diff --git a/create_enums.py b/create_enums.py index adef029..36905a1 100644 --- a/create_enums.py +++ b/create_enums.py @@ -24,6 +24,7 @@ def process(filename): for e in js['enums']: if e['name'] and e['values']: print ("class "+e['name']+"("+"IntEnum):") + print(f' """{e['description']}."""') for value in e['values']: print(" "+value['name']+" = "+str(value['value'])) print("") diff --git a/create_stub_pyray.py b/create_stub_pyray.py index 3db8fc6..6d597fd 100644 --- a/create_stub_pyray.py +++ b/create_stub_pyray.py @@ -32,7 +32,8 @@ for filename in (Path("raylib.json"), Path("raymath.json"), Path("rlgl.json"), P known_structs[st["name"]] = st for e in js['enums']: if e['name'] and e['values']: - print ("class "+e['name']+"(int):") + print("class "+e['name']+"(int):") + print(f' """{e['description']}."""') for value in e['values']: print(" "+value['name']+" = "+str(value['value'])) print("") @@ -144,7 +145,7 @@ for struct in ffi.list_types()[0]: print("weird empty struct, skipping " + struct, file=sys.stderr) continue print(f"class {struct}:") - print(f' """ struct """') + print(f' """{known_structs[struct]['description']}."""') sig = "" for arg in ffi.typeof(struct).fields: ptype = ctype_to_python_type(arg[1].type.cname) diff --git a/docs/.buildinfo b/docs/.buildinfo index 4214e1f..48257a1 100644 --- a/docs/.buildinfo +++ b/docs/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file records the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 6b88b88b20947586d6498748ffd23a92 +config: f2032a6434b52f7c68551d0ad70d555b tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/BUILDING.html b/docs/BUILDING.html index 059266a..b3a1d99 100644 --- a/docs/BUILDING.html +++ b/docs/BUILDING.html @@ -7,7 +7,7 @@ Building from source — Raylib Python documentation - + diff --git a/docs/README.html b/docs/README.html index 5a66da0..334577a 100644 --- a/docs/README.html +++ b/docs/README.html @@ -7,7 +7,7 @@ Python Bindings for Raylib 5.5 — Raylib Python documentation - + @@ -142,7 +142,7 @@ original Raylib.

Quickstart

pip3 install raylib==5.5.0.2 --break-system-packages

-
from pyray import *
+
from pyray import *
 init_window(800, 450, "Hello")
 while not window_should_close():
     begin_drawing()
@@ -202,7 +202,7 @@ so may not work on other boards.

Raspberry Pi

-

Using on Rasperry Pi

+

Using on Rasperry Pi

@@ -237,7 +237,7 @@ python3 -m pip install raylib_drm

Problems?

-

If it doesn’t work, try to build manually.. If that works then submit an issue +

If it doesn’t work, try to build manually.. If that works then submit an issue to let us know what you did.

If you need help you can try asking on our discord. There is also a large Raylib discord for issues that are not Python-specific.

@@ -268,11 +268,11 @@ is recommended.

# "raylib" # ] # /// -import asyncio -import platform -from pyray import * +import asyncio +import platform +from pyray import * -async def main(): # You MUST have an async main function +async def main(): # You MUST have an async main function init_window(500, 500, "Hello") platform.window.window_resize() # You MAY want to add this line while not window_should_close(): diff --git a/docs/RPI.html b/docs/RPI.html index e4a778e..b54e020 100644 --- a/docs/RPI.html +++ b/docs/RPI.html @@ -7,7 +7,7 @@ Raspberry Pi — Raylib Python documentation - + diff --git a/docs/_static/basic.css b/docs/_static/basic.css index 7ebbd6d..4738b2e 100644 --- a/docs/_static/basic.css +++ b/docs/_static/basic.css @@ -741,14 +741,6 @@ abbr, acronym { cursor: help; } -.translated { - background-color: rgba(207, 255, 207, 0.2) -} - -.untranslated { - background-color: rgba(255, 207, 207, 0.2) -} - /* -- code displays --------------------------------------------------------- */ pre { diff --git a/docs/_static/js/versions.js b/docs/_static/js/versions.js index 818bc99..4958195 100644 --- a/docs/_static/js/versions.js +++ b/docs/_static/js/versions.js @@ -1,6 +1,6 @@ const themeFlyoutDisplay = "hidden"; -const themeVersionSelector = "True"; -const themeLanguageSelector = "True"; +const themeVersionSelector = true; +const themeLanguageSelector = true; if (themeFlyoutDisplay === "attached") { function renderLanguages(config) { @@ -8,10 +8,14 @@ if (themeFlyoutDisplay === "attached") { return ""; } + // Insert the current language to the options on the selector + let languages = config.projects.translations.concat(config.projects.current); + languages = languages.sort((a, b) => a.language.name.localeCompare(b.language.name)); + const languagesHTML = `
Languages
- ${config.projects.translations + ${languages .map( (translation) => `
diff --git a/docs/_static/pygments.css b/docs/_static/pygments.css index 0d49244..5f2b0a2 100644 --- a/docs/_static/pygments.css +++ b/docs/_static/pygments.css @@ -6,26 +6,26 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: .highlight .hll { background-color: #ffffcc } .highlight { background: #eeffcc; } .highlight .c { color: #408090; font-style: italic } /* Comment */ -.highlight .err { border: 1px solid #FF0000 } /* Error */ +.highlight .err { border: 1px solid #F00 } /* Error */ .highlight .k { color: #007020; font-weight: bold } /* Keyword */ -.highlight .o { color: #666666 } /* Operator */ +.highlight .o { color: #666 } /* Operator */ .highlight .ch { color: #408090; font-style: italic } /* Comment.Hashbang */ .highlight .cm { color: #408090; font-style: italic } /* Comment.Multiline */ .highlight .cp { color: #007020 } /* Comment.Preproc */ .highlight .cpf { color: #408090; font-style: italic } /* Comment.PreprocFile */ .highlight .c1 { color: #408090; font-style: italic } /* Comment.Single */ -.highlight .cs { color: #408090; background-color: #fff0f0 } /* Comment.Special */ +.highlight .cs { color: #408090; background-color: #FFF0F0 } /* Comment.Special */ .highlight .gd { color: #A00000 } /* Generic.Deleted */ .highlight .ge { font-style: italic } /* Generic.Emph */ .highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */ -.highlight .gr { color: #FF0000 } /* Generic.Error */ +.highlight .gr { color: #F00 } /* Generic.Error */ .highlight .gh { color: #000080; font-weight: bold } /* Generic.Heading */ .highlight .gi { color: #00A000 } /* Generic.Inserted */ -.highlight .go { color: #333333 } /* Generic.Output */ -.highlight .gp { color: #c65d09; font-weight: bold } /* Generic.Prompt */ +.highlight .go { color: #333 } /* Generic.Output */ +.highlight .gp { color: #C65D09; font-weight: bold } /* Generic.Prompt */ .highlight .gs { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #800080; font-weight: bold } /* Generic.Subheading */ -.highlight .gt { color: #0044DD } /* Generic.Traceback */ +.highlight .gt { color: #04D } /* Generic.Traceback */ .highlight .kc { color: #007020; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #007020; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #007020; font-weight: bold } /* Keyword.Namespace */ @@ -33,43 +33,43 @@ span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: .highlight .kr { color: #007020; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #902000 } /* Keyword.Type */ .highlight .m { color: #208050 } /* Literal.Number */ -.highlight .s { color: #4070a0 } /* Literal.String */ -.highlight .na { color: #4070a0 } /* Name.Attribute */ +.highlight .s { color: #4070A0 } /* Literal.String */ +.highlight .na { color: #4070A0 } /* Name.Attribute */ .highlight .nb { color: #007020 } /* Name.Builtin */ -.highlight .nc { color: #0e84b5; font-weight: bold } /* Name.Class */ -.highlight .no { color: #60add5 } /* Name.Constant */ -.highlight .nd { color: #555555; font-weight: bold } /* Name.Decorator */ -.highlight .ni { color: #d55537; font-weight: bold } /* Name.Entity */ +.highlight .nc { color: #0E84B5; font-weight: bold } /* Name.Class */ +.highlight .no { color: #60ADD5 } /* Name.Constant */ +.highlight .nd { color: #555; font-weight: bold } /* Name.Decorator */ +.highlight .ni { color: #D55537; font-weight: bold } /* Name.Entity */ .highlight .ne { color: #007020 } /* Name.Exception */ -.highlight .nf { color: #06287e } /* Name.Function */ +.highlight .nf { color: #06287E } /* Name.Function */ .highlight .nl { color: #002070; font-weight: bold } /* Name.Label */ -.highlight .nn { color: #0e84b5; font-weight: bold } /* Name.Namespace */ +.highlight .nn { color: #0E84B5; font-weight: bold } /* Name.Namespace */ .highlight .nt { color: #062873; font-weight: bold } /* Name.Tag */ -.highlight .nv { color: #bb60d5 } /* Name.Variable */ +.highlight .nv { color: #BB60D5 } /* Name.Variable */ .highlight .ow { color: #007020; font-weight: bold } /* Operator.Word */ -.highlight .w { color: #bbbbbb } /* Text.Whitespace */ +.highlight .w { color: #BBB } /* Text.Whitespace */ .highlight .mb { color: #208050 } /* Literal.Number.Bin */ .highlight .mf { color: #208050 } /* Literal.Number.Float */ .highlight .mh { color: #208050 } /* Literal.Number.Hex */ .highlight .mi { color: #208050 } /* Literal.Number.Integer */ .highlight .mo { color: #208050 } /* Literal.Number.Oct */ -.highlight .sa { color: #4070a0 } /* Literal.String.Affix */ -.highlight .sb { color: #4070a0 } /* Literal.String.Backtick */ -.highlight .sc { color: #4070a0 } /* Literal.String.Char */ -.highlight .dl { color: #4070a0 } /* Literal.String.Delimiter */ -.highlight .sd { color: #4070a0; 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+ // find documents, if any, containing the query word in their text/title term indices + // use Object.hasOwnProperty to avoid mismatching against prototype properties const arr = [ - { files: terms[word], score: Scorer.term }, - { files: titleTerms[word], score: Scorer.title }, + { files: terms.hasOwnProperty(word) ? terms[word] : undefined, score: Scorer.term }, + { files: titleTerms.hasOwnProperty(word) ? titleTerms[word] : undefined, score: Scorer.title }, ]; // add support for partial matches if (word.length > 2) { @@ -547,8 +549,9 @@ const Search = { // set score for the word in each file recordFiles.forEach((file) => { - if (!scoreMap.has(file)) scoreMap.set(file, {}); - scoreMap.get(file)[word] = record.score; + if (!scoreMap.has(file)) scoreMap.set(file, new Map()); + const fileScores = scoreMap.get(file); + fileScores.set(word, record.score); }); }); @@ -587,7 +590,7 @@ const Search = { break; // select one (max) score for the file. - const score = Math.max(...wordList.map((w) => scoreMap.get(file)[w])); + const score = Math.max(...wordList.map((w) => scoreMap.get(file).get(w))); // add result to the result list results.push([ docNames[file], diff --git a/docs/dynamic.html b/docs/dynamic.html index e445367..7329fb5 100644 --- a/docs/dynamic.html +++ b/docs/dynamic.html @@ -7,7 +7,7 @@ Dynamic Bindings — Raylib Python documentation - + @@ -104,11 +104,11 @@ Therefore I personally recommend the static ones. But the dynamic bindings have the advantage that you don’t need to compile anything to install. You just need a Raylib DLL.

The API is exactly the same as the static one documented here. (Therefore you can’t have both modules installed at once.) The only difference is you can’t do:

-
from raylib import *
+
from raylib import *
 

Instead you have to do:

-
from raylib import rl
+
from raylib import rl
 

Then you access the functions with rl. prefix.

diff --git a/docs/genindex.html b/docs/genindex.html index 092eba2..0d52290 100644 --- a/docs/genindex.html +++ b/docs/genindex.html @@ -6,7 +6,7 @@ Index — Raylib Python documentation - + diff --git a/docs/index.html b/docs/index.html index 65c1ea3..f065a86 100644 --- a/docs/index.html +++ b/docs/index.html @@ -7,7 +7,7 @@ Raylib Python — Raylib Python documentation - + diff --git a/docs/py-modindex.html b/docs/py-modindex.html index 60fbd1d..7da9054 100644 --- a/docs/py-modindex.html +++ b/docs/py-modindex.html @@ -6,7 +6,7 @@ Python Module Index — Raylib Python documentation - + diff --git a/docs/pyray.html b/docs/pyray.html index 8634075..206f487 100644 --- a/docs/pyray.html +++ b/docs/pyray.html @@ -7,7 +7,7 @@ Python API — Raylib Python documentation - + @@ -2493,7 +2493,7 @@

Examples

Example program:

-
import pyray as pr
+
import pyray as pr
 
 pr.init_window(800, 450, "Hello Pyray")
 pr.set_target_fps(60)
@@ -2516,7 +2516,7 @@
 

Tip

New in 3.7.0.post9:

You can also now import the functions with no prefix:

-
from pyray import *
+
from pyray import *
 
 init_window(800, 450, "Raylib texture test")
 ...
@@ -2529,73 +2529,73 @@
 

API reference

-class pyray.AudioStream(buffer: Any | None = None, processor: Any | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None)
-

struct

+class pyray.AudioStream(buffer: Any | None = None, processor: Any | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None) +

AudioStream, custom audio stream.

-buffer: Any
+buffer: Any = None
-channels: int
+channels: int = None
-processor: Any
+processor: Any = None
-sampleRate: int
+sampleRate: int = None
-sampleSize: int
+sampleSize: int = None
-class pyray.AutomationEvent(frame: int | None = None, type: int | None = None, params: list | None = None)
-

struct

+class pyray.AutomationEvent(frame: int | None = None, type: int | None = None, params: list | None = None) +

Automation event.

-frame: int
+frame: int = None
-params: list
+params: list = None
-type: int
+type: int = None
-class pyray.AutomationEventList(capacity: int | None = None, count: int | None = None, events: Any | None = None)
-

struct

+class pyray.AutomationEventList(capacity: int | None = None, count: int | None = None, events: Any | None = None) +

Automation event list.

-capacity: int
+capacity: int = None
-count: int
+count: int = None
-events: Any
+events: Any = None
@@ -2627,19 +2627,8 @@
-class pyray.BlendMode
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.BlendMode +

Color blending modes (pre-defined).

BLEND_ADDITIVE = 1
@@ -2684,108 +2673,97 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.BoneInfo(name: list | None = None, parent: int | None = None)
-

struct

+class pyray.BoneInfo(name: list | None = None, parent: int | None = None) +

Bone, skeletal animation bone.

-name: list
+name: list = None
-parent: int
+parent: int = None
-class pyray.BoundingBox(min: Vector3 | list | tuple | None = None, max: Vector3 | list | tuple | None = None)
-

struct

+class pyray.BoundingBox(min: Vector3 | list | tuple | None = None, max: Vector3 | list | tuple | None = None) +

BoundingBox.

-max: Vector3
+max: Vector3 = None
-min: Vector3
+min: Vector3 = None
-class pyray.Camera2D(offset: Vector2 | list | tuple | None = None, target: Vector2 | list | tuple | None = None, rotation: float | None = None, zoom: float | None = None)
-

struct

+class pyray.Camera2D(offset: Vector2 | list | tuple | None = None, target: Vector2 | list | tuple | None = None, rotation: float | None = None, zoom: float | None = None) +

Camera2D, defines position/orientation in 2d space.

-offset: Vector2
+offset: Vector2 = None
-rotation: float
+rotation: float = None
-target: Vector2
+target: Vector2 = None
-zoom: float
+zoom: float = None
-class pyray.Camera3D(position: Vector3 | list | tuple | None = None, target: Vector3 | list | tuple | None = None, up: Vector3 | list | tuple | None = None, fovy: float | None = None, projection: int | None = None)
-

struct

+class pyray.Camera3D(position: Vector3 | list | tuple | None = None, target: Vector3 | list | tuple | None = None, up: Vector3 | list | tuple | None = None, fovy: float | None = None, projection: int | None = None) +

Camera, defines position/orientation in 3d space.

-fovy: float
+fovy: float = None
-position: Vector3
+position: Vector3 = None
-projection: int
+projection: int = None
-target: Vector3
+target: Vector3 = None
-up: Vector3
+up: Vector3 = None
-class pyray.CameraMode
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.CameraMode +

Camera system modes.

CAMERA_CUSTOM = 0
@@ -2815,19 +2793,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.CameraProjection
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.CameraProjection +

Camera projection.

CAMERA_ORTHOGRAPHIC = 1
@@ -2842,45 +2809,34 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Color(r: int | None = None, g: int | None = None, b: int | None = None, a: int | None = None)
-

struct

+class pyray.Color(r: int | None = None, g: int | None = None, b: int | None = None, a: int | None = None) +

Color, 4 components, R8G8B8A8 (32bit).

-a: int
+a: int = None
-b: int
+b: int = None
-g: int
+g: int = None
-r: int
+r: int = None
-class pyray.ConfigFlags
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.ConfigFlags +

System/Window config flags.

FLAG_BORDERLESS_WINDOWED_MODE = 32768
@@ -2965,19 +2921,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.CubemapLayout
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.CubemapLayout +

Cubemap layouts.

CUBEMAP_LAYOUT_AUTO_DETECT = 0
@@ -3032,76 +2977,65 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.FilePathList(capacity: int | None = None, count: int | None = None, paths: list[str] | None = None)
-

struct

+class pyray.FilePathList(capacity: int | None = None, count: int | None = None, paths: list[str] | None = None) +

File path list.

-capacity: int
+capacity: int = None
-count: int
+count: int = None
-paths: list[str]
+paths: list[str] = None
-class pyray.Font(baseSize: int | None = None, glyphCount: int | None = None, glyphPadding: int | None = None, texture: Texture | list | tuple | None = None, recs: Any | None = None, glyphs: Any | None = None)
-

struct

+class pyray.Font(baseSize: int | None = None, glyphCount: int | None = None, glyphPadding: int | None = None, texture: Texture | list | tuple | None = None, recs: Any | None = None, glyphs: Any | None = None) +

Font, font texture and GlyphInfo array data.

