actually fix
This commit is contained in:
parent
c1d95eba71
commit
8435094cb2
14 changed files with 20 additions and 850 deletions
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@ -1,4 +0,0 @@
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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: c6c8605a01fab3fc8b4c8636342889f3
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -30,7 +30,7 @@ author = 'Richard Smith'
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# ones.
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extensions = ['sphinx.ext.autodoc', 'sphinx.ext.autosummary', 'myst_parser', 'autoapi.extension', "sphinx_rtd_theme", 'sphinx.ext.todo']
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autoapi_dirs = ['../raylib']
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autoapi_dirs = ['../raylib', '../pyray']
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autoapi_file_patterns = ['*.pyi', '*.py']
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@ -1,836 +0,0 @@
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raylib.pyray.PyRay
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==================
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.. currentmodule:: raylib.pyray
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.. autoclass:: PyRay
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.. automethod:: __init__
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.. rubric:: Methods
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.. autosummary::
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~PyRay.AudioStream
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~PyRay.BlendMode
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~PyRay.BoneInfo
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~PyRay.BoundingBox
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~PyRay.Camera
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~PyRay.Camera2D
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~PyRay.Camera3D
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~PyRay.CameraMode
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~PyRay.CameraProjection
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~PyRay.CharInfo
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~PyRay.Color
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~PyRay.ConfigFlags
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~PyRay.CubemapLayout
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~PyRay.Font
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~PyRay.FontType
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~PyRay.GamepadAxis
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~PyRay.GamepadButton
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~PyRay.Gestures
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~PyRay.Image
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~PyRay.KeyboardKey
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~PyRay.Material
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~PyRay.MaterialMap
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~PyRay.MaterialMapIndex
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~PyRay.Matrix
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~PyRay.Mesh
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~PyRay.Model
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~PyRay.ModelAnimation
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~PyRay.MouseButton
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~PyRay.MouseCursor
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~PyRay.Music
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~PyRay.NPatchInfo
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~PyRay.NPatchLayout
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~PyRay.PixelFormat
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~PyRay.Quaternion
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~PyRay.Ray
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~PyRay.RayHitInfo
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~PyRay.Rectangle
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~PyRay.RenderTexture
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~PyRay.RenderTexture2D
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~PyRay.Shader
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~PyRay.ShaderLocationIndex
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~PyRay.ShaderUniformDataType
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~PyRay.Sound
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~PyRay.Texture
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~PyRay.Texture2D
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~PyRay.TextureCubemap
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~PyRay.TextureFilter
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~PyRay.TextureWrap
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~PyRay.TraceLogLevel
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~PyRay.Transform
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~PyRay.Vector2
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~PyRay.Vector3
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~PyRay.Vector4
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~PyRay.VrDeviceInfo
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~PyRay.VrStereoConfig
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~PyRay.Wave
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~PyRay.__init__
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~PyRay.begin_blend_mode
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~PyRay.begin_drawing
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~PyRay.begin_mode_2d
