Sdl backend (#140)

* latest raylib version

* add libwayland-dev

* update headers

* add libxkbcommon-dev

* sdl

* sdl dl

* sdl dl

* sdl2 link flags

* remove glfw header

* try static sdl build

* try to set fpic

* install alsa etc before building sdl

* windows

* fix

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try mac

* try mac

* try mac

* try mac

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update raylib

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* try

* update to 5.5

* dont link x11 if using DRM

* update to fixed raylib version
This commit is contained in:
Richard Smith 2024-11-19 12:05:28 +00:00 committed by GitHub
parent d28fa38e9f
commit 9e5c9b7f9f
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GPG key ID: B5690EEEBB952194
46 changed files with 4069 additions and 1472 deletions

View file

@ -21,7 +21,7 @@ model.materials.maps[pr.MATERIAL_MAP_ALBEDO].texture = texture
pr.unload_image(image)
pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera)
ray = pr.get_screen_to_world_ray(pos, camera)
while not pr.window_should_close():
@ -36,6 +36,6 @@ while not pr.window_should_close():
pr.end_drawing()
pos = pr.get_mouse_position()
ray = pr.get_mouse_ray(pos, camera)
ray = pr.get_screen_to_world_ray(pos, camera)
pr.close_window()