update to raylib 4.2
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3a6deb2c04
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3e011b329a
19 changed files with 78 additions and 49 deletions
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@ -7,7 +7,7 @@ ARROWS_SIZE: int
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ARROWS_VISIBLE: int
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ARROW_PADDING: int
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def AttachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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""""""
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"""Attach audio stream processor to stream"""
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...
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BACKGROUND_COLOR: int
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BASE_COLOR_DISABLED: int
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@ -186,7 +186,7 @@ def DestroyPhysicsBody(PhysicsBodyData_pointer_0: Any,) -> None:
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CFFI C function from raylib._raylib_cffi.lib"""
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def DetachAudioStreamProcessor(stream: AudioStream,processor: Any,) -> None:
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""""""
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"""Detach audio stream processor from stream"""
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def DirectoryExists(dirPath: str,) -> bool:
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"""Check if a directory path exists"""
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@ -589,9 +589,6 @@ def GenImageGradientV(width: int,height: int,top: Color,bottom: Color,) -> Image
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def GenImageWhiteNoise(width: int,height: int,factor: float,) -> Image:
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"""Generate image: white noise"""
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def GenMeshBinormals(mesh: Any,) -> None:
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"""Compute mesh binormals"""
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def GenMeshCone(radius: float,height: float,slices: int,) -> Mesh:
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"""Generate cone/pyramid mesh"""
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@ -1895,9 +1892,6 @@ def LoadSound(fileName: str,) -> Sound:
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def LoadSoundFromWave(wave: Wave,) -> Sound:
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"""Load sound from wave data"""
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def LoadStorageValue(position: int,) -> int:
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"""Load integer value from storage file (from defined position)"""
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def LoadTexture(fileName: str,) -> Texture:
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"""Load texture from file into GPU memory (VRAM)"""
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@ -2454,9 +2448,6 @@ def SaveFileData(fileName: str,data: Any,bytesToWrite: int,) -> bool:
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def SaveFileText(fileName: str,text: str,) -> bool:
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"""Save text data to file (write), string must be '\0' terminated, returns true on success"""
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def SaveStorageValue(position: int,value: int,) -> bool:
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"""Save integer value to storage file (to defined position), returns true on success"""
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def SeekMusicStream(music: Music,position: float,) -> None:
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"""Seek music to a position (in seconds)"""
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@ -3097,6 +3088,11 @@ CFFI C function from raylib._raylib_cffi.lib"""
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def Vector3Refract(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
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"""struct Vector3 Vector3Refract(struct Vector3, struct Vector3, float);
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CFFI C function from raylib._raylib_cffi.lib"""
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def Vector3RotateByAxisAngle(Vector3_0: Vector3,Vector3_1: Vector3,float_2: float,) -> Vector3:
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"""struct Vector3 Vector3RotateByAxisAngle(struct Vector3, struct Vector3, float);
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CFFI C function from raylib._raylib_cffi.lib"""
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def Vector3RotateByQuaternion(Vector3_0: Vector3,Vector4_1: Vector4,) -> Vector3:
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