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~PyRay.begin_mode_3d
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~PyRay.begin_scissor_mode
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~PyRay.begin_shader_mode
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~PyRay.begin_texture_mode
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~PyRay.begin_vr_stereo_mode
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~PyRay.change_directory
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~PyRay.check_collision_box_sphere
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~PyRay.check_collision_boxes
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~PyRay.check_collision_circle_rec
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~PyRay.check_collision_circles
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~PyRay.check_collision_lines
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~PyRay.check_collision_point_circle
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~PyRay.check_collision_point_rec
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~PyRay.check_collision_point_triangle
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~PyRay.check_collision_ray_box
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~PyRay.check_collision_ray_sphere
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~PyRay.check_collision_ray_sphere_ex
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~PyRay.check_collision_recs
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~PyRay.check_collision_spheres
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~PyRay.clear_background
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~PyRay.clear_directory_files
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~PyRay.clear_dropped_files
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~PyRay.clear_window_state
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~PyRay.close_audio_device
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~PyRay.close_audio_stream
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~PyRay.close_window
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~PyRay.codepoint_to_utf8
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~PyRay.color_alpha
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~PyRay.color_alpha_blend
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~PyRay.color_from_hsv
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~PyRay.color_from_normalized
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~PyRay.color_normalize
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~PyRay.color_to_hsv
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~PyRay.color_to_int
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~PyRay.compress_data
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~PyRay.decompress_data
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~PyRay.directory_exists
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~PyRay.disable_cursor
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~PyRay.draw_billboard
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~PyRay.draw_billboard_rec
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~PyRay.draw_bounding_box
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~PyRay.draw_circle
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~PyRay.draw_circle_3d
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~PyRay.draw_circle_gradient
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~PyRay.draw_circle_lines
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~PyRay.draw_circle_sector
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~PyRay.draw_circle_sector_lines
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~PyRay.draw_circle_v
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~PyRay.draw_cube
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~PyRay.draw_cube_texture
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~PyRay.draw_cube_v
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~PyRay.draw_cube_wires
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~PyRay.draw_cube_wires_v
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~PyRay.draw_cylinder
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~PyRay.draw_cylinder_wires
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~PyRay.draw_ellipse
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~PyRay.draw_ellipse_lines
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~PyRay.draw_fps
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~PyRay.draw_grid
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~PyRay.draw_line
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~PyRay.draw_line_3d
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~PyRay.draw_line_bezier
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~PyRay.draw_line_bezier_quad
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~PyRay.draw_line_ex
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~PyRay.draw_line_strip
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~PyRay.draw_line_v
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~PyRay.draw_mesh
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~PyRay.draw_mesh_instanced
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~PyRay.draw_model
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~PyRay.draw_model_ex
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~PyRay.draw_model_wires
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~PyRay.draw_model_wires_ex
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~PyRay.draw_pixel
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~PyRay.draw_pixel_v
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~PyRay.draw_plane
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~PyRay.draw_point_3d
