improve docs, make clear different APIs and static/dynamic
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47c4d0d1b4
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9e17046408
49 changed files with 5467 additions and 17850 deletions
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@ -76,17 +76,17 @@ def CheckCollisionPointTriangle(point: Vector2,p1: Vector2,p2: Vector2,p3: Vecto
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def CheckCollisionRayBox(Ray_0: Ray,BoundingBox_1: BoundingBox,) -> bool:
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"""_Bool CheckCollisionRayBox(struct Ray, struct BoundingBox);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def CheckCollisionRaySphere(Ray_0: Ray,Vector3_1: Vector3,float_2: float,) -> bool:
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"""_Bool CheckCollisionRaySphere(struct Ray, struct Vector3, float);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def CheckCollisionRaySphereEx(Ray_0: Ray,Vector3_1: Vector3,float_2: float,Vector3_pointer_3: Any,) -> bool:
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"""_Bool CheckCollisionRaySphereEx(struct Ray, struct Vector3, float, struct Vector3 *);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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...
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def CheckCollisionRecs(rec1: Rectangle,rec2: Rectangle,) -> bool:
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"""Check collision between two rectangles"""
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@ -112,7 +112,7 @@ def CloseAudioDevice() -> None:
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def CloseAudioStream(AudioStream_0: AudioStream,) -> None:
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"""void CloseAudioStream(struct AudioStream);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def CloseWindow() -> None:
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"""Close window and unload OpenGL context"""
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@ -565,22 +565,22 @@ def GetCodepointsCount(text: str,) -> int:
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def GetCollisionRayGround(Ray_0: Ray,float_1: float,) -> RayHitInfo:
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"""struct RayHitInfo GetCollisionRayGround(struct Ray, float);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def GetCollisionRayMesh(Ray_0: Ray,Mesh_1: Mesh,Matrix_2: Matrix,) -> RayHitInfo:
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"""struct RayHitInfo GetCollisionRayMesh(struct Ray, struct Mesh, struct Matrix);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def GetCollisionRayModel(Ray_0: Ray,Model_1: Model,) -> RayHitInfo:
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"""struct RayHitInfo GetCollisionRayModel(struct Ray, struct Model);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def GetCollisionRayTriangle(Ray_0: Ray,Vector3_1: Vector3,Vector3_2: Vector3,Vector3_3: Vector3,) -> RayHitInfo:
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"""struct RayHitInfo GetCollisionRayTriangle(struct Ray, struct Vector3, struct Vector3, struct Vector3);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def GetCollisionRec(rec1: Rectangle,rec2: Rectangle,) -> Rectangle:
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"""Get collision rectangle for two rectangles collision"""
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@ -909,7 +909,7 @@ def InitAudioDevice() -> None:
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def InitAudioStream(unsignedint_0: int,unsignedint_1: int,unsignedint_2: int,) -> AudioStream:
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"""struct AudioStream InitAudioStream(unsigned int, unsigned int, unsigned int);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def InitWindow(width: int,height: int,title: str,) -> None:
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"""Initialize window and OpenGL context"""
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@ -986,7 +986,7 @@ def IsMouseButtonUp(button: int,) -> bool:
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def IsMusicPlaying(Music_0: Music,) -> bool:
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"""_Bool IsMusicPlaying(struct Music);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def IsSoundPlaying(sound: Sound,) -> bool:
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"""Check if a sound is currently playing"""
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@ -1283,7 +1283,7 @@ def MeshBinormals(mesh: Any,) -> None:
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def MeshBoundingBox(Mesh_0: Mesh,) -> BoundingBox:
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"""struct BoundingBox MeshBoundingBox(struct Mesh);
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CFFI C function from raylib.static._raylib_cffi.lib"""
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CFFI C function from raylib._raylib_cffi.lib"""
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def MeshTangents(mesh: Any,) -> None:
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"""Compute mesh tangents"""
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