fix dynamic to import exactly the same as static

This commit is contained in:
richard 2021-10-04 16:20:18 +01:00
parent 192fca8622
commit 316f0bb1e4
4 changed files with 10 additions and 54 deletions

View file

@ -2,8 +2,8 @@
This shows how to use the CFFI dynamic (ABI) binding. Note that is slower and more likely to run into silent errors and segfaults.
But it doesnt require any C compiler to build.
"""
from raylib import ffi, rl
from raylib.colors import *
from raylib import ffi, rl, colors
rl.InitWindow(800, 450, b"Raylib dynamic binding test")
rl.SetTargetFPS(60)
@ -22,12 +22,12 @@ rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)
while not rl.WindowShouldClose():
rl.UpdateCamera(camera)
rl.BeginDrawing()
rl.ClearBackground(RAYWHITE)
rl.ClearBackground(colors.RAYWHITE)
rl.BeginMode3D(camera[0])
rl.DrawModel(model, (-8.0, 0.0, -8.0), 1.0, RED)
rl.DrawModel(model, (-8.0, 0.0, -8.0), 1.0, colors.RED)
rl.DrawGrid(20, 1.0)
rl.EndMode3D()
rl.DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET)
rl.DrawText(b"This mesh should be textured", 190, 200, 20, colors.VIOLET)
rl.EndDrawing()
rl.CloseWindow()