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~PyRay.draw_poly
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~PyRay.draw_poly_lines
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~PyRay.draw_ray
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~PyRay.draw_rectangle
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~PyRay.draw_rectangle_gradient_ex
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~PyRay.draw_rectangle_gradient_h
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~PyRay.draw_rectangle_gradient_v
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~PyRay.draw_rectangle_lines
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~PyRay.draw_rectangle_lines_ex
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~PyRay.draw_rectangle_pro
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~PyRay.draw_rectangle_rec
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~PyRay.draw_rectangle_rounded
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~PyRay.draw_rectangle_rounded_lines
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~PyRay.draw_rectangle_v
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~PyRay.draw_ring
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~PyRay.draw_ring_lines
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~PyRay.draw_sphere
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~PyRay.draw_sphere_ex
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~PyRay.draw_sphere_wires
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~PyRay.draw_text
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~PyRay.draw_text_codepoint
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~PyRay.draw_text_ex
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~PyRay.draw_text_rec
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~PyRay.draw_text_rec_ex
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~PyRay.draw_texture
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~PyRay.draw_texture_ex
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~PyRay.draw_texture_n_patch
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~PyRay.draw_texture_poly
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~PyRay.draw_texture_pro
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~PyRay.draw_texture_quad
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~PyRay.draw_texture_rec
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~PyRay.draw_texture_tiled
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~PyRay.draw_texture_v
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~PyRay.draw_triangle
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~PyRay.draw_triangle_3d
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~PyRay.draw_triangle_fan
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~PyRay.draw_triangle_lines
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~PyRay.draw_triangle_strip
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~PyRay.draw_triangle_strip_3d
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~PyRay.enable_cursor
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~PyRay.end_blend_mode
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~PyRay.end_drawing
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~PyRay.end_mode_2d
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~PyRay.end_mode_3d
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~PyRay.end_scissor_mode
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~PyRay.end_shader_mode
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~PyRay.end_texture_mode
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~PyRay.end_vr_stereo_mode
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~PyRay.export_image
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~PyRay.export_image_as_code
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~PyRay.export_mesh
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~PyRay.export_wave
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~PyRay.export_wave_as_code
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~PyRay.fade
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~PyRay.file_exists
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~PyRay.gen_image_cellular
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~PyRay.gen_image_checked
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~PyRay.gen_image_color
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~PyRay.gen_image_font_atlas
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~PyRay.gen_image_gradient_h
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~PyRay.gen_image_gradient_radial
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~PyRay.gen_image_gradient_v
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~PyRay.gen_image_perlin_noise
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~PyRay.gen_image_white_noise
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~PyRay.gen_mesh_cube
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~PyRay.gen_mesh_cubicmap
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~PyRay.gen_mesh_cylinder
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~PyRay.gen_mesh_heightmap
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~PyRay.gen_mesh_hemi_sphere
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~PyRay.gen_mesh_knot
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~PyRay.gen_mesh_plane
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~PyRay.gen_mesh_poly
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~PyRay.gen_mesh_sphere
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~PyRay.gen_mesh_torus
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~PyRay.gen_texture_mipmaps
