use existing resource directory
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parent
4ce5b08c99
commit
79ee8f4373
10 changed files with 69 additions and 198 deletions
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@ -12,8 +12,8 @@ cube = rl.GenMeshCube(100, 100, 100)
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skybox = rl.LoadModelFromMesh(cube)
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skybox.materials[0].shader = rl.LoadShader(
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b'res/shader/skybox.vs.glsl',
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b'res/shader/skybox.fs.glsl'
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b'resources/shaders/skybox.vs',
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b'resources/shaders/skybox.fs'
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)
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rl.SetShaderValue(
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@ -24,8 +24,8 @@ rl.SetShaderValue(
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)
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shdrCubemap = rl.LoadShader(
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b'res/shader/cubemap.vs.glsl',
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b'res/shader/cubemap.fs.glsl'
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b'resources/shaders/cubemap.vs',
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b'resources/shaders/cubemap.fs'
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)
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rl.SetShaderValue(
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@ -35,7 +35,7 @@ rl.SetShaderValue(
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rl.UNIFORM_INT
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)
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texHDR = rl.LoadTexture(b'res/img/skymap.hdr')
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texHDR = rl.LoadTexture(b'resources/dresden_square.hdr')
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skybox.materials[0].maps[rl.MAP_CUBEMAP].texture = rl.GenTextureCubemap(shdrCubemap, texHDR, 512);
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