diff --git a/README.md b/README.md index b2fb47d..0052925 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ## Libraries: raymath, raygui, rlgl, physac and GLFW ## Backends: Desktop, SDL, DRM, Web -Chatroom: [Discord](https://discord.gg/fKDwt85aX6) or [Matrix](https://matrix.to/#/#raylib-python-cffi:matrix.org) +Chatroom: [Discord](https://discord.gg/fKDwt85aX6) New CFFI API static bindings. * Automatically generated to be as close as possible to @@ -39,7 +39,8 @@ Then install python3 -m pip install setuptools python3 -m pip install raylib==5.0.0.4 -On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. +On most platforms it should install a binary wheel. If yours isn't available then pip will attempt to build from +source, in which case you will need to have Raylib development libs installed, e.g. using homebrew, apt, etc. ## Windows @@ -68,7 +69,7 @@ if you want to test them.) Binaries require OS newer than Ubuntu 2020, x64 or arm64. Otherwise build from source. (Pip should attempt automatically but will need Raylib itself installed and also pkg-config.) -The arm64 builds are built on Raspberry Pi arm64 Bullseye +The arm64 binaries are built on Raspberry Pi arm64 Bullseye with OpenGL 2.0 so may not work on other boards. ## Raspberry Pi @@ -79,6 +80,7 @@ so may not work on other boards. There is now a separate dynamic version of this binding: + python3 -m pip uninstall raylib python3 -m pip install raylib_dynamic It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) @@ -106,22 +108,24 @@ You can't have multiple raylib packages installed at once. If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues) to let us know what you did. -If you need help you can try asking [on Discord](https://discord.gg/raylib). +If you need help you can try asking on [our discord](https://discord.gg/fKDwt85aX6). There is also a large [Raylib discord](https://discord.gg/raylib) +for issues that are not Python-specific. If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues). # How to use -There are two APIs, you can use either or both: +There are two modules in the raylib package, `raylib` and `pyray`. (There is no separate package for +pyray). You can use either or both: ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API -Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html). +Use [the raylib module](https://electronstudio.github.io/raylib-python-cffi/raylib.html). -### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower +### If you prefer a more Pythonistic API -Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html). +Use [the pyray module](https://electronstudio.github.io/raylib-python-cffi/pyray.html). # Running in a web browser diff --git a/docs-src/pyray.rst b/docs-src/pyray.rst index a7ab1e3..2a2ac0e 100644 --- a/docs-src/pyray.rst +++ b/docs-src/pyray.rst @@ -56,7 +56,6 @@ Example program: init_window(800, 450, "Raylib texture test") ... - (You don't need to use the PyRay() class anymore.) `See all examples here `_ diff --git a/docs/BUILDING.html b/docs/BUILDING.html index 6d7d4f8..bb9961a 100644 --- a/docs/BUILDING.html +++ b/docs/BUILDING.html @@ -127,7 +127,7 @@ project.

If the Pip build doesn’t work, please submit a bug. (And if you have fixed it, a PR.)

-

Manual instructions follow, but may be outdated, so see also how we actually build the wheels +

Manual instructions follow, but are probably outdated, so see instead how we actually build the wheels at https://github.com/electronstudio/raylib-python-cffi/blob/master/.github/workflows/build.yml

Windows manual build

diff --git a/docs/README.html b/docs/README.html index d882b62..4a26144 100644 --- a/docs/README.html +++ b/docs/README.html @@ -64,7 +64,7 @@
  • How to use
  • Running in a web browser
  • @@ -116,7 +116,7 @@

    Backends: Desktop, SDL, DRM, Web

    -

    Chatroom: Discord or Matrix

    +

    Chatroom: Discord

    New CFFI API static bindings.

    - + +
    @@ -7524,6 +7525,18 @@

    Compress data (DEFLATE algorithm), memory must be MemFree()

    +
    +
    +pyray.compute_crc32(data: str, dataSize: int) int
    +

    Compute CRC32 hash code

    +
    + +
    +
    +pyray.compute_md5(data: str, dataSize: int) Any
    +

    Compute MD5 hash code, returns static int[4] (16 bytes)

    +
    +
    pyray.create_physics_body_circle(pos: Vector2, radius: float, density: float) Any
    @@ -10336,9 +10349,9 @@
    -
    -pyray.is_audio_stream_ready(stream: AudioStream) bool
    -

    Checks if an audio stream is ready

    +
    +pyray.is_audio_stream_valid(stream: AudioStream) bool
    +

    Checks if an audio stream is valid (buffers initialized)

    @@ -10372,9 +10385,9 @@
    -
    -pyray.is_font_ready(font: Font) bool
    -

    Check if a font is ready

    +
    +pyray.is_font_valid(font: Font) bool
    +

    Check if a font is valid (font data loaded, WARNING: GPU texture not checked)

    @@ -10414,9 +10427,9 @@
    -
    -pyray.is_image_ready(image: Image) bool
    -

    Check if an image is ready

    +
    +pyray.is_image_valid(image: Image) bool
    +

    Check if an image is valid (data and parameters)

    @@ -10450,9 +10463,9 @@
    -
    -pyray.is_material_ready(material: Material) bool
    -

    Check if a material is ready

    +
    +pyray.is_material_valid(material: Material) bool
    +

    Check if a material is valid (shader assigned, map textures loaded in GPU)

    @@ -10462,9 +10475,9 @@
    -
    -pyray.is_model_ready(model: Model) bool
    -

    Check if a model is ready

    +
    +pyray.is_model_valid(model: Model) bool
    +

    Check if a model is valid (loaded in GPU, VAO/VBOs)

    @@ -10491,18 +10504,18 @@

    Check if a mouse button is NOT being pressed

    -
    -
    -pyray.is_music_ready(music: Music) bool
    -

    Checks if a music stream is ready

    -
    -
    pyray.is_music_stream_playing(music: Music) bool

    Check if music is playing

    +
    +
    +pyray.is_music_valid(music: Music) bool
    +

    Checks if a music stream is valid (context and buffers initialized)

    +
    +
    pyray.is_path_file(path: str) bool
    @@ -10510,15 +10523,15 @@
    -
    -pyray.is_render_texture_ready(target: RenderTexture) bool
    -

    Check if a render texture is ready

    +
    +pyray.is_render_texture_valid(target: RenderTexture) bool
    +

    Check if a render texture is valid (loaded in GPU)