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~PyRay.get_camera_matrix
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~PyRay.get_camera_matrix_2d
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~PyRay.get_char_pressed
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~PyRay.get_clipboard_text
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~PyRay.get_codepoints
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~PyRay.get_codepoints_count
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~PyRay.get_collision_ray_ground
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~PyRay.get_collision_ray_mesh
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~PyRay.get_collision_ray_model
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~PyRay.get_collision_ray_triangle
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~PyRay.get_collision_rec
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~PyRay.get_color
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~PyRay.get_current_monitor
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~PyRay.get_directory_files
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~PyRay.get_directory_path
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~PyRay.get_dropped_files
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~PyRay.get_file_extension
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~PyRay.get_file_mod_time
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~PyRay.get_file_name
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~PyRay.get_file_name_without_ext
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~PyRay.get_font_default
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~PyRay.get_fps
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~PyRay.get_frame_time
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~PyRay.get_gamepad_axis_count
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~PyRay.get_gamepad_axis_movement
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~PyRay.get_gamepad_button_pressed
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~PyRay.get_gamepad_name
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~PyRay.get_gesture_detected
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~PyRay.get_gesture_drag_angle
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~PyRay.get_gesture_drag_vector
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~PyRay.get_gesture_hold_duration
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~PyRay.get_gesture_pinch_angle
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~PyRay.get_gesture_pinch_vector
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~PyRay.get_glyph_index
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~PyRay.get_image_alpha_border
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~PyRay.get_key_pressed
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~PyRay.get_monitor_count
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~PyRay.get_monitor_height
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~PyRay.get_monitor_name
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~PyRay.get_monitor_physical_height
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~PyRay.get_monitor_physical_width
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~PyRay.get_monitor_position
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~PyRay.get_monitor_refresh_rate
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~PyRay.get_monitor_width
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~PyRay.get_mouse_position
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~PyRay.get_mouse_ray
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~PyRay.get_mouse_wheel_move
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~PyRay.get_mouse_x
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~PyRay.get_mouse_y
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~PyRay.get_music_time_length
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~PyRay.get_music_time_played
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~PyRay.get_next_codepoint
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~PyRay.get_pixel_color
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~PyRay.get_pixel_data_size
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~PyRay.get_prev_directory_path
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~PyRay.get_random_value
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~PyRay.get_screen_data
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~PyRay.get_screen_height
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~PyRay.get_screen_to_world_2d
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~PyRay.get_screen_width
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~PyRay.get_shader_location
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~PyRay.get_shader_location_attrib
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~PyRay.get_sounds_playing
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~PyRay.get_texture_data
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~PyRay.get_time
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~PyRay.get_touch_points_count
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~PyRay.get_touch_position
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~PyRay.get_touch_x
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~PyRay.get_touch_y
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~PyRay.get_window_handle
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~PyRay.get_window_position
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~PyRay.get_window_scale_dpi
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~PyRay.get_working_directory
