add @victorfisac version of Physac
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5575f6b7b0
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67e6bf2405
8 changed files with 144 additions and 138 deletions
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@ -995,7 +995,7 @@ def close_audio_device() -> None:
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@deprecated("Raylib no longer recommends the use of Physac library")
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def close_physics() -> None:
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"""Close physics system and unload used memory."""
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"""Unitializes physics pointers and closes physics loop thread."""
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def close_window() -> None:
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"""Close window and unload OpenGL context."""
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@ -1071,7 +1071,7 @@ def decompress_data(compData: str,compDataSize: int,dataSize: Any,) -> str:
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@deprecated("Raylib no longer recommends the use of Physac library")
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def destroy_physics_body(body: Any|list|tuple,) -> None:
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"""Destroy a physics body."""
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"""Unitializes and destroy a physics body."""
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def detach_audio_mixed_processor(processor: Any,) -> None:
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"""Detach audio stream processor from the entire audio pipeline."""
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@ -2145,7 +2145,7 @@ def init_audio_device() -> None:
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@deprecated("Raylib no longer recommends the use of Physac library")
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def init_physics() -> None:
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"""Initializes physics system."""
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"""Initializes physics values, pointers and creates physics loop thread."""
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def init_window(width: int,height: int,title: str,) -> None:
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"""Initialize window and OpenGL context."""
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@ -2246,6 +2246,10 @@ def is_music_valid(music: Music|list|tuple,) -> bool:
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def is_path_file(path: str,) -> bool:
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"""Check if a given path is a file or a directory."""
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@deprecated("Raylib no longer recommends the use of Physac library")
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def is_physics_enabled() -> bool:
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"""Returns true if physics thread is currently enabled."""
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def is_render_texture_valid(target: RenderTexture|list|tuple,) -> bool:
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"""Check if a render texture is valid (loaded in GPU)."""
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@ -2630,10 +2634,6 @@ def quaternion_transform(q: Vector4|list|tuple,mat: Matrix|list|tuple,) -> Vecto
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def remap(value: float,inputStart: float,inputEnd: float,outputStart: float,outputEnd: float,) -> float:
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"""."""
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@deprecated("Raylib no longer recommends the use of Physac library")
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def reset_physics() -> None:
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"""Reset physics system (global variables)."""
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def restore_window() -> None:
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"""Set window state: not minimized/maximized."""
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@ -2646,6 +2646,10 @@ def resume_music_stream(music: Music|list|tuple,) -> None:
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def resume_sound(sound: Sound|list|tuple,) -> None:
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"""Resume a paused sound."""
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@deprecated("Raylib no longer recommends the use of Physac library")
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def run_physics_step() -> None:
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"""Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop."""
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def save_file_data(fileName: str,data: Any,dataSize: int,) -> bool:
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"""Save data to file from byte array (write), returns true on success."""
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@ -3021,10 +3025,6 @@ def update_model_animation_bones(model: Model|list|tuple,anim: ModelAnimation|li
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def update_music_stream(music: Music|list|tuple,) -> None:
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"""Updates buffers for music streaming."""
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@deprecated("Raylib no longer recommends the use of Physac library")
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def update_physics() -> None:
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"""Update physics system."""
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def update_sound(sound: Sound|list|tuple,data: Any,sampleCount: int,) -> None:
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"""Update sound buffer with new data."""
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@ -4239,6 +4239,13 @@ class Image:
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self.height:int = height # type: ignore
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self.mipmaps:int = mipmaps # type: ignore
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self.format:int = format # type: ignore
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class Mat2:
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"""Mat2 type (used for polygon shape rotation matrix)."""
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def __init__(self, m00: float|None = None, m01: float|None = None, m10: float|None = None, m11: float|None = None):
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self.m00:float = m00 # type: ignore
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self.m01:float = m01 # type: ignore
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self.m10:float = m10 # type: ignore
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self.m11:float = m11 # type: ignore
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class Material:
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"""Material, includes shader and maps."""
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def __init__(self, shader: Shader|list|tuple|None = None, maps: Any|None = None, params: list|None = None):
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@ -4270,13 +4277,6 @@ class Matrix:
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self.m7:float = m7 # type: ignore
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self.m11:float = m11 # type: ignore
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self.m15:float = m15 # type: ignore
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class Matrix2x2:
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"""Matrix2x2 type (used for polygon shape rotation matrix)."""
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def __init__(self, m00: float|None = None, m01: float|None = None, m10: float|None = None, m11: float|None = None):
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self.m00:float = m00 # type: ignore
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self.m01:float = m01 # type: ignore
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self.m10:float = m10 # type: ignore
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self.m11:float = m11 # type: ignore
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class Mesh:
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"""Mesh, vertex data and vao/vbo."""
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def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, boneIds: str|None = None, boneWeights: Any|None = None, boneMatrices: Any|None = None, boneCount: int|None = None, vaoId: int|None = None, vboId: Any|None = None):
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@ -4371,13 +4371,13 @@ class PhysicsManifoldData:
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self.staticFriction:float = staticFriction # type: ignore
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class PhysicsShape:
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"""."""
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def __init__(self, type: PhysicsShapeType|None = None, body: Any|None = None, vertexData: PhysicsVertexData|list|tuple|None = None, radius: float|None = None, transform: Matrix2x2|list|tuple|None = None):
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def __init__(self, type: PhysicsShapeType|None = None, body: Any|None = None, radius: float|None = None, transform: Mat2|list|tuple|None = None, vertexData: PolygonData|list|tuple|None = None):
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self.type:PhysicsShapeType = type # type: ignore
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self.body:Any = body # type: ignore
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self.vertexData:PhysicsVertexData = vertexData # type: ignore
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self.radius:float = radius # type: ignore
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self.transform:Matrix2x2 = transform # type: ignore
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class PhysicsVertexData:
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self.transform:Mat2 = transform # type: ignore
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self.vertexData:PolygonData = vertexData # type: ignore
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class PolygonData:
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"""."""
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def __init__(self, vertexCount: int|None = None, positions: list|None = None, normals: list|None = None):
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self.vertexCount:int = vertexCount # type: ignore
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