom and rotation)
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if pyray.is_key_pressed(pyray.KEY_R):
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if pyray.is_key_pressed(pyray.KeyboardKey.KEY_R):
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camera.zoom = 1.0
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camera.rotation = 0.0
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@ -13,15 +13,14 @@ pyray.set_target_fps(60)
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camera = pyray.Camera2D()
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camera = pyray.Camera2D()
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camera.zoom = 1.0
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pyray.set_target_fps(60);
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pyray.set_target_fps(60)
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# main game loop
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while not pyray.window_should_close():
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# update
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if pyray.is_mouse_button_down(pyray.MOUSE_BUTTON_RIGHT):
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if pyray.is_mouse_button_down(pyray.MouseButton.MOUSE_BUTTON_RIGHT):
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delta = pyray.get_mouse_delta()
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delta = pyray.vector2_scale(delta, -1.0 / camera.zoom)
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camera.target = pyray.vector2_add(camera.target, delta)
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@ -58,7 +57,7 @@ while not pyray.window_should_close():
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pyray.end_mode_2d()
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pyray.draw_text("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, pyray.WHITE);
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pyray.draw_text("Mouse right button drag to move, mouse wheel to zoom", 10, 10, 20, pyray.WHITE)
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pyray.end_drawing()
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@ -62,11 +62,11 @@ class EnvItem:
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def update_player(player, env_items, delta):
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if pyray.is_key_down(pyray.KEY_LEFT):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
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player.position.x -= PLAYER_HOR_SPD * delta
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if pyray.is_key_down(pyray.KEY_RIGHT):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
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player.position.x += PLAYER_HOR_SPD * delta
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if pyray.is_key_down(pyray.KEY_SPACE) and player.can_jump:
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if pyray.is_key_down(pyray.KeyboardKey.KEY_SPACE) and player.can_jump:
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player.speed = -PLAYER_JUMP_SPD
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player.can_jump = False
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@ -264,11 +264,11 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
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elif camera.zoom < 0.25:
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camera.zoom = 0.25
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if pyray.is_key_pressed(pyray.KEY_R):
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if pyray.is_key_pressed(pyray.KeyboardKey.KEY_R):
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camera.zoom = 1.0
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player.position = pyray.Vector2(400, 280)
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if pyray.is_key_pressed(pyray.KEY_C):
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if pyray.is_key_pressed(pyray.KeyboardKey.KEY_C):
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camera_option = (camera_option + 1) % camera_updaters_length
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# Call update camera function by its pointer
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@ -10,7 +10,7 @@ MAX_COLUMNS = 20
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, b"raylib [core] example - 3d camera first person")
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - 3d camera first person")
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# Define the camera to look into our 3d world (position, target, up vector)
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camera = pyray.Camera3D()
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@ -18,24 +18,24 @@ camera.position = pyray.Vector3(4.0, 2.0, 4.0)
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camera.target = pyray.Vector3(0.0, 1.8, 0.0)
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camera.up = pyray.Vector3(0.0, 1.0, 0.0)
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camera.fovy = 60.0
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camera.projection = pyray.CAMERA_PERSPECTIVE
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camera.projection = pyray.CameraProjection.CAMERA_PERSPECTIVE
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# Generates some random columns
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heights = [None] * MAX_COLUMNS
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positions = [None] * MAX_COLUMNS
