Sdl backend (#140)
* latest raylib version * add libwayland-dev * update headers * add libxkbcommon-dev * sdl * sdl dl * sdl dl * sdl2 link flags * remove glfw header * try static sdl build * try to set fpic * install alsa etc before building sdl * windows * fix * try * try * try * try * try * try * try * try * try * try * try * try * try * try mac * try mac * try mac * try mac * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update raylib * try * try * try * try * try * try * try * try * try * try * try * try * try * try * try * update to 5.5 * dont link x11 if using DRM * update to fixed raylib version
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# Python Bindings for Raylib 5.0
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# Python Bindings for Raylib 5.5
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## Libraries: raymath, raygui, rlgl, physac and GLFW
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## Backends: Desktop, SDL, DRM, Web
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Chatroom: [Discord](https://discord.gg/fKDwt85aX6) or [Matrix](https://matrix.to/#/#raylib-python-cffi:matrix.org)
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Chatroom: [Discord](https://discord.gg/fKDwt85aX6)
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New CFFI API static bindings.
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* Automatically generated to be as close as possible to
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@ -8,23 +10,23 @@ original Raylib.
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* Faster, fewer bugs and easier to maintain than ctypes.
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* Commercial-friendly license.
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* Docstrings and auto-completion.
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* **Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW**
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[Full documentation](http://electronstudio.github.io/raylib-python-cffi)
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# Quickstart
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`pip3 install raylib`
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from pyray import *
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init_window(800, 450, "Hello")
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while not window_should_close():
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begin_drawing()
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clear_background(WHITE)
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draw_text("Hello world", 190, 200, 20, VIOLET)
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end_drawing()
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close_window()
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`pip3 install raylib==5.0.0.4`
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```python
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from pyray import *
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init_window(800, 450, "Hello")
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while not window_should_close():
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begin_drawing()
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clear_background(WHITE)
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draw_text("Hello world", 190, 200, 20, VIOLET)
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end_drawing()
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close_window()
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```
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# Installation
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Then install
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python3 -m pip install setuptools
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python3 -m pip install raylib
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python3 -m pip install raylib==5.0.0.4
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On most platforms it should install a binary wheel (Windows 10 x64, MacOS 12 x64/arm64, Linux Ubuntu2004 x64/arm64).
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If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g.
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On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from
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source, in which case you will need to have Raylib development libs installed, e.g.
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using homebrew, apt, etc.
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## Windows
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Binaries require x64 Windows 10 or newer. (For x86 or older Windows you will have to build from source.)
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Use an [official Windows Python release](https://www.python.org/downloads/windows/) rather than WSL, MSYS, etc.
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## MacOS
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Binaries require:
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* arm64 MacOS 14
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* x64 MacOS 10.13, or newer.
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Older MacOS requires building from source but this is usually simple:
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brew install pkg-config
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brew install raylib
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python3 -m pip install raylib==5.0.0.4
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(I do have binaries for arm64 MacOS 11, 12 and 13 but I have no way of testing they work, so post an issue
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if you want to test them.)
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## Linux
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Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source.
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(Pip should attempt automatically but will need Raylib itself installed and also pkg-config.)
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The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0
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so may not work on other boards.
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## Raspberry Pi
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[Using on Rasperry Pi](RPI.rst)
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There is now a separate dynamic version of this binding:
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_dynamic
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It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html)
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## Beta testing
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## SDL backend
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If you find a bug, it may be fixed in the [latest dev release](https://github.com/electronstudio/raylib-python-cffi/releases).
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You can install an alpha or beta version by specifying the exact version number like this:
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This is not well tested but has better support for controllers:
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python3 -m pip install raylib==4.2.0.0.dev4
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_sdl
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You can't have multiple raylib packages installed at once.
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## DRM backend
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This uses the Linux framebuffer for devices that don't run X11/Wayland:
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python3 -m pip uninstall raylib
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python3 -m pip install raylib_drm
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You can't have multiple raylib packages installed at once.
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## Problems?
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If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues)
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to let us know what you did.
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If you need help you can try asking [on Discord](https://discord.gg/raylib).
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If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib)
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for issues that are not Python-specific.
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If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues).
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# How to use
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There are two APIs, you can use either or both:
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There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for
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pyray). You can use either or both:
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### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API
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Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
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Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html).
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### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower
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### If you prefer a more Pythonistic API
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Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
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Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html).
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# Running in a web browser
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* Converting more examples from C to Python
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* Testing on more platforms
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# License (updated)
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# License
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The bindings are now under the Eclipse Public License, so you are free to
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Eclipse Public License, so you are free to
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statically link and use in non-free / proprietary / commercial projects!
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# Performance
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Reference in a new issue