use existing resource directory

This commit is contained in:
Samuel Wilder 2019-09-26 10:54:54 -04:00
parent 4ce5b08c99
commit 79ee8f4373
10 changed files with 69 additions and 198 deletions

View file

@ -12,8 +12,8 @@ cube = rl.GenMeshCube(100, 100, 100)
skybox = rl.LoadModelFromMesh(cube)
skybox.materials[0].shader = rl.LoadShader(
b'res/shader/skybox.vs.glsl',
b'res/shader/skybox.fs.glsl'
b'resources/shaders/skybox.vs',
b'resources/shaders/skybox.fs'
)
rl.SetShaderValue(
@ -24,8 +24,8 @@ rl.SetShaderValue(
)
shdrCubemap = rl.LoadShader(
b'res/shader/cubemap.vs.glsl',
b'res/shader/cubemap.fs.glsl'
b'resources/shaders/cubemap.vs',
b'resources/shaders/cubemap.fs'
)
rl.SetShaderValue(
@ -35,7 +35,7 @@ rl.SetShaderValue(
rl.UNIFORM_INT
)
texHDR = rl.LoadTexture(b'res/img/skymap.hdr')
texHDR = rl.LoadTexture(b'resources/dresden_square.hdr')
skybox.materials[0].maps[rl.MAP_CUBEMAP].texture = rl.GenTextureCubemap(shdrCubemap, texHDR, 512);