fix issue #16
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@ -99,6 +99,8 @@ modelA.materials[0].shader = lightSystem.shader
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modelB.materials[0].shader = lightSystem.shader
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modelC.materials[0].shader = lightSystem.shader
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rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL) # Set an orbital camera mode
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rl.SetTargetFPS(60) # // Set our game to run at 60 frames-per-second
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#//--------------------------------------------------------------------------------------
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