    -
    -pyray.is_shader_ready(shader: Shader) bool
    -

    Check if a shader is ready

    +
    +pyray.is_shader_valid(shader: Shader) bool
    +

    Check if a shader is valid (loaded on GPU)

    @@ -10528,21 +10541,21 @@
    -
    -pyray.is_sound_ready(sound: Sound) bool
    -

    Checks if a sound is ready

    +
    +pyray.is_sound_valid(sound: Sound) bool
    +

    Checks if a sound is valid (data loaded and buffers initialized)

    -
    -pyray.is_texture_ready(texture: Texture) bool
    -

    Check if a texture is ready

    +
    +pyray.is_texture_valid(texture: Texture) bool
    +

    Check if a texture is valid (loaded in GPU)

    -
    -pyray.is_wave_ready(wave: Wave) bool
    -

    Checks if wave data is ready

    +
    +pyray.is_wave_valid(wave: Wave) bool
    +

    Checks if wave data is valid (data loaded and parameters)

    diff --git a/docs/raylib.html b/docs/raylib.html index 50ea9bf..5263f52 100644 --- a/docs/raylib.html +++ b/docs/raylib.html @@ -163,6 +163,8 @@
  • ColorToHSV()
  • ColorToInt()
  • CompressData()
  • +
  • ComputeCRC32()
  • +
  • ComputeMD5()
  • ConfigFlags
  • CreatePhysicsBodyCircle()
  • CreatePhysicsBodyPolygon()
  • @@ -894,41 +896,41 @@
  • IsAudioDeviceReady()
  • IsAudioStreamPlaying()
  • IsAudioStreamProcessed()
  • -
  • IsAudioStreamReady()
  • +
  • IsAudioStreamValid()
  • IsCursorHidden()
  • IsCursorOnScreen()
  • IsFileDropped()
  • IsFileExtension()
  • IsFileNameValid()
  • -
  • IsFontReady()
  • +
  • IsFontValid()
  • IsGamepadAvailable()
  • IsGamepadButtonDown()
  • IsGamepadButtonPressed()
  • IsGamepadButtonReleased()
  • IsGamepadButtonUp()
  • IsGestureDetected()
  • -
  • IsImageReady()
  • +
  • IsImageValid()
  • IsKeyDown()
  • IsKeyPressed()
  • IsKeyPressedRepeat()
  • IsKeyReleased()
  • IsKeyUp()
  • -
  • IsMaterialReady()
  • +
  • IsMaterialValid()
  • IsModelAnimationValid()
  • -
  • IsModelReady()
  • +
  • IsModelValid()
  • IsMouseButtonDown()
  • IsMouseButtonPressed()
  • IsMouseButtonReleased()
  • IsMouseButtonUp()
  • -
  • IsMusicReady()
  • IsMusicStreamPlaying()
  • +
  • IsMusicValid()
  • IsPathFile()
  • -
  • IsRenderTextureReady()
  • -
  • IsShaderReady()
  • +
  • IsRenderTextureValid()
  • +
  • IsShaderValid()
  • IsSoundPlaying()
  • -
  • IsSoundReady()
  • -
  • IsTextureReady()
  • -
  • IsWaveReady()
  • +
  • IsSoundValid()
  • +
  • IsTextureValid()
  • +
  • IsWaveValid()
  • IsWindowFocused()
  • IsWindowFullscreen()
  • IsWindowHidden()
  • @@ -2667,6 +2669,18 @@ are very, very similar to the C originals.

    Compress data (DEFLATE algorithm), memory must be MemFree()

    +
    +
    +raylib.ComputeCRC32(data: str, dataSize: int) int
    +

    Compute CRC32 hash code

    +
    + +
    +
    +raylib.ComputeMD5(data: str, dataSize: int) Any
    +

    Compute MD5 hash code, returns static int[4] (16 bytes)

    +
    +
    raylib.ConfigFlags: int
    @@ -6687,9 +6701,9 @@ are very, very similar to the C originals.

    -
    -raylib.IsAudioStreamReady(stream: AudioStream) bool
    -

    Checks if an audio stream is ready

    +
    +raylib.IsAudioStreamValid(stream: AudioStream) bool
    +

    Checks if an audio stream is valid (buffers initialized)

    @@ -6723,9 +6737,9 @@ are very, very similar to the C originals.

    -
    -raylib.IsFontReady(font: Font) bool
    -

    Check if a font is ready

    +
    +raylib.IsFontValid(font: Font) bool
    +

    Check if a font is valid (font data loaded, WARNING: GPU texture not checked)

    @@ -6765,9 +6779,9 @@ are very, very similar to the C originals.

    -
    -raylib.IsImageReady(image: Image) bool
    -

    Check if an image is ready

    +
    +raylib.IsImageValid(image: Image) bool
    +

    Check if an image is valid (data and parameters)

    @@ -6801,9 +6815,9 @@ are very, very similar to the C originals.

    -
    -raylib.IsMaterialReady(material: Material) bool
    -

    Check if a material is ready

    +
    +raylib.IsMaterialValid(material: Material) bool
    +

    Check if a material is valid (shader assigned, map textures loaded in GPU)

    @@ -6813,9 +6827,9 @@ are very, very similar to the C originals.

    -
    -raylib.IsModelReady(model: Model) bool
    -

    Check if a model is ready

    +
    +raylib.IsModelValid(model: Model) bool
    +

    Check if a model is valid (loaded in GPU, VAO/VBOs)

    @@ -6842,18 +6856,18 @@ are very, very similar to the C originals.

    Check if a mouse button is NOT being pressed

    -
    -
    -raylib.IsMusicReady(music: Music) bool
    -

    Checks if a music stream is ready

    -
    -
    raylib.IsMusicStreamPlaying(music: Music) bool

    Check if music is playing

    +
    +
    +raylib.IsMusicValid(music: Music) bool
    +

    Checks if a music stream is valid (context and buffers initialized)

    +
    +
    raylib.IsPathFile(path: str) bool
    @@ -6861,15 +6875,15 @@ are very, very similar to the C originals.

