update headers for windows build

This commit is contained in:
richard 2022-05-13 19:48:05 +01:00
parent 3f876e9bcf
commit 7ecb969baf
3 changed files with 25 additions and 15 deletions

View file

@ -5,7 +5,7 @@
* DESCRIPTION:
*
* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
* to simulate physics. A physics step contains the following phases: get collision information,
* to simluate physics. A physics step contains the following phases: get collision information,
* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
* bodies with a position vector to be used in any 3D rendering API.
*
@ -50,7 +50,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -68,8 +68,6 @@
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
// Allow custom memory allocators
//----------------------------------------------------------------------------------
// Defines and Macros