Add Skybox Example (#5)
* added skybox example * use existing resource directory
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5 changed files with 131 additions and 64 deletions
67
examples/models/models_skybox.py
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67
examples/models/models_skybox.py
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from raylib.dynamic import raylib as rl, ffi
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from raylib.colors import *
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screenWidth = 1260
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screenHeight = 768
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rl.InitWindow(screenWidth, screenHeight, b'Skymap Demo')
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camera = ffi.new('struct Camera3D *', [[1, 1, 1], [4, 1, 4], [0, 1, 0], 70, 0])
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cube = rl.GenMeshCube(100, 100, 100)
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skybox = rl.LoadModelFromMesh(cube)
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skybox.materials[0].shader = rl.LoadShader(
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b'resources/shaders/skybox.vs',
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b'resources/shaders/skybox.fs'
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)
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rl.SetShaderValue(
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skybox.materials[0].shader,
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rl.GetShaderLocation(skybox.materials[0].shader, b"environmentMap"),
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ffi.new('int[]', [rl.MAP_CUBEMAP]),
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rl.UNIFORM_INT
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)
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shdrCubemap = rl.LoadShader(
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b'resources/shaders/cubemap.vs',
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b'resources/shaders/cubemap.fs'
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)
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rl.SetShaderValue(
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shdrCubemap,
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rl.GetShaderLocation(shdrCubemap, b'equirectangularMap'),
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ffi.new('int[]', [0]),
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rl.UNIFORM_INT
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)
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texHDR = rl.LoadTexture(b'resources/dresden_square.hdr')
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skybox.materials[0].maps[rl.MAP_CUBEMAP].texture = rl.GenTextureCubemap(shdrCubemap, texHDR, 512);
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rl.UnloadTexture(texHDR)
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rl.UnloadShader(shdrCubemap)
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rl.SetCameraMode(camera[0], rl.CAMERA_FIRST_PERSON)
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rl.SetTargetFPS(60)
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while not rl.WindowShouldClose():
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rl.UpdateCamera(camera)
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rl.BeginDrawing()
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rl.ClearBackground(RAYWHITE)
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rl.BeginMode3D(camera[0])
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rl.DrawModel(skybox, [0, 0, 0], 1.0, WHITE)
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rl.DrawGrid(10, 1.0)
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for x in range(10):
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for y in range(10):
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rl.DrawCube([x * 2, 0, y * 2], 1, 1, 1, MAROON)
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rl.DrawCubeWires([x * 2, 0, y * 2], 1, 1, 1, RED)
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rl.EndMode3D()
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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rl.CloseWindow()
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rl.UnloadShader(skybox.materials[0].shader)
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rl.UnloadTexture(skybox.materials[0].maps[rl.MAP_CUBEMAP].texture)
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rl.UnloadModel(skybox)
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