    -
    -raylib.IsRenderTextureReady(target: RenderTexture) bool
    -

    Check if a render texture is ready

    +
    +raylib.IsRenderTextureValid(target: RenderTexture) bool
    +

    Check if a render texture is valid (loaded in GPU)

    -
    -raylib.IsShaderReady(shader: Shader) bool
    -

    Check if a shader is ready

    +
    +raylib.IsShaderValid(shader: Shader) bool
    +

    Check if a shader is valid (loaded on GPU)

    @@ -6879,21 +6893,21 @@ are very, very similar to the C originals.

    -
    -raylib.IsSoundReady(sound: Sound) bool
    -

    Checks if a sound is ready

    +
    +raylib.IsSoundValid(sound: Sound) bool
    +

    Checks if a sound is valid (data loaded and buffers initialized)

    -
    -raylib.IsTextureReady(texture: Texture) bool
    -

    Check if a texture is ready

    +
    +raylib.IsTextureValid(texture: Texture) bool
    +

    Check if a texture is valid (loaded in GPU)

    -
    -raylib.IsWaveReady(wave: Wave) bool
    -

    Checks if wave data is ready

    +
    +raylib.IsWaveValid(wave: Wave) bool
    +

    Checks if wave data is valid (data loaded and parameters)

    diff --git a/docs/searchindex.js b/docs/searchindex.js index bda406c..64c271c 100644 --- a/docs/searchindex.js +++ b/docs/searchindex.js @@ -1 +1 @@ -Search.setIndex({"alltitles": {"API reference": [[5, "module-pyray"]], "Advert": [[1, "advert"]], "App showcase": [[1, "app-showcase"]], "Backends: Desktop, SDL, DRM, Web": [[1, "backends-desktop-sdl-drm-web"]], "Building from source": [[0, null]], "Bunnymark": [[1, "bunnymark"]], "C API": [[6, null]], "Contents:": [[4, null]], "DRM backend": [[1, "drm-backend"]], "Dynamic Bindings": [[3, null]], "Dynamic binding version": [[1, "dynamic-binding-version"]], "Examples": [[5, "examples"]], "Functions API reference": [[6, "module-raylib"]], "Have Pip build from source": [[0, "have-pip-build-from-source"]], "Help wanted": [[1, "help-wanted"]], "How to use": [[1, "how-to-use"]], "If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API": [[1, "if-you-are-familiar-with-c-coding-and-the-raylib-c-library-and-you-want-to-use-an-exact-copy-of-the-c-api"]], "If you prefer a slightly more Pythonistic API and don\u2019t mind it might be slightly slower": [[1, "if-you-prefer-a-slightly-more-pythonistic-api-and-don-t-mind-it-might-be-slightly-slower"]], "Installation": [[1, "installation"]], "Libraries: raymath, raygui, rlgl, physac and GLFW": [[1, "libraries-raymath-raygui-rlgl-physac-and-glfw"]], "License": [[1, "license"]], "Linux": [[1, "linux"]], "Linux manual build": [[0, "linux-manual-build"]], "MacOS": [[1, "macos"]], "Macos manual build": [[0, "macos-manual-build"]], "Option 1: Binary wheel": [[2, "option-1-binary-wheel"]], "Option 2: Compile Raylib from source X11 mode": [[2, "option-2-compile-raylib-from-source-x11-mode"]], "Option 3: Compile Raylib from source DRM mode": [[2, "option-3-compile-raylib-from-source-drm-mode"]], "Or, Build from source manually": [[0, "or-build-from-source-manually"]], "Packaging your app": 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"get_touch_point_id() (in module pyray)": [[5, "pyray.get_touch_point_id", false]], "get_touch_position() (in module pyray)": [[5, "pyray.get_touch_position", false]], "get_touch_x() (in module pyray)": [[5, "pyray.get_touch_x", false]], "get_touch_y() (in module pyray)": [[5, "pyray.get_touch_y", false]], "get_window_handle() (in module pyray)": [[5, "pyray.get_window_handle", false]], "get_window_position() (in module pyray)": [[5, "pyray.get_window_position", false]], "get_window_scale_dpi() (in module pyray)": [[5, "pyray.get_window_scale_dpi", false]], "get_working_directory() (in module pyray)": [[5, "pyray.get_working_directory", false]], "get_world_to_screen() (in module pyray)": [[5, "pyray.get_world_to_screen", false]], "get_world_to_screen_2d() (in module pyray)": [[5, "pyray.get_world_to_screen_2d", false]], "get_world_to_screen_ex() (in module pyray)": [[5, "pyray.get_world_to_screen_ex", false]], "getapplicationdirectory() (in module raylib)": [[6, "raylib.GetApplicationDirectory", false]], "getcameramatrix() (in module raylib)": [[6, "raylib.GetCameraMatrix", false]], "getcameramatrix2d() (in module raylib)": [[6, "raylib.GetCameraMatrix2D", false]], "getcharpressed() (in module raylib)": [[6, "raylib.GetCharPressed", false]], "getclipboardtext() (in module raylib)": [[6, "raylib.GetClipboardText", false]], "getcodepoint() (in module raylib)": [[6, "raylib.GetCodepoint", false]], "getcodepointcount() (in module raylib)": [[6, "raylib.GetCodepointCount", false]], "getcodepointnext() (in module raylib)": [[6, "raylib.GetCodepointNext", false]], "getcodepointprevious() (in module raylib)": [[6, "raylib.GetCodepointPrevious", false]], "getcollisionrec() (in module raylib)": [[6, "raylib.GetCollisionRec", false]], "getcolor() (in module raylib)": [[6, "raylib.GetColor", false]], "getcurrentmonitor() (in module raylib)": [[6, "raylib.GetCurrentMonitor", false]], "getdirectorypath() (in module raylib)": [[6, "raylib.GetDirectoryPath", false]], "getfileextension() (in module raylib)": [[6, "raylib.GetFileExtension", false]], "getfilelength() (in module raylib)": [[6, "raylib.GetFileLength", false]], "getfilemodtime() (in module raylib)": [[6, "raylib.GetFileModTime", false]], "getfilename() (in module raylib)": [[6, "raylib.GetFileName", false]], "getfilenamewithoutext() (in module raylib)": [[6, "raylib.GetFileNameWithoutExt", false]], "getfontdefault() (in module raylib)": [[6, "raylib.GetFontDefault", false]], "getfps() (in module raylib)": [[6, "raylib.GetFPS", false]], "getframetime() (in module raylib)": [[6, "raylib.GetFrameTime", false]], "getgamepadaxiscount() (in module raylib)": [[6, "raylib.GetGamepadAxisCount", false]], "getgamepadaxismovement() (in module raylib)": [[6, "raylib.GetGamepadAxisMovement", false]], "getgamepadbuttonpressed() (in module raylib)": [[6, "raylib.GetGamepadButtonPressed", false]], "getgamepadname() (in module raylib)": [[6, "raylib.GetGamepadName", false]], "getgesturedetected() (in module raylib)": [[6, "raylib.GetGestureDetected", false]], "getgesturedragangle() (in module raylib)": [[6, "raylib.GetGestureDragAngle", false]], "getgesturedragvector() (in module raylib)": [[6, "raylib.GetGestureDragVector", false]], "getgestureholdduration() (in module raylib)": [[6, "raylib.GetGestureHoldDuration", false]], "getgesturepinchangle() (in module raylib)": [[6, "raylib.GetGesturePinchAngle", false]], "getgesturepinchvector() (in module raylib)": [[6, "raylib.GetGesturePinchVector", false]], "getglyphatlasrec() (in module raylib)": [[6, "raylib.GetGlyphAtlasRec", false]], "getglyphindex() (in module raylib)": [[6, "raylib.GetGlyphIndex", false]], "getglyphinfo() (in module