nonworking dynamic bindings

This commit is contained in:
Richard Smith 2019-05-21 17:51:54 +01:00
parent 2335c5275f
commit 790ff3fcf6
8 changed files with 119 additions and 31 deletions

36
test.py
View file

@ -1,36 +0,0 @@
from raylib import *
InitWindow(800,450,b"foo")
SetTargetFPS(60)
camera = ffi.new("struct Camera3D *", [[ 18.0, 16.0, 18.0 ], [ 0.0, 0.0, 0.0 ], [ 0.0, 1.0, 0.0 ], 45.0, 0 ])
image = LoadImage(b"resources/heightmap.png") # Load heightmap image (RAM)
texture = LoadTextureFromImage(image) # Convert image to texture (VRAM)
mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM)
model = LoadModelFromMesh(mesh) # Load model from generated mesh
model.materials[0].maps[MAP_DIFFUSE].texture = texture # Set map diffuse texture
mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position
UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM
SetCameraMode(camera[0], CAMERA_ORBITAL) # Set an orbital camera mode
while not WindowShouldClose():
UpdateCamera(camera)
BeginDrawing()
ClearBackground(RAYWHITE)
BeginMode3D(camera[0])
DrawModel(model, mapPosition, 1.0, RED)
DrawGrid(20, 1.0)
EndMode3D()
DrawText(b"sdfsdf", 190, 200, 20, BLACK)
EndDrawing()
CloseWindow()