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colors = [None] * MAX_COLUMNS
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heights = []
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positions = []
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colors = []
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for i in range(MAX_COLUMNS):
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heights[i] = pyray.get_random_value(1, 12) * 1.0
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positions[i] = pyray.Vector3(pyray.get_random_value(-15, 15) * 1.0, heights[i]/2.0 * 1.0, pyray.get_random_value(-15, 15) * 1.0)
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colors[i] = pyray.Color(pyray.get_random_value(20, 255), pyray.get_random_value(10, 55), 30, 255)
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heights.append(pyray.get_random_value(1, 12) * 1.0)
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positions.append(pyray.Vector3(pyray.get_random_value(-15, 15) * 1.0, heights[i]/2.0 * 1.0, pyray.get_random_value(-15, 15) * 1.0))
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colors.append(pyray.Color(pyray.get_random_value(20, 255), pyray.get_random_value(10, 55), 30, 255))
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pyray.set_target_fps(60)
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while not pyray.window_should_close():
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pyray.update_camera(camera, pyray.CAMERA_FIRST_PERSON)
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pyray.update_camera(camera, pyray.CameraMode.CAMERA_FIRST_PERSON)
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pyray.begin_drawing()
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@ -25,7 +25,7 @@ while not window_should_close(): # Detect window close button or ESC key
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# Update
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update_camera(camera, CameraMode.CAMERA_FREE)
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if is_key_pressed(KEY_Z):
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if is_key_pressed(KeyboardKey.KEY_Z):
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camera.target = Vector3(0.0, 0.0, 0.0)
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# Draw
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@ -40,7 +40,7 @@ while not pyray.window_should_close():
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pyray.end_mode_3d()
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pyray.draw_text("Welcome to the third dimension!", 10, 40, 20, pyray.DARKGRAY);
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pyray.draw_text("Welcome to the third dimension!", 10, 40, 20, pyray.DARKGRAY)
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pyray.draw_fps(10, 10)
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@ -27,13 +27,13 @@ def main():
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if frame_count > 120:
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current_screen = GameScreen.TITLE
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elif current_screen == GameScreen.TITLE:
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if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP):
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if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
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current_screen = GameScreen.GAMEPLAY
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elif current_screen == GameScreen.GAMEPLAY:
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if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP):
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if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
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current_screen = GameScreen.ENDING
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elif current_screen == GameScreen.ENDING:
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if is_key_pressed(KEY_ENTER) or is_gesture_detected(GESTURE_TAP):
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if is_key_pressed(KeyboardKey.KEY_ENTER) or is_gesture_detected(Gesture.GESTURE_TAP):
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current_screen = GameScreen.TITLE
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begin_drawing()
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@ -11,12 +11,6 @@
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"""
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import pyray
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from raylib.colors import (
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RAYWHITE,
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DARKGRAY,
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LIGHTGRAY,
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GRAY
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)
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screenWidth = 800
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screenHeight = 450
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@ -36,21 +30,21 @@ while not pyray.window_should_close():
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.clear_background(pyray.RAYWHITE)
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if droppedFiles.count == 0:
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pyray.draw_text("Drop your files to this window!", 100, 40, 20, DARKGRAY)