raylib)": [[6, "raylib.GetGlyphInfo", false]], "getimagealphaborder() (in module raylib)": [[6, "raylib.GetImageAlphaBorder", false]], "getimagecolor() (in module raylib)": [[6, "raylib.GetImageColor", false]], "getkeypressed() (in module raylib)": [[6, "raylib.GetKeyPressed", false]], "getmastervolume() (in module raylib)": [[6, "raylib.GetMasterVolume", false]], "getmeshboundingbox() (in module raylib)": [[6, "raylib.GetMeshBoundingBox", false]], "getmodelboundingbox() (in module raylib)": [[6, "raylib.GetModelBoundingBox", false]], "getmonitorcount() (in module raylib)": [[6, "raylib.GetMonitorCount", false]], "getmonitorheight() (in module raylib)": [[6, "raylib.GetMonitorHeight", false]], "getmonitorname() (in module raylib)": [[6, "raylib.GetMonitorName", false]], "getmonitorphysicalheight() (in module raylib)": [[6, "raylib.GetMonitorPhysicalHeight", false]], "getmonitorphysicalwidth() (in module raylib)": [[6, "raylib.GetMonitorPhysicalWidth", false]], "getmonitorposition() (in module raylib)": [[6, "raylib.GetMonitorPosition", false]], "getmonitorrefreshrate() (in module raylib)": [[6, "raylib.GetMonitorRefreshRate", false]], "getmonitorwidth() (in module raylib)": [[6, "raylib.GetMonitorWidth", false]], "getmousedelta() (in module raylib)": [[6, "raylib.GetMouseDelta", false]], "getmouseposition() (in module raylib)": [[6, "raylib.GetMousePosition", false]], "getmousewheelmove() (in module raylib)": [[6, "raylib.GetMouseWheelMove", false]], "getmousewheelmovev() (in module raylib)": [[6, "raylib.GetMouseWheelMoveV", false]], "getmousex() (in module raylib)": [[6, "raylib.GetMouseX", false]], "getmousey() (in module raylib)": [[6, "raylib.GetMouseY", false]], "getmusictimelength() (in module raylib)": [[6, "raylib.GetMusicTimeLength", false]], "getmusictimeplayed() (in module raylib)": [[6, "raylib.GetMusicTimePlayed", false]], "getphysicsbodiescount() (in module raylib)": [[6, "raylib.GetPhysicsBodiesCount", false]], "getphysicsbody() (in module raylib)": [[6, "raylib.GetPhysicsBody", false]], "getphysicsshapetype() (in module raylib)": [[6, "raylib.GetPhysicsShapeType", false]], "getphysicsshapevertex() (in module raylib)": [[6, "raylib.GetPhysicsShapeVertex", false]], "getphysicsshapeverticescount() (in module raylib)": [[6, 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false]], "icon_cube (in module raylib)": [[6, "raylib.ICON_CUBE", false]], "icon_cube (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE", false]], "icon_cube_face_back (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_bottom (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_bottom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_front (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_front (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_left (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_right (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_top (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_TOP", false]], "icon_cube_face_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_TOP", false]], "icon_cursor_classic (in module raylib)": [[6, "raylib.ICON_CURSOR_CLASSIC", false]], "icon_cursor_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_CLASSIC", false]], "icon_cursor_hand (in module raylib)": [[6, "raylib.ICON_CURSOR_HAND", false]], "icon_cursor_hand (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_HAND", false]], "icon_cursor_move (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE", false]], "icon_cursor_move (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE", false]], "icon_cursor_move_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_move_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_pointer (in module raylib)": [[6, "raylib.ICON_CURSOR_POINTER", false]], "icon_cursor_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_POINTER", false]], "icon_cursor_scale (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE", false]], "icon_cursor_scale (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE", false]], "icon_cursor_scale_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_left (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_left_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_right (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_cursor_scale_right_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_demon (in module raylib)": [[6, "raylib.ICON_DEMON", false]], "icon_demon (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DEMON", false]], "icon_dithering (in module raylib)": [[6, "raylib.ICON_DITHERING", false]], "icon_dithering (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DITHERING", false]], "icon_door (in module raylib)": [[6, "raylib.ICON_DOOR", false]], "icon_door (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DOOR", false]], "icon_emptybox (in module raylib)": [[6, "raylib.ICON_EMPTYBOX", false]], "icon_emptybox (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX", false]], "icon_emptybox_small (in module raylib)": [[6, "raylib.ICON_EMPTYBOX_SMALL", false]], "icon_emptybox_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX_SMALL", false]], "icon_exit (in module raylib)": [[6, "raylib.ICON_EXIT", false]], "icon_exit (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXIT", false]], "icon_explosion (in module raylib)": [[6, "raylib.ICON_EXPLOSION", false]], "icon_explosion (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXPLOSION", false]], "icon_eye_off (in module raylib)": [[6, "raylib.ICON_EYE_OFF", false]], "icon_eye_off (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EYE_OFF", false]], "icon_eye_on (in module raylib)": [[6, "raylib.ICON_EYE_ON", false]], "icon_eye_on 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false]], "icon_file_export (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_EXPORT", false]], "icon_file_new (in module raylib)": [[6, "raylib.ICON_FILE_NEW", false]], "icon_file_new (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_NEW", false]], "icon_file_open (in module raylib)": [[6, "raylib.ICON_FILE_OPEN", false]], "icon_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_OPEN", false]], "icon_file_paste (in module raylib)": [[6, "raylib.ICON_FILE_PASTE", false]], "icon_file_paste (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_PASTE", false]], "icon_file_save (in module raylib)": [[6, "raylib.ICON_FILE_SAVE", false]], "icon_file_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE", false]], "icon_file_save_classic (in module raylib)": [[6, "raylib.ICON_FILE_SAVE_CLASSIC", false]], "icon_file_save_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE_CLASSIC", false]], "icon_filetype_alpha (in module raylib)": [[6, "raylib.ICON_FILETYPE_ALPHA", false]], "icon_filetype_alpha (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_ALPHA", false]], "icon_filetype_audio (in module raylib)": [[6, "raylib.ICON_FILETYPE_AUDIO", false]], "icon_filetype_audio (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_AUDIO", false]], "icon_filetype_binary (in module raylib)": [[6, "raylib.ICON_FILETYPE_BINARY", false]], "icon_filetype_binary (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_BINARY", false]], "icon_filetype_home (in module raylib)": [[6, "raylib.ICON_FILETYPE_HOME", false]], "icon_filetype_home (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_HOME", false]], "icon_filetype_image (in module raylib)": [[6, "raylib.ICON_FILETYPE_IMAGE", false]], "icon_filetype_image (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_IMAGE", false]], "icon_filetype_info (in module raylib)": [[6, "raylib.ICON_FILETYPE_INFO", false]], "icon_filetype_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_INFO", false]], "icon_filetype_play (in module raylib)": [[6, "raylib.ICON_FILETYPE_PLAY", false]], "icon_filetype_play (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_PLAY", false]], "icon_filetype_text (in module raylib)": [[6, "raylib.ICON_FILETYPE_TEXT", false]], "icon_filetype_text (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_TEXT", false]], "icon_filetype_video (in module raylib)": [[6, "raylib.ICON_FILETYPE_VIDEO", false]], "icon_filetype_video (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_VIDEO", false]], "icon_filter (in module raylib)": [[6, "raylib.ICON_FILTER", false]], "icon_filter (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER", false]], "icon_filter_bilinear (in module raylib)": [[6, "raylib.ICON_FILTER_BILINEAR", false]], "icon_filter_bilinear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_BILINEAR", false]], "icon_filter_point (in module raylib)": [[6, "raylib.ICON_FILTER_POINT", false]], "icon_filter_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_POINT", false]], "icon_filter_top (in module raylib)": [[6, "raylib.ICON_FILTER_TOP", false]], "icon_filter_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_TOP", false]], "icon_folder (in module raylib)": [[6, "raylib.ICON_FOLDER", false]], "icon_folder (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER", false]], "icon_folder_add (in module raylib)": [[6, "raylib.ICON_FOLDER_ADD", false]], "icon_folder_add (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_ADD", false]], "icon_folder_file_open (in module raylib)": [[6, "raylib.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_open (in module raylib)": [[6, "raylib.ICON_FOLDER_OPEN", false]], "icon_folder_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_OPEN", false]], "icon_folder_save (in module raylib)": [[6, "raylib.ICON_FOLDER_SAVE", false]], "icon_folder_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_SAVE", false]], "icon_four_boxes (in module raylib)": [[6, "raylib.ICON_FOUR_BOXES", false]], "icon_four_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOUR_BOXES", false]], "icon_fx (in module raylib)": [[6, "raylib.ICON_FX", false]], "icon_fx (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FX", false]], "icon_gear (in module raylib)": [[6, "raylib.ICON_GEAR", false]], "icon_gear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR", false]], "icon_gear_big (in module raylib)": [[6, "raylib.ICON_GEAR_BIG", false]], "icon_gear_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_BIG", false]], "icon_gear_ex (in module raylib)": [[6, "raylib.ICON_GEAR_EX", false]], "icon_gear_ex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_EX", false]], "icon_grid (in module raylib)": [[6, "raylib.ICON_GRID", false]], "icon_grid (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID", false]], "icon_grid_fill (in module raylib)": [[6, "raylib.ICON_GRID_FILL", false]], "icon_grid_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID_FILL", false]], "icon_hand_pointer (in module raylib)": [[6, "raylib.ICON_HAND_POINTER", false]], "icon_hand_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HAND_POINTER", false]], "icon_heart (in module raylib)": [[6, "raylib.ICON_HEART", false]], "icon_heart (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEART", false]], "icon_help (in module raylib)": [[6, "raylib.ICON_HELP", false]], "icon_help (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP", false]], "icon_help_box (in module raylib)": [[6, "raylib.ICON_HELP_BOX", false]], "icon_help_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP_BOX", false]], "icon_hex (in module raylib)": [[6, "raylib.ICON_HEX", false]], "icon_hex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEX", false]], "icon_hidpi (in module raylib)": [[6, "raylib.ICON_HIDPI", false]], "icon_hidpi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HIDPI", false]], "icon_hot (in module raylib)": [[6, "raylib.ICON_HOT", false]], "icon_hot (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOT", false]], "icon_house (in module raylib)": [[6, "raylib.ICON_HOUSE", false]], "icon_house (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOUSE", false]], "icon_info (in module raylib)": [[6, "raylib.ICON_INFO", false]], "icon_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO", false]], "icon_info_box (in module raylib)": [[6, "raylib.ICON_INFO_BOX", false]], "icon_info_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO_BOX", false]], "icon_key (in module raylib)": [[6, "raylib.ICON_KEY", false]], "icon_key (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_KEY", false]], "icon_laser (in module raylib)": [[6, "raylib.ICON_LASER", false]], "icon_laser (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LASER", false]], "icon_layers (in module raylib)": [[6, "raylib.ICON_LAYERS", false]], "icon_layers (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS", false]], "icon_layers2 (in module raylib)": [[6, "raylib.ICON_LAYERS2", false]], "icon_layers2 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS2", false]], "icon_layers_iso (in module raylib)": [[6, "raylib.ICON_LAYERS_ISO", false]], "icon_layers_iso (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_ISO", false]], "icon_layers_visible (in module raylib)": [[6, "raylib.ICON_LAYERS_VISIBLE", false]], "icon_layers_visible (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_VISIBLE", false]], "icon_lens (in module raylib)": [[6, "raylib.ICON_LENS", false]], "icon_lens (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS", false]], "icon_lens_big (in module raylib)": [[6, "raylib.ICON_LENS_BIG", false]], "icon_lens_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS_BIG", false]], "icon_life_bars (in module raylib)": [[6, "raylib.ICON_LIFE_BARS", false]], "icon_life_bars (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LIFE_BARS", false]], "icon_link (in module raylib)": [[6, "raylib.ICON_LINK", false]], "icon_link (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK", false]], "icon_link_boxes (in module raylib)": [[6, "raylib.ICON_LINK_BOXES", false]], "icon_link_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BOXES", false]], "icon_link_broke (in module raylib)": [[6, "raylib.ICON_LINK_BROKE", false]], "icon_link_broke (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BROKE", false]], "icon_link_multi (in module raylib)": [[6, "raylib.ICON_LINK_MULTI", false]], "icon_link_multi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_MULTI", false]], "icon_link_net (in module raylib)": [[6, "raylib.ICON_LINK_NET", false]], "icon_link_net (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_NET", false]], "icon_lock_close (in module raylib)": [[6, "raylib.ICON_LOCK_CLOSE", false]], "icon_lock_close (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_CLOSE", false]], "icon_lock_open (in module raylib)": [[6, "raylib.ICON_LOCK_OPEN", false]], "icon_lock_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_OPEN", false]], "icon_magnet (in module raylib)": [[6, 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"icon_step_over (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STEP_OVER", false]], "icon_suitcase (in module raylib)": [[6, "raylib.ICON_SUITCASE", false]], "icon_suitcase (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE", false]], "icon_suitcase_zip (in module raylib)": [[6, "raylib.ICON_SUITCASE_ZIP", false]], "icon_suitcase_zip (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE_ZIP", false]], "icon_symmetry (in module raylib)": [[6, "raylib.ICON_SYMMETRY", false]], "icon_symmetry (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY", false]], "icon_symmetry_horizontal (in module raylib)": [[6, "raylib.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_horizontal (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_vertical (in module raylib)": [[6, "raylib.ICON_SYMMETRY_VERTICAL", false]], "icon_symmetry_vertical (pyray.guiiconname attribute)": [[5, 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module raylib)": [[6, "raylib.ICON_TARGET_POINT", false]], "icon_target_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_POINT", false]], "icon_target_small (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL", false]], "icon_target_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL", false]], "icon_target_small_fill (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL_FILL", false]], "icon_target_small_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL_FILL", false]], "icon_text_a (in module raylib)": [[6, "raylib.ICON_TEXT_A", false]], "icon_text_a (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_A", false]], "icon_text_notes (in module raylib)": [[6, "raylib.ICON_TEXT_NOTES", false]], "icon_text_notes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_NOTES", false]], "icon_text_popup (in module raylib)": [[6, "raylib.ICON_TEXT_POPUP", false]], "icon_text_popup 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"raylib.ICON_VERTICAL_BARS_FILL", false]], "icon_vertical_bars_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_VERTICAL_BARS_FILL", false]], "icon_warning (in module raylib)": [[6, "raylib.ICON_WARNING", false]], "icon_warning (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WARNING", false]], "icon_water_drop (in module raylib)": [[6, "raylib.ICON_WATER_DROP", false]], "icon_water_drop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WATER_DROP", false]], "icon_wave (in module raylib)": [[6, "raylib.ICON_WAVE", false]], "icon_wave (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE", false]], "icon_wave_sinus (in module raylib)": [[6, "raylib.ICON_WAVE_SINUS", false]], "icon_wave_sinus (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE_SINUS", false]], "icon_wave_square (in module raylib)": [[6, "raylib.ICON_WAVE_SQUARE", false]], "icon_wave_square (pyray.guiiconname attribute)": [[5, 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false]], "icon_zoom_medium (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_MEDIUM", false]], "icon_zoom_small (in module raylib)": [[6, "raylib.ICON_ZOOM_SMALL", false]], "icon_zoom_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_SMALL", false]], "id (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.id", false]], "id (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.id", false]], "id (pyray.rendertexture attribute)": [[5, "pyray.RenderTexture.id", false]], "id (pyray.shader attribute)": [[5, "pyray.Shader.id", false]], "id (pyray.texture attribute)": [[5, "pyray.Texture.id", false]], "id (pyray.texture2d attribute)": [[5, "pyray.Texture2D.id", false]], "image (class in pyray)": [[5, "pyray.Image", false]], "image (in module raylib)": [[6, "raylib.Image", false]], "image (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.image", false]], "image_alpha_clear() (in module pyray)": [[5, "pyray.image_alpha_clear", false]], "image_alpha_crop() (in module pyray)": [[5, "pyray.image_alpha_crop", false]], "image_alpha_mask() (in module pyray)": [[5, "pyray.image_alpha_mask", false]], "image_alpha_premultiply() (in module pyray)": [[5, "pyray.image_alpha_premultiply", false]], "image_blur_gaussian() (in module pyray)": [[5, "pyray.image_blur_gaussian", false]], "image_clear_background() (in module pyray)": [[5, "pyray.image_clear_background", false]], "image_color_brightness() (in module pyray)": [[5, "pyray.image_color_brightness", false]], "image_color_contrast() (in module pyray)": [[5, "pyray.image_color_contrast", false]], "image_color_grayscale() (in module pyray)": [[5, "pyray.image_color_grayscale", false]], "image_color_invert() (in module pyray)": [[5, "pyray.image_color_invert", false]], "image_color_replace() (in module pyray)": [[5, "pyray.image_color_replace", false]], "image_color_tint() (in module pyray)": [[5, "pyray.image_color_tint", false]], "image_copy() (in module pyray)": [[5, 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false]], "image_draw_rectangle() (in module pyray)": [[5, "pyray.image_draw_rectangle", false]], "image_draw_rectangle_lines() (in module pyray)": [[5, "pyray.image_draw_rectangle_lines", false]], "image_draw_rectangle_rec() (in module pyray)": [[5, "pyray.image_draw_rectangle_rec", false]], "image_draw_rectangle_v() (in module pyray)": [[5, "pyray.image_draw_rectangle_v", false]], "image_draw_text() (in module pyray)": [[5, "pyray.image_draw_text", false]], "image_draw_text_ex() (in module pyray)": [[5, "pyray.image_draw_text_ex", false]], "image_draw_triangle() (in module