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~PyRay.get_world_to_screen
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~PyRay.get_world_to_screen_2d
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~PyRay.get_world_to_screen_ex
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~PyRay.hide_cursor
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~PyRay.image_alpha_clear
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~PyRay.image_alpha_crop
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~PyRay.image_alpha_mask
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~PyRay.image_alpha_premultiply
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~PyRay.image_clear_background
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~PyRay.image_color_brightness
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~PyRay.image_color_contrast
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~PyRay.image_color_grayscale
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~PyRay.image_color_invert
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~PyRay.image_color_replace
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~PyRay.image_color_tint
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~PyRay.image_copy
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~PyRay.image_crop
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~PyRay.image_dither
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~PyRay.image_draw
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~PyRay.image_draw_circle
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~PyRay.image_draw_circle_v
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~PyRay.image_draw_line
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~PyRay.image_draw_line_v
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~PyRay.image_draw_pixel
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~PyRay.image_draw_pixel_v
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~PyRay.image_draw_rectangle
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~PyRay.image_draw_rectangle_lines
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~PyRay.image_draw_rectangle_rec
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~PyRay.image_draw_rectangle_v
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~PyRay.image_draw_text
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~PyRay.image_draw_text_ex
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~PyRay.image_flip_horizontal
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~PyRay.image_flip_vertical
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~PyRay.image_format
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~PyRay.image_from_image
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~PyRay.image_mipmaps
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~PyRay.image_resize
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~PyRay.image_resize_canvas
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~PyRay.image_resize_nn
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~PyRay.image_rotate_ccw
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~PyRay.image_rotate_cw
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~PyRay.image_text
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~PyRay.image_text_ex
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~PyRay.image_to_pot
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~PyRay.init_audio_device
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~PyRay.init_audio_stream
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~PyRay.init_window
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~PyRay.is_audio_device_ready
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~PyRay.is_audio_stream_playing
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||||
~PyRay.is_audio_stream_processed
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||||
~PyRay.is_cursor_hidden
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~PyRay.is_cursor_on_screen
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||||
~PyRay.is_file_dropped
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||||
~PyRay.is_file_extension
|
||||
~PyRay.is_gamepad_available
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||||
~PyRay.is_gamepad_button_down
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||||
~PyRay.is_gamepad_button_pressed
|
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~PyRay.is_gamepad_button_released
|
||||
~PyRay.is_gamepad_button_up
|
||||
~PyRay.is_gamepad_name
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~PyRay.is_gesture_detected
|
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~PyRay.is_key_down
|
||||
~PyRay.is_key_pressed
|
||||
~PyRay.is_key_released
|
||||
~PyRay.is_key_up
|
||||
~PyRay.is_model_animation_valid
|
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~PyRay.is_mouse_button_down
|
||||
~PyRay.is_mouse_button_pressed
|
||||
~PyRay.is_mouse_button_released
|
||||
~PyRay.is_mouse_button_up
|
||||
~PyRay.is_music_playing
|
||||
~PyRay.is_sound_playing
|
||||
~PyRay.is_window_focused
|
||||
~PyRay.is_window_fullscreen
|
||||
~PyRay.is_window_hidden
|
||||
~PyRay.is_window_maximized
|
||||
~PyRay.is_window_minimized
|
||||
~PyRay.is_window_ready
|
||||
~PyRay.is_window_resized
|
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~PyRay.is_window_state
|
||||
~PyRay.load_file_data
|
||||
~PyRay.load_file_text
|
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~PyRay.load_font
|
||||
~PyRay.load_font_data
|
||||
~PyRay.load_font_ex
|
||||
~PyRay.load_font_from_image
|
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~PyRay.load_font_from_memory
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~PyRay.load_image
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~PyRay.load_image_anim
