update mac build to latest github version
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11 changed files with 3417 additions and 2698 deletions
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@ -20,15 +20,15 @@ InitWindow(screenWidth, screenHeight, b"raylib [models] example - obj model load
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# Define the camera to look into our 3d world
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camera = ffi.new("struct Camera3D *")
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camera.position = [ 8.0, 8.0, 8.0 ] # Camera position
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camera.position = [ 50.0, 50.0, 50.0 ] # Camera position
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camera.target = [ 0.0, 2.5, 0.0 ] # Camera looking at point
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camera.up = [ 0.0, 1.0, 0.0 ] # Camera up vector (rotation towards target)
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camera.fovy = 45.0 # Camera field-of-view Y
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camera.type = CAMERA_PERSPECTIVE # Camera mode type
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model = LoadModel(b"resources/models/castle.obj") # Load OBJ model
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model = LoadModel(b"resources/models/monkey/monkey4.gltf") # Load OBJ model
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texture = LoadTexture(b"resources/models/castle_diffuse.png") # Load model texture
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model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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#model.materials.maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
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position = [ 0.0, 0.0, 0.0 ] # Set model position
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SetTargetFPS(60) # Set our game to run at 60 frames-per-second
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