use existing resource directory

This commit is contained in:
Samuel Wilder 2019-09-26 10:54:54 -04:00
parent 4ce5b08c99
commit 79ee8f4373
10 changed files with 69 additions and 198 deletions

View file

@ -8,24 +8,24 @@
#version 330
# Input vertex attributes (from vertex shader)
in vec3 fragPos
// Input vertex attributes (from vertex shader)
in vec3 fragPosition;
# Input uniform values
uniform samplerCube environmentMap
// Input uniform values
uniform samplerCube environmentMap;
# Output fragment color
out vec4 finalColor
// Output fragment color
out vec4 finalColor;
void main()
[
# Fetch color from texture map
vec3 color = texture(environmentMap, fragPos).rgb
{
// Fetch color from texture map
vec3 color = texture(environmentMap, fragPosition).rgb;
# Apply gamma correction
color = color/(color + vec3(1.0))
color = pow(color, vec3(1.0/2.2))
// Apply gamma correction
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
# Calculate final fragment color
finalColor = vec4(color, 1.0)
]
// Calculate final fragment color
finalColor = vec4(color, 1.0);
}