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pyray.draw_text("Drop your files to this window!", 100, 40, 20, pyray.DARKGRAY)
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else:
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pyray.draw_text("Dropped files:", 100, 40, 20, DARKGRAY)
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pyray.draw_text("Dropped files:", 100, 40, 20, pyray.DARKGRAY)
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for i in range(0, droppedFiles.count):
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if i % 2 == 0:
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pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(LIGHTGRAY, 0.5))
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pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(pyray.LIGHTGRAY, 0.5))
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else:
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pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(LIGHTGRAY, 0.3))
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pyray.draw_text(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY)
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pyray.draw_rectangle(0, 85 + 40*i, screenWidth, 40, pyray.fade(pyray.LIGHTGRAY, 0.3))
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pyray.draw_text(droppedFiles.paths[i], 120, 100 + 40*i, 10, pyray.GRAY)
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pyray.draw_text("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY)
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pyray.draw_text("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, pyray.DARKGRAY)
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pyray.end_drawing()
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# De-Initialization
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@ -4,13 +4,6 @@ raylib [core] example - Input Gestures Detection
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"""
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import pyray
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from raylib.colors import (
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RAYWHITE,
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LIGHTGRAY,
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DARKGRAY,
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MAROON,
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GRAY,
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)
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@ -26,20 +19,20 @@ touch_area = pyray.Rectangle(220, 10, SCREEN_WIDTH - 230, SCREEN_HEIGHT - 20)
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gesture_strings = []
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current_gesture = pyray.GESTURE_NONE
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last_gesture = pyray.GESTURE_NONE
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current_gesture = pyray.Gesture.GESTURE_NONE
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last_gesture = pyray.Gesture.GESTURE_NONE
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GESTURE_LABELS = {
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pyray.GESTURE_TAP: 'GESTURE TAP',
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pyray.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP',
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pyray.GESTURE_HOLD: 'GESTURE HOLD',
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pyray.GESTURE_DRAG: 'GESTURE DRAG',
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pyray.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT',
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pyray.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT',
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pyray.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP',
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pyray.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN',
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pyray.GESTURE_PINCH_IN: 'GESTURE PINCH IN',
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pyray.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT',
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pyray.Gesture.GESTURE_TAP: 'GESTURE TAP',
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pyray.Gesture.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP',
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pyray.Gesture.GESTURE_HOLD: 'GESTURE HOLD',
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pyray.Gesture.GESTURE_DRAG: 'GESTURE DRAG',
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pyray.Gesture.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT',
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pyray.Gesture.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT',
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pyray.Gesture.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP',
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pyray.Gesture.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN',
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pyray.Gesture.GESTURE_PINCH_IN: 'GESTURE PINCH IN',
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pyray.Gesture.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT',
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}
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pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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@ -54,7 +47,7 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