-baseSize: int
+baseSize: int = None
-glyphCount: int
+glyphCount: int = None
-glyphPadding: int
+glyphPadding: int = None
-glyphs: Any
+glyphs: Any = None
-recs: Any
+recs: Any = None
-texture: Texture
+texture: Texture = None
-class pyray.FontType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.FontType +

Font type, defines generation method.

FONT_BITMAP = 1
@@ -3136,19 +3070,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GamepadAxis
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GamepadAxis +

Gamepad axis.

GAMEPAD_AXIS_LEFT_TRIGGER = 4
@@ -3183,19 +3106,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GamepadButton
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GamepadButton +

Gamepad buttons.

GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3
@@ -3290,19 +3202,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Gesture
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.Gesture +

Gesture.

GESTURE_DOUBLETAP = 2
@@ -3362,50 +3263,39 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GlyphInfo(value: int | None = None, offsetX: int | None = None, offsetY: int | None = None, advanceX: int | None = None, image: Image | list | tuple | None = None)
-

struct

+class pyray.GlyphInfo(value: int | None = None, offsetX: int | None = None, offsetY: int | None = None, advanceX: int | None = None, image: Image | list | tuple | None = None) +

GlyphInfo, font characters glyphs info.

-advanceX: int
+advanceX: int = None
-image: Image
+image: Image = None
-offsetX: int
+offsetX: int = None
-offsetY: int
+offsetY: int = None
-value: int
+value: int = None
-class pyray.GuiCheckBoxProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiCheckBoxProperty +

CheckBox.

CHECK_PADDING = 16
@@ -3415,19 +3305,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiColorPickerProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiColorPickerProperty +

ColorPicker.

COLOR_SELECTOR_SIZE = 16
@@ -3457,19 +3336,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiComboBoxProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiComboBoxProperty +

ComboBox.

COMBO_BUTTON_SPACING = 17
@@ -3484,19 +3352,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiControl
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiControl +

Gui controls.

BUTTON = 2
@@ -3581,19 +3438,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiControlProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiControlProperty +

Gui base properties for every control.

BASE_COLOR_DISABLED = 10
@@ -3673,19 +3519,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiDefaultProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiDefaultProperty +

DEFAULT extended properties.

BACKGROUND_COLOR = 19
@@ -3725,19 +3560,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiDropdownBoxProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiDropdownBoxProperty +

DropdownBox.

ARROW_PADDING = 16
@@ -3762,19 +3586,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiIconName
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiIconName +

.

ICON_1UP = 148
@@ -5059,19 +4872,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiListViewProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiListViewProperty +

ListView.

LIST_ITEMS_BORDER_WIDTH = 20
@@ -5101,19 +4903,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiProgressBarProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiProgressBarProperty +

ProgressBar.

PROGRESS_PADDING = 16
@@ -5123,19 +4914,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiScrollBarProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiScrollBarProperty +

ScrollBar.

ARROWS_SIZE = 16
@@ -5170,19 +4950,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiSliderProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiSliderProperty +

Slider/SliderBar.

SLIDER_PADDING = 17
@@ -5197,19 +4966,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiSpinnerProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiSpinnerProperty +

Spinner.

SPIN_BUTTON_SPACING = 17
@@ -5224,19 +4982,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiState
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiState +

Gui control state.

STATE_DISABLED = 3
@@ -5261,40 +5008,29 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiStyleProp(controlId: int | None = None, propertyId: int | None = None, propertyValue: int | None = None)
-

struct

+class pyray.GuiStyleProp(controlId: int | None = None, propertyId: int | None = None, propertyValue: int | None = None) +

NOTE: Used when exporting style as code for convenience.

-controlId: int
+controlId: int = None
-propertyId: int
+propertyId: int = None
-propertyValue: int
+propertyValue: int = None
-class pyray.GuiTextAlignment
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiTextAlignment +

Gui control text alignment.

TEXT_ALIGN_CENTER = 1
@@ -5314,19 +5050,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiTextAlignmentVertical
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiTextAlignmentVertical +

Gui control text alignment vertical.

TEXT_ALIGN_BOTTOM = 2
@@ -5346,19 +5071,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiTextBoxProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiTextBoxProperty +

TextBox/TextBoxMulti/ValueBox/Spinner.

TEXT_READONLY = 16
@@ -5368,19 +5082,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiTextWrapMode
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiTextWrapMode +

Gui control text wrap mode.

TEXT_WRAP_CHAR = 1
@@ -5400,19 +5103,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.GuiToggleProperty
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.GuiToggleProperty +

Toggle/ToggleGroup.

GROUP_PADDING = 16
@@ -5422,50 +5114,39 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Image(data: Any | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
-

struct

+class pyray.Image(data: Any | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

Image, pixel data stored in CPU memory (RAM).

-data: Any
+data: Any = None
-format: int
+format: int = None
-height: int
+height: int = None
-mipmaps: int
+mipmaps: int = None
-width: int
+width: int = None
-class pyray.KeyboardKey
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.KeyboardKey +

Keyboard keys (US keyboard layout).

KEY_A = 65
@@ -6040,61 +5721,50 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Material(shader: Shader | list | tuple | None = None, maps: Any | None = None, params: list | None = None)
-

struct

+class pyray.Material(shader: Shader | list | tuple | None = None, maps: Any | None = None, params: list | None = None) +

Material, includes shader and maps.

-maps: Any
+maps: Any = None
-params: list
+params: list = None
-shader: Shader
+shader: Shader = None
-class pyray.MaterialMap(texture: Texture | list | tuple | None = None, color: Color | list | tuple | None = None, value: float | None = None)
-

struct

+class pyray.MaterialMap(texture: Texture | list | tuple | None = None, color: Color | list | tuple | None = None, value: float | None = None) +

MaterialMap.

-color: Color
+color: Color = None
-texture: Texture
+texture: Texture = None
-value: float
+value: float = None
-class pyray.MaterialMapIndex
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.MaterialMapIndex +

Material map index.

MATERIAL_MAP_ALBEDO = 0
@@ -6154,304 +5824,293 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Matrix(m0: float | None = None, m4: float | None = None, m8: float | None = None, m12: float | None = None, m1: float | None = None, m5: float | None = None, m9: float | None = None, m13: float | None = None, m2: float | None = None, m6: float | None = None, m10: float | None = None, m14: float | None = None, m3: float | None = None, m7: float | None = None, m11: float | None = None, m15: float | None = None)
-

struct

+class pyray.Matrix(m0: float | None = None, m4: float | None = None, m8: float | None = None, m12: float | None = None, m1: float | None = None, m5: float | None = None, m9: float | None = None, m13: float | None = None, m2: float | None = None, m6: float | None = None, m10: float | None = None, m14: float | None = None, m3: float | None = None, m7: float | None = None, m11: float | None = None, m15: float | None = None) +

Matrix, 4x4 components, column major, OpenGL style, right-handed.

-m0: float
+m0: float = None
-m1: float
+m1: float = None
-m10: float
+m10: float = None
-m11: float
+m11: float = None
-m12: float
+m12: float = None
-m13: float
+m13: float = None
-m14: float
+m14: float = None
-m15: float
+m15: float = None
-m2: float
+m2: float = None
-m3: float
+m3: float = None
-m4: float
+m4: float = None
-m5: float
+m5: float = None
-m6: float
+m6: float = None
-m7: float
+m7: float = None
-m8: float
+m8: float = None
-m9: float
+m9: float = None
-class pyray.Matrix2x2(m00: float | None = None, m01: float | None = None, m10: float | None = None, m11: float | None = None)
-

struct

+class pyray.Matrix2x2(m00: float | None = None, m01: float | None = None, m10: float | None = None, m11: float | None = None) +

Matrix2x2 type (used for polygon shape rotation matrix).

-m00: float
+m00: float = None
-m01: float
+m01: float = None
-m10: float
+m10: float = None
-m11: float
+m11: float = None
-class pyray.Mesh(vertexCount: int | None = None, triangleCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, texcoords2: Any | None = None, normals: Any | None = None, tangents: Any | None = None, colors: str | None = None, indices: Any | None = None, animVertices: Any | None = None, animNormals: Any | None = None, boneIds: str | None = None, boneWeights: Any | None = None, boneMatrices: Any | None = None, boneCount: int | None = None, vaoId: int | None = None, vboId: Any | None = None)
-

struct

+class pyray.Mesh(vertexCount: int | None = None, triangleCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, texcoords2: Any | None = None, normals: Any | None = None, tangents: Any | None = None, colors: str | None = None, indices: Any | None = None, animVertices: Any | None = None, animNormals: Any | None = None, boneIds: str | None = None, boneWeights: Any | None = None, boneMatrices: Any | None = None, boneCount: int | None = None, vaoId: int | None = None, vboId: Any | None = None) +

Mesh, vertex data and vao/vbo.

-animNormals: Any
+animNormals: Any = None
-animVertices: Any
+animVertices: Any = None
-boneCount: int
+boneCount: int = None
-boneIds: str
+boneIds: str = None
-boneMatrices: Any
+boneMatrices: Any = None
-boneWeights: Any
+boneWeights: Any = None
-colors: str
+colors: str = None
-indices: Any
+indices: Any = None
-normals: Any
+normals: Any = None
-tangents: Any
+tangents: Any = None
-texcoords: Any
+texcoords: Any = None
-texcoords2: Any
+texcoords2: Any = None
-triangleCount: int
+triangleCount: int = None
-vaoId: int
+vaoId: int = None
-vboId: Any
+vboId: Any = None
-vertexCount: int
+vertexCount: int = None
-vertices: Any
+vertices: Any = None
-class pyray.Model(transform: Matrix | list | tuple | None = None, meshCount: int | None = None, materialCount: int | None = None, meshes: Any | None = None, materials: Any | None = None, meshMaterial: Any | None = None, boneCount: int | None = None, bones: Any | None = None, bindPose: Any | None = None)
-

struct

+class pyray.Model(transform: Matrix | list | tuple | None = None, meshCount: int | None = None, materialCount: int | None = None, meshes: Any | None = None, materials: Any | None = None, meshMaterial: Any | None = None, boneCount: int | None = None, bones: Any | None = None, bindPose: Any | None = None) +

Model, meshes, materials and animation data.

-bindPose: Any
+bindPose: Any = None
-boneCount: int
+boneCount: int = None
-bones: Any
+bones: Any = None
-materialCount: int
+materialCount: int = None
-materials: Any
+materials: Any = None
-meshCount: int
+meshCount: int = None
-meshMaterial: Any
+meshMaterial: Any = None
-meshes: Any
+meshes: Any = None
-transform: Matrix
+transform: Matrix = None
-class pyray.ModelAnimation(boneCount: int | None = None, frameCount: int | None = None, bones: Any | None = None, framePoses: Any | None = None, name: list | None = None)
-

struct

+class pyray.ModelAnimation(boneCount: int | None = None, frameCount: int | None = None, bones: Any | None = None, framePoses: Any | None = None, name: list | None = None) +

ModelAnimation.

-boneCount: int
+boneCount: int = None
-bones: Any
+bones: Any = None
-frameCount: int
+frameCount: int = None
-framePoses: Any
+framePoses: Any = None
-name: list
+name: list = None
-class pyray.MouseButton
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.MouseButton +

Mouse buttons.

MOUSE_BUTTON_BACK = 6
@@ -6491,19 +6150,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.MouseCursor
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.MouseCursor +

Mouse cursor.

MOUSE_CURSOR_ARROW = 1
@@ -6563,86 +6211,75 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Music(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None, looping: bool | None = None, ctxType: int | None = None, ctxData: Any | None = None)
-

struct

+class pyray.Music(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None, looping: bool | None = None, ctxType: int | None = None, ctxData: Any | None = None) +

Music, audio stream, anything longer than ~10 seconds should be streamed.

-ctxData: Any
+ctxData: Any = None
-ctxType: int
+ctxType: int = None
-frameCount: int
+frameCount: int = None
-looping: bool
+looping: bool = None
-stream: AudioStream
+stream: AudioStream = None
-class pyray.NPatchInfo(source: Rectangle | list | tuple | None = None, left: int | None = None, top: int | None = None, right: int | None = None, bottom: int | None = None, layout: int | None = None)
-

struct

+class pyray.NPatchInfo(source: Rectangle | list | tuple | None = None, left: int | None = None, top: int | None = None, right: int | None = None, bottom: int | None = None, layout: int | None = None) +

NPatchInfo, n-patch layout info.

-bottom: int
+bottom: int = None
-layout: int
+layout: int = None
-left: int
+left: int = None
-right: int
+right: int = None
-source: Rectangle
+source: Rectangle = None
-top: int
+top: int = None
-class pyray.NPatchLayout
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.NPatchLayout +

N-patch layout.

NPATCH_NINE_PATCH = 0
@@ -6677,228 +6314,217 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.PhysicsBodyData(id: int | None = None, enabled: bool | None = None, position: Vector2 | list | tuple | None = None, velocity: Vector2 | list | tuple | None = None, force: Vector2 | list | tuple | None = None, angularVelocity: float | None = None, torque: float | None = None, orient: float | None = None, inertia: float | None = None, inverseInertia: float | None = None, mass: float | None = None, inverseMass: float | None = None, staticFriction: float | None = None, dynamicFriction: float | None = None, restitution: float | None = None, useGravity: bool | None = None, isGrounded: bool | None = None, freezeOrient: bool | None = None, shape: PhysicsShape | list | tuple | None = None)
-

struct

+class pyray.PhysicsBodyData(id: int | None = None, enabled: bool | None = None, position: Vector2 | list | tuple | None = None, velocity: Vector2 | list | tuple | None = None, force: Vector2 | list | tuple | None = None, angularVelocity: float | None = None, torque: float | None = None, orient: float | None = None, inertia: float | None = None, inverseInertia: float | None = None, mass: float | None = None, inverseMass: float | None = None, staticFriction: float | None = None, dynamicFriction: float | None = None, restitution: float | None = None, useGravity: bool | None = None, isGrounded: bool | None = None, freezeOrient: bool | None = None, shape: PhysicsShape | list | tuple | None = None) +

.

-angularVelocity: float
+angularVelocity: float = None
-dynamicFriction: float
+dynamicFriction: float = None
-enabled: bool
+enabled: bool = None
-force: Vector2
+force: Vector2 = None
-freezeOrient: bool
+freezeOrient: bool = None
-id: int
+id: int = None
-inertia: float
+inertia: float = None
-inverseInertia: float
+inverseInertia: float = None
-inverseMass: float
+inverseMass: float = None
-isGrounded: bool
+isGrounded: bool = None
-mass: float
+mass: float = None
-orient: float
+orient: float = None
-position: Vector2
+position: Vector2 = None
-restitution: float
+restitution: float = None
-shape: PhysicsShape
+shape: PhysicsShape = None
-staticFriction: float
+staticFriction: float = None
-torque: float
+torque: float = None
-useGravity: bool
+useGravity: bool = None
-velocity: Vector2
+velocity: Vector2 = None
-class pyray.PhysicsManifoldData(id: int | None = None, bodyA: Any | None = None, bodyB: Any | None = None, penetration: float | None = None, normal: Vector2 | list | tuple | None = None, contacts: list | None = None, contactsCount: int | None = None, restitution: float | None = None, dynamicFriction: float | None = None, staticFriction: float | None = None)
-

struct

+class pyray.PhysicsManifoldData(id: int | None = None, bodyA: Any | None = None, bodyB: Any | None = None, penetration: float | None = None, normal: Vector2 | list | tuple | None = None, contacts: list | None = None, contactsCount: int | None = None, restitution: float | None = None, dynamicFriction: float | None = None, staticFriction: float | None = None) +

.

-bodyA: Any
+bodyA: Any = None
-bodyB: Any
+bodyB: Any = None
-contacts: list
+contacts: list = None
-contactsCount: int
+contactsCount: int = None
-dynamicFriction: float
+dynamicFriction: float = None
-id: int
+id: int = None
-normal: Vector2
+normal: Vector2 = None
-penetration: float
+penetration: float = None
-restitution: float
+restitution: float = None
-staticFriction: float
+staticFriction: float = None
-class pyray.PhysicsShape(type: PhysicsShapeType | None = None, body: Any | None = None, vertexData: PhysicsVertexData | list | tuple | None = None, radius: float | None = None, transform: Matrix2x2 | list | tuple | None = None)
-

struct

+class pyray.PhysicsShape(type: PhysicsShapeType | None = None, body: Any | None = None, vertexData: PhysicsVertexData | list | tuple | None = None, radius: float | None = None, transform: Matrix2x2 | list | tuple | None = None) +

.

-body: Any
+body: Any = None
-radius: float
+radius: float = None
-transform: Matrix2x2
+transform: Matrix2x2 = None
-type: PhysicsShapeType
+type: PhysicsShapeType = None
-vertexData: PhysicsVertexData
+vertexData: PhysicsVertexData = None
-class pyray.PhysicsVertexData(vertexCount: int | None = None, positions: list | None = None, normals: list | None = None)
-

struct

+class pyray.PhysicsVertexData(vertexCount: int | None = None, positions: list | None = None, normals: list | None = None) +

.

-normals: list
+normals: list = None
-positions: list
+positions: list = None
-vertexCount: int
+vertexCount: int = None
-class pyray.PixelFormat
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.PixelFormat +

Pixel formats.

PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
@@ -7033,89 +6659,89 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Ray(position: Vector3 | list | tuple | None = None, direction: Vector3 | list | tuple | None = None)
-

struct

+class pyray.Ray(position: Vector3 | list | tuple | None = None, direction: Vector3 | list | tuple | None = None) +

Ray, ray for raycasting.

-direction: Vector3
+direction: Vector3 = None
-position: Vector3
+position: Vector3 = None
-class pyray.RayCollision(hit: bool | None = None, distance: float | None = None, point: Vector3 | list | tuple | None = None, normal: Vector3 | list | tuple | None = None)
-

struct

+class pyray.RayCollision(hit: bool | None = None, distance: float | None = None, point: Vector3 | list | tuple | None = None, normal: Vector3 | list | tuple | None = None) +

RayCollision, ray hit information.

