Raspberry Pi builds (#30)
Instructions, plus build option for running full-screen applications (without X11) on vanilla 32-bit Raspbian installations. This doesn't commit the actual .so binaries, since there are at least two possible variants (as described in the README).
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@ -68,6 +68,32 @@ To update the Linux dynamic libs (names will be different on other platfroms):
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rm raylib/dynamic/*.so*
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cp -P /usr/local/lib/libraylib.so* raylib/dynamic/
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### Raspberry Pi
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The integrated GPU hardware in a Raspberry Pi ("VideoCore") is rather
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idiosyncratic, resulting in a complex set of software options. Probably the
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most interesting two options for Raylib applications are:
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1. Use the Broadcom proprietary Open GL ES 2.0 drivers, installed by Raspbian
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into `/opt/vc`. These are 32-bit only, and currently X11 doesn't use these
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for its acceleration, so this is most suitable for driving the entire HDMI
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output from one application with minimal overhead (no X11).
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2. Use the more recent open-source `vc4-fkms-v3d` kernel driver. This can run
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in either 32-bit or 64-bit, and X11 can use these, so using X11 is probably
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the more common choice here.
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With option 2, the regular linux install instructions above should probably
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work as-is.
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For option 1, then also follow the above instructions, but with these
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modifications:
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- With `cmake`, use `cmake -DWITH_PIC=on -DSTATIC=on -DSHARED=on -DPLATFORM='Raspberry Pi' ..`
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- Use `python3 build_rpi_nox.py` instead of `python3 build_linux.py`
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- Use `build_rpi_nox_multi.sh` to build a complete set of libs if you need it
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(if you're not sure, then you almost certainly don't).
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# Use
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## raylib.static
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