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if (
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pyray.check_collision_point_rec(touch_position, touch_area)
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and current_gesture != pyray.GESTURE_NONE
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and current_gesture != pyray.Gesture.GESTURE_NONE
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):
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if current_gesture != last_gesture:
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gesture_strings.append(GESTURE_LABELS[current_gesture])
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@ -66,34 +59,34 @@ while not pyray.window_should_close(): # Detect window close button or ESC key
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.clear_background(pyray.RAYWHITE)
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pyray.draw_rectangle_rec(touch_area, GRAY)
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pyray.draw_rectangle_rec(touch_area, pyray.GRAY)
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pyray.draw_rectangle(225, 15, SCREEN_WIDTH - 240, SCREEN_HEIGHT - 30,
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RAYWHITE)
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pyray.RAYWHITE)
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pyray.draw_text(
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'GESTURES TEST AREA',
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SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(GRAY, 0.5)
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SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(pyray.GRAY, 0.5)
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)
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for i, val in enumerate(gesture_strings):
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if i % 2 == 0:
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pyray.draw_rectangle(
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10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.5))
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10, 30 + 20 * i, 200, 20, pyray.fade(pyray.LIGHTGRAY, 0.5))
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else:
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pyray.draw_rectangle(
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10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.3))
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10, 30 + 20 * i, 200, 20, pyray.fade(pyray.LIGHTGRAY, 0.3))
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if i < len(gesture_strings) - 1:
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pyray.draw_text(val, 35, 36 + 20 * i, 10, DARKGRAY)
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pyray.draw_text(val, 35, 36 + 20 * i, 10, pyray.DARKGRAY)
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else:
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pyray.draw_text(val, 35, 36 + 20 * i, 10, MAROON)
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pyray.draw_text(val, 35, 36 + 20 * i, 10, pyray.MAROON)
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pyray.draw_rectangle_lines(10, 29, 200, SCREEN_HEIGHT - 50, GRAY)
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pyray.draw_text('DETECTED GESTURES', 50, 15, 10, GRAY)
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pyray.draw_rectangle_lines(10, 29, 200, SCREEN_HEIGHT - 50, pyray.GRAY)
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pyray.draw_text('DETECTED GESTURES', 50, 15, 10, pyray.GRAY)
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if current_gesture != pyray.GESTURE_NONE:
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pyray.draw_circle_v(touch_position, 30, MAROON)
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if current_gesture != pyray.Gesture.GESTURE_NONE:
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pyray.draw_circle_v(touch_position, 30, pyray.MAROON)
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pyray.end_drawing()
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@ -19,13 +19,13 @@ pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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if pyray.is_key_down(pyray.KEY_RIGHT):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_RIGHT):
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ball_position.x += 2
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if pyray.is_key_down(pyray.KEY_LEFT):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT):
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ball_position.x -= 2
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if pyray.is_key_down(pyray.KEY_UP):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_UP):
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ball_position.y -= 2
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if pyray.is_key_down(pyray.KEY_DOWN):
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if pyray.is_key_down(pyray.KeyboardKey.KEY_DOWN):
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ball_position.y += 2
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# Draw
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@ -22,19 +22,19 @@ while not window_should_close(): # Detect window close button or ESC key
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# Update
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ball_position = get_mouse_position()