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~PyRay.load_image_colors
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~PyRay.load_image_from_memory
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~PyRay.load_image_palette
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~PyRay.load_image_raw
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~PyRay.load_material_default
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~PyRay.load_materials
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~PyRay.load_model
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~PyRay.load_model_animations
|
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~PyRay.load_model_from_mesh
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~PyRay.load_music_stream
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~PyRay.load_music_stream_from_memory
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~PyRay.load_render_texture
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~PyRay.load_shader
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~PyRay.load_shader_from_memory
|
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~PyRay.load_sound
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~PyRay.load_sound_from_wave
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~PyRay.load_storage_value
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~PyRay.load_texture
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~PyRay.load_texture_cubemap
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~PyRay.load_texture_from_image
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~PyRay.load_vr_stereo_config
|
||||
~PyRay.load_wave
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~PyRay.load_wave_from_memory
|
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~PyRay.load_wave_samples
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~PyRay.maximize_window
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~PyRay.measure_text
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~PyRay.measure_text_ex
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~PyRay.mem_alloc
|
||||
~PyRay.mem_free
|
||||
~PyRay.mem_realloc
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~PyRay.mesh_binormals
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~PyRay.mesh_bounding_box
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~PyRay.mesh_tangents
|
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~PyRay.minimize_window
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||||
~PyRay.open_url
|
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~PyRay.pause_audio_stream
|
||||
~PyRay.pause_music_stream
|
||||
~PyRay.pause_sound
|
||||
~PyRay.play_audio_stream
|
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~PyRay.play_music_stream
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||||
~PyRay.play_sound
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~PyRay.play_sound_multi
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||||
~PyRay.pointer
|
||||
~PyRay.rAudioBuffer
|
||||
~PyRay.restore_window
|
||||
~PyRay.resume_audio_stream
|
||||
~PyRay.resume_music_stream
|
||||
~PyRay.resume_sound
|
||||
~PyRay.save_file_data
|
||||
~PyRay.save_file_text
|
||||
~PyRay.save_storage_value
|
||||
~PyRay.set_audio_stream_buffer_size_default
|
||||
~PyRay.set_audio_stream_pitch
|
||||
~PyRay.set_audio_stream_volume
|
||||
~PyRay.set_camera_alt_control
|
||||
~PyRay.set_camera_mode
|
||||
~PyRay.set_camera_move_controls
|
||||
~PyRay.set_camera_pan_control
|
||||
~PyRay.set_camera_smooth_zoom_control
|
||||
~PyRay.set_clipboard_text
|
||||
~PyRay.set_config_flags
|
||||
~PyRay.set_exit_key
|
||||
~PyRay.set_gamepad_mappings
|
||||
~PyRay.set_gestures_enabled
|
||||
~PyRay.set_master_volume
|
||||
~PyRay.set_material_texture
|
||||
~PyRay.set_model_mesh_material
|
||||
~PyRay.set_mouse_cursor
|
||||
~PyRay.set_mouse_offset
|
||||
~PyRay.set_mouse_position
|
||||
~PyRay.set_mouse_scale
|
||||
~PyRay.set_music_pitch
|
||||
~PyRay.set_music_volume
|
||||
~PyRay.set_pixel_color
|
||||
~PyRay.set_shader_value
|
||||
~PyRay.set_shader_value_matrix
|
||||
~PyRay.set_shader_value_texture
|
||||
~PyRay.set_shader_value_v
|
||||
~PyRay.set_shapes_texture
|
||||
~PyRay.set_sound_pitch
|
||||
~PyRay.set_sound_volume
|
||||
~PyRay.set_target_fps
|
||||
~PyRay.set_texture_filter
|
||||
~PyRay.set_texture_wrap
|
||||
~PyRay.set_trace_log_level
|
||||
~PyRay.set_window_icon
|
||||
~PyRay.set_window_min_size
|
||||
~PyRay.set_window_monitor
|
||||
~PyRay.set_window_position
|
||||
~PyRay.set_window_size
|
||||
~PyRay.set_window_state
|
||||
~PyRay.set_window_title
|
||||
~PyRay.show_cursor
|
||||
~PyRay.stop_audio_stream
|
||||
~PyRay.stop_music_stream
|
||||
~PyRay.stop_sound
|
||||
~PyRay.stop_sound_multi
|
||||
~PyRay.take_screenshot
|
||||
~PyRay.text_append
|
||||
~PyRay.text_copy
|
||||
~PyRay.text_find_index
|
||||
~PyRay.text_insert
|
||||
~PyRay.text_is_equal
|
||||
~PyRay.text_join
|
||||
~PyRay.text_length
|
||||
~PyRay.text_replace
|
||||
~PyRay.text_split
|
||||
~PyRay.text_subtext
|
||||
~PyRay.text_to_integer
|
||||
~PyRay.text_to_lower
|
||||
~PyRay.text_to_pascal
|
||||
~PyRay.text_to_upper
|
||||
~PyRay.text_to_utf8
|
||||
~PyRay.toggle_fullscreen
|
||||
~PyRay.unload_file_data
|
||||
~PyRay.unload_file_text
|
||||
~PyRay.unload_font
|
||||
~PyRay.unload_font_data
|
||||
~PyRay.unload_image
|
||||
~PyRay.unload_image_colors
|
||||
~PyRay.unload_image_palette
|
||||
~PyRay.unload_material
|
||||
~PyRay.unload_mesh
|
||||
~PyRay.unload_model
|
||||
~PyRay.unload_model_animation
|
||||
~PyRay.unload_model_animations
|
||||
~PyRay.unload_model_keep_meshes
|
||||
~PyRay.unload_music_stream
|
||||
~PyRay.unload_render_texture
|
||||
~PyRay.unload_shader
|
||||