-distance: float
+distance: float = None
-hit: bool
+hit: bool = None
-normal: Vector3
+normal: Vector3 = None
-point: Vector3
+point: Vector3 = None
-class pyray.Rectangle(x: float | None = None, y: float | None = None, width: float | None = None, height: float | None = None)
-

struct

+class pyray.Rectangle(x: float | None = None, y: float | None = None, width: float | None = None, height: float | None = None) +

Rectangle, 4 components.

-height: float
+height: float = None
-width: float
+width: float = None
-x: float
+x: float = None
-y: float
+y: float = None
-class pyray.RenderTexture(id: int | None = None, texture: Texture | list | tuple | None = None, depth: Texture | list | tuple | None = None)
-

struct

+class pyray.RenderTexture(id: int | None = None, texture: Texture | list | tuple | None = None, depth: Texture | list | tuple | None = None) +

RenderTexture, fbo for texture rendering.

-depth: Texture
+depth: Texture = None
-id: int
+id: int = None
-texture: Texture
+texture: Texture = None
@@ -7127,35 +6753,24 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Shader(id: int | None = None, locs: Any | None = None)
-

struct

+class pyray.Shader(id: int | None = None, locs: Any | None = None) +

Shader.

-id: int
+id: int = None
-locs: Any
+locs: Any = None
-class pyray.ShaderAttributeDataType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.ShaderAttributeDataType +

Shader attribute data types.

SHADER_ATTRIB_FLOAT = 0
@@ -7180,19 +6795,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.ShaderLocationIndex
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.ShaderLocationIndex +

Shader location index.

SHADER_LOC_BONE_MATRICES = 28
@@ -7342,19 +6946,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.ShaderUniformDataType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.ShaderUniformDataType +

Shader uniform data type.

SHADER_UNIFORM_FLOAT = 0
@@ -7404,97 +6997,86 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Sound(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None)
-

struct

+class pyray.Sound(stream: AudioStream | list | tuple | None = None, frameCount: int | None = None) +

Sound.

-frameCount: int
+frameCount: int = None
-stream: AudioStream
+stream: AudioStream = None
-class pyray.Texture(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
-

struct

+class pyray.Texture(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

Texture, tex data stored in GPU memory (VRAM).

-format: int
+format: int = None
-height: int
+height: int = None
-id: int
+id: int = None
-mipmaps: int
+mipmaps: int = None
-width: int
+width: int = None
-class pyray.Texture2D(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None)
-

struct

+class pyray.Texture2D(id: int | None = None, width: int | None = None, height: int | None = None, mipmaps: int | None = None, format: int | None = None) +

It should be redesigned to be provided by user.

-format: int
+format: int = None
-height: int
+height: int = None
-id: int
+id: int = None
-mipmaps: int
+mipmaps: int = None
-width: int
+width: int = None
-class pyray.TextureFilter
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.TextureFilter +

Texture parameters: filter mode.

TEXTURE_FILTER_ANISOTROPIC_16X = 5
@@ -7529,19 +7111,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.TextureWrap
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.TextureWrap +

Texture parameters: wrap mode.

TEXTURE_WRAP_CLAMP = 1
@@ -7566,19 +7137,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.TraceLogLevel
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.TraceLogLevel +

Trace log level.

LOG_ALL = 0
@@ -7623,21 +7183,21 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Transform(translation: Vector3 | list | tuple | None = None, rotation: Vector4 | list | tuple | None = None, scale: Vector3 | list | tuple | None = None)
-

struct

+class pyray.Transform(translation: Vector3 | list | tuple | None = None, rotation: Vector4 | list | tuple | None = None, scale: Vector3 | list | tuple | None = None) +

Transform, vertex transformation data.

-rotation: Vector4
+rotation: Vector4 = None
-scale: Vector3
+scale: Vector3 = None
-translation: Vector3
+translation: Vector3 = None
@@ -7649,160 +7209,160 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Vector2(x: float | None = None, y: float | None = None)
-

struct

+class pyray.Vector2(x: float | None = None, y: float | None = None) +

Vector2, 2 components.

-x: float
+x: float = None
-y: float
+y: float = None
-class pyray.Vector3(x: float | None = None, y: float | None = None, z: float | None = None)
-

struct

+class pyray.Vector3(x: float | None = None, y: float | None = None, z: float | None = None) +

Vector3, 3 components.

-x: float
+x: float = None
-y: float
+y: float = None
-z: float
+z: float = None
-class pyray.Vector4(x: float | None = None, y: float | None = None, z: float | None = None, w: float | None = None)
-

struct

+class pyray.Vector4(x: float | None = None, y: float | None = None, z: float | None = None, w: float | None = None) +

Vector4, 4 components.

-w: float
+w: float = None
-x: float
+x: float = None
-y: float
+y: float = None
-z: float
+z: float = None
-class pyray.VrDeviceInfo(hResolution: int | None = None, vResolution: int | None = None, hScreenSize: float | None = None, vScreenSize: float | None = None, eyeToScreenDistance: float | None = None, lensSeparationDistance: float | None = None, interpupillaryDistance: float | None = None, lensDistortionValues: list | None = None, chromaAbCorrection: list | None = None)
-

struct

+class pyray.VrDeviceInfo(hResolution: int | None = None, vResolution: int | None = None, hScreenSize: float | None = None, vScreenSize: float | None = None, eyeToScreenDistance: float | None = None, lensSeparationDistance: float | None = None, interpupillaryDistance: float | None = None, lensDistortionValues: list | None = None, chromaAbCorrection: list | None = None) +

VrDeviceInfo, Head-Mounted-Display device parameters.

-chromaAbCorrection: list
+chromaAbCorrection: list = None
-eyeToScreenDistance: float
+eyeToScreenDistance: float = None
-hResolution: int
+hResolution: int = None
-hScreenSize: float
+hScreenSize: float = None
-interpupillaryDistance: float
+interpupillaryDistance: float = None
-lensDistortionValues: list
+lensDistortionValues: list = None
-lensSeparationDistance: float
+lensSeparationDistance: float = None
-vResolution: int
+vResolution: int = None
-vScreenSize: float
+vScreenSize: float = None
-class pyray.VrStereoConfig(projection: list | None = None, viewOffset: list | None = None, leftLensCenter: list | None = None, rightLensCenter: list | None = None, leftScreenCenter: list | None = None, rightScreenCenter: list | None = None, scale: list | None = None, scaleIn: list | None = None)
-

struct

+class pyray.VrStereoConfig(projection: list | None = None, viewOffset: list | None = None, leftLensCenter: list | None = None, rightLensCenter: list | None = None, leftScreenCenter: list | None = None, rightScreenCenter: list | None = None, scale: list | None = None, scaleIn: list | None = None) +

VrStereoConfig, VR stereo rendering configuration for simulator.

-leftLensCenter: list
+leftLensCenter: list = None
-leftScreenCenter: list
+leftScreenCenter: list = None
-projection: list
+projection: list = None
-rightLensCenter: list
+rightLensCenter: list = None
-rightScreenCenter: list
+rightScreenCenter: list = None
-scale: list
+scale: list = None
-scaleIn: list
+scaleIn: list = None
-viewOffset: list
+viewOffset: list = None
@@ -7814,31 +7374,31 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.Wave(frameCount: int | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None, data: Any | None = None)
-

struct

+class pyray.Wave(frameCount: int | None = None, sampleRate: int | None = None, sampleSize: int | None = None, channels: int | None = None, data: Any | None = None) +

Wave, audio wave data.

-channels: int
+channels: int = None
-data: Any
+data: Any = None
-frameCount: int
+frameCount: int = None
-sampleRate: int
+sampleRate: int = None
-sampleSize: int
+sampleSize: int = None
@@ -8892,22 +8452,22 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.float16(v: list | None = None)
-

struct

+class pyray.float16(v: list | None = None) +

.

-v: list
+v: list = None
-class pyray.float3(v: list | None = None)
-

struct

+class pyray.float3(v: list | None = None) +

NOTE: Helper types to be used instead of array return types for *ToFloat functions.

-v: list
+v: list = None
@@ -11870,19 +11430,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlBlendMode
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlBlendMode +

Color blending modes (pre-defined).

RL_BLEND_ADDITIVE = 1
@@ -11927,19 +11476,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlCullMode
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlCullMode +

Face culling mode.

RL_CULL_FACE_BACK = 1
@@ -11954,45 +11492,34 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlDrawCall(mode: int | None = None, vertexCount: int | None = None, vertexAlignment: int | None = None, textureId: int | None = None)
-

struct

+class pyray.rlDrawCall(mode: int | None = None, vertexCount: int | None = None, vertexAlignment: int | None = None, textureId: int | None = None) +

of those state-change happens (this is done in core module).

-mode: int
+mode: int = None
-textureId: int
+textureId: int = None
-vertexAlignment: int
+vertexAlignment: int = None
-vertexCount: int
+vertexCount: int = None
-class pyray.rlFramebufferAttachTextureType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlFramebufferAttachTextureType +

Framebuffer texture attachment type.

RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1
@@ -12037,19 +11564,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlFramebufferAttachType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlFramebufferAttachType +

Framebuffer attachment type.

RL_ATTACHMENT_COLOR_CHANNEL0 = 0
@@ -12104,19 +11620,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlGlVersion
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlGlVersion +

OpenGL version.

RL_OPENGL_11 = 1
@@ -12151,19 +11656,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlPixelFormat
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlPixelFormat +

Texture pixel formats.

RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 23
@@ -12288,55 +11782,44 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlRenderBatch(bufferCount: int | None = None, currentBuffer: int | None = None, vertexBuffer: Any | None = None, draws: Any | None = None, drawCounter: int | None = None, currentDepth: float | None = None)
-

struct

+class pyray.rlRenderBatch(bufferCount: int | None = None, currentBuffer: int | None = None, vertexBuffer: Any | None = None, draws: Any | None = None, drawCounter: int | None = None, currentDepth: float | None = None) +

rlRenderBatch type.

-bufferCount: int
+bufferCount: int = None
-currentBuffer: int
+currentBuffer: int = None
-currentDepth: float
+currentDepth: float = None
-drawCounter: int
+drawCounter: int = None
-draws: Any
+draws: Any = None
-vertexBuffer: Any
+vertexBuffer: Any = None
-class pyray.rlShaderAttributeDataType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlShaderAttributeDataType +

Shader attribute data types.

RL_SHADER_ATTRIB_FLOAT = 0
@@ -12361,19 +11844,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlShaderLocationIndex
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlShaderLocationIndex +

Shader location point type.

RL_SHADER_LOC_COLOR_AMBIENT = 14
@@ -12508,19 +11980,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlShaderUniformDataType
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlShaderUniformDataType +

Shader uniform data type.

RL_SHADER_UNIFORM_FLOAT = 0
@@ -12590,19 +12051,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlTextureFilter
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlTextureFilter +

Texture parameters: filter mode.

RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5
@@ -12637,19 +12087,8 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlTraceLogLevel
-

int([x]) -> integer -int(x, base=10) -> integer

-

Convert a number or string to an integer, or return 0 if no arguments -are given. If x is a number, return x.__int__(). For floating point -numbers, this truncates towards zero.

-

If x is not a number or if base is given, then x must be a string, -bytes, or bytearray instance representing an integer literal in the -given base. The literal can be preceded by ‘+’ or ‘-’ and be surrounded -by whitespace. The base defaults to 10. Valid bases are 0 and 2-36. -Base 0 means to interpret the base from the string as an integer literal. ->>> int(‘0b100’, base=0) -4

+class pyray.rlTraceLogLevel +

Trace log level.

RL_LOG_ALL = 0
@@ -12694,46 +12133,46 @@ Base 0 means to interpret the base from the string as an integer literal.
-class pyray.rlVertexBuffer(elementCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, normals: Any | None = None, colors: str | None = None, indices: Any | None = None, vaoId: int | None = None, vboId: list | None = None)
-

struct

+class pyray.rlVertexBuffer(elementCount: int | None = None, vertices: Any | None = None, texcoords: Any | None = None, normals: Any | None = None, colors: str | None = None, indices: Any | None = None, vaoId: int | None = None, vboId: list | None = None) +

Dynamic vertex buffers (position + texcoords + colors + indices arrays).

-colors: str
+colors: str = None
-elementCount: int
+elementCount: int = None
-indices: Any
+indices: Any = None
-normals: Any
+normals: Any = None
-texcoords: Any
+texcoords: Any = None
-vaoId: int
+vaoId: int = None
-vboId: list
+vboId: list = None
-vertices: Any
+vertices: Any = None
diff --git a/docs/raylib.html b/docs/raylib.html index 4faea7a..d615592 100644 --- a/docs/raylib.html +++ b/docs/raylib.html @@ -7,7 +7,7 @@ C API — Raylib Python documentation - + @@ -2451,7 +2451,7 @@ So the example programs are very, very similar to the C originals.

Example program:

-
from raylib import *
+
from raylib import *
 
 InitWindow(800, 450, b"Hello Raylib")
 SetTargetFPS(60)
@@ -2471,7 +2471,7 @@ are very, very similar to the C originals.

If you want to be more portable (i.e. same code will work with dynamic bindings) you can prefix the functions like this:

-
from raylib import ffi, rl, colors
+
from raylib import ffi, rl, colors
 
 rl.InitWindow(800, 450, b"Hello Raylib")
 rl.SetTargetFPS(60)
@@ -2524,7 +2524,7 @@ are very, very similar to the C originals.

-class raylib.AudioStream
+class raylib.AudioStream
buffer: Any
@@ -2554,7 +2554,7 @@ are very, very similar to the C originals.

-class raylib.AutomationEvent
+class raylib.AutomationEvent
frame: int
@@ -2574,7 +2574,7 @@ are very, very similar to the C originals.

-class raylib.AutomationEventList
+class raylib.AutomationEventList
capacity: int
@@ -2767,7 +2767,7 @@ are very, very similar to the C originals.

-class raylib.BoneInfo
+class raylib.BoneInfo
name: bytes
@@ -2782,7 +2782,7 @@ are very, very similar to the C originals.

-class raylib.BoundingBox
+class raylib.BoundingBox
max: Vector3
@@ -2892,7 +2892,7 @@ are very, very similar to the C originals.

-class raylib.Camera
+class raylib.Camera
fovy: float
@@ -2922,7 +2922,7 @@ are very, very similar to the C originals.

-class raylib.Camera2D
+class raylib.Camera2D
offset: Vector2
@@ -2947,7 +2947,7 @@ are very, very similar to the C originals.

-class raylib.Camera3D
+class raylib.Camera3D
fovy: float
@@ -3112,7 +3112,7 @@ are very, very similar to the C originals.

-class raylib.Color
+class raylib.Color
a: bytes
@@ -4144,7 +4144,7 @@ are very, very similar to the C originals.

-class raylib.FilePathList
+class raylib.FilePathList
capacity: int
@@ -4169,7 +4169,7 @@ are very, very similar to the C originals.

-class raylib.Font
+class raylib.Font
baseSize: int
@@ -4384,7 +4384,7 @@ are very, very similar to the C originals.

-class raylib.GLFWallocator
+class raylib.GLFWallocator
allocate: Any
@@ -4409,12 +4409,12 @@ are very, very similar to the C originals.

-class raylib.GLFWcursor
+class raylib.GLFWcursor
-class raylib.GLFWgamepadstate
+class raylib.GLFWgamepadstate
axes: list
@@ -4429,7 +4429,7 @@ are very, very similar to the C originals.

-class raylib.GLFWgammaramp
+class raylib.GLFWgammaramp
blue: Any
@@ -4454,7 +4454,7 @@ are very, very similar to the C originals.

-class raylib.GLFWimage
+class raylib.GLFWimage
height: int
@@ -4474,12 +4474,12 @@ are very, very similar to the C originals.

-class raylib.GLFWmonitor
+class raylib.GLFWmonitor
-class raylib.GLFWvidmode
+class raylib.GLFWvidmode
blueBits: int
@@ -4514,7 +4514,7 @@ are very, very similar to the C originals.

-class raylib.GLFWwindow
+class raylib.GLFWwindow
@@ -5292,7 +5292,7 @@ are very, very similar to the C originals.

-class raylib.GlyphInfo
+class raylib.GlyphInfo
advanceX: int
@@ -5674,7 +5674,7 @@ are very, very similar to the C originals.

-class raylib.GuiStyleProp
+class raylib.GuiStyleProp
controlId: int
@@ -7085,7 +7085,7 @@ are very, very similar to the C originals.

-class raylib.Image
+class raylib.Image
data: Any
@@ -8786,7 +8786,7 @@ are very, very similar to the C originals.

-class raylib.Material
+class raylib.Material
maps: Any
@@ -8806,7 +8806,7 @@ are very, very similar to the C originals.

-class raylib.MaterialMap
+class raylib.MaterialMap
color: Color
@@ -8831,7 +8831,7 @@ are very, very similar to the C originals.

-class raylib.Matrix
+class raylib.Matrix
m0: float
@@ -8916,7 +8916,7 @@ are very, very similar to the C originals.

-class raylib.Matrix2x2
+class raylib.Matrix2x2
m00: float
@@ -9087,7 +9087,7 @@ are very, very similar to the C originals.

-class raylib.Mesh
+class raylib.Mesh
animNormals: Any
@@ -9183,7 +9183,7 @@ are very, very similar to the C originals.

-class raylib.Model
+class raylib.Model
bindPose: Any
@@ -9233,7 +9233,7 @@ are very, very similar to the C originals.

-class raylib.ModelAnimation
+class raylib.ModelAnimation
boneCount: int
@@ -9273,7 +9273,7 @@ are very, very similar to the C originals.

-class raylib.Music
+class raylib.Music
ctxData: Any
@@ -9318,7 +9318,7 @@ are very, very similar to the C originals.

-class raylib.NPatchInfo
+class raylib.NPatchInfo
bottom: int
@@ -9554,7 +9554,7 @@ are very, very similar to the C originals.

-class raylib.PhysicsBodyData
+class raylib.PhysicsBodyData
angularVelocity: float
@@ -9654,7 +9654,7 @@ are very, very similar to the C originals.

-class raylib.PhysicsManifoldData
+class raylib.PhysicsManifoldData
bodyA: Any
@@ -9709,7 +9709,7 @@ are very, very similar to the C originals.