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if is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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if is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_LEFT):
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ball_color = MAROON
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elif is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_MIDDLE):
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ball_color = LIME
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elif is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_RIGHT):
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ball_color = DARKBLUE
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elif is_mouse_button_pressed(MOUSE_BUTTON_SIDE):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_SIDE):
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ball_color = PURPLE
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elif is_mouse_button_pressed(MOUSE_BUTTON_EXTRA):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_EXTRA):
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ball_color = YELLOW
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elif is_mouse_button_pressed(MOUSE_BUTTON_FORWARD):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_FORWARD):
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ball_color = ORANGE
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elif is_mouse_button_pressed(MOUSE_BUTTON_BACK):
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elif is_mouse_button_pressed(MouseButton.MOUSE_BUTTON_BACK):
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ball_color = BEIGE
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# Draw
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begin_drawing()
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@ -23,7 +23,7 @@ set_target_fps(60) # Set our game to run at 60 frames-per-second
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while not window_should_close(): # Detect window close button or ESC key
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# Update
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# ----------------------------------------------------------------------------------
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if is_key_pressed(KEY_S):
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if is_key_pressed(KeyboardKey.KEY_S):
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scissorMode = not scissorMode
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# Centre the scissor area around the mouse position
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@ -18,7 +18,7 @@ worldSpaceCamera.zoom = 1.0
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screenSpaceCamera = Camera2D([0]) # Smoothing camera
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screenSpaceCamera.zoom = 1.0
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target = load_render_texture(virtualScreenWidth, virtualScreenHeight); # This is where we'll draw all our objects.
|
||||
target = load_render_texture(virtualScreenWidth, virtualScreenHeight) # This is where we'll draw all our objects.
|
||||
|
||||
rec01 = Rectangle(70.0, 35.0, 20.0, 20.0)
|
||||
rec02 = Rectangle(90.0, 55.0, 30.0, 10.0)
|
||||
|
@ -42,7 +42,7 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
|
||||
# Update
|
||||
|
||||
rotation += 60.0 *get_frame_time(); # Rotate the rectangles, 60 degrees per second
|
||||
rotation += 60.0 *get_frame_time() # Rotate the rectangles, 60 degrees per second
|
||||
|
||||
# Make the camera move to demonstrate the effect
|
||||
cameraX = (math.sin(get_time())*50.0) - 10.0
|
||||
|
|
|
@ -66,21 +66,21 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
|
||||
# Move Player1 forward and backwards (no turning)
|
||||
|
||||
if is_key_down(KEY_W):
|
||||
if is_key_down(KeyboardKey.KEY_W):
|
||||
cameraPlayer1.position.z += offsetThisFrame
|
||||
cameraPlayer1.target.z += offsetThisFrame
|
||||
|
||||
elif is_key_down(KEY_S):
|
||||
elif is_key_down(KeyboardKey.KEY_S):
|
||||
|
||||
cameraPlayer1.position.z -= offsetThisFrame
|
||||
cameraPlayer1.target.z -= offsetThisFrame
|
||||
|
||||
# Move Player2 forward and backwards (no turning)
|
||||
if is_key_down(KEY_UP):
|
||||
if is_key_down(KeyboardKey.KEY_UP):
|
||||
cameraPlayer2.position.x += offsetThisFrame
|
||||
cameraPlayer2.target.x += offsetThisFrame
|
||||
|
||||
elif is_key_down(KEY_DOWN):
|
||||
elif is_key_down(KeyboardKey.KEY_DOWN):
|
||||
cameraPlayer2.position
|
||||
cameraPlayer2.position.x -= offsetThisFrame
|
||||
cameraPlayer2.target.x -= offsetThisFrame
|
||||
|
|
|
@ -17,7 +17,6 @@ device = pyray.VrDeviceInfo(
|
|||
1200, # Vertical resolution in pixels
|
||||
0.133793, # Horizontal size in meters
|
||||
0.0669, # Vertical size in meters
|
||||
0.04678, # Screen center in meters
|
||||
0.041, # Distance between eye and display in meters
|
||||
0.07, # Lens separation distance in meters
|
||||
0.07, # IPD (distance between pupils) in meters
|
||||
|
@ -35,15 +34,15 @@ config = pyray.load_vr_stereo_config(device)
|
|||
distortion = pyray.load_shader(pyray.ffi.NULL, f"resources/distortion{GLSL_VERSION}.fs")
|
||||
|
||||
# Update distortion shader with lens and distortion-scale parameters
|
||||
