update raylib to 4.5
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parent
cbcb0719a6
commit
42d6762fbe
60 changed files with 6581 additions and 18340 deletions
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@ -19,7 +19,6 @@ model = pr.load_model_from_mesh(mesh)
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model.materials.maps[pr.MaterialMapIndex.MATERIAL_MAP_ALBEDO].texture = texture
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pr.unload_image(image)
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pr.set_camera_mode(camera, pr.CAMERA_ORBITAL)
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pos = pr.get_mouse_position()
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ray = pr.get_mouse_ray(pos, camera)
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@ -27,7 +26,7 @@ ray = pr.get_mouse_ray(pos, camera)
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#print(str(rayhit.position.x))
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while not pr.window_should_close():
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pr.update_camera(camera)
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pr.update_camera(camera, pr.CAMERA_ORBITAL)
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pr.begin_drawing()
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pr.clear_background(pr.RAYWHITE)
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pr.begin_mode_3d(camera)
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@ -19,7 +19,6 @@ model = load_model_from_mesh(mesh)
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model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture
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unload_image(image)
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set_camera_mode(camera, CAMERA_ORBITAL)
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pos = get_mouse_position()
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ray = get_mouse_ray(pos, camera)
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@ -27,7 +26,7 @@ ray = get_mouse_ray(pos, camera)
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#print(str(rayhit.position.x))
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while not window_should_close():
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update_camera(camera)
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update_camera(camera, CAMERA_ORBITAL)
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begin_drawing()
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clear_background(RAYWHITE)
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begin_mode_3d(camera)
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@ -17,10 +17,9 @@ print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is
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model.materials.maps[rl.MATERIAL_MAP_ALBEDO].texture = texture
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rl.UnloadImage(image)
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rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
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while not rl.WindowShouldClose():
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rl.UpdateCamera(camera)
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rl.UpdateCamera(camera, rl.CAMERA_ORBITAL)
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rl.BeginDrawing()
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rl.ClearBackground(colors.RAYWHITE)
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rl.BeginMode3D(camera[0])
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@ -16,10 +16,9 @@ model = LoadModelFromMesh(mesh)
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model.materials.maps[MATERIAL_MAP_ALBEDO].texture = texture
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UnloadImage(image)
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SetCameraMode(camera[0], CAMERA_ORBITAL)
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while not WindowShouldClose():
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UpdateCamera(camera)
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UpdateCamera(camera, CAMERA_ORBITAL)
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BeginDrawing()
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ClearBackground(RAYWHITE)
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BeginMode3D(camera[0])
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@ -17,10 +17,9 @@ print(model.materials) # SHOULD BE A pointer to a 'struct Material' but some is
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model.materials.maps[rl.MATERIAL_MAP_ALBEDO].texture = texture
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rl.UnloadImage(image)
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rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
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while not rl.WindowShouldClose():
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rl.UpdateCamera(camera)
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rl.UpdateCamera(camera, rl.CAMERA_ORBITAL)
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rl.BeginDrawing()
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rl.ClearBackground(rl.RAYWHITE)
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rl.BeginMode3D(camera[0])
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