remove depreciated stuff, tidy build a bit for 4.0
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17 changed files with 63 additions and 201 deletions
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@ -27,7 +27,7 @@ texture = LoadTextureFromImage(image) # Convert image to texture
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mesh = GenMeshHeightmap(image, ( 16, 8, 16 )) # Generate heightmap mesh (RAM and VRAM)
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model = LoadModelFromMesh(mesh) # Load model from generated mesh
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture # Set map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_ALBEDO].texture = texture # Set map diffuse texture
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mapPosition = ( -8.0, 0.0, -8.0 ) # Define model position
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UnloadImage(image) # Unload heightmap image from RAM, already uploaded to VRAM
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