-class raylib.PhysicsShape
+class raylib.PhysicsShape
body: Any
@@ -9750,7 +9750,7 @@ are very, very similar to the C originals.

-class raylib.PhysicsVertexData
+class raylib.PhysicsVertexData
normals: list
@@ -9805,7 +9805,7 @@ are very, very similar to the C originals.

-class raylib.Quaternion
+class raylib.Quaternion
w: float
@@ -10535,7 +10535,7 @@ are very, very similar to the C originals.

-class raylib.Ray
+class raylib.Ray
direction: Vector3
@@ -10550,7 +10550,7 @@ are very, very similar to the C originals.

-class raylib.RayCollision
+class raylib.RayCollision
distance: float
@@ -10575,7 +10575,7 @@ are very, very similar to the C originals.

-class raylib.Rectangle
+class raylib.Rectangle
height: float
@@ -10605,7 +10605,7 @@ are very, very similar to the C originals.

-class raylib.RenderTexture
+class raylib.RenderTexture
depth: Texture
@@ -10625,7 +10625,7 @@ are very, very similar to the C originals.

-class raylib.RenderTexture2D
+class raylib.RenderTexture2D
depth: Texture
@@ -11340,7 +11340,7 @@ are very, very similar to the C originals.

-class raylib.Shader
+class raylib.Shader
id: int
@@ -11376,7 +11376,7 @@ are very, very similar to the C originals.

-class raylib.Sound
+class raylib.Sound
frameCount: int
@@ -11706,7 +11706,7 @@ are very, very similar to the C originals.

-class raylib.Texture
+class raylib.Texture
format: int
@@ -11736,7 +11736,7 @@ are very, very similar to the C originals.

-class raylib.Texture2D
+class raylib.Texture2D
format: int
@@ -11766,7 +11766,7 @@ are very, very similar to the C originals.

-class raylib.TextureCubemap
+class raylib.TextureCubemap
format: int
@@ -11829,7 +11829,7 @@ are very, very similar to the C originals.

-class raylib.Transform
+class raylib.Transform
rotation: Vector4
@@ -12099,7 +12099,7 @@ are very, very similar to the C originals.

-class raylib.Vector2
+class raylib.Vector2
x: float
@@ -12264,7 +12264,7 @@ are very, very similar to the C originals.

-class raylib.Vector3
+class raylib.Vector3
x: float
@@ -12479,7 +12479,7 @@ are very, very similar to the C originals.

-class raylib.Vector4
+class raylib.Vector4
w: float
@@ -12614,7 +12614,7 @@ are very, very similar to the C originals.

-class raylib.VrDeviceInfo
+class raylib.VrDeviceInfo
chromaAbCorrection: list
@@ -12664,7 +12664,7 @@ are very, very similar to the C originals.

-class raylib.VrStereoConfig
+class raylib.VrStereoConfig
leftLensCenter: list
@@ -12720,7 +12720,7 @@ are very, very similar to the C originals.

-class raylib.Wave
+class raylib.Wave
channels: int
@@ -12789,7 +12789,7 @@ are very, very similar to the C originals.

-class raylib.float16
+class raylib.float16
v: list
@@ -12799,7 +12799,7 @@ are very, very similar to the C originals.

-class raylib.float3
+class raylib.float3
v: list
@@ -13409,12 +13409,12 @@ are very, very similar to the C originals.

-class raylib.rAudioBuffer
+class raylib.rAudioBuffer
-class raylib.rAudioProcessor
+class raylib.rAudioProcessor
@@ -13644,7 +13644,7 @@ are very, very similar to the C originals.

-class raylib.rlDrawCall
+class raylib.rlDrawCall
mode: int
@@ -14131,7 +14131,7 @@ are very, very similar to the C originals.

-class raylib.rlRenderBatch
+class raylib.rlRenderBatch
bufferCount: int
@@ -14443,7 +14443,7 @@ are very, very similar to the C originals.

-class raylib.rlVertexBuffer
+class raylib.rlVertexBuffer
colors: bytes
@@ -14506,7 +14506,7 @@ are very, very similar to the C originals.