~PyRay.unload_sound
|
||||
~PyRay.unload_texture
|
||||
~PyRay.unload_vr_stereo_config
|
||||
~PyRay.unload_wave
|
||||
~PyRay.unload_wave_samples
|
||||
~PyRay.update_audio_stream
|
||||
~PyRay.update_camera
|
||||
~PyRay.update_mesh_buffer
|
||||
~PyRay.update_model_animation
|
||||
~PyRay.update_music_stream
|
||||
~PyRay.update_sound
|
||||
~PyRay.update_texture
|
||||
~PyRay.update_texture_rec
|
||||
~PyRay.upload_mesh
|
||||
~PyRay.wave_copy
|
||||
~PyRay.wave_crop
|
||||
~PyRay.wave_format
|
||||
~PyRay.window_should_close
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.. rubric:: Attributes
|
||||
|
||||
.. autosummary::
|
||||
|
||||
~PyRay.BLEND_ADDITIVE
|
||||
~PyRay.BLEND_ADD_COLORS
|
||||
~PyRay.BLEND_ALPHA
|
||||
~PyRay.BLEND_CUSTOM
|
||||
~PyRay.BLEND_MULTIPLIED
|
||||
~PyRay.BLEND_SUBTRACT_COLORS
|
||||
~PyRay.CAMERA_CUSTOM
|
||||
~PyRay.CAMERA_FIRST_PERSON
|
||||
~PyRay.CAMERA_FREE
|
||||
~PyRay.CAMERA_ORBITAL
|
||||
~PyRay.CAMERA_ORTHOGRAPHIC
|
||||
~PyRay.CAMERA_PERSPECTIVE
|
||||
~PyRay.CAMERA_THIRD_PERSON
|
||||
~PyRay.CUBEMAP_LAYOUT_AUTO_DETECT
|
||||
~PyRay.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
|
||||
~PyRay.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
|
||||
~PyRay.CUBEMAP_LAYOUT_LINE_HORIZONTAL
|
||||
~PyRay.CUBEMAP_LAYOUT_LINE_VERTICAL
|
||||
~PyRay.CUBEMAP_LAYOUT_PANORAMA
|
||||
~PyRay.FLAG_FULLSCREEN_MODE
|
||||
~PyRay.FLAG_INTERLACED_HINT
|
||||
~PyRay.FLAG_MSAA_4X_HINT
|
||||
~PyRay.FLAG_VSYNC_HINT
|
||||
~PyRay.FLAG_WINDOW_ALWAYS_RUN
|
||||
~PyRay.FLAG_WINDOW_HIDDEN
|
||||
~PyRay.FLAG_WINDOW_HIGHDPI
|
||||
~PyRay.FLAG_WINDOW_MAXIMIZED
|
||||
~PyRay.FLAG_WINDOW_MINIMIZED
|
||||
~PyRay.FLAG_WINDOW_RESIZABLE
|
||||
~PyRay.FLAG_WINDOW_TOPMOST
|
||||
~PyRay.FLAG_WINDOW_TRANSPARENT
|
||||
~PyRay.FLAG_WINDOW_UNDECORATED
|
||||
~PyRay.FLAG_WINDOW_UNFOCUSED
|
||||
~PyRay.FONT_BITMAP
|
||||
~PyRay.FONT_DEFAULT
|
||||
~PyRay.FONT_SDF
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_TRIGGER
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_X
|
||||
~PyRay.GAMEPAD_AXIS_LEFT_Y
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_X
|
||||
~PyRay.GAMEPAD_AXIS_RIGHT_Y
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_DOWN
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_FACE_UP
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_THUMB
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_TRIGGER_1
|
||||
~PyRay.GAMEPAD_BUTTON_LEFT_TRIGGER_2
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_MIDDLE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_DOWN
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_LEFT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_FACE_UP
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_TRIGGER_1
|
||||
~PyRay.GAMEPAD_BUTTON_RIGHT_TRIGGER_2
|
||||
~PyRay.GAMEPAD_BUTTON_UNKNOWN
|
||||
~PyRay.GESTURE_DOUBLETAP
|
||||
~PyRay.GESTURE_DRAG
|
||||
~PyRay.GESTURE_HOLD
|
||||
~PyRay.GESTURE_NONE
|
||||
~PyRay.GESTURE_PINCH_IN
|
||||
~PyRay.GESTURE_PINCH_OUT
|
||||
~PyRay.GESTURE_SWIPE_DOWN
|
||||
~PyRay.GESTURE_SWIPE_LEFT
|
||||
~PyRay.GESTURE_SWIPE_RIGHT
|
||||
~PyRay.GESTURE_SWIPE_UP
|
||||
~PyRay.GESTURE_TAP
|
||||
~PyRay.KEY_A
|
||||
~PyRay.KEY_APOSTROPHE
|
||||
~PyRay.KEY_B
|
||||
~PyRay.KEY_BACK
|
||||
~PyRay.KEY_BACKSLASH
|
||||
~PyRay.KEY_BACKSPACE
|
||||
~PyRay.KEY_C
|
||||
~PyRay.KEY_CAPS_LOCK
|
||||
~PyRay.KEY_COMMA
|
||||
~PyRay.KEY_D
|
||||
~PyRay.KEY_DELETE
|
||||
~PyRay.KEY_DOWN
|
||||
~PyRay.KEY_E
|
||||
~PyRay.KEY_EIGHT
|
||||
~PyRay.KEY_END
|
||||
~PyRay.KEY_ENTER
|
||||
~PyRay.KEY_EQUAL
|
||||
~PyRay.KEY_ESCAPE
|
||||
~PyRay.KEY_F
|
||||
~PyRay.KEY_F1
|
||||
~PyRay.KEY_F10
|
||||
~PyRay.KEY_F11
|
||||
~PyRay.KEY_F12
|
||||
~PyRay.KEY_F2
|
||||
~PyRay.KEY_F3
|
||||
~PyRay.KEY_F4
|
||||
~PyRay.KEY_F5
|
||||
~PyRay.KEY_F6
|
||||
~PyRay.KEY_F7
|
||||
~PyRay.KEY_F8
|
||||
~PyRay.KEY_F9
|
||||
~PyRay.KEY_FIVE
|
||||
~PyRay.KEY_FOUR
|
||||
~PyRay.KEY_G
|
||||
~PyRay.KEY_GRAVE
|
||||
~PyRay.KEY_H
|
||||
~PyRay.KEY_HOME
|
||||
~PyRay.KEY_I
|
||||
~PyRay.KEY_INSERT
|
||||
~PyRay.KEY_J
|
||||
~PyRay.KEY_K
|
||||
~PyRay.KEY_KB_MENU
|
||||
~PyRay.KEY_KP_0
|
||||
~PyRay.KEY_KP_1
|
||||
~PyRay.KEY_KP_2
|
||||
~PyRay.KEY_KP_3
|
||||
~PyRay.KEY_KP_4
|
||||
~PyRay.KEY_KP_5
|
||||
~PyRay.KEY_KP_6
|
||||
~PyRay.KEY_KP_7
|
||||
~PyRay.KEY_KP_8
|
||||
~PyRay.KEY_KP_9
|
||||
~PyRay.KEY_KP_ADD
|
||||
~PyRay.KEY_KP_DECIMAL
|
||||
~PyRay.KEY_KP_DIVIDE
|
||||
~PyRay.KEY_KP_ENTER
|
||||
~PyRay.KEY_KP_EQUAL
|
||||
~PyRay.KEY_KP_MULTIPLY
|
||||
~PyRay.KEY_KP_SUBTRACT
|
||||
~PyRay.KEY_L
|
||||
~PyRay.KEY_LEFT
|
||||
~PyRay.KEY_LEFT_ALT
|
||||
~PyRay.KEY_LEFT_BRACKET
|
||||
~PyRay.KEY_LEFT_CONTROL
|
||||
~PyRay.KEY_LEFT_SHIFT
|
||||
~PyRay.KEY_LEFT_SUPER
|
||||
~PyRay.KEY_M
|
||||
~PyRay.KEY_MENU
|
||||
~PyRay.KEY_MINUS
|
||||
~PyRay.KEY_N
|
||||
~PyRay.KEY_NINE
|
||||
~PyRay.KEY_NULL
|
||||
~PyRay.KEY_NUM_LOCK
|
||||
~PyRay.KEY_O
|
||||
~PyRay.KEY_ONE
|
||||
~PyRay.KEY_P
|
||||
~PyRay.KEY_PAGE_DOWN
|
||||
~PyRay.KEY_PAGE_UP
|
||||
~PyRay.KEY_PAUSE
|
||||
~PyRay.KEY_PERIOD
|
||||
~PyRay.KEY_PRINT_SCREEN
|
||||
~PyRay.KEY_Q
|
||||
~PyRay.KEY_R
|
||||
~PyRay.KEY_RIGHT
|
||||
~PyRay.KEY_RIGHT_ALT
|
||||
~PyRay.KEY_RIGHT_BRACKET
|
||||
~PyRay.KEY_RIGHT_CONTROL
|
||||
~PyRay.KEY_RIGHT_SHIFT
|
||||
~PyRay.KEY_RIGHT_SUPER
|
||||
~PyRay.KEY_S
|
||||
~PyRay.KEY_SCROLL_LOCK
|
||||
~PyRay.KEY_SEMICOLON
|
||||
~PyRay.KEY_SEVEN
|
||||
~PyRay.KEY_SIX
|
||||
~PyRay.KEY_SLASH
|
||||
~PyRay.KEY_SPACE
|
||||
~PyRay.KEY_T
|
||||
~PyRay.KEY_TAB
|
||||
~PyRay.KEY_THREE
|
||||
~PyRay.KEY_TWO
|
||||
~PyRay.KEY_U
|
||||
~PyRay.KEY_UP
|
||||
~PyRay.KEY_V
|
||||
~PyRay.KEY_VOLUME_DOWN
|
||||
~PyRay.KEY_VOLUME_UP
|
||||
~PyRay.KEY_W
|
||||
~PyRay.KEY_X
|
||||
~PyRay.KEY_Y
|
||||
~PyRay.KEY_Z
|
||||
~PyRay.KEY_ZERO
|
||||
~PyRay.LOG_ALL
|
||||
~PyRay.LOG_DEBUG
|
||||
