This commit is contained in:
richard 2022-02-02 18:21:34 +00:00
parent ff84bdf2dd
commit 218d9a18f7
7 changed files with 84 additions and 145 deletions

View file

@ -1,6 +1,4 @@
#!/usr/bin/env python3
from raylib import rl, ffi
import raylib as rl
from raylib.colors import *
import math
@ -17,7 +15,7 @@ screenHeight = 450;
rl.SetConfigFlags(rl.FLAG_MSAA_4X_HINT| rl.FLAG_WINDOW_RESIZABLE); # Enable Multi Sampling Anti Aliasing 4x (if available)
rl.InitWindow(screenWidth, screenHeight, b"raylib [shaders]")
camera = ffi.new('struct Camera3D *', [
camera = rl.ffi.new('struct Camera3D *', [
[2, 12, 6],
[0, .5, 0],
[0, 1, 0],
@ -36,24 +34,24 @@ ampYLoc = rl.GetShaderLocation(shader, b"ampY")
speedXLoc = rl.GetShaderLocation(shader, b"speedX")
speedYLoc = rl.GetShaderLocation(shader, b"speedY")
freqX = ffi.new("float *", 25.0)
freqY = ffi.new("float *", 25.0)
ampX = ffi.new("float *", 5.0)
ampY = ffi.new("float *", 5.0)
speedX = ffi.new("float *", 8.0)
speedY = ffi.new("float *", 8.0)
freqX = rl.ffi.new("float *", 25.0)
freqY = rl.ffi.new("float *", 25.0)
ampX = rl.ffi.new("float *", 5.0)
ampY = rl.ffi.new("float *", 5.0)
speedX = rl.ffi.new("float *", 8.0)
speedY = rl.ffi.new("float *", 8.0)
screenSize = ffi.new("struct Vector2 *",[ rl.GetScreenWidth(), rl.GetScreenHeight() ])
rl.SetShaderValue(shader, rl.GetShaderLocation(shader, b"size"), screenSize, rl.UNIFORM_VEC2)
screenSize = rl.ffi.new("struct Vector2 *",[ rl.GetScreenWidth(), rl.GetScreenHeight() ])
rl.SetShaderValue(shader, rl.GetShaderLocation(shader, b"size"), screenSize, rl.SHADER_UNIFORM_VEC2)
rl.SetShaderValue(shader, freqXLoc, freqX, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, freqYLoc, freqY, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, ampXLoc, ampX, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, ampYLoc, ampY, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, speedXLoc, speedX, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, speedYLoc, speedY, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, freqXLoc, freqX, rl.SHADER_UNIFORM_FLOAT)
rl.SetShaderValue(shader, freqYLoc, freqY, rl.SHADER_UNIFORM_FLOAT)
rl.SetShaderValue(shader, ampXLoc, ampX, rl.SHADER_UNIFORM_FLOAT)
rl.SetShaderValue(shader, ampYLoc, ampY, rl.SHADER_UNIFORM_FLOAT)
rl.SetShaderValue(shader, speedXLoc, speedX, rl.SHADER_UNIFORM_FLOAT)
rl.SetShaderValue(shader, speedYLoc, speedY, rl.SHADER_UNIFORM_FLOAT)
seconds = ffi.new("float *", 0.0)
seconds = rl.ffi.new("float *", 0.0)
rl.SetTargetFPS(60) # // Set our game to run at 60 frames-per-second
#//--------------------------------------------------------------------------------------
@ -63,7 +61,7 @@ while not rl.WindowShouldClose(): #// Detect window close button or E
#// Update
#//----------------------------------------------------------------------------------
seconds[0] += rl.GetFrameTime()
rl.SetShaderValue(shader, secondsLoc, seconds, rl.UNIFORM_FLOAT)
rl.SetShaderValue(shader, secondsLoc, seconds, rl.SHADER_UNIFORM_FLOAT)
#//----------------------------------------------------------------------------------
#// Draw