-class raylib.struct
+class raylib.struct
diff --git a/docs/search.html b/docs/search.html index d824ac5..c2b2bf9 100644 --- a/docs/search.html +++ b/docs/search.html @@ -6,7 +6,7 @@ Search — Raylib Python documentation - + diff --git a/docs/searchindex.js b/docs/searchindex.js index 7e2f022..7039ee4 100644 --- a/docs/searchindex.js +++ b/docs/searchindex.js @@ -1 +1 @@ -Search.setIndex({"alltitles": {"API reference": [[5, "module-pyray"]], "Advert": [[1, "advert"]], "App showcase": [[1, "app-showcase"]], "Backends": [[1, "backends"]], "Backends: Desktop, SDL, DRM, Web": [[1, "backends-desktop-sdl-drm-web"]], "Building from source": [[0, null]], "Bunnymark": [[1, "bunnymark"]], "C API": [[6, null]], "Contents:": [[4, null]], "DRM backend": [[1, "drm-backend"]], "Dynamic Bindings": [[3, null]], "Dynamic binding version": [[1, "dynamic-binding-version"]], "Examples": [[5, "examples"]], "Functions API reference": [[6, "module-raylib"]], "Have Pip build from source": [[0, "have-pip-build-from-source"]], "Help wanted": [[1, "help-wanted"]], "How to use": [[1, "how-to-use"]], "If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API": [[1, "if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"]], "If you prefer a more Pythonistic API": [[1, "if-you-prefer-a-more-pythonistic-api"]], "Installation": [[1, "installation"]], "Libraries: raymath, raygui, rlgl, physac and GLFW": [[1, "libraries-raymath-raygui-rlgl-physac-and-glfw"]], "License": [[1, "license"]], "Linux": [[1, "linux"]], "Linux manual build": [[0, "linux-manual-build"]], "MacOS": [[1, "macos"]], "Macos manual build": [[0, "macos-manual-build"]], "Option 1: Binary wheel": [[2, "option-1-binary-wheel"]], "Option 2: Compile Raylib from source X11 mode": [[2, "option-2-compile-raylib-from-source-x11-mode"]], "Option 3: Compile Raylib from source DRM mode": [[2, "option-3-compile-raylib-from-source-drm-mode"]], "Or, Build from source manually": [[0, 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pyray)": [[5, "pyray.gen_image_perlin_noise", false]], "gen_image_text() (in module pyray)": [[5, "pyray.gen_image_text", false]], "gen_image_white_noise() (in module pyray)": [[5, "pyray.gen_image_white_noise", false]], "gen_mesh_cone() (in module pyray)": [[5, "pyray.gen_mesh_cone", false]], "gen_mesh_cube() (in module pyray)": [[5, "pyray.gen_mesh_cube", false]], "gen_mesh_cubicmap() (in module pyray)": [[5, "pyray.gen_mesh_cubicmap", false]], "gen_mesh_cylinder() (in module pyray)": [[5, "pyray.gen_mesh_cylinder", false]], "gen_mesh_heightmap() (in module pyray)": [[5, "pyray.gen_mesh_heightmap", false]], "gen_mesh_hemi_sphere() (in module pyray)": [[5, "pyray.gen_mesh_hemi_sphere", false]], "gen_mesh_knot() (in module pyray)": [[5, "pyray.gen_mesh_knot", false]], "gen_mesh_plane() (in module pyray)": [[5, "pyray.gen_mesh_plane", false]], "gen_mesh_poly() (in module pyray)": [[5, "pyray.gen_mesh_poly", false]], "gen_mesh_sphere() (in module pyray)": [[5, "pyray.gen_mesh_sphere", false]], "gen_mesh_tangents() (in module pyray)": [[5, "pyray.gen_mesh_tangents", false]], "gen_mesh_torus() (in module pyray)": [[5, "pyray.gen_mesh_torus", false]], "gen_texture_mipmaps() (in module pyray)": [[5, "pyray.gen_texture_mipmaps", false]], "genimagecellular() (in module raylib)": [[6, "raylib.GenImageCellular", false]], "genimagechecked() (in module raylib)": [[6, "raylib.GenImageChecked", false]], "genimagecolor() (in module raylib)": [[6, "raylib.GenImageColor", false]], "genimagefontatlas() (in module raylib)": [[6, "raylib.GenImageFontAtlas", false]], "genimagegradientlinear() (in module raylib)": [[6, "raylib.GenImageGradientLinear", false]], "genimagegradientradial() (in module raylib)": [[6, "raylib.GenImageGradientRadial", false]], "genimagegradientsquare() (in module raylib)": [[6, "raylib.GenImageGradientSquare", false]], "genimageperlinnoise() (in module raylib)": [[6, "raylib.GenImagePerlinNoise", false]], "genimagetext() (in module raylib)": [[6, 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(pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_PINCH_IN", false]], "gesture_pinch_out (in module raylib)": [[6, "raylib.GESTURE_PINCH_OUT", false]], "gesture_pinch_out (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_PINCH_OUT", false]], "gesture_swipe_down (in module raylib)": [[6, "raylib.GESTURE_SWIPE_DOWN", false]], "gesture_swipe_down (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_DOWN", false]], "gesture_swipe_left (in module raylib)": [[6, "raylib.GESTURE_SWIPE_LEFT", false]], "gesture_swipe_left (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_LEFT", false]], "gesture_swipe_right (in module raylib)": [[6, "raylib.GESTURE_SWIPE_RIGHT", false]], "gesture_swipe_right (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_RIGHT", false]], "gesture_swipe_up (in module raylib)": [[6, "raylib.GESTURE_SWIPE_UP", false]], "gesture_swipe_up (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_SWIPE_UP", false]], "gesture_tap (in module raylib)": [[6, "raylib.GESTURE_TAP", false]], "gesture_tap (pyray.gesture attribute)": [[5, "pyray.Gesture.GESTURE_TAP", false]], "get_application_directory() (in module pyray)": [[5, "pyray.get_application_directory", false]], "get_camera_matrix() (in module pyray)": [[5, "pyray.get_camera_matrix", false]], "get_camera_matrix_2d() (in module pyray)": [[5, "pyray.get_camera_matrix_2d", false]], "get_char_pressed() (in module pyray)": [[5, "pyray.get_char_pressed", false]], "get_clipboard_image() (in module pyray)": [[5, "pyray.get_clipboard_image", false]], "get_clipboard_text() (in module pyray)": [[5, "pyray.get_clipboard_text", false]], "get_codepoint() (in module pyray)": [[5, "pyray.get_codepoint", false]], "get_codepoint_count() (in module pyray)": [[5, "pyray.get_codepoint_count", false]], "get_codepoint_next() (in module pyray)": [[5, "pyray.get_codepoint_next", false]], "get_codepoint_previous() (in module pyray)": [[5, "pyray.get_codepoint_previous", false]], "get_collision_rec() (in module pyray)": [[5, "pyray.get_collision_rec", false]], "get_color() (in module pyray)": [[5, "pyray.get_color", false]], "get_current_monitor() (in module pyray)": [[5, "pyray.get_current_monitor", false]], "get_directory_path() (in module pyray)": [[5, "pyray.get_directory_path", false]], "get_file_extension() (in module pyray)": [[5, "pyray.get_file_extension", false]], "get_file_length() (in module pyray)": [[5, "pyray.get_file_length", false]], "get_file_mod_time() (in module pyray)": [[5, "pyray.get_file_mod_time", false]], "get_file_name() (in module pyray)": [[5, "pyray.get_file_name", false]], "get_file_name_without_ext() (in module pyray)": [[5, "pyray.get_file_name_without_ext", false]], "get_font_default() (in module pyray)": [[5, "pyray.get_font_default", false]], "get_fps() (in module pyray)": [[5, "pyray.get_fps", false]], "get_frame_time() (in module pyray)": [[5, "pyray.get_frame_time", false]], "get_gamepad_axis_count() (in module pyray)": [[5, "pyray.get_gamepad_axis_count", false]], "get_gamepad_axis_movement() (in module pyray)": [[5, "pyray.get_gamepad_axis_movement", false]], "get_gamepad_button_pressed() (in module pyray)": [[5, "pyray.get_gamepad_button_pressed", false]], "get_gamepad_name() (in module pyray)": [[5, "pyray.get_gamepad_name", false]], "get_gesture_detected() (in module pyray)": [[5, "pyray.get_gesture_detected", false]], "get_gesture_drag_angle() (in module pyray)": [[5, "pyray.get_gesture_drag_angle", false]], "get_gesture_drag_vector() (in module pyray)": [[5, "pyray.get_gesture_drag_vector", false]], "get_gesture_hold_duration() (in module pyray)": [[5, "pyray.get_gesture_hold_duration", false]], "get_gesture_pinch_angle() (in module pyray)": [[5, "pyray.get_gesture_pinch_angle", false]], "get_gesture_pinch_vector() (in module pyray)": [[5, "pyray.get_gesture_pinch_vector", false]], "get_glyph_atlas_rec() (in module pyray)": [[5, "pyray.get_glyph_atlas_rec", false]], "get_glyph_index() (in module pyray)": [[5, "pyray.get_glyph_index", false]], "get_glyph_info() (in module pyray)": [[5, "pyray.get_glyph_info", false]], "get_image_alpha_border() (in module pyray)": [[5, "pyray.get_image_alpha_border", false]], "get_image_color() (in module pyray)": [[5, "pyray.get_image_color", false]], "get_key_pressed() (in module pyray)": [[5, "pyray.get_key_pressed", false]], "get_master_volume() (in module pyray)": [[5, "pyray.get_master_volume", false]], "get_mesh_bounding_box() (in module pyray)": [[5, "pyray.get_mesh_bounding_box", false]], "get_model_bounding_box() (in module pyray)": [[5, "pyray.get_model_bounding_box", false]], "get_monitor_count() (in module pyray)": [[5, "pyray.get_monitor_count", false]], "get_monitor_height() (in module pyray)": [[5, "pyray.get_monitor_height", false]], "get_monitor_name() (in module pyray)": [[5, "pyray.get_monitor_name", false]], "get_monitor_physical_height() (in module pyray)": [[5, "pyray.get_monitor_physical_height", false]], "get_monitor_physical_width() (in module pyray)": [[5, "pyray.get_monitor_physical_width", false]], "get_monitor_position() (in module pyray)": [[5, "pyray.get_monitor_position", false]], "get_monitor_refresh_rate() (in module pyray)": [[5, "pyray.get_monitor_refresh_rate", false]], "get_monitor_width() (in module pyray)": [[5, "pyray.get_monitor_width", false]], "get_mouse_delta() (in module pyray)": [[5, "pyray.get_mouse_delta", false]], "get_mouse_position() (in module pyray)": [[5, "pyray.get_mouse_position", false]], "get_mouse_wheel_move() (in module pyray)": [[5, "pyray.get_mouse_wheel_move", false]], "get_mouse_wheel_move_v() (in module pyray)": [[5, "pyray.get_mouse_wheel_move_v", false]], "get_mouse_x() (in module pyray)": [[5, "pyray.get_mouse_x", false]], "get_mouse_y() (in module pyray)": [[5, "pyray.get_mouse_y", false]], "get_music_time_length() (in module pyray)": [[5, "pyray.get_music_time_length", false]], "get_music_time_played() (in module pyray)": [[5, "pyray.get_music_time_played", false]], "get_physics_bodies_count() (in module pyray)": [[5, "pyray.get_physics_bodies_count", false]], "get_physics_body() (in module pyray)": [[5, "pyray.get_physics_body", false]], "get_physics_shape_type() (in module pyray)": [[5, "pyray.get_physics_shape_type", false]], "get_physics_shape_vertex() (in module pyray)": [[5, "pyray.get_physics_shape_vertex", false]], "get_physics_shape_vertices_count() (in module pyray)": [[5, "pyray.get_physics_shape_vertices_count", false]], "get_pixel_color() (in module pyray)": [[5, "pyray.get_pixel_color", false]], "get_pixel_data_size() (in module pyray)": [[5, "pyray.get_pixel_data_size", false]], "get_prev_directory_path() (in module pyray)": [[5, "pyray.get_prev_directory_path", false]], "get_random_value() (in module pyray)": [[5, "pyray.get_random_value", false]], "get_ray_collision_box() (in module pyray)": [[5, "pyray.get_ray_collision_box", false]], "get_ray_collision_mesh() (in module pyray)": [[5, "pyray.get_ray_collision_mesh", false]], "get_ray_collision_quad() (in module pyray)": [[5, "pyray.get_ray_collision_quad", false]], "get_ray_collision_sphere() (in module pyray)": [[5, "pyray.get_ray_collision_sphere", false]], "get_ray_collision_triangle() (in module pyray)": [[5, "pyray.get_ray_collision_triangle", false]], "get_render_height() (in module pyray)": [[5, "pyray.get_render_height", false]], "get_render_width() (in module pyray)": [[5, "pyray.get_render_width", false]], "get_screen_height() (in module pyray)": [[5, "pyray.get_screen_height", false]], "get_screen_to_world_2d() (in module pyray)": [[5, "pyray.get_screen_to_world_2d", false]], "get_screen_to_world_ray() (in module pyray)": [[5, "pyray.get_screen_to_world_ray", false]], "get_screen_to_world_ray_ex() (in module pyray)": [[5, "pyray.get_screen_to_world_ray_ex", false]], "get_screen_width() (in module pyray)": [[5, "pyray.get_screen_width", false]], "get_shader_location() (in module pyray)": [[5, "pyray.get_shader_location", false]], "get_shader_location_attrib() (in module pyray)": [[5, "pyray.get_shader_location_attrib", false]], "get_shapes_texture() (in module pyray)": [[5, "pyray.get_shapes_texture", false]], "get_shapes_texture_rectangle() (in module pyray)": [[5, "pyray.get_shapes_texture_rectangle", false]], "get_spline_point_basis() (in module pyray)": [[5, "pyray.get_spline_point_basis", false]], "get_spline_point_bezier_cubic() (in module pyray)": [[5, "pyray.get_spline_point_bezier_cubic", false]], "get_spline_point_bezier_quad() (in module pyray)": [[5, "pyray.get_spline_point_bezier_quad", false]], "get_spline_point_catmull_rom() (in module pyray)": [[5, "pyray.get_spline_point_catmull_rom", false]], "get_spline_point_linear() (in module pyray)": [[5, "pyray.get_spline_point_linear", false]], "get_time() (in module pyray)": [[5, "pyray.get_time", false]], "get_touch_point_count() (in module pyray)": [[5, "pyray.get_touch_point_count", false]], "get_touch_point_id() (in module pyray)": [[5, "pyray.get_touch_point_id", false]], "get_touch_position() (in module pyray)": [[5, "pyray.get_touch_position", false]], "get_touch_x() (in module pyray)": [[5, "pyray.get_touch_x", false]], "get_touch_y() (in module pyray)": [[5, "pyray.get_touch_y", false]], "get_window_handle() (in module pyray)": [[5, "pyray.get_window_handle", false]], "get_window_position() (in module pyray)": [[5, "pyray.get_window_position", false]], "get_window_scale_dpi() (in module pyray)": [[5, "pyray.get_window_scale_dpi", false]], "get_working_directory() (in module pyray)": [[5, "pyray.get_working_directory", false]], "get_world_to_screen() (in module pyray)": [[5, "pyray.get_world_to_screen", false]], "get_world_to_screen_2d() (in module pyray)": [[5, "pyray.get_world_to_screen_2d", false]], "get_world_to_screen_ex() (in module pyray)": [[5, "pyray.get_world_to_screen_ex", false]], "getapplicationdirectory() (in module raylib)": [[6, "raylib.GetApplicationDirectory", false]], "getcameramatrix() (in module raylib)": [[6, "raylib.GetCameraMatrix", false]], "getcameramatrix2d() (in module raylib)": [[6, "raylib.GetCameraMatrix2D", false]], "getcharpressed() (in module raylib)": [[6, "raylib.GetCharPressed", false]], "getclipboardimage() (in module raylib)": [[6, "raylib.GetClipboardImage", false]], "getclipboardtext() (in module raylib)": [[6, "raylib.GetClipboardText", false]], "getcodepoint() (in module raylib)": [[6, "raylib.GetCodepoint", false]], "getcodepointcount() (in module raylib)": [[6, "raylib.GetCodepointCount", false]], "getcodepointnext() (in module raylib)": [[6, "raylib.GetCodepointNext", false]], "getcodepointprevious() (in module raylib)": [[6, "raylib.GetCodepointPrevious", false]], "getcollisionrec() (in module raylib)": [[6, "raylib.GetCollisionRec", false]], "getcolor() (in module raylib)": [[6, "raylib.GetColor", false]], "getcurrentmonitor() (in module raylib)": [[6, "raylib.GetCurrentMonitor", false]], "getdirectorypath() (in module raylib)": [[6, "raylib.GetDirectoryPath", false]], "getfileextension() (in module raylib)": [[6, "raylib.GetFileExtension", false]], "getfilelength() (in module raylib)": [[6, "raylib.GetFileLength", false]], "getfilemodtime() (in module raylib)": [[6, "raylib.GetFileModTime", false]], "getfilename() (in module raylib)": [[6, "raylib.GetFileName", false]], "getfilenamewithoutext() (in module raylib)": [[6, "raylib.GetFileNameWithoutExt", false]], "getfontdefault() (in module raylib)": [[6, "raylib.GetFontDefault", false]], "getfps() (in module raylib)": [[6, "raylib.GetFPS", false]], "getframetime() (in module raylib)": [[6, "raylib.GetFrameTime", false]], "getgamepadaxiscount() (in module raylib)": [[6, "raylib.GetGamepadAxisCount", false]], "getgamepadaxismovement() (in module raylib)": [[6, "raylib.GetGamepadAxisMovement", false]], "getgamepadbuttonpressed() (in module raylib)": [[6, "raylib.GetGamepadButtonPressed", false]], "getgamepadname() (in module raylib)": [[6, "raylib.GetGamepadName", false]], "getgesturedetected() (in module raylib)": [[6, "raylib.GetGestureDetected", false]], "getgesturedragangle() (in module raylib)": [[6, "raylib.GetGestureDragAngle", false]], "getgesturedragvector() (in module raylib)": [[6, "raylib.GetGestureDragVector", false]], "getgestureholdduration() (in module raylib)": [[6, "raylib.GetGestureHoldDuration", false]], "getgesturepinchangle() (in module raylib)": [[6, "raylib.GetGesturePinchAngle", false]], "getgesturepinchvector() (in module raylib)": [[6, "raylib.GetGesturePinchVector", false]], "getglyphatlasrec() (in module raylib)": [[6, "raylib.GetGlyphAtlasRec", false]], "getglyphindex() (in module raylib)": [[6, "raylib.GetGlyphIndex", false]], "getglyphinfo() (in module raylib)": [[6, "raylib.GetGlyphInfo", false]], "getimagealphaborder() (in module raylib)": [[6, "raylib.GetImageAlphaBorder", false]], "getimagecolor() (in module raylib)": [[6, "raylib.GetImageColor", false]], "getkeypressed() (in module raylib)": [[6, "raylib.GetKeyPressed", false]], "getmastervolume() (in module raylib)": [[6, "raylib.GetMasterVolume", false]], "getmeshboundingbox() (in module raylib)": [[6, "raylib.GetMeshBoundingBox", false]], "getmodelboundingbox() (in module raylib)": [[6, "raylib.GetModelBoundingBox", false]], "getmonitorcount() (in module raylib)": [[6, "raylib.GetMonitorCount", false]], "getmonitorheight() (in module raylib)": [[6, "raylib.GetMonitorHeight", false]], "getmonitorname() (in module raylib)": [[6, "raylib.GetMonitorName", false]], "getmonitorphysicalheight() (in module raylib)": [[6, "raylib.GetMonitorPhysicalHeight", false]], "getmonitorphysicalwidth() (in module raylib)": [[6, "raylib.GetMonitorPhysicalWidth", false]], "getmonitorposition() (in module raylib)": [[6, "raylib.GetMonitorPosition", false]], "getmonitorrefreshrate() (in module raylib)": [[6, "raylib.GetMonitorRefreshRate", false]], "getmonitorwidth() (in module raylib)": [[6, "raylib.GetMonitorWidth", false]], "getmousedelta() (in module raylib)": [[6, "raylib.GetMouseDelta", false]], "getmouseposition() (in module raylib)": [[6, "raylib.GetMousePosition", false]], "getmousewheelmove() (in module raylib)": [[6, "raylib.GetMouseWheelMove", false]], "getmousewheelmovev() (in module raylib)": [[6, "raylib.GetMouseWheelMoveV", false]], "getmousex() (in module raylib)": [[6, "raylib.GetMouseX", false]], "getmousey() (in module raylib)": [[6, "raylib.GetMouseY", false]], "getmusictimelength() (in module raylib)": [[6, "raylib.GetMusicTimeLength", false]], "getmusictimeplayed() (in module raylib)": [[6, "raylib.GetMusicTimePlayed", false]], "getphysicsbodiescount() (in module raylib)": [[6, "raylib.GetPhysicsBodiesCount", false]], "getphysicsbody() (in module raylib)": [[6, "raylib.GetPhysicsBody", false]], "getphysicsshapetype() (in module raylib)": [[6, "raylib.GetPhysicsShapeType", false]], "getphysicsshapevertex() (in module raylib)": [[6, "raylib.GetPhysicsShapeVertex", false]], "getphysicsshapeverticescount() (in module raylib)": [[6, "raylib.GetPhysicsShapeVerticesCount", false]], "getpixelcolor() (in module raylib)": [[6, "raylib.GetPixelColor", false]], "getpixeldatasize() (in module raylib)": [[6, "raylib.GetPixelDataSize", false]], "getprevdirectorypath() (in module raylib)": [[6, "raylib.GetPrevDirectoryPath", false]], "getrandomvalue() (in module raylib)": [[6, "raylib.GetRandomValue", false]], "getraycollisionbox() (in module raylib)": [[6, "raylib.GetRayCollisionBox", false]], "getraycollisionmesh() (in module raylib)": [[6, "raylib.GetRayCollisionMesh", false]], "getraycollisionquad() (in module raylib)": [[6, "raylib.GetRayCollisionQuad", false]], "getraycollisionsphere() (in module raylib)": [[6, "raylib.GetRayCollisionSphere", false]], "getraycollisiontriangle() (in module raylib)": [[6, "raylib.GetRayCollisionTriangle", false]], "getrenderheight() (in module raylib)": [[6, "raylib.GetRenderHeight", false]], "getrenderwidth() (in module raylib)": [[6, "raylib.GetRenderWidth", false]], "getscreenheight() (in module raylib)": [[6, "raylib.GetScreenHeight", false]], "getscreentoworld2d() (in module raylib)": [[6, "raylib.GetScreenToWorld2D", false]], "getscreentoworldray() (in module raylib)": [[6, "raylib.GetScreenToWorldRay", false]], "getscreentoworldrayex() (in module raylib)": [[6, "raylib.GetScreenToWorldRayEx", false]], "getscreenwidth() (in module raylib)": [[6, "raylib.GetScreenWidth", false]], "getshaderlocation() (in module raylib)": [[6, "raylib.GetShaderLocation", false]], "getshaderlocationattrib() (in module raylib)": [[6, "raylib.GetShaderLocationAttrib", false]], "getshapestexture() (in module raylib)": [[6, "raylib.GetShapesTexture", false]], "getshapestexturerectangle() (in module raylib)": [[6, "raylib.GetShapesTextureRectangle", false]], "getsplinepointbasis() (in module raylib)": [[6, "raylib.GetSplinePointBasis", false]], "getsplinepointbeziercubic() (in module raylib)": [[6, "raylib.GetSplinePointBezierCubic", false]], "getsplinepointbezierquad() (in module raylib)": [[6, "raylib.GetSplinePointBezierQuad", false]], "getsplinepointcatmullrom() (in module raylib)": [[6, "raylib.GetSplinePointCatmullRom", false]], "getsplinepointlinear() (in module raylib)": [[6, "raylib.GetSplinePointLinear", false]], "gettime() (in module raylib)": [[6, "raylib.GetTime", false]], "gettouchpointcount() (in module raylib)": [[6, "raylib.GetTouchPointCount", false]], "gettouchpointid() (in module raylib)": [[6, "raylib.GetTouchPointId", false]], "gettouchposition() (in module raylib)": [[6, "raylib.GetTouchPosition", false]], "gettouchx() (in module raylib)": [[6, "raylib.GetTouchX", false]], "gettouchy() (in module raylib)": [[6, "raylib.GetTouchY", false]], "getwindowhandle() (in module