remove depreciated stuff, tidy build a bit for 4.0

This commit is contained in:
richard 2021-10-13 16:35:35 +01:00
parent c818fae902
commit 775d2da32d
17 changed files with 63 additions and 201 deletions

View file

@ -30,7 +30,7 @@ model = LoadModelFromMesh(mesh)
# NOTE: By default each cube is mapped to one part of texture atlas
texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
model.materials[0].maps[MATERIAL_MAP_DIFFUSE ].texture = texture # Set map diffuse texture
model.materials[0].maps[MATERIAL_MAP_ALBEDO ].texture = texture # Set map diffuse texture
mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position