Core examples (#11)
* Added core_input_keys example * Added core_basic_window example * Added core_input_mouse example * Added core_input_mouse_wheel example
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examples/core/core_input_mouse.py
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examples/core/core_input_mouse.py
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"""
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raylib [core] example - Mouse input
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"""
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from raylib.pyray import PyRay
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from raylib.colors import (
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RAYWHITE,
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DARKGRAY,
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MAROON,
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DARKBLUE,
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LIME,
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)
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pyray = PyRay()
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# Initialization
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
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'raylib [core] example - mouse input')
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ball_position = pyray.Vector2(-100, -100)
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ball_color = DARKBLUE
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pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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ball_position = pyray.get_mouse_position()
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if pyray.is_mouse_button_pressed(pyray.MOUSE_LEFT_BUTTON):
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ball_color = MAROON
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elif pyray.is_mouse_button_pressed(pyray.MOUSE_MIDDLE_BUTTON):
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ball_color = LIME
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elif pyray.is_mouse_button_pressed(pyray.MOUSE_RIGHT_BUTTON):
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ball_color = DARKBLUE
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.draw_circle_v(ball_position, 40, ball_color)
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pyray.draw_text(
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'move ball with mouse and click mouse button to change color',
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10, 10, 20, DARKGRAY
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)
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pyray.end_drawing()
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# De-Initialization
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pyray.close_window() # Close window and OpenGL context
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