use existing resource directory

This commit is contained in:
Samuel Wilder 2019-09-26 10:54:54 -04:00
parent 4ce5b08c99
commit 79ee8f4373
10 changed files with 69 additions and 198 deletions

View file

@ -8,25 +8,25 @@
#version 330
# Input vertex attributes
in vec3 vertexPosition
// Input vertex attributes
in vec3 vertexPosition;
# Input uniform values
uniform mat4 projection
uniform mat4 view
// Input uniform values
uniform mat4 projection;
uniform mat4 view;
# Output vertex attributes (to fragment shader)
out vec3 fragPos
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
void main()
[
# Calculate fragment position based on model transformations
fragPos = vertexPosition
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
# Remove translation from the view matrix
mat4 rotView = mat4(mat3(view))
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0)
// Remove translation from the view matrix
mat4 rotView = mat4(mat3(view));
vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
# Calculate final vertex position
gl_Position = clipPos.xyww
]
// Calculate final vertex position
gl_Position = clipPos.xyzw;
}