raylib)": [[6, "raylib.GetWindowHandle", false]], "getwindowposition() (in module raylib)": [[6, "raylib.GetWindowPosition", false]], "getwindowscaledpi() (in module raylib)": [[6, "raylib.GetWindowScaleDPI", false]], "getworkingdirectory() (in module raylib)": [[6, "raylib.GetWorkingDirectory", false]], "getworldtoscreen() (in module raylib)": [[6, "raylib.GetWorldToScreen", false]], "getworldtoscreen2d() (in module raylib)": [[6, "raylib.GetWorldToScreen2D", false]], "getworldtoscreenex() (in module raylib)": [[6, "raylib.GetWorldToScreenEx", false]], "glfw_create_cursor() (in module pyray)": [[5, "pyray.glfw_create_cursor", false]], "glfw_create_standard_cursor() (in module pyray)": [[5, "pyray.glfw_create_standard_cursor", false]], "glfw_create_window() (in module pyray)": [[5, "pyray.glfw_create_window", false]], "glfw_default_window_hints() (in module pyray)": [[5, "pyray.glfw_default_window_hints", false]], "glfw_destroy_cursor() (in module pyray)": [[5, "pyray.glfw_destroy_cursor", false]], "glfw_destroy_window() (in module pyray)": [[5, "pyray.glfw_destroy_window", false]], "glfw_extension_supported() (in 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"glfw_terminate() (in module pyray)": [[5, "pyray.glfw_terminate", false]], "glfw_update_gamepad_mappings() (in module pyray)": [[5, "pyray.glfw_update_gamepad_mappings", false]], "glfw_vulkan_supported() (in module pyray)": [[5, "pyray.glfw_vulkan_supported", false]], "glfw_wait_events() (in module pyray)": [[5, "pyray.glfw_wait_events", false]], "glfw_wait_events_timeout() (in module pyray)": [[5, "pyray.glfw_wait_events_timeout", false]], "glfw_window_hint() (in module pyray)": [[5, "pyray.glfw_window_hint", false]], "glfw_window_hint_string() (in module pyray)": [[5, "pyray.glfw_window_hint_string", false]], "glfw_window_should_close() (in module pyray)": [[5, "pyray.glfw_window_should_close", false]], "glfwallocator (class in raylib)": [[6, "raylib.GLFWallocator", false]], "glfwcreatecursor() (in module raylib)": [[6, "raylib.glfwCreateCursor", false]], "glfwcreatestandardcursor() (in module raylib)": [[6, "raylib.glfwCreateStandardCursor", false]], "glfwcreatewindow() (in module 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"raylib.glfwGetJoystickUserPointer", false]], "glfwgetkey() (in module raylib)": [[6, "raylib.glfwGetKey", false]], "glfwgetkeyname() (in module raylib)": [[6, "raylib.glfwGetKeyName", false]], "glfwgetkeyscancode() (in module raylib)": [[6, "raylib.glfwGetKeyScancode", false]], "glfwgetmonitorcontentscale() (in module raylib)": [[6, "raylib.glfwGetMonitorContentScale", false]], "glfwgetmonitorname() (in module raylib)": [[6, "raylib.glfwGetMonitorName", false]], "glfwgetmonitorphysicalsize() (in module raylib)": [[6, "raylib.glfwGetMonitorPhysicalSize", false]], "glfwgetmonitorpos() (in module raylib)": [[6, "raylib.glfwGetMonitorPos", false]], "glfwgetmonitors() (in module raylib)": [[6, "raylib.glfwGetMonitors", false]], "glfwgetmonitoruserpointer() (in module raylib)": [[6, "raylib.glfwGetMonitorUserPointer", false]], "glfwgetmonitorworkarea() (in module raylib)": [[6, "raylib.glfwGetMonitorWorkarea", false]], "glfwgetmousebutton() (in module raylib)": [[6, "raylib.glfwGetMouseButton", false]], "glfwgetplatform() (in module raylib)": [[6, "raylib.glfwGetPlatform", false]], "glfwgetprimarymonitor() (in module raylib)": [[6, "raylib.glfwGetPrimaryMonitor", false]], "glfwgetprocaddress() (in module raylib)": [[6, "raylib.glfwGetProcAddress", false]], "glfwgetrequiredinstanceextensions() (in module raylib)": [[6, "raylib.glfwGetRequiredInstanceExtensions", false]], "glfwgettime() (in module raylib)": [[6, "raylib.glfwGetTime", false]], "glfwgettimerfrequency() (in module raylib)": [[6, "raylib.glfwGetTimerFrequency", false]], "glfwgettimervalue() (in module raylib)": [[6, "raylib.glfwGetTimerValue", false]], "glfwgetversion() (in module raylib)": [[6, "raylib.glfwGetVersion", false]], "glfwgetversionstring() (in module raylib)": [[6, "raylib.glfwGetVersionString", false]], "glfwgetvideomode() (in module raylib)": [[6, "raylib.glfwGetVideoMode", false]], "glfwgetvideomodes() (in module raylib)": [[6, "raylib.glfwGetVideoModes", false]], 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"icon_cross_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROSS_SMALL", false]], "icon_crossline (in module raylib)": [[6, "raylib.ICON_CROSSLINE", false]], "icon_crossline (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CROSSLINE", false]], "icon_cube (in module raylib)": [[6, "raylib.ICON_CUBE", false]], "icon_cube (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE", false]], "icon_cube_face_back (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_bottom (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_bottom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_front (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_front (pyray.guiiconname attribute)": [[5, 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false]], "icon_cursor_move (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE", false]], "icon_cursor_move (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE", false]], "icon_cursor_move_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_move_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_pointer (in module raylib)": [[6, "raylib.ICON_CURSOR_POINTER", false]], "icon_cursor_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_POINTER", false]], "icon_cursor_scale (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE", false]], "icon_cursor_scale (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE", false]], "icon_cursor_scale_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_FILL", false]], 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"raylib.ICON_LAYERS2", false]], "icon_layers2 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS2", false]], "icon_layers_iso (in module raylib)": [[6, "raylib.ICON_LAYERS_ISO", false]], "icon_layers_iso (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_ISO", false]], "icon_layers_visible (in module raylib)": [[6, "raylib.ICON_LAYERS_VISIBLE", false]], "icon_layers_visible (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_VISIBLE", false]], "icon_lens (in module raylib)": [[6, "raylib.ICON_LENS", false]], "icon_lens (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS", false]], "icon_lens_big (in module raylib)": [[6, "raylib.ICON_LENS_BIG", false]], "icon_lens_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS_BIG", false]], "icon_life_bars (in module raylib)": [[6, "raylib.ICON_LIFE_BARS", false]], "icon_life_bars (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LIFE_BARS", false]], 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"pyray.GuiIconName.ICON_LOCK_CLOSE", false]], "icon_lock_open (in module raylib)": [[6, "raylib.ICON_LOCK_OPEN", false]], "icon_lock_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_OPEN", false]], "icon_magnet (in module raylib)": [[6, "raylib.ICON_MAGNET", false]], "icon_magnet (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAGNET", false]], "icon_mailbox (in module raylib)": [[6, "raylib.ICON_MAILBOX", false]], "icon_mailbox (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAILBOX", false]], "icon_maps (in module raylib)": [[6, "raylib.ICON_MAPS", false]], "icon_maps (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MAPS", false]], "icon_mipmaps (in module raylib)": [[6, "raylib.ICON_MIPMAPS", false]], "icon_mipmaps (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MIPMAPS", false]], "icon_mlayers (in module raylib)": [[6, "raylib.ICON_MLAYERS", false]], "icon_mlayers (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MLAYERS", false]], "icon_mode_2d (in module raylib)": [[6, "raylib.ICON_MODE_2D", false]], "icon_mode_2d (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MODE_2D", false]], "icon_mode_3d (in module raylib)": [[6, "raylib.ICON_MODE_3D", false]], "icon_mode_3d (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MODE_3D", false]], "icon_monitor (in module raylib)": [[6, "raylib.ICON_MONITOR", false]], "icon_monitor (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MONITOR", false]], "icon_mutate (in module raylib)": [[6, "raylib.ICON_MUTATE", false]], "icon_mutate (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MUTATE", false]], "icon_mutate_fill (in module raylib)": [[6, "raylib.ICON_MUTATE_FILL", false]], "icon_mutate_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_MUTATE_FILL", false]], "icon_none (in module raylib)": [[6, "raylib.ICON_NONE", false]], "icon_none (pyray.guiiconname attribute)": [[5, 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"icon_photo_camera_flash (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PHOTO_CAMERA_FLASH", false]], "icon_player (in module raylib)": [[6, "raylib.ICON_PLAYER", false]], "icon_player (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER", false]], "icon_player_jump (in module raylib)": [[6, "raylib.ICON_PLAYER_JUMP", false]], "icon_player_jump (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_JUMP", false]], "icon_player_next (in module raylib)": [[6, "raylib.ICON_PLAYER_NEXT", false]], "icon_player_next (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_NEXT", false]], "icon_player_pause (in module raylib)": [[6, "raylib.ICON_PLAYER_PAUSE", false]], "icon_player_pause (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PAUSE", false]], "icon_player_play (in module raylib)": [[6, "raylib.ICON_PLAYER_PLAY", false]], "icon_player_play (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PLAY", false]], "icon_player_play_back (in module raylib)": [[6, "raylib.ICON_PLAYER_PLAY_BACK", false]], "icon_player_play_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PLAY_BACK", false]], "icon_player_previous (in module raylib)": [[6, "raylib.ICON_PLAYER_PREVIOUS", false]], "icon_player_previous (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_PREVIOUS", false]], "icon_player_record (in module raylib)": [[6, "raylib.ICON_PLAYER_RECORD", false]], "icon_player_record (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_RECORD", false]], "icon_player_stop (in module raylib)": [[6, "raylib.ICON_PLAYER_STOP", false]], "icon_player_stop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PLAYER_STOP", false]], "icon_pot (in module raylib)": [[6, "raylib.ICON_POT", false]], "icon_pot (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_POT", false]], "icon_printer (in module raylib)": [[6, "raylib.ICON_PRINTER", false]], "icon_printer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PRINTER", false]], "icon_priority (in module raylib)": [[6, "raylib.ICON_PRIORITY", false]], "icon_priority (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_PRIORITY", false]], "icon_redo (in module raylib)": [[6, "raylib.ICON_REDO", false]], "icon_redo (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REDO", false]], "icon_redo_fill (in module raylib)": [[6, "raylib.ICON_REDO_FILL", false]], "icon_redo_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REDO_FILL", false]], "icon_reg_exp (in module raylib)": [[6, "raylib.ICON_REG_EXP", false]], "icon_reg_exp (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REG_EXP", false]], "icon_repeat (in module raylib)": [[6, "raylib.ICON_REPEAT", false]], "icon_repeat (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REPEAT", false]], "icon_repeat_fill (in module raylib)": [[6, "raylib.ICON_REPEAT_FILL", false]], "icon_repeat_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REPEAT_FILL", false]], "icon_reredo (in module raylib)": [[6, "raylib.ICON_REREDO", false]], "icon_reredo (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REREDO", false]], "icon_reredo_fill (in module raylib)": [[6, "raylib.ICON_REREDO_FILL", false]], "icon_reredo_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_REREDO_FILL", false]], "icon_resize (in module raylib)": [[6, "raylib.ICON_RESIZE", false]], "icon_resize (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_RESIZE", false]], "icon_restart (in module raylib)": [[6, "raylib.ICON_RESTART", false]], "icon_restart (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_RESTART", false]], "icon_rom (in module raylib)": [[6, "raylib.ICON_ROM", false]], "icon_rom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ROM", false]], "icon_rotate (in module raylib)": [[6, "raylib.ICON_ROTATE", 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"set_sound_pitch() (in module pyray)": [[5, "pyray.set_sound_pitch", false]], "set_sound_volume() (in module pyray)": [[5, "pyray.set_sound_volume", false]], "set_target_fps() (in module pyray)": [[5, "pyray.set_target_fps", false]], "set_text_line_spacing() (in module pyray)": [[5, "pyray.set_text_line_spacing", false]], "set_texture_filter() (in module pyray)": [[5, "pyray.set_texture_filter", false]], "set_texture_wrap() (in module pyray)": [[5, "pyray.set_texture_wrap", false]], "set_trace_log_callback() (in module pyray)": [[5, "pyray.set_trace_log_callback", false]], "set_trace_log_level() (in module pyray)": [[5, "pyray.set_trace_log_level", false]], "set_window_focused() (in module pyray)": [[5, "pyray.set_window_focused", false]], "set_window_icon() (in module pyray)": [[5, "pyray.set_window_icon", false]], "set_window_icons() (in module pyray)": [[5, "pyray.set_window_icons", false]], "set_window_max_size() (in module pyray)": [[5, "pyray.set_window_max_size", false]], "set_window_min_size() (in module pyray)": [[5, "pyray.set_window_min_size", false]], "set_window_monitor() (in module pyray)": [[5, "pyray.set_window_monitor", false]], "set_window_opacity() (in module pyray)": [[5, "pyray.set_window_opacity", false]], "set_window_position() (in module pyray)": [[5, "pyray.set_window_position", false]], "set_window_size() (in module pyray)": [[5, "pyray.set_window_size", false]], "set_window_state() (in module pyray)": [[5, "pyray.set_window_state", false]], "set_window_title() (in module pyray)": [[5, "pyray.set_window_title", false]], "setaudiostreambuffersizedefault() (in module raylib)": [[6, "raylib.SetAudioStreamBufferSizeDefault", false]], "setaudiostreamcallback() (in module raylib)": [[6, "raylib.SetAudioStreamCallback", false]], "setaudiostreampan() (in module raylib)": [[6, "raylib.SetAudioStreamPan", false]], "setaudiostreampitch() (in module raylib)": [[6, "raylib.SetAudioStreamPitch", false]], "setaudiostreamvolume() (in module raylib)": [[6, "raylib.SetAudioStreamVolume", false]], "setautomationeventbaseframe() (in module raylib)": [[6, "raylib.SetAutomationEventBaseFrame", false]], "setautomationeventlist() (in module raylib)": [[6, "raylib.SetAutomationEventList", false]], "setclipboardtext() (in module raylib)": [[6, "raylib.SetClipboardText", false]], "setconfigflags() (in module raylib)": [[6, "raylib.SetConfigFlags", false]], "setexitkey() (in module raylib)": [[6, "raylib.SetExitKey", false]], "setgamepadmappings() (in module raylib)": [[6, "raylib.SetGamepadMappings", false]], "setgamepadvibration() (in module raylib)": [[6, "raylib.SetGamepadVibration", false]], "setgesturesenabled() (in module raylib)": [[6, "raylib.SetGesturesEnabled", false]], "setloadfiledatacallback() (in module raylib)": [[6, "raylib.SetLoadFileDataCallback", false]], "setloadfiletextcallback() (in module raylib)": [[6, "raylib.SetLoadFileTextCallback", false]], "setmastervolume() (in module raylib)": [[6, "raylib.SetMasterVolume", false]], "setmaterialtexture() (in module raylib)": [[6, "raylib.SetMaterialTexture", false]], "setmodelmeshmaterial() (in module raylib)": [[6, "raylib.SetModelMeshMaterial", false]], "setmousecursor() (in module raylib)": [[6, "raylib.SetMouseCursor", false]], "setmouseoffset() (in module raylib)": [[6, "raylib.SetMouseOffset", false]], "setmouseposition() (in module raylib)": [[6, "raylib.SetMousePosition", false]], "setmousescale() (in module raylib)": [[6, "raylib.SetMouseScale", false]], "setmusicpan() (in module raylib)": [[6, "raylib.SetMusicPan", false]], "setmusicpitch() (in module raylib)": [[6, "raylib.SetMusicPitch", false]], "setmusicvolume() (in module raylib)": [[6, "raylib.SetMusicVolume", false]], "setphysicsbodyrotation() (in module raylib)": [[6, "raylib.SetPhysicsBodyRotation", false]], "setphysicsgravity() (in module raylib)": [[6, "raylib.SetPhysicsGravity", false]], "setphysicstimestep() (in module raylib)": [[6, "raylib.SetPhysicsTimeStep", false]], "setpixelcolor() (in module raylib)": [[6, "raylib.SetPixelColor", false]], "setrandomseed() (in module raylib)": [[6, "raylib.SetRandomSeed", false]], "setsavefiledatacallback() (in module raylib)": [[6, "raylib.SetSaveFileDataCallback", false]], "setsavefiletextcallback() (in module raylib)": [[6, "raylib.SetSaveFileTextCallback", false]], "setshadervalue() (in module raylib)": [[6, "raylib.SetShaderValue", false]], "setshadervaluematrix() (in module raylib)": [[6, "raylib.SetShaderValueMatrix", false]], "setshadervaluetexture() (in module raylib)": [[6, "raylib.SetShaderValueTexture", false]], "setshadervaluev() (in module raylib)": [[6, "raylib.SetShaderValueV", false]], "setshapestexture() (in module raylib)": [[6, "raylib.SetShapesTexture", false]], "setsoundpan() (in module raylib)": [[6, "raylib.SetSoundPan", false]], "setsoundpitch() (in module raylib)": [[6, "raylib.SetSoundPitch", false]], "setsoundvolume() (in module raylib)": [[6, "raylib.SetSoundVolume", false]], "settargetfps() (in module raylib)": [[6, "raylib.SetTargetFPS", false]], "settextlinespacing() (in module raylib)": [[6, "raylib.SetTextLineSpacing", false]], "settexturefilter() (in module raylib)": [[6, "raylib.SetTextureFilter", false]], "settexturewrap() (in module raylib)": [[6, "raylib.SetTextureWrap", false]], "settracelogcallback() (in module raylib)": [[6, "raylib.SetTraceLogCallback", false]], "settraceloglevel() (in module raylib)": [[6, "raylib.SetTraceLogLevel", false]], "setwindowfocused() (in module raylib)": [[6, "raylib.SetWindowFocused", false]], "setwindowicon() (in module raylib)": [[6, "raylib.SetWindowIcon", false]], "setwindowicons() (in module raylib)": [[6, "raylib.SetWindowIcons", false]], "setwindowmaxsize() (in module raylib)": [[6, "raylib.SetWindowMaxSize", false]], "setwindowminsize() (in module raylib)": [[6, "raylib.SetWindowMinSize", false]], "setwindowmonitor() (in module raylib)": [[6, "raylib.SetWindowMonitor", false]], "setwindowopacity() (in module raylib)": [[6, "raylib.SetWindowOpacity", false]], "setwindowposition() (in module raylib)": [[6, "raylib.SetWindowPosition", false]], "setwindowsize() (in module raylib)": [[6, "raylib.SetWindowSize", false]], "setwindowstate() (in module raylib)": [[6, "raylib.SetWindowState", false]], "setwindowtitle() (in module raylib)": [[6, "raylib.SetWindowTitle", false]], "shader (class in pyray)": [[5, "pyray.Shader", false]], "shader (class in raylib)": [[6, "raylib.Shader", false]], "shader (pyray.material attribute)": [[5, "pyray.Material.shader", false]], "shader (raylib.material attribute)": [[6, "raylib.Material.shader", false]], "shader_attrib_float (in module raylib)": [[6, "raylib.SHADER_ATTRIB_FLOAT", false]], "shader_attrib_float (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_FLOAT", false]], "shader_attrib_vec2 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec2 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec3 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec3 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec4 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC4", false]], "shader_attrib_vec4 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC4", false]], "shader_loc_bone_matrices (in module raylib)": [[6, "raylib.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_bone_matrices (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_color_ambient (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_ambient (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_diffuse (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_diffuse (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_specular (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_color_specular (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_map_albedo (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_albedo (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_brdf (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_brdf (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_cubemap (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_CUBEMAP", false]], "shader_loc_map_cubemap (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_CUBEMAP", false]], "shader_loc_map_emission (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_EMISSION", false]], "shader_loc_map_emission (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_EMISSION", false]], "shader_loc_map_height (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_HEIGHT", false]], "shader_loc_map_height (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_HEIGHT", false]], "shader_loc_map_irradiance (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_IRRADIANCE", false]], "shader_loc_map_irradiance (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_IRRADIANCE", false]], "shader_loc_map_metalness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_metalness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_occlusion (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_occlusion (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_prefilter (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_prefilter (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_roughness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_map_roughness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_matrix_model (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_model (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_mvp (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_mvp (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_projection (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_projection (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_view (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_matrix_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_vector_view (in module raylib)": [[6, "raylib.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vector_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vertex_boneids (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneids (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneweights (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_boneweights (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_color (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_color (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_normal (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_position (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_position (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_tangent (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_tangent (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_texcoord01 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord01 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord02 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_loc_vertex_texcoord02 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_uniform_float (in module raylib)": [[6, "raylib.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_float (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_int (in module raylib)": [[6, "raylib.SHADER_UNIFORM_INT", false]], "shader_uniform_int (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_INT", false]], "shader_uniform_ivec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec2 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec3 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC3", false]], "shader_uniform_ivec3 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC3", false]], "shader_uniform_ivec4 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC4", false]], "shader_uniform_ivec4 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_IVEC4", false]], "shader_uniform_sampler2d (in module raylib)": [[6, "raylib.SHADER_UNIFORM_SAMPLER2D", false]], "shader_uniform_sampler2d (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_SAMPLER2D", false]], "shader_uniform_vec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC2", false]], "shader_uniform_vec2 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC2", false]], "shader_uniform_vec3 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC3", false]], "shader_uniform_vec3 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC3", false]], "shader_uniform_vec4 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_VEC4", false]], "shader_uniform_vec4 (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_VEC4", false]], "shaderattributedatatype (class in pyray)": [[5, "pyray.ShaderAttributeDataType", false]], "shaderattributedatatype (in module raylib)": [[6, "raylib.ShaderAttributeDataType", false]], "shaderlocationindex (class in pyray)": [[5, "pyray.ShaderLocationIndex", false]], "shaderlocationindex (in module raylib)": [[6, "raylib.ShaderLocationIndex", false]], "shaderuniformdatatype (class in pyray)": [[5, "pyray.ShaderUniformDataType", false]], "shaderuniformdatatype (in module raylib)": [[6, "raylib.ShaderUniformDataType", false]], "shape (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.shape", false]], "shape (raylib.physicsbodydata attribute)": [[6, "raylib.PhysicsBodyData.shape", false]], "show_cursor() (in module pyray)": [[5, "pyray.show_cursor", false]], "showcursor() (in module raylib)": [[6, "raylib.ShowCursor", false]], "size (raylib.glfwgammaramp attribute)": [[6, "raylib.GLFWgammaramp.size", false]], "skyblue (in module pyray)": [[5, "pyray.SKYBLUE", false]], "skyblue (in module raylib)": [[6, "raylib.SKYBLUE", false]], "slider (in module raylib)": [[6, "raylib.SLIDER", false]], "slider (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SLIDER", false]], "slider_padding (in module raylib)": [[6, "raylib.SLIDER_PADDING", false]], "slider_padding (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_PADDING", false]], "slider_width (in module raylib)": [[6, "raylib.SLIDER_WIDTH", false]], "slider_width (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_WIDTH", false]], "sound (class in pyray)": [[5, "pyray.Sound", false]], "sound (class in raylib)": [[6, "raylib.Sound", false]], "source (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.source", false]], "source (raylib.npatchinfo attribute)": [[6, "raylib.NPatchInfo.source", false]], "spin_button_spacing (in module raylib)": [[6, "raylib.SPIN_BUTTON_SPACING", false]], "spin_button_spacing (pyray.guispinnerproperty attribute)": [[5, "pyray.GuiSpinnerProperty.SPIN_BUTTON_SPACING", false]], "spin_button_width (in module raylib)": [[6, "raylib.SPIN_BUTTON_WIDTH", false]], "spin_button_width (pyray.guispinnerproperty attribute)": [[5, "pyray.GuiSpinnerProperty.SPIN_BUTTON_WIDTH", false]], "spinner (in module raylib)": [[6, "raylib.SPINNER", false]], "spinner (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SPINNER", false]], "start_automation_event_recording() (in module pyray)": [[5, "pyray.start_automation_event_recording", false]], "startautomationeventrecording() (in module raylib)": [[6, "raylib.StartAutomationEventRecording", false]], "state_disabled (in module raylib)": [[6, "raylib.STATE_DISABLED", false]], "state_disabled (pyray.guistate attribute)": [[5, 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a/dynamic/raylib/enums.py b/dynamic/raylib/enums.py index b397095..d33b987 100644 --- a/dynamic/raylib/enums.py +++ b/dynamic/raylib/enums.py @@ -1,6 +1,7 @@ from enum import IntEnum class ConfigFlags(IntEnum): + """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -19,6 +20,7 @@ class ConfigFlags(IntEnum): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(IntEnum): + """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -29,6 +31,7 @@ class TraceLogLevel(IntEnum): LOG_NONE = 7 class KeyboardKey(IntEnum): + """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -141,6 +144,7 @@ class KeyboardKey(IntEnum): KEY_VOLUME_DOWN = 25 class MouseButton(IntEnum): + """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -150,6 +154,7 @@ class MouseButton(IntEnum): MOUSE_BUTTON_BACK = 6 class MouseCursor(IntEnum): + """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -163,6 +168,7 @@ class MouseCursor(IntEnum): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(IntEnum): + """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -183,6 +189,7 @@ class GamepadButton(IntEnum): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(IntEnum): + """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -191,6 +198,7 @@ class GamepadAxis(IntEnum): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(IntEnum): + """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -204,6 +212,7 @@ class MaterialMapIndex(IntEnum): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(IntEnum): + """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -235,6 +244,7 @@ class ShaderLocationIndex(IntEnum): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(IntEnum): + """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -246,12 +256,14 @@ class ShaderUniformDataType(IntEnum): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(IntEnum): + """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(IntEnum): + """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -278,6 +290,7 @@ class PixelFormat(IntEnum): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(IntEnum): + """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -286,12 +299,14 @@ class TextureFilter(IntEnum): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(IntEnum): + """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(IntEnum): + """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -299,11 +314,13 @@ class CubemapLayout(IntEnum): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(IntEnum): + """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(IntEnum): + """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -314,6 +331,7 @@ class BlendMode(IntEnum): BLEND_CUSTOM_SEPARATE = 7 class Gesture(IntEnum): + """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -327,6 +345,7 @@ class Gesture(IntEnum): GESTURE_PINCH_OUT = 512 class CameraMode(IntEnum): + """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -334,36 +353,43 @@ class CameraMode(IntEnum): CAMERA_THIRD_PERSON = 4 class CameraProjection(IntEnum): + """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(IntEnum): + """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class GuiState(IntEnum): + """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(IntEnum): + """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(IntEnum): + """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(IntEnum): + """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(IntEnum): + """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -382,6 +408,7 @@ class GuiControl(IntEnum): STATUSBAR = 15 class GuiControlProperty(IntEnum): + """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -399,6 +426,7 @@ class GuiControlProperty(IntEnum): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(IntEnum): + """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -408,16 +436,20 @@ class GuiDefaultProperty(IntEnum): TEXT_WRAP_MODE = 22 class GuiToggleProperty(IntEnum): + """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(IntEnum): + """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(IntEnum): + """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(IntEnum): + """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -426,26 +458,32 @@ class GuiScrollBarProperty(IntEnum): SCROLL_SPEED = 21 class GuiCheckBoxProperty(IntEnum): + """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(IntEnum): + """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(IntEnum): + """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(IntEnum): + """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(IntEnum): + """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(IntEnum): + """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -453,6 +491,7 @@ class GuiListViewProperty(IntEnum): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(IntEnum): + """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -460,6 +499,7 @@ class GuiColorPickerProperty(IntEnum): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(IntEnum): + """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2 diff --git a/pyray/__init__.pyi b/pyray/__init__.pyi index d475120..9da74c1 100644 --- a/pyray/__init__.pyi +++ b/pyray/__init__.pyi @@ -1,4 +1,5 @@ class ConfigFlags(int): + """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -17,6 +18,7 @@ class ConfigFlags(int): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(int): + """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -27,6 +29,7 @@ class TraceLogLevel(int): LOG_NONE = 7 class KeyboardKey(int): + """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -139,6 +142,7 @@ class KeyboardKey(int): KEY_VOLUME_DOWN = 25 class MouseButton(int): + """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -148,6 +152,7 @@ class MouseButton(int): MOUSE_BUTTON_BACK = 6 class MouseCursor(int): + """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -161,6 +166,7 @@ class MouseCursor(int): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(int): + """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -181,6 +187,7 @@ class GamepadButton(int): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(int): + """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -189,6 +196,7 @@ class GamepadAxis(int): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(int): + """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -202,6 +210,7 @@ class MaterialMapIndex(int): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(int): + """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -233,6 +242,7 @@ class ShaderLocationIndex(int): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(int): + """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -244,12 +254,14 @@ class ShaderUniformDataType(int): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(int): + """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(int): + """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -276,6 +288,7 @@ class PixelFormat(int): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(int): + """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -284,12 +297,14 @@ class TextureFilter(int): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(int): + """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(int): + """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -297,11 +312,13 @@ class CubemapLayout(int): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(int): + """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(int): + """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -312,6 +329,7 @@ class BlendMode(int): BLEND_CUSTOM_SEPARATE = 7 class Gesture(int): + """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -325,6 +343,7 @@ class Gesture(int): GESTURE_PINCH_OUT = 512 class CameraMode(int): + """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -332,15 +351,18 @@ class CameraMode(int): CAMERA_THIRD_PERSON = 4 class CameraProjection(int): + """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(int): + """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class rlGlVersion(int): + """OpenGL version.""" RL_OPENGL_11 = 1 RL_OPENGL_21 = 2 RL_OPENGL_33 = 3 @@ -349,6 +371,7 @@ class rlGlVersion(int): RL_OPENGL_ES_30 = 6 class rlTraceLogLevel(int): + """Trace log level.""" RL_LOG_ALL = 0 RL_LOG_TRACE = 1 RL_LOG_DEBUG = 2 @@ -359,6 +382,7 @@ class rlTraceLogLevel(int): RL_LOG_NONE = 7 class rlPixelFormat(int): + """Texture pixel formats.""" RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -385,6 +409,7 @@ class rlPixelFormat(int): RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class rlTextureFilter(int): + """Texture parameters: filter mode.""" RL_TEXTURE_FILTER_POINT = 0 RL_TEXTURE_FILTER_BILINEAR = 1 RL_TEXTURE_FILTER_TRILINEAR = 2 @@ -393,6 +418,7 @@ class rlTextureFilter(int): RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 class rlBlendMode(int): + """Color blending modes (pre-defined).""" RL_BLEND_ALPHA = 0 RL_BLEND_ADDITIVE = 1 RL_BLEND_MULTIPLIED = 2 @@ -403,6 +429,7 @@ class rlBlendMode(int): RL_BLEND_CUSTOM_SEPARATE = 7 class rlShaderLocationIndex(int): + """Shader location point type.""" RL_SHADER_LOC_VERTEX_POSITION = 0 RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -431,6 +458,7 @@ class rlShaderLocationIndex(int): RL_SHADER_LOC_MAP_BRDF = 25 class rlShaderUniformDataType(int): + """Shader uniform data type.""" RL_SHADER_UNIFORM_FLOAT = 0 RL_SHADER_UNIFORM_VEC2 = 1 RL_SHADER_UNIFORM_VEC3 = 2 @@ -446,12 +474,14 @@ class rlShaderUniformDataType(int): RL_SHADER_UNIFORM_SAMPLER2D = 12 class rlShaderAttributeDataType(int): + """Shader attribute data types.""" RL_SHADER_ATTRIB_FLOAT = 0 RL_SHADER_ATTRIB_VEC2 = 1 RL_SHADER_ATTRIB_VEC3 = 2 RL_SHADER_ATTRIB_VEC4 = 3 class rlFramebufferAttachType(int): + """Framebuffer attachment type.""" RL_ATTACHMENT_COLOR_CHANNEL0 = 0 RL_ATTACHMENT_COLOR_CHANNEL1 = 1 RL_ATTACHMENT_COLOR_CHANNEL2 = 2 @@ -464,6 +494,7 @@ class rlFramebufferAttachType(int): RL_ATTACHMENT_STENCIL = 200 class rlFramebufferAttachTextureType(int): + """Framebuffer texture attachment type.""" RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 @@ -474,31 +505,37 @@ class rlFramebufferAttachTextureType(int): RL_ATTACHMENT_RENDERBUFFER = 200 class rlCullMode(int): + """Face culling mode.""" RL_CULL_FACE_FRONT = 0 RL_CULL_FACE_BACK = 1 class GuiState(int): + """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(int): + """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(int): + """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(int): + """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(int): + """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -517,6 +554,7 @@ class GuiControl(int): STATUSBAR = 15 class GuiControlProperty(int): + """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -534,6 +572,7 @@ class GuiControlProperty(int): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(int): + """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -543,16 +582,20 @@ class GuiDefaultProperty(int): TEXT_WRAP_MODE = 22 class GuiToggleProperty(int): + """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(int): + """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(int): + """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(int): + """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -561,26 +604,32 @@ class GuiScrollBarProperty(int): SCROLL_SPEED = 21 class GuiCheckBoxProperty(int): + """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(int): + """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(int): + """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(int): + """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(int): + """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(int): + """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -588,6 +637,7 @@ class GuiListViewProperty(int): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(int): + """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -595,6 +645,7 @@ class GuiColorPickerProperty(int): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(int): + """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2 @@ -4081,7 +4132,7 @@ def rlgl_init(width: int,height: int,) -> None: """Initialize rlgl (buffers, shaders, textures, states)""" ... class AudioStream: - """ struct """ + """AudioStream, custom audio stream.""" def __init__(self, buffer: Any|None = None, processor: Any|None = None, sampleRate: int|None = None, sampleSize: int|None = None, channels: int|None = None): self.buffer:Any = buffer # type: ignore self.processor:Any = processor # type: ignore @@ -4089,36 +4140,36 @@ class AudioStream: self.sampleSize:int = sampleSize # type: ignore self.channels:int = channels # type: ignore class AutomationEvent: - """ struct """ + """Automation event.""" def __init__(self, frame: int|None = None, type: int|None = None, params: list|None = None): self.frame:int = frame # type: ignore self.type:int = type # type: ignore self.params:list = params # type: ignore class AutomationEventList: - """ struct """ + """Automation event list.""" def __init__(self, capacity: int|None = None, count: int|None = None, events: Any|None = None): self.capacity:int = capacity # type: ignore self.count:int = count # type: ignore self.events:Any = events # type: ignore class BoneInfo: - """ struct """ + """Bone, skeletal animation bone.""" def __init__(self, name: list|None = None, parent: int|None = None): self.name:list = name # type: ignore self.parent:int = parent # type: ignore class BoundingBox: - """ struct """ + """BoundingBox.""" def __init__(self, min: Vector3|list|tuple|None = None, max: Vector3|list|tuple|None = None): self.min:Vector3 = min # type: ignore self.max:Vector3 = max # type: ignore class Camera2D: - """ struct """ + """Camera2D, defines position/orientation in 2d space.""" def __init__(self, offset: Vector2|list|tuple|None = None, target: Vector2|list|tuple|None = None, rotation: float|None = None, zoom: float|None = None): self.offset:Vector2 = offset # type: ignore self.target:Vector2 = target # type: ignore self.rotation:float = rotation # type: ignore self.zoom:float = zoom # type: ignore class Camera3D: - """ struct """ + """Camera, defines position/orientation in 3d space.""" def __init__(self, position: Vector3|list|tuple|None = None, target: Vector3|list|tuple|None = None, up: Vector3|list|tuple|None = None, fovy: float|None = None, projection: int|None = None): self.position:Vector3 = position # type: ignore self.target:Vector3 = target # type: ignore @@ -4126,20 +4177,20 @@ class Camera3D: self.fovy:float = fovy # type: ignore self.projection:int = projection # type: ignore class Color: - """ struct """ + """Color, 4 components, R8G8B8A8 (32bit).""" def __init__(self, r: int|None = None, g: int|None = None, b: int|None = None, a: int|None = None): self.r:int = r # type: ignore self.g:int = g # type: ignore self.b:int = b # type: ignore self.a:int = a # type: ignore class FilePathList: - """ struct """ + """File path list.""" def __init__(self, capacity: int|None = None, count: int|None = None, paths: list[str]|None = None): self.capacity:int = capacity # type: ignore self.count:int = count # type: ignore self.paths:list[str] = paths # type: ignore class Font: - """ struct """ + """Font, font texture and GlyphInfo array data.""" def __init__(self, baseSize: int|None = None, glyphCount: int|None = None, glyphPadding: int|None = None, texture: Texture|list|tuple|None = None, recs: Any|None = None, glyphs: Any|None = None): self.baseSize:int = baseSize # type: ignore self.glyphCount:int = glyphCount # type: ignore @@ -4148,7 +4199,7 @@ class Font: self.recs:Any = recs # type: ignore self.glyphs:Any = glyphs # type: ignore class GlyphInfo: - """ struct """ + """GlyphInfo, font characters glyphs info.""" def __init__(self, value: int|None = None, offsetX: int|None = None, offsetY: int|None = None, advanceX: int|None = None, image: Image|list|tuple|None = None): self.value:int = value # type: ignore self.offsetX:int = offsetX # type: ignore @@ -4156,13 +4207,13 @@ class GlyphInfo: self.advanceX:int = advanceX # type: ignore self.image:Image = image # type: ignore class GuiStyleProp: - """ struct """ + """NOTE: Used when exporting style as code for convenience.""" def __init__(self, controlId: int|None = None, propertyId: int|None = None, propertyValue: int|None = None): self.controlId:int = controlId # type: ignore self.propertyId:int = propertyId # type: ignore self.propertyValue:int = propertyValue # type: ignore class Image: - """ struct """ + """Image, pixel data stored in CPU memory (RAM).""" def __init__(self, data: Any|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.data:Any = data # type: ignore self.width:int = width # type: ignore @@ -4170,19 +4221,19 @@ class Image: self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore class Material: - """ struct """ + """Material, includes shader and maps.""" def __init__(self, shader: Shader|list|tuple|None = None, maps: Any|None = None, params: list|None = None): self.shader:Shader = shader # type: ignore self.maps:Any = maps # type: ignore self.params:list = params # type: ignore class MaterialMap: - """ struct """ + """MaterialMap.""" def __init__(self, texture: Texture|list|tuple|None = None, color: Color|list|tuple|None = None, value: float|None = None): self.texture:Texture = texture # type: ignore self.color:Color = color # type: ignore self.value:float = value # type: ignore class Matrix: - """ struct """ + """Matrix, 4x4 components, column major, OpenGL style, right-handed.""" def __init__(self, m0: float|None = None, m4: float|None = None, m8: float|None = None, m12: float|None = None, m1: float|None = None, m5: float|None = None, m9: float|None = None, m13: float|None = None, m2: float|None = None, m6: float|None = None, m10: float|None = None, m14: float|None = None, m3: float|None = None, m7: float|None = None, m11: float|None = None, m15: float|None = None): self.m0:float = m0 # type: ignore self.m4:float = m4 # type: ignore @@ -4201,14 +4252,14 @@ class Matrix: self.m11:float = m11 # type: ignore self.m15:float = m15 # type: ignore class Matrix2x2: - """ struct """ + """Matrix2x2 type (used for polygon shape rotation matrix).""" def __init__(self, m00: float|None = None, m01: float|None = None, m10: float|None = None, m11: float|None = None): self.m00:float = m00 # type: ignore self.m01:float = m01 # type: ignore self.m10:float = m10 # type: ignore self.m11:float = m11 # type: ignore class Mesh: - """ struct """ + """Mesh, vertex data and vao/vbo.""" def __init__(self, vertexCount: int|None = None, triangleCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, texcoords2: Any|None = None, normals: Any|None = None, tangents: Any|None = None, colors: str|None = None, indices: Any|None = None, animVertices: Any|None = None, animNormals: Any|None = None, boneIds: str|None = None, boneWeights: Any|None = None, boneMatrices: Any|None = None, boneCount: int|None = None, vaoId: int|None = None, vboId: Any|None = None): self.vertexCount:int = vertexCount # type: ignore self.triangleCount:int = triangleCount # type: ignore @@ -4228,7 +4279,7 @@ class Mesh: self.vaoId:int = vaoId # type: ignore self.vboId:Any = vboId # type: ignore class Model: - """ struct """ + """Model, meshes, materials and animation data.""" def __init__(self, transform: Matrix|list|tuple|None = None, meshCount: int|None = None, materialCount: int|None = None, meshes: Any|None = None, materials: Any|None = None, meshMaterial: Any|None = None, boneCount: int|None = None, bones: Any|None = None, bindPose: Any|None = None): self.transform:Matrix = transform # type: ignore self.meshCount:int = meshCount # type: ignore @@ -4240,7 +4291,7 @@ class Model: self.bones:Any = bones # type: ignore self.bindPose:Any = bindPose # type: ignore class ModelAnimation: - """ struct """ + """ModelAnimation.""" def __init__(self, boneCount: int|None = None, frameCount: int|None = None, bones: Any|None = None, framePoses: Any|None = None, name: list|None = None): self.boneCount:int = boneCount # type: ignore self.frameCount:int = frameCount # type: ignore @@ -4248,7 +4299,7 @@ class ModelAnimation: self.framePoses:Any = framePoses # type: ignore self.name:list = name # type: ignore class Music: - """ struct """ + """Music, audio stream, anything longer than ~10 seconds should be streamed.""" def __init__(self, stream: AudioStream|list|tuple|None = None, frameCount: int|None = None, looping: bool|None = None, ctxType: int|None = None, ctxData: Any|None = None): self.stream:AudioStream = stream # type: ignore self.frameCount:int = frameCount # type: ignore @@ -4256,7 +4307,7 @@ class Music: self.ctxType:int = ctxType # type: ignore self.ctxData:Any = ctxData # type: ignore class NPatchInfo: - """ struct """ + """NPatchInfo, n-patch layout info.""" def __init__(self, source: Rectangle|list|tuple|None = None, left: int|None = None, top: int|None = None, right: int|None = None, bottom: int|None = None, layout: int|None = None): self.source:Rectangle = source # type: ignore self.left:int = left # type: ignore @@ -4265,7 +4316,7 @@ class NPatchInfo: self.bottom:int = bottom # type: ignore self.layout:int = layout # type: ignore class PhysicsBodyData: - """ struct """ + """.""" def __init__(self, id: int|None = None, enabled: bool|None = None, position: Vector2|list|tuple|None = None, velocity: Vector2|list|tuple|None = None, force: Vector2|list|tuple|None = None, angularVelocity: float|None = None, torque: float|None = None, orient: float|None = None, inertia: float|None = None, inverseInertia: float|None = None, mass: float|None = None, inverseMass: float|None = None, staticFriction: float|None = None, dynamicFriction: float|None = None, restitution: float|None = None, useGravity: bool|None = None, isGrounded: bool|None = None, freezeOrient: bool|None = None, shape: PhysicsShape|list|tuple|None = None): self.id:int = id # type: ignore self.enabled:bool = enabled # type: ignore @@ -4287,7 +4338,7 @@ class PhysicsBodyData: self.freezeOrient:bool = freezeOrient # type: ignore self.shape:PhysicsShape = shape # type: ignore class PhysicsManifoldData: - """ struct """ + """.""" def __init__(self, id: int|None = None, bodyA: Any|None = None, bodyB: Any|None = None, penetration: float|None = None, normal: Vector2|list|tuple|None = None, contacts: list|None = None, contactsCount: int|None = None, restitution: float|None = None, dynamicFriction: float|None = None, staticFriction: float|None = None): self.id:int = id # type: ignore self.bodyA:Any = bodyA # type: ignore @@ -4300,7 +4351,7 @@ class PhysicsManifoldData: self.dynamicFriction:float = dynamicFriction # type: ignore self.staticFriction:float = staticFriction # type: ignore class PhysicsShape: - """ struct """ + """.""" def __init__(self, type: PhysicsShapeType|None = None, body: Any|None = None, vertexData: PhysicsVertexData|list|tuple|None = None, radius: float|None = None, transform: Matrix2x2|list|tuple|None = None): self.type:PhysicsShapeType = type # type: ignore self.body:Any = body # type: ignore @@ -4308,48 +4359,48 @@ class PhysicsShape: self.radius:float = radius # type: ignore self.transform:Matrix2x2 = transform # type: ignore class PhysicsVertexData: - """ struct """ + """.""" def __init__(self, vertexCount: int|None = None, positions: list|None = None, normals: list|None = None): self.vertexCount:int = vertexCount # type: ignore self.positions:list = positions # type: ignore self.normals:list = normals # type: ignore class Ray: - """ struct """ + """Ray, ray for raycasting.""" def __init__(self, position: Vector3|list|tuple|None = None, direction: Vector3|list|tuple|None = None): self.position:Vector3 = position # type: ignore self.direction:Vector3 = direction # type: ignore class RayCollision: - """ struct """ + """RayCollision, ray hit information.""" def __init__(self, hit: bool|None = None, distance: float|None = None, point: Vector3|list|tuple|None = None, normal: Vector3|list|tuple|None = None): self.hit:bool = hit # type: ignore self.distance:float = distance # type: ignore self.point:Vector3 = point # type: ignore self.normal:Vector3 = normal # type: ignore class Rectangle: - """ struct """ + """Rectangle, 4 components.""" def __init__(self, x: float|None = None, y: float|None = None, width: float|None = None, height: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.width:float = width # type: ignore self.height:float = height # type: ignore class RenderTexture: - """ struct """ + """RenderTexture, fbo for texture rendering.""" def __init__(self, id: int|None = None, texture: Texture|list|tuple|None = None, depth: Texture|list|tuple|None = None): self.id:int = id # type: ignore self.texture:Texture = texture # type: ignore self.depth:Texture = depth # type: ignore class Shader: - """ struct """ + """Shader.""" def __init__(self, id: int|None = None, locs: Any|None = None): self.id:int = id # type: ignore self.locs:Any = locs # type: ignore class Sound: - """ struct """ + """Sound.""" def __init__(self, stream: AudioStream|list|tuple|None = None, frameCount: int|None = None): self.stream:AudioStream = stream # type: ignore self.frameCount:int = frameCount # type: ignore class Texture: - """ struct """ + """Texture, tex data stored in GPU memory (VRAM).""" def __init__(self, id: int|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.id:int = id # type: ignore self.width:int = width # type: ignore @@ -4357,7 +4408,7 @@ class Texture: self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore class Texture2D: - """ struct """ + """It should be redesigned to be provided by user.""" def __init__(self, id: int|None = None, width: int|None = None, height: int|None = None, mipmaps: int|None = None, format: int|None = None): self.id:int = id # type: ignore self.width:int = width # type: ignore @@ -4365,31 +4416,31 @@ class Texture2D: self.mipmaps:int = mipmaps # type: ignore self.format:int = format # type: ignore class Transform: - """ struct """ + """Transform, vertex transformation data.""" def __init__(self, translation: Vector3|list|tuple|None = None, rotation: Vector4|list|tuple|None = None, scale: Vector3|list|tuple|None = None): self.translation:Vector3 = translation # type: ignore self.rotation:Vector4 = rotation # type: ignore self.scale:Vector3 = scale # type: ignore class Vector2: - """ struct """ + """Vector2, 2 components.""" def __init__(self, x: float|None = None, y: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore class Vector3: - """ struct """ + """Vector3, 3 components.""" def __init__(self, x: float|None = None, y: float|None = None, z: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.z:float = z # type: ignore class Vector4: - """ struct """ + """Vector4, 4 components.""" def __init__(self, x: float|None = None, y: float|None = None, z: float|None = None, w: float|None = None): self.x:float = x # type: ignore self.y:float = y # type: ignore self.z:float = z # type: ignore self.w:float = w # type: ignore class VrDeviceInfo: - """ struct """ + """VrDeviceInfo, Head-Mounted-Display device parameters.""" def __init__(self, hResolution: int|None = None, vResolution: int|None = None, hScreenSize: float|None = None, vScreenSize: float|None = None, eyeToScreenDistance: float|None = None, lensSeparationDistance: float|None = None, interpupillaryDistance: float|None = None, lensDistortionValues: list|None = None, chromaAbCorrection: list|None = None): self.hResolution:int = hResolution # type: ignore self.vResolution:int = vResolution # type: ignore @@ -4401,7 +4452,7 @@ class VrDeviceInfo: self.lensDistortionValues:list = lensDistortionValues # type: ignore self.chromaAbCorrection:list = chromaAbCorrection # type: ignore class VrStereoConfig: - """ struct """ + """VrStereoConfig, VR stereo rendering configuration for simulator.""" def __init__(self, projection: list|None = None, viewOffset: list|None = None, leftLensCenter: list|None = None, rightLensCenter: list|None = None, leftScreenCenter: list|None = None, rightScreenCenter: list|None = None, scale: list|None = None, scaleIn: list|None = None): self.projection:list = projection # type: ignore self.viewOffset:list = viewOffset # type: ignore @@ -4412,7 +4463,7 @@ class VrStereoConfig: self.scale:list = scale # type: ignore self.scaleIn:list = scaleIn # type: ignore class Wave: - """ struct """ + """Wave, audio wave data.""" def __init__(self, frameCount: int|None = None, sampleRate: int|None = None, sampleSize: int|None = None, channels: int|None = None, data: Any|None = None): self.frameCount:int = frameCount # type: ignore self.sampleRate:int = sampleRate # type: ignore @@ -4420,22 +4471,22 @@ class Wave: self.channels:int = channels # type: ignore self.data:Any = data # type: ignore class float16: - """ struct """ + """.""" def __init__(self, v: list|None = None): self.v:list = v # type: ignore class float3: - """ struct """ + """NOTE: Helper types to be used instead of array return types for *ToFloat functions.""" def __init__(self, v: list|None = None): self.v:list = v # type: ignore class rlDrawCall: - """ struct """ + """of those state-change happens (this is done in core module).""" def __init__(self, mode: int|None = None, vertexCount: int|None = None, vertexAlignment: int|None = None, textureId: int|None = None): self.mode:int = mode # type: ignore self.vertexCount:int = vertexCount # type: ignore self.vertexAlignment:int = vertexAlignment # type: ignore self.textureId:int = textureId # type: ignore class rlRenderBatch: - """ struct """ + """rlRenderBatch type.""" def __init__(self, bufferCount: int|None = None, currentBuffer: int|None = None, vertexBuffer: Any|None = None, draws: Any|None = None, drawCounter: int|None = None, currentDepth: float|None = None): self.bufferCount:int = bufferCount # type: ignore self.currentBuffer:int = currentBuffer # type: ignore @@ -4444,7 +4495,7 @@ class rlRenderBatch: self.drawCounter:int = drawCounter # type: ignore self.currentDepth:float = currentDepth # type: ignore class rlVertexBuffer: - """ struct """ + """Dynamic vertex buffers (position + texcoords + colors + indices arrays).""" def __init__(self, elementCount: int|None = None, vertices: Any|None = None, texcoords: Any|None = None, normals: Any|None = None, colors: str|None = None, indices: Any|None = None, vaoId: int|None = None, vboId: list|None = None): self.elementCount:int = elementCount # type: ignore self.vertices:Any = vertices # type: ignore diff --git a/raylib/enums.py b/raylib/enums.py index b397095..d33b987 100644 --- a/raylib/enums.py +++ b/raylib/enums.py @@ -1,6 +1,7 @@ from enum import IntEnum class ConfigFlags(IntEnum): + """System/Window config flags.""" FLAG_VSYNC_HINT = 64 FLAG_FULLSCREEN_MODE = 2 FLAG_WINDOW_RESIZABLE = 4 @@ -19,6 +20,7 @@ class ConfigFlags(IntEnum): FLAG_INTERLACED_HINT = 65536 class TraceLogLevel(IntEnum): + """Trace log level.""" LOG_ALL = 0 LOG_TRACE = 1 LOG_DEBUG = 2 @@ -29,6 +31,7 @@ class TraceLogLevel(IntEnum): LOG_NONE = 7 class KeyboardKey(IntEnum): + """Keyboard keys (US keyboard layout).""" KEY_NULL = 0 KEY_APOSTROPHE = 39 KEY_COMMA = 44 @@ -141,6 +144,7 @@ class KeyboardKey(IntEnum): KEY_VOLUME_DOWN = 25 class MouseButton(IntEnum): + """Mouse buttons.""" MOUSE_BUTTON_LEFT = 0 MOUSE_BUTTON_RIGHT = 1 MOUSE_BUTTON_MIDDLE = 2 @@ -150,6 +154,7 @@ class MouseButton(IntEnum): MOUSE_BUTTON_BACK = 6 class MouseCursor(IntEnum): + """Mouse cursor.""" MOUSE_CURSOR_DEFAULT = 0 MOUSE_CURSOR_ARROW = 1 MOUSE_CURSOR_IBEAM = 2 @@ -163,6 +168,7 @@ class MouseCursor(IntEnum): MOUSE_CURSOR_NOT_ALLOWED = 10 class GamepadButton(IntEnum): + """Gamepad buttons.""" GAMEPAD_BUTTON_UNKNOWN = 0 GAMEPAD_BUTTON_LEFT_FACE_UP = 1 GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2 @@ -183,6 +189,7 @@ class GamepadButton(IntEnum): GAMEPAD_BUTTON_RIGHT_THUMB = 17 class GamepadAxis(IntEnum): + """Gamepad axis.""" GAMEPAD_AXIS_LEFT_X = 0 GAMEPAD_AXIS_LEFT_Y = 1 GAMEPAD_AXIS_RIGHT_X = 2 @@ -191,6 +198,7 @@ class GamepadAxis(IntEnum): GAMEPAD_AXIS_RIGHT_TRIGGER = 5 class MaterialMapIndex(IntEnum): + """Material map index.""" MATERIAL_MAP_ALBEDO = 0 MATERIAL_MAP_METALNESS = 1 MATERIAL_MAP_NORMAL = 2 @@ -204,6 +212,7 @@ class MaterialMapIndex(IntEnum): MATERIAL_MAP_BRDF = 10 class ShaderLocationIndex(IntEnum): + """Shader location index.""" SHADER_LOC_VERTEX_POSITION = 0 SHADER_LOC_VERTEX_TEXCOORD01 = 1 SHADER_LOC_VERTEX_TEXCOORD02 = 2 @@ -235,6 +244,7 @@ class ShaderLocationIndex(IntEnum): SHADER_LOC_BONE_MATRICES = 28 class ShaderUniformDataType(IntEnum): + """Shader uniform data type.""" SHADER_UNIFORM_FLOAT = 0 SHADER_UNIFORM_VEC2 = 1 SHADER_UNIFORM_VEC3 = 2 @@ -246,12 +256,14 @@ class ShaderUniformDataType(IntEnum): SHADER_UNIFORM_SAMPLER2D = 8 class ShaderAttributeDataType(IntEnum): + """Shader attribute data types.""" SHADER_ATTRIB_FLOAT = 0 SHADER_ATTRIB_VEC2 = 1 SHADER_ATTRIB_VEC3 = 2 SHADER_ATTRIB_VEC4 = 3 class PixelFormat(IntEnum): + """Pixel formats.""" PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 @@ -278,6 +290,7 @@ class PixelFormat(IntEnum): PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 24 class TextureFilter(IntEnum): + """Texture parameters: filter mode.""" TEXTURE_FILTER_POINT = 0 TEXTURE_FILTER_BILINEAR = 1 TEXTURE_FILTER_TRILINEAR = 2 @@ -286,12 +299,14 @@ class TextureFilter(IntEnum): TEXTURE_FILTER_ANISOTROPIC_16X = 5 class TextureWrap(IntEnum): + """Texture parameters: wrap mode.""" TEXTURE_WRAP_REPEAT = 0 TEXTURE_WRAP_CLAMP = 1 TEXTURE_WRAP_MIRROR_REPEAT = 2 TEXTURE_WRAP_MIRROR_CLAMP = 3 class CubemapLayout(IntEnum): + """Cubemap layouts.""" CUBEMAP_LAYOUT_AUTO_DETECT = 0 CUBEMAP_LAYOUT_LINE_VERTICAL = 1 CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 @@ -299,11 +314,13 @@ class CubemapLayout(IntEnum): CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 class FontType(IntEnum): + """Font type, defines generation method.""" FONT_DEFAULT = 0 FONT_BITMAP = 1 FONT_SDF = 2 class BlendMode(IntEnum): + """Color blending modes (pre-defined).""" BLEND_ALPHA = 0 BLEND_ADDITIVE = 1 BLEND_MULTIPLIED = 2 @@ -314,6 +331,7 @@ class BlendMode(IntEnum): BLEND_CUSTOM_SEPARATE = 7 class Gesture(IntEnum): + """Gesture.""" GESTURE_NONE = 0 GESTURE_TAP = 1 GESTURE_DOUBLETAP = 2 @@ -327,6 +345,7 @@ class Gesture(IntEnum): GESTURE_PINCH_OUT = 512 class CameraMode(IntEnum): + """Camera system modes.""" CAMERA_CUSTOM = 0 CAMERA_FREE = 1 CAMERA_ORBITAL = 2 @@ -334,36 +353,43 @@ class CameraMode(IntEnum): CAMERA_THIRD_PERSON = 4 class CameraProjection(IntEnum): + """Camera projection.""" CAMERA_PERSPECTIVE = 0 CAMERA_ORTHOGRAPHIC = 1 class NPatchLayout(IntEnum): + """N-patch layout.""" NPATCH_NINE_PATCH = 0 NPATCH_THREE_PATCH_VERTICAL = 1 NPATCH_THREE_PATCH_HORIZONTAL = 2 class GuiState(IntEnum): + """Gui control state.""" STATE_NORMAL = 0 STATE_FOCUSED = 1 STATE_PRESSED = 2 STATE_DISABLED = 3 class GuiTextAlignment(IntEnum): + """Gui control text alignment.""" TEXT_ALIGN_LEFT = 0 TEXT_ALIGN_CENTER = 1 TEXT_ALIGN_RIGHT = 2 class GuiTextAlignmentVertical(IntEnum): + """Gui control text alignment vertical.""" TEXT_ALIGN_TOP = 0 TEXT_ALIGN_MIDDLE = 1 TEXT_ALIGN_BOTTOM = 2 class GuiTextWrapMode(IntEnum): + """Gui control text wrap mode.""" TEXT_WRAP_NONE = 0 TEXT_WRAP_CHAR = 1 TEXT_WRAP_WORD = 2 class GuiControl(IntEnum): + """Gui controls.""" DEFAULT = 0 LABEL = 1 BUTTON = 2 @@ -382,6 +408,7 @@ class GuiControl(IntEnum): STATUSBAR = 15 class GuiControlProperty(IntEnum): + """Gui base properties for every control.""" BORDER_COLOR_NORMAL = 0 BASE_COLOR_NORMAL = 1 TEXT_COLOR_NORMAL = 2 @@ -399,6 +426,7 @@ class GuiControlProperty(IntEnum): TEXT_ALIGNMENT = 14 class GuiDefaultProperty(IntEnum): + """DEFAULT extended properties.""" TEXT_SIZE = 16 TEXT_SPACING = 17 LINE_COLOR = 18 @@ -408,16 +436,20 @@ class GuiDefaultProperty(IntEnum): TEXT_WRAP_MODE = 22 class GuiToggleProperty(IntEnum): + """Toggle/ToggleGroup.""" GROUP_PADDING = 16 class GuiSliderProperty(IntEnum): + """Slider/SliderBar.""" SLIDER_WIDTH = 16 SLIDER_PADDING = 17 class GuiProgressBarProperty(IntEnum): + """ProgressBar.""" PROGRESS_PADDING = 16 class GuiScrollBarProperty(IntEnum): + """ScrollBar.""" ARROWS_SIZE = 16 ARROWS_VISIBLE = 17 SCROLL_SLIDER_PADDING = 18 @@ -426,26 +458,32 @@ class GuiScrollBarProperty(IntEnum): SCROLL_SPEED = 21 class GuiCheckBoxProperty(IntEnum): + """CheckBox.""" CHECK_PADDING = 16 class GuiComboBoxProperty(IntEnum): + """ComboBox.""" COMBO_BUTTON_WIDTH = 16 COMBO_BUTTON_SPACING = 17 class GuiDropdownBoxProperty(IntEnum): + """DropdownBox.""" ARROW_PADDING = 16 DROPDOWN_ITEMS_SPACING = 17 DROPDOWN_ARROW_HIDDEN = 18 DROPDOWN_ROLL_UP = 19 class GuiTextBoxProperty(IntEnum): + """TextBox/TextBoxMulti/ValueBox/Spinner.""" TEXT_READONLY = 16 class GuiSpinnerProperty(IntEnum): + """Spinner.""" SPIN_BUTTON_WIDTH = 16 SPIN_BUTTON_SPACING = 17 class GuiListViewProperty(IntEnum): + """ListView.""" LIST_ITEMS_HEIGHT = 16 LIST_ITEMS_SPACING = 17 SCROLLBAR_WIDTH = 18 @@ -453,6 +491,7 @@ class GuiListViewProperty(IntEnum): LIST_ITEMS_BORDER_WIDTH = 20 class GuiColorPickerProperty(IntEnum): + """ColorPicker.""" COLOR_SELECTOR_SIZE = 16 HUEBAR_WIDTH = 17 HUEBAR_PADDING = 18 @@ -460,6 +499,7 @@ class GuiColorPickerProperty(IntEnum): HUEBAR_SELECTOR_OVERFLOW = 20 class GuiIconName(IntEnum): + """.""" ICON_NONE = 0 ICON_FOLDER_FILE_OPEN = 1 ICON_FILE_SAVE_CLASSIC = 2