pyray)": [[5, "pyray.image_draw_triangle", false]], "image_draw_triangle_ex() (in module pyray)": [[5, "pyray.image_draw_triangle_ex", false]], "image_draw_triangle_fan() (in module pyray)": [[5, "pyray.image_draw_triangle_fan", false]], "image_draw_triangle_lines() (in module pyray)": [[5, "pyray.image_draw_triangle_lines", false]], "image_draw_triangle_strip() (in module pyray)": [[5, 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"set_physics_body_rotation() (in module pyray)": [[5, "pyray.set_physics_body_rotation", false]], "set_physics_gravity() (in module pyray)": [[5, "pyray.set_physics_gravity", false]], "set_physics_time_step() (in module pyray)": [[5, "pyray.set_physics_time_step", false]], "set_pixel_color() (in module pyray)": [[5, "pyray.set_pixel_color", false]], "set_random_seed() (in module pyray)": [[5, "pyray.set_random_seed", false]], "set_save_file_data_callback() (in module pyray)": [[5, "pyray.set_save_file_data_callback", false]], "set_save_file_text_callback() (in module pyray)": [[5, "pyray.set_save_file_text_callback", false]], "set_shader_value() (in module pyray)": [[5, "pyray.set_shader_value", false]], "set_shader_value_matrix() (in module pyray)": [[5, "pyray.set_shader_value_matrix", false]], "set_shader_value_texture() (in module pyray)": [[5, "pyray.set_shader_value_texture", false]], "set_shader_value_v() (in module pyray)": [[5, "pyray.set_shader_value_v", false]], "set_shapes_texture() (in module pyray)": [[5, "pyray.set_shapes_texture", false]], "set_sound_pan() (in module pyray)": [[5, "pyray.set_sound_pan", false]], "set_sound_pitch() (in module pyray)": [[5, "pyray.set_sound_pitch", false]], "set_sound_volume() (in module pyray)": [[5, "pyray.set_sound_volume", false]], "set_target_fps() (in module pyray)": [[5, "pyray.set_target_fps", false]], "set_text_line_spacing() (in module pyray)": [[5, "pyray.set_text_line_spacing", false]], "set_texture_filter() (in module pyray)": [[5, "pyray.set_texture_filter", false]], "set_texture_wrap() (in module pyray)": [[5, "pyray.set_texture_wrap", false]], "set_trace_log_callback() (in module pyray)": [[5, "pyray.set_trace_log_callback", false]], "set_trace_log_level() (in module pyray)": [[5, "pyray.set_trace_log_level", false]], "set_window_focused() (in module pyray)": [[5, "pyray.set_window_focused", false]], "set_window_icon() (in module pyray)": [[5, "pyray.set_window_icon", false]], "set_window_icons() (in module pyray)": [[5, "pyray.set_window_icons", false]], "set_window_max_size() (in module pyray)": [[5, "pyray.set_window_max_size", false]], "set_window_min_size() (in module pyray)": [[5, "pyray.set_window_min_size", false]], "set_window_monitor() (in module pyray)": [[5, "pyray.set_window_monitor", false]], "set_window_opacity() (in module pyray)": [[5, "pyray.set_window_opacity", false]], "set_window_position() (in module pyray)": [[5, "pyray.set_window_position", false]], "set_window_size() (in module pyray)": [[5, "pyray.set_window_size", false]], "set_window_state() (in module pyray)": [[5, "pyray.set_window_state", false]], "set_window_title() (in module pyray)": [[5, "pyray.set_window_title", false]], "setaudiostreambuffersizedefault() (in module raylib)": [[6, "raylib.SetAudioStreamBufferSizeDefault", false]], "setaudiostreamcallback() (in module raylib)": [[6, "raylib.SetAudioStreamCallback", false]], "setaudiostreampan() (in module raylib)": [[6, "raylib.SetAudioStreamPan", false]], "setaudiostreampitch() (in module raylib)": [[6, "raylib.SetAudioStreamPitch", false]], "setaudiostreamvolume() (in module raylib)": [[6, "raylib.SetAudioStreamVolume", false]], "setautomationeventbaseframe() (in module raylib)": [[6, "raylib.SetAutomationEventBaseFrame", false]], "setautomationeventlist() (in module raylib)": [[6, "raylib.SetAutomationEventList", false]], "setclipboardtext() (in module raylib)": [[6, "raylib.SetClipboardText", false]], "setconfigflags() (in module raylib)": [[6, "raylib.SetConfigFlags", false]], "setexitkey() (in module raylib)": [[6, "raylib.SetExitKey", false]], "setgamepadmappings() (in module raylib)": [[6, "raylib.SetGamepadMappings", false]], "setgamepadvibration() (in module raylib)": [[6, "raylib.SetGamepadVibration", false]], "setgesturesenabled() (in module raylib)": [[6, "raylib.SetGesturesEnabled", false]], "setloadfiledatacallback() (in module raylib)": [[6, "raylib.SetLoadFileDataCallback", false]], "setloadfiletextcallback() (in module raylib)": [[6, "raylib.SetLoadFileTextCallback", false]], "setmastervolume() (in module raylib)": [[6, "raylib.SetMasterVolume", false]], "setmaterialtexture() (in module raylib)": [[6, "raylib.SetMaterialTexture", false]], "setmodelmeshmaterial() (in module raylib)": [[6, "raylib.SetModelMeshMaterial", false]], "setmousecursor() (in module raylib)": [[6, "raylib.SetMouseCursor", false]], "setmouseoffset() (in module raylib)": [[6, "raylib.SetMouseOffset", false]], "setmouseposition() (in module raylib)": [[6, "raylib.SetMousePosition", false]], "setmousescale() (in module raylib)": [[6, "raylib.SetMouseScale", false]], "setmusicpan() (in module raylib)": [[6, "raylib.SetMusicPan", false]], "setmusicpitch() (in module raylib)": [[6, "raylib.SetMusicPitch", false]], "setmusicvolume() (in module raylib)": [[6, "raylib.SetMusicVolume", false]], "setphysicsbodyrotation() (in module raylib)": [[6, "raylib.SetPhysicsBodyRotation", false]], "setphysicsgravity() (in module raylib)": [[6, "raylib.SetPhysicsGravity", false]], "setphysicstimestep() (in module raylib)": [[6, "raylib.SetPhysicsTimeStep", false]], "setpixelcolor() (in module raylib)": [[6, "raylib.SetPixelColor", false]], "setrandomseed() (in module raylib)": [[6, "raylib.SetRandomSeed", false]], "setsavefiledatacallback() (in module raylib)": [[6, "raylib.SetSaveFileDataCallback", false]], "setsavefiletextcallback() (in module raylib)": [[6, "raylib.SetSaveFileTextCallback", false]], "setshadervalue() (in module raylib)": [[6, "raylib.SetShaderValue", false]], "setshadervaluematrix() (in module raylib)": [[6, "raylib.SetShaderValueMatrix", false]], "setshadervaluetexture() (in module raylib)": [[6, "raylib.SetShaderValueTexture", false]], "setshadervaluev() (in module raylib)": [[6, "raylib.SetShaderValueV", false]], "setshapestexture() (in module raylib)": [[6, "raylib.SetShapesTexture", false]], "setsoundpan() (in module raylib)": [[6, "raylib.SetSoundPan", false]], "setsoundpitch() (in module raylib)": [[6, "raylib.SetSoundPitch", false]], "setsoundvolume() (in module raylib)": [[6, "raylib.SetSoundVolume", false]], "settargetfps() (in module raylib)": [[6, "raylib.SetTargetFPS", false]], "settextlinespacing() (in module raylib)": [[6, "raylib.SetTextLineSpacing", false]], "settexturefilter() (in module raylib)": [[6, "raylib.SetTextureFilter", false]], "settexturewrap() (in module raylib)": [[6, "raylib.SetTextureWrap", false]], "settracelogcallback() (in module raylib)": [[6, "raylib.SetTraceLogCallback", false]], "settraceloglevel() (in module raylib)": [[6, "raylib.SetTraceLogLevel", false]], "setwindowfocused() (in module raylib)": [[6, "raylib.SetWindowFocused", false]], "setwindowicon() (in module raylib)": [[6, "raylib.SetWindowIcon", false]], "setwindowicons() (in module raylib)": [[6, "raylib.SetWindowIcons", false]], "setwindowmaxsize() (in module raylib)": [[6, "raylib.SetWindowMaxSize", false]], "setwindowminsize() (in 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"raylib.