Added Rectangle struct and core_input_gestures example (#12)
* Added Rectangle struct * Added core_input_gestures example to utilize the Rectangle struct * Removed unused imports
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2 changed files with 108 additions and 1 deletions
107
examples/core/core_input_gestures.py
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107
examples/core/core_input_gestures.py
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"""
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raylib [core] example - Input Gestures Detection
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"""
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from raylib.pyray import PyRay, makeStructHelper
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from raylib.colors import (
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RAYWHITE,
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LIGHTGRAY,
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DARKGRAY,
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MAROON,
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GRAY,
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)
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pyray = PyRay()
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# Initialization
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MAX_GESTURE_STRINGS = 20
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 450
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pyray.init_window(SCREEN_WIDTH, SCREEN_HEIGHT,
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'raylib [core] example - input gestures')
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touch_position = pyray.Vector2(0, 0)
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touch_area = pyray.Rectangle(220, 10, SCREEN_WIDTH - 230, SCREEN_HEIGHT - 20)
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gesture_strings = []
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current_gesture = pyray.GESTURE_NONE
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last_gesture = pyray.GESTURE_NONE
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GESTURE_LABELS = {
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pyray.GESTURE_TAP: 'GESTURE TAP',
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pyray.GESTURE_DOUBLETAP: 'GESTURE DOUBLETAP',
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pyray.GESTURE_HOLD: 'GESTURE HOLD',
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pyray.GESTURE_DRAG: 'GESTURE DRAG',
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pyray.GESTURE_SWIPE_RIGHT: 'GESTURE SWIPE RIGHT',
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pyray.GESTURE_SWIPE_LEFT: 'GESTURE SWIPE LEFT',
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pyray.GESTURE_SWIPE_UP: 'GESTURE SWIPE UP',
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pyray.GESTURE_SWIPE_DOWN: 'GESTURE SWIPE DOWN',
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pyray.GESTURE_PINCH_IN: 'GESTURE PINCH IN',
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pyray.GESTURE_PINCH_OUT: 'GESTURE PINCH OUT',
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}
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pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second
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# Main game loop
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while not pyray.window_should_close(): # Detect window close button or ESC key
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# Update
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last_gesture = current_gesture
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current_gesture = pyray.get_gesture_detected()
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touch_position = pyray.get_touch_position(0)
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if (
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pyray.check_collision_point_rec(touch_position, touch_area)
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and current_gesture != pyray.GESTURE_NONE
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):
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if current_gesture != last_gesture:
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gesture_strings.append(GESTURE_LABELS[current_gesture])
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# Reset gestures strings
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if len(gesture_strings) >= MAX_GESTURE_STRINGS:
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gesture_strings = []
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# Draw
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pyray.begin_drawing()
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pyray.clear_background(RAYWHITE)
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pyray.draw_rectangle_rec(touch_area, GRAY)
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pyray.draw_rectangle(225, 15, SCREEN_WIDTH - 240, SCREEN_HEIGHT - 30,
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RAYWHITE)
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pyray.draw_text(
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'GESTURES TEST AREA',
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SCREEN_WIDTH - 270, SCREEN_HEIGHT - 40, 20, pyray.fade(GRAY, 0.5)
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)
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pyray.draw_rectangle(10, 29, 200, SCREEN_HEIGHT - 50, GRAY)
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pyray.draw_text('DETECTED GESTURES', 50, 15, 10, GRAY)
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for i, val in enumerate(gesture_strings):
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if i % 2 == 0:
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pyray.draw_rectangle(
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10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.5))
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else:
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pyray.draw_rectangle(
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10, 30 + 20 * i, 200, 20, pyray.fade(LIGHTGRAY, 0.3))
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if i < len(gesture_strings) - 1:
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pyray.draw_text(val, 35, 36 + 20 * i, 10, DARKGRAY)
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else:
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pyray.draw_text(val, 35, 36 + 20 * i, 10, MAROON)
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if current_gesture != pyray.GESTURE_NONE:
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pyray.draw_circle_v(touch_position, 30, MAROON)
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pyray.end_drawing()
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# De-Initialization
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pyray.close_window() # Close window and OpenGL context
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@ -45,7 +45,7 @@ for name, attr in getmembers(rl):
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else:
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setattr(PyRay, name, attr)
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for struct in ('Vector2','Vector3','Vector4','Camera2D', 'Camera3D', 'Quaternion', 'Color'):
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for struct in ('Vector2','Vector3','Vector4','Camera2D', 'Camera3D', 'Quaternion', 'Color', 'Rectangle'):
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f = makeStructHelper(struct)
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setattr(PyRay, struct, f)
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