use existing resource directory

This commit is contained in:
Samuel Wilder 2019-09-26 10:54:54 -04:00
parent 4ce5b08c99
commit 79ee8f4373
10 changed files with 69 additions and 198 deletions

View file

@ -8,31 +8,31 @@
#version 330
# Input vertex attributes (from vertex shader)
in vec3 fragPos
// Input vertex attributes (from vertex shader)
in vec3 fragPosition;
# Input uniform values
uniform sampler2D equirectangularMap
// Input uniform values
uniform sampler2D equirectangularMap;
# Output fragment color
out vec4 finalColor
// Output fragment color
out vec4 finalColor;
vec2 SampleSphericalMap(vec3 v)
[
vec2 uv = vec2(atan(v.z, v.x), asin(v.y))
uv *= vec2(0.1591, 0.3183)
uv += 0.5
return uv
]
{
vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
uv *= vec2(0.1591, 0.3183);
uv += 0.5;
return uv;
}
void main()
[
# Normalize local position
vec2 uv = SampleSphericalMap(normalize(fragPos))
{
// Normalize local position
vec2 uv = SampleSphericalMap(normalize(fragPosition));
# Fetch color from texture map
vec3 color = texture(equirectangularMap, uv).rgb
// Fetch color from texture map
vec3 color = texture(equirectangularMap, uv).rgb;
# Calculate final fragment color
finalColor = vec4(color, 1.0)
]
// Calculate final fragment color
finalColor = vec4(color, 1.0);
}