separate static and dynamic libraries completely
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34
test_static_with_prefix.py
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34
test_static_with_prefix.py
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"""
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This shows how to use the CFFI static (API) binding. It should be fast and code be as close as possible to original
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C code.
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"""
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import raylib as rl
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from raylib import ffi
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from raylib.colors import *
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rl.InitWindow(800, 450, b"Raylib dynamic binding test")
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rl.SetTargetFPS(60)
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camera = ffi.new("struct Camera3D *", [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0])
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image = rl.LoadImage(b"examples/models/resources/heightmap.png")
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texture = rl.LoadTextureFromImage(image)
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mesh = rl.GenMeshHeightmap(image, [16, 8, 16])
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model = rl.LoadModelFromMesh(mesh)
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print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ?
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model.materials.maps[rl.MATERIAL_MAP_DIFFUSE].texture = texture
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rl.UnloadImage(image)
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rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
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while not rl.WindowShouldClose():
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rl.UpdateCamera(camera)
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rl.BeginDrawing()
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rl.ClearBackground(RAYWHITE)
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rl.BeginMode3D(camera[0])
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rl.DrawModel(model, (-8.0, 0.0, -8.0), 1.0, RED)
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rl.DrawGrid(20, 1.0)
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rl.EndMode3D()
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rl.DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET)
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rl.EndDrawing()
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rl.CloseWindow()
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