pyray.set_shader_value(distortion, 2, pyray.ffi.new('char []', b"leftLensCenter"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightLensCenter"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"leftScreenCenter"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightScreenCenter"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2, pyray.ffi.new('char []', b"leftLensCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightLensCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"leftScreenCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"rightScreenCenter"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scale"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scaleIn"), pyray.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"deviceWarpParam"), pyray.SHADER_UNIFORM_VEC4)
|
||||
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"chromaAbParam"), pyray.SHADER_UNIFORM_VEC4)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scale"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 2,pyray.ffi.new('char []', b"scaleIn"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2)
|
||||
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"deviceWarpParam"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4)
|
||||
pyray.set_shader_value(distortion, 4,pyray.ffi.new('char []', b"chromaAbParam"), pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4)
|
||||
|
||||
# Initialize framebuffer for stereo rendering
|
||||
# NOTE: Screen size should match HMD aspect ratio
|
||||
|
@ -59,7 +58,7 @@ camera = pyray.Camera3D(
|
|||
pyray.Vector3(0.0, 2.0, 0.0), # Camera looking at point
|
||||
pyray.Vector3(0.0, 1.0, 0.0), # Camera up vector
|
||||
60.0, # Camera field-of-view Y
|
||||
pyray.CAMERA_PERSPECTIVE # Camera projection type
|
||||
pyray.CameraProjection.CAMERA_PERSPECTIVE # Camera projection type
|
||||
)
|
||||
|
||||
cubePosition = pyray.Vector3(0.0, 0.0, 0.0)
|
||||
|
@ -71,7 +70,7 @@ pyray.set_target_fps(90) # Set our game to run at 90 frames-per-sec
|
|||
# Main game loop
|
||||
while not pyray.window_should_close(): # Detect window close button or ESC key
|
||||
# Update
|
||||
pyray.update_camera(camera, pyray.CAMERA_FIRST_PERSON)
|
||||
pyray.update_camera(camera, pyray.CameraMode.CAMERA_FIRST_PERSON)
|
||||
|
||||
# Draw
|
||||
pyray.begin_texture_mode(target)
|
||||
|
|
|
@ -6,7 +6,7 @@ import pyray
|
|||
screen_width = 800
|
||||
screen_height = 450
|
||||
|
||||
init_window(screen_width, screen_height, b"raylib [core] example - window flags")
|
||||
init_window(screen_width, screen_height, "raylib [core] example - window flags")
|
||||
|
||||
ball_position = Vector2(get_screen_width() / 2.0, get_screen_height() / 2.0)
|
||||
ball_speed = Vector2(5.0, 4.0)
|
||||
|
@ -18,71 +18,71 @@ frames_counter = 0
|
|||
while not window_should_close(): # Detect window close button or ESC key
|
||||
# Update
|
||||
# -----------------------------------------------------
|
||||
if is_key_pressed(pyray.KEY_F):
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_F):
|
||||
toggle_fullscreen()
|
||||
|
||||
if is_key_pressed(pyray.KEY_R):
|
||||
if is_window_state(pyray.FLAG_WINDOW_RESIZABLE):
|
||||
clear_window_state(pyray.FLAG_WINDOW_RESIZABLE)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_R):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_WINDOW_RESIZABLE)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE)
|
||||
|
||||
if is_key_pressed(pyray.KEY_D):
|
||||
if is_window_state(pyray.FLAG_WINDOW_UNDECORATED):
|
||||
clear_window_state(pyray.FLAG_WINDOW_UNDECORATED)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_D):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_WINDOW_UNDECORATED)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED)
|
||||
|
||||
if is_key_pressed(pyray.KEY_H):
|
||||
if not is_window_state(pyray.FLAG_WINDOW_HIDDEN):
|
||||
set_window_state(pyray.FLAG_WINDOW_HIDDEN)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_H):
|
||||
if not is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN):
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN)
|
||||
frames_counter = 0
|
||||
|
||||
if is_window_state(pyray.FLAG_WINDOW_HIDDEN):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN):
|
||||
frames_counter += 1
|
||||
if frames_counter >= 240:
|
||||
clear_window_state(pyray.FLAG_WINDOW_HIDDEN) # Show window after 3 seconds
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIDDEN) # Show window after 3 seconds
|
||||
|
||||
if is_key_pressed(pyray.KEY_N):
|
||||
if not is_window_state(pyray.FLAG_WINDOW_MINIMIZED):
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_N):
|
||||
if not is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED):
|
||||
minimize_window()
|
||||
frames_counter = 0
|
||||
|
||||
if is_window_state(pyray.FLAG_WINDOW_MINIMIZED):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED):
|
||||
frames_counter += 1
|
||||
if frames_counter >= 240:
|
||||
restore_window() # Restore window after 3 seconds
|
||||
|
||||
if is_key_pressed(pyray.KEY_M):
|
||||
if is_window_state(pyray.FLAG_WINDOW_RESIZABLE):
|
||||
if is_window_state(pyray.FLAG_WINDOW_MAXIMIZED):
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_M):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED):
|
||||
restore_window()
|
||||
else:
|
||||
maximize_window()
|
||||
|
||||
if is_key_pressed(pyray.KEY_U):
|
||||
if is_window_state(pyray.FLAG_WINDOW_UNFOCUSED):
|
||||
clear_window_state(pyray.FLAG_WINDOW_UNFOCUSED)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_U):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_WINDOW_UNFOCUSED)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED)
|
||||
|
||||
if is_key_pressed(pyray.KEY_T):
|
||||
if is_window_state(pyray.FLAG_WINDOW_TOPMOST):