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec2 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec3 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec3 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec4 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC4", false]], "shader_attrib_vec4 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC4", false]], "shader_loc_bone_matrices (in module raylib)": [[6, "raylib.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_bone_matrices (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_color_ambient (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_ambient (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_diffuse (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_diffuse (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_specular (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_color_specular (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_map_albedo (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_albedo (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_brdf (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_brdf (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_cubemap (in module raylib)": 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(pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_occlusion (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_occlusion (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_prefilter (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_prefilter (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_roughness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_map_roughness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_matrix_model (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_model (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_mvp (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_mvp (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_projection (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_projection (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_view (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_matrix_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_vector_view (in module raylib)": [[6, "raylib.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vector_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vertex_boneids (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneids (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneweights (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_boneweights (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_color (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_color (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_normal (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_position (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_position (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_tangent (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_tangent (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_texcoord01 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord01 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord02 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_loc_vertex_texcoord02 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_uniform_float (in module raylib)": [[6, "raylib.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_float (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_int (in module raylib)": [[6, "raylib.SHADER_UNIFORM_INT", false]], "shader_uniform_int (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_INT", false]], "shader_uniform_ivec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec2 (pyray.shaderuniformdatatype attribute)": [[5, 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"show_cursor() (in module pyray)": [[5, "pyray.show_cursor", false]], "showcursor() (in module raylib)": [[6, "raylib.ShowCursor", false]], "skyblue (in module pyray)": [[5, "pyray.SKYBLUE", false]], "skyblue (in module raylib)": [[6, "raylib.SKYBLUE", false]], "slider (in module raylib)": [[6, "raylib.SLIDER", false]], "slider (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SLIDER", false]], "slider_padding (in module raylib)": [[6, "raylib.SLIDER_PADDING", false]], "slider_padding (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_PADDING", false]], "slider_width (in module raylib)": [[6, "raylib.SLIDER_WIDTH", false]], "slider_width (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_WIDTH", false]], "sound (class in pyray)": [[5, "pyray.Sound", false]], "sound (in module raylib)": [[6, "raylib.Sound", false]], "source (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.source", false]], "spin_button_spacing (in module raylib)": 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"get_touch_point_id() (in module pyray)": [[5, "pyray.get_touch_point_id", false]], "get_touch_position() (in module pyray)": [[5, "pyray.get_touch_position", false]], "get_touch_x() (in module pyray)": [[5, "pyray.get_touch_x", false]], "get_touch_y() (in module pyray)": [[5, "pyray.get_touch_y", false]], "get_window_handle() (in module pyray)": [[5, "pyray.get_window_handle", false]], "get_window_position() (in module pyray)": [[5, "pyray.get_window_position", false]], "get_window_scale_dpi() (in module pyray)": [[5, "pyray.get_window_scale_dpi", false]], "get_working_directory() (in module pyray)": [[5, "pyray.get_working_directory", false]], "get_world_to_screen() (in module pyray)": [[5, "pyray.get_world_to_screen", false]], "get_world_to_screen_2d() (in module pyray)": [[5, "pyray.get_world_to_screen_2d", false]], "get_world_to_screen_ex() (in module pyray)": [[5, "pyray.get_world_to_screen_ex", false]], "getapplicationdirectory() (in module raylib)": [[6, "raylib.GetApplicationDirectory", false]], "getcameramatrix() (in module raylib)": [[6, "raylib.GetCameraMatrix", false]], "getcameramatrix2d() (in module raylib)": [[6, "raylib.GetCameraMatrix2D", false]], "getcharpressed() (in module raylib)": [[6, "raylib.GetCharPressed", false]], "getclipboardