Sdl backend (#140)

* latest raylib version

* add libwayland-dev

* update headers

* add libxkbcommon-dev

* sdl

* sdl dl

* sdl dl

* sdl2 link flags

* remove glfw header

* try static sdl build

* try to set fpic

* install alsa etc before building sdl

* windows

* fix

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try mac

* try mac

* try mac

* try mac

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update raylib

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update to 5.5

* dont link x11 if using DRM

* update to fixed raylib version
This commit is contained in:
Richard Smith 2024-11-19 12:05:28 +00:00 committed by GitHub
parent d28fa38e9f
commit 9e5c9b7f9f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
46 changed files with 4069 additions and 1472 deletions

View file

@ -25,12 +25,13 @@ import sys
import subprocess
import time
RAYLIB_PLATFORM = os.getenv("RAYLIB_PLATFORM", "Desktop")
def check_raylib_installed():
return subprocess.run(['pkg-config', '--exists', 'raylib'], text=True, stdout=subprocess.PIPE).returncode == 0
def check_SDL_installed():
return subprocess.run(['pkg-config', '--exists', 'sdl2'], text=True, stdout=subprocess.PIPE).returncode == 0
def get_the_include_path():
return subprocess.run(['pkg-config', '--variable=includedir', 'raylib'], text=True,
@ -106,6 +107,9 @@ def build_unix():
if not check_raylib_installed():
raise Exception("ERROR: raylib not found by pkg-config. Please install pkg-config and Raylib.")
if RAYLIB_PLATFORM=="SDL" and not check_SDL_installed():
raise Exception("ERROR: SDL2 not found by pkg-config. Please install pkg-config and SDL2.")
raylib_h = get_the_include_path() + "/raylib.h"
rlgl_h = get_the_include_path() + "/rlgl.h"
raymath_h = get_the_include_path() + "/raymath.h"
@ -126,7 +130,7 @@ def build_unix():
"""
glfw3_h = get_the_include_path() + "/GLFW/glfw3.h"
if check_header_exists(glfw3_h):
if RAYLIB_PLATFORM=="Desktop" and check_header_exists(glfw3_h):
ffi_includes += """
#include "GLFW/glfw3.h"
"""
@ -154,7 +158,7 @@ def build_unix():
ffibuilder.cdef(pre_process_header(raygui_h))
if os.path.isfile(physac_h):
ffibuilder.cdef(pre_process_header(physac_h))
if os.path.isfile(glfw3_h):
if RAYLIB_PLATFORM=="Desktop" and os.path.isfile(glfw3_h):
ffibuilder.cdef(pre_process_header(glfw3_h))
@ -163,15 +167,28 @@ def build_unix():
extra_link_args = [get_the_lib_path() + '/libraylib.a', '-framework', 'OpenGL', '-framework', 'Cocoa',
'-framework', 'IOKit', '-framework', 'CoreFoundation', '-framework',
'CoreVideo']
if RAYLIB_PLATFORM=="SDL":
extra_link_args += ['/usr/local/lib/libSDL2.a', '-framework', 'CoreHaptics', '-framework', 'ForceFeedback',
'-framework', 'GameController']
libraries = []
extra_compile_args = ["-Wno-error=incompatible-function-pointer-types", "-D_CFFI_NO_LIMITED_API"]
else: #platform.system() == "Linux":
print("BUILDING FOR LINUX")
extra_link_args = get_lib_flags() + [ '-lm', '-lpthread', '-lGL',
'-lrt', '-lm', '-ldl', '-lX11', '-lpthread', '-latomic']
'-lrt', '-lm', '-ldl', '-lpthread', '-latomic']
if RAYLIB_PLATFORM=="SDL":
extra_link_args += ['-lX11','-lSDL2']
elif RAYLIB_PLATFORM=="DRM":
extra_link_args += ['-lEGL', '-lgbm']
else:
extra_link_args += ['-lX11']
extra_compile_args = ["-Wno-incompatible-pointer-types", "-D_CFFI_NO_LIMITED_API"]
libraries = ['GL', 'm', 'pthread', 'dl', 'rt', 'X11', 'atomic']
libraries = [] # Not sure why but we put them in extra_link_args instead so *shouldnt* be needed here
print("extra_link_args: "+str(extra_link_args))
print("extra_compile_args: "+str(extra_compile_args))
print("libraries: "+str(libraries))
ffibuilder.set_source("raylib._raylib_cffi",
ffi_includes,
py_limited_api=False,
@ -184,26 +201,41 @@ def build_unix():
def build_windows():
print("BUILDING FOR WINDOWS")
ffibuilder.cdef(open("raylib/raylib.h.modified").read())
ffibuilder.cdef(open("raylib/glfw3.h.modified").read())
if RAYLIB_PLATFORM=="Desktop":
ffibuilder.cdef(open("raylib/glfw3.h.modified").read())
ffibuilder.cdef(open("raylib/rlgl.h.modified").read())
ffibuilder.cdef(open("raylib/raygui.h.modified").read())
ffibuilder.cdef(open("raylib/physac.h.modified").read())
ffibuilder.cdef(open("raylib/raymath.h.modified").read())
ffibuilder.set_source("raylib._raylib_cffi", """
ffi_includes = """
#include "raylib.h"
#include "rlgl.h"
#include "rlgl.h"
#include "raymath.h"
#include "GLFW/glfw3.h"
"""
if RAYLIB_PLATFORM=="Desktop":
ffi_includes += """
#include "GLFW/glfw3.h"
"""
ffi_includes += """
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "raygui.h"
#define PHYSAC_IMPLEMENTATION
#include "physac.h"
""",
#include "physac.h"
"""
libraries = ['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm']
if RAYLIB_PLATFORM=="SDL":
libraries += ['SDL2']
print("libraries: "+str(libraries))
ffibuilder.set_source("raylib._raylib_cffi", ffi_includes,
extra_link_args=['/NODEFAULTLIB:MSVCRTD'],
extra_compile_args="/D_CFFI_NO_LIMITED_API",
extra_compile_args=["/D_CFFI_NO_LIMITED_API"],
py_limited_api=False,
libraries=['raylib', 'gdi32', 'shell32', 'user32', 'OpenGL32', 'winmm'],
libraries=libraries,
include_dirs=['D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src',
'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raylib-c\\src\\external\\glfw\\include',
'D:\\a\\raylib-python-cffi\\raylib-python-cffi\\raygui\\src',