New examples from @chriscamacho (#23)
* complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * added shaders_texture_drawing.py * bug fix - unwanted transparent effect! * complete fog example as both fog and basic lighting need the light system it made sense to seperate it out, there are a few functions from raymath int rlmath.py * added shaders custom uniform * added shaders_texture_waves.py * initial commit still WIP * updated raylib * undo all changes in this branch except for the example updates * remove local raylib-c Co-authored-by: codifies <nospam@antispam.com>
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@ -1,7 +1,15 @@
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# just a few functions from raymath
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from raylib.dynamic import raylib as rl, ffi
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#from raylib.dynamic import raylib as rl, ffi
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from raylib.static import rl, ffi
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import math
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#<<<<<<< HEAD
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#<<<<<<< HEAD
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#<<<<<<< HEAD
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#=======
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#>>>>>>> 2e2e575 (added shaders custom uniform)
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#=======
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#>>>>>>> 1775ffc4b093c881ee44a8027b4143add066d738
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PI = 3.14159265358979323846
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DEG2RAD = (PI/180.0)
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RAD2DEG = (180.0/PI)
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@ -19,6 +27,14 @@ def Lerp(start: float, end: float, amount: float):
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def Vector2Zero():
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return ffi.new("struct Vector2 *",[ 0, 0])
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#<<<<<<< HEAD
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#<<<<<<< HEAD
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#=======
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#>>>>>>> ffe4403 (complete fog example)
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#=======
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#>>>>>>> 2e2e575 (added shaders custom uniform)
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#=======
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#>>>>>>> 1775ffc4b093c881ee44a8027b4143add066d738
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def Vector3Zero():
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return ffi.new("struct Vector3 *",[ 0, 0, 0])
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