|
||||
clear_window_state(pyray.FLAG_WINDOW_TOPMOST)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_T):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_WINDOW_TOPMOST)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_TOPMOST)
|
||||
|
||||
if is_key_pressed(pyray.KEY_A):
|
||||
if is_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN):
|
||||
clear_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_A):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_WINDOW_ALWAYS_RUN)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN)
|
||||
|
||||
if is_key_pressed(pyray.KEY_V):
|
||||
if is_window_state(pyray.FLAG_VSYNC_HINT):
|
||||
clear_window_state(pyray.FLAG_VSYNC_HINT)
|
||||
if is_key_pressed(pyray.KeyboardKey.KEY_V):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT):
|
||||
clear_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT)
|
||||
else:
|
||||
set_window_state(pyray.FLAG_VSYNC_HINT)
|
||||
set_window_state(pyray.ConfigFlags.FLAG_VSYNC_HINT)
|
||||
|
||||
# Bouncing ball logic
|
||||
ball_position.x += ball_speed.x
|
||||
|
@ -96,7 +96,7 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
# -----------------------------------------------------
|
||||
begin_drawing()
|
||||
|
||||
if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT):
|
||||
clear_background(BLANK)
|
||||
else:
|
||||
clear_background(RAYWHITE)
|
||||
|
@ -113,16 +113,16 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
# Draw window state info
|
||||
draw_text("Following flags can be set after window creation:", 10, 60, 10, GRAY)
|
||||
flag_texts = [
|
||||
("FLAG_FULLSCREEN_MODE", pyray.FLAG_FULLSCREEN_MODE),
|
||||
("FLAG_WINDOW_RESIZABLE", pyray.FLAG_WINDOW_RESIZABLE),
|
||||
("FLAG_WINDOW_UNDECORATED", pyray.FLAG_WINDOW_UNDECORATED),
|
||||
("FLAG_WINDOW_HIDDEN", pyray.FLAG_WINDOW_HIDDEN),
|
||||
("FLAG_WINDOW_MINIMIZED", pyray.FLAG_WINDOW_MINIMIZED),
|
||||
("FLAG_WINDOW_MAXIMIZED", pyray.FLAG_WINDOW_MAXIMIZED),
|
||||
("FLAG_WINDOW_UNFOCUSED", pyray.FLAG_WINDOW_UNFOCUSED),
|
||||
("FLAG_WINDOW_TOPMOST", pyray.FLAG_WINDOW_TOPMOST),
|
||||
("FLAG_WINDOW_ALWAYS_RUN", pyray.FLAG_WINDOW_ALWAYS_RUN),
|
||||
("FLAG_VSYNC_HINT", pyray.FLAG_VSYNC_HINT),
|
||||
("FLAG_FULLSCREEN_MODE", pyray.ConfigFlags.FLAG_FULLSCREEN_MODE),
|
||||
("FLAG_WINDOW_RESIZABLE", pyray.ConfigFlags.FLAG_WINDOW_RESIZABLE),
|
||||
("FLAG_WINDOW_UNDECORATED", pyray.ConfigFlags.FLAG_WINDOW_UNDECORATED),
|
||||
("FLAG_WINDOW_HIDDEN", pyray.ConfigFlags.FLAG_WINDOW_HIDDEN),
|
||||
("FLAG_WINDOW_MINIMIZED", pyray.ConfigFlags.FLAG_WINDOW_MINIMIZED),
|
||||
("FLAG_WINDOW_MAXIMIZED", pyray.ConfigFlags.FLAG_WINDOW_MAXIMIZED),
|
||||
("FLAG_WINDOW_UNFOCUSED", pyray.ConfigFlags.FLAG_WINDOW_UNFOCUSED),
|
||||
("FLAG_WINDOW_TOPMOST", pyray.ConfigFlags.FLAG_WINDOW_TOPMOST),
|
||||
("FLAG_WINDOW_ALWAYS_RUN", pyray.ConfigFlags.FLAG_WINDOW_ALWAYS_RUN),
|
||||
("FLAG_VSYNC_HINT", pyray.ConfigFlags.FLAG_VSYNC_HINT),
|
||||
]
|
||||
y_offset = 80
|
||||
for text, flag in flag_texts:
|
||||
|
@ -133,15 +133,15 @@ while not window_should_close(): # Detect window close button or ESC key
|
|||
y_offset += 20
|
||||
|
||||
draw_text("Following flags can only be set before window creation:", 10, 300, 10, GRAY)
|
||||
if is_window_state(pyray.FLAG_WINDOW_HIGHDPI):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_HIGHDPI):
|
||||
draw_text("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME)
|
||||
else:
|
||||
draw_text("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON)
|
||||
if is_window_state(pyray.FLAG_WINDOW_TRANSPARENT):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_WINDOW_TRANSPARENT):
|
||||
draw_text("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME)
|
||||
else:
|
||||
draw_text("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON)
|
||||
if is_window_state(pyray.FLAG_MSAA_4X_HINT):
|
||||
if is_window_state(pyray.ConfigFlags.FLAG_MSAA_4X_HINT):
|
||||
draw_text("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME)
|
||||
else:
|
||||
draw_text("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON)
|
||||
|
|
|
@ -12,7 +12,7 @@ SCREEN_HEIGHT = 450
|
|||
|
||||
init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [core] example - window should close")
|
||||
|
||||
set_exit_key(KEY_NULL) # Disable KEY_ESCAPE to close window, X-button still works
|
||||
set_exit_key(KeyboardKey.KEY_NULL) # Disable KEY_ESCAPE to close window, X-button still works
|
||||
|
||||
exitWindowRequested = False # Flag to request window to exit
|
||||
exitWindow = False # Flag to set window to exit
|
||||
|
@ -26,7 +26,7 @@ while not exitWindow:
|
|||
# Update
|
||||
# ----------------------------------------------------------------------------------
|
||||
# Detect if X-button or KEY_ESCAPE have been pressed to close window
|
||||
if window_should_close() or is_key_pressed(KEY_ESCAPE):
|
||||
if window_should_close() or is_key_pressed(KeyboardKey.KEY_ESCAPE):
|
||||
exitWindowRequested = True
|
||||
|
||||
if exitWindowRequested:
|
||||
|
@ -34,9 +34,9 @@ while not exitWindow:
|
|||
# A request for close window has been issued, we can save data before closing
|
||||
# or just show a message asking for confirmation
|
||||
|
||||
if is_key_pressed(KEY_Y):
|
||||
if is_key_pressed(KeyboardKey.KEY_Y):
|
||||
exitWindow = True
|
||||
elif is_key_pressed(KEY_N):
|
||||
elif is_key_pressed(KeyboardKey.KEY_N):
|
||||
exitWindowRequested = False
|
||||
|
||||
# ----------------------------------------------------------------------------------
|
||||
|
|
Reference in a new issue