~PyRay.LOG_ERROR
|
||||
~PyRay.LOG_FATAL
|
||||
~PyRay.LOG_INFO
|
||||
~PyRay.LOG_NONE
|
||||
~PyRay.LOG_TRACE
|
||||
~PyRay.LOG_WARNING
|
||||
~PyRay.MATERIAL_MAP_ALBEDO
|
||||
~PyRay.MATERIAL_MAP_BRDG
|
||||
~PyRay.MATERIAL_MAP_CUBEMAP
|
||||
~PyRay.MATERIAL_MAP_DIFFUSE
|
||||
~PyRay.MATERIAL_MAP_EMISSION
|
||||
~PyRay.MATERIAL_MAP_HEIGHT
|
||||
~PyRay.MATERIAL_MAP_IRRADIANCE
|
||||
~PyRay.MATERIAL_MAP_METALNESS
|
||||
~PyRay.MATERIAL_MAP_NORMAL
|
||||
~PyRay.MATERIAL_MAP_OCCLUSION
|
||||
~PyRay.MATERIAL_MAP_PREFILTER
|
||||
~PyRay.MATERIAL_MAP_ROUGHNESS
|
||||
~PyRay.MATERIAL_MAP_SPECULAR
|
||||
~PyRay.MOUSE_CURSOR_ARROW
|
||||
~PyRay.MOUSE_CURSOR_CROSSHAIR
|
||||
~PyRay.MOUSE_CURSOR_DEFAULT
|
||||
~PyRay.MOUSE_CURSOR_IBEAM
|
||||
~PyRay.MOUSE_CURSOR_NOT_ALLOWED
|
||||
~PyRay.MOUSE_CURSOR_POINTING_HAND
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_ALL
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_EW
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NESW
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NS
|
||||
~PyRay.MOUSE_CURSOR_RESIZE_NWSE
|
||||
~PyRay.MOUSE_LEFT_BUTTON
|
||||
~PyRay.MOUSE_MIDDLE_BUTTON
|
||||
~PyRay.MOUSE_RIGHT_BUTTON
|
||||
~PyRay.NPATCH_NINE_PATCH
|
||||
~PyRay.NPATCH_THREE_PATCH_HORIZONTAL
|
||||
~PyRay.NPATCH_THREE_PATCH_VERTICAL
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT1_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT1_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT3_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_DXT5_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC1_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_ETC2_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_PVRT_RGB
|
||||
~PyRay.PIXELFORMAT_COMPRESSED_PVRT_RGBA
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32G32B32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R5G6B5
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R8G8B8
|
||||
~PyRay.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
|
||||
~PyRay.SHADER_LOC_COLOR_AMBIENT
|
||||
~PyRay.SHADER_LOC_COLOR_DIFFUSE
|
||||
~PyRay.SHADER_LOC_COLOR_SPECULAR
|
||||
~PyRay.SHADER_LOC_MAP_ALBEDO
|
||||
~PyRay.SHADER_LOC_MAP_BRDF
|
||||
~PyRay.SHADER_LOC_MAP_CUBEMAP
|
||||
~PyRay.SHADER_LOC_MAP_DIFFUSE
|
||||
~PyRay.SHADER_LOC_MAP_EMISSION
|
||||
~PyRay.SHADER_LOC_MAP_HEIGHT
|
||||
~PyRay.SHADER_LOC_MAP_IRRADIANCE
|
||||
~PyRay.SHADER_LOC_MAP_METALNESS
|
||||
~PyRay.SHADER_LOC_MAP_NORMAL
|
||||
~PyRay.SHADER_LOC_MAP_OCCLUSION
|
||||
~PyRay.SHADER_LOC_MAP_PREFILTER
|
||||
~PyRay.SHADER_LOC_MAP_ROUGHNESS
|
||||
~PyRay.SHADER_LOC_MAP_SPECULAR
|
||||
~PyRay.SHADER_LOC_MATRIX_MODEL
|
||||
~PyRay.SHADER_LOC_MATRIX_MVP
|
||||
~PyRay.SHADER_LOC_MATRIX_NORMAL
|
||||
~PyRay.SHADER_LOC_MATRIX_PROJECTION
|
||||
~PyRay.SHADER_LOC_MATRIX_VIEW
|
||||
~PyRay.SHADER_LOC_VECTOR_VIEW
|
||||
~PyRay.SHADER_LOC_VERTEX_COLOR
|
||||
~PyRay.SHADER_LOC_VERTEX_NORMAL
|
||||
~PyRay.SHADER_LOC_VERTEX_POSITION
|
||||
~PyRay.SHADER_LOC_VERTEX_TANGENT
|
||||
~PyRay.SHADER_LOC_VERTEX_TEXCOORD01
|
||||
~PyRay.SHADER_LOC_VERTEX_TEXCOORD02
|
||||
~PyRay.SHADER_UNIFORM_FLOAT
|
||||
~PyRay.SHADER_UNIFORM_INT
|
||||
~PyRay.SHADER_UNIFORM_IVEC2
|
||||
~PyRay.SHADER_UNIFORM_IVEC3
|
||||
~PyRay.SHADER_UNIFORM_IVEC4
|
||||
~PyRay.SHADER_UNIFORM_SAMPLER2D
|
||||
~PyRay.SHADER_UNIFORM_VEC2
|
||||
~PyRay.SHADER_UNIFORM_VEC3
|
||||
~PyRay.SHADER_UNIFORM_VEC4
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_16X
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_4X
|
||||
~PyRay.TEXTURE_FILTER_ANISOTROPIC_8X
|
||||
~PyRay.TEXTURE_FILTER_BILINEAR
|
||||
~PyRay.TEXTURE_FILTER_POINT
|
||||
~PyRay.TEXTURE_FILTER_TRILINEAR
|
||||
~PyRay.TEXTURE_WRAP_CLAMP
|
||||
~PyRay.TEXTURE_WRAP_MIRROR_CLAMP
|
||||
~PyRay.TEXTURE_WRAP_MIRROR_REPEAT
|
||||
~PyRay.TEXTURE_WRAP_REPEAT
|
||||
~PyRay.TextFormat
|
||||
~PyRay.TraceLog
|
||||
|
||||
|
|
@ -7,7 +7,7 @@ Python API
|
|||
toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
autoapi/raylib/pyray/index
|
||||
autoapi/pyray/index
|
||||
|
||||
|
||||
This is a wrapper around the C API with some syntactic sugar.
|
||||
|
@ -24,9 +24,7 @@ Example program:
|
|||
|
||||
.. code-block::
|
||||
|
||||
import raylib
|
||||
|
||||
pr = raylib.PyRay()
|
||||
import pyray as pr
|
||||
|
||||
pr.init_window(800, 450, "Hello Pyray")
|
||||
pr.set_target_fps(60)
|
||||
|
@ -45,12 +43,24 @@ Example program:
|
|||
pr.end_drawing()
|
||||
pr.close_window()
|
||||
|
||||
.. tip:: New in 3.7.0.post9:
|
||||
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/test_pyray.py
|
||||
You can also now import the functions with no prefix:
|
||||
|
||||
.. code-block::
|
||||
|
||||
from pyray import *
|
||||
|
||||
init_window(800, 450, "Raylib texture test")
|
||||
...
|
||||
|
||||
You don't need to use the PyRay() class anymore.
|
||||
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_pyray.py
|
||||
|
||||
API reference
|
||||
-------------
|
||||
|
||||
.. autoapimodule:: raylib.pyray
|
||||
.. autoapimodule:: pyray
|
||||
:members:
|
||||
:undoc-members:
|
||||
|
|
|
@ -27,7 +27,7 @@ Example program:
|
|||
EndDrawing()
|
||||
CloseWindow()
|
||||
|
||||
If you want to be more portable you can prefix the functions like this:
|
||||
If you want to be more portable (i.e. same code will work with dynamic bindings) you can prefix the functions like this:
|
||||
|
||||
.. code-block::
|
||||
|
||||
|
@ -39,7 +39,7 @@ If you want to be more portable you can prefix the functions like this:
|
|||
...
|
||||
|
||||
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/test_static.py
|
||||
See also https://github.com/electronstudio/raylib-python-cffi/blob/master/tests/test_static.py
|
||||
|
||||
.. note:: Whenever you need to convert stuff between C and Python see https://cffi.readthedocs.io
|
||||
|
||||
|
|
Reference in a new issue