remove depreciated stuff, tidy build a bit for 4.0
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17 changed files with 63 additions and 201 deletions
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@ -30,7 +30,7 @@ model = LoadModelFromMesh(mesh)
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# NOTE: By default each cube is mapped to one part of texture atlas
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texture = LoadTexture(b"resources/cubicmap_atlas.png") # Load map texture
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE ].texture = texture # Set map diffuse texture
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model.materials[0].maps[MATERIAL_MAP_ALBEDO ].texture = texture # Set map diffuse texture
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mapPosition = [ -16.0, 0.0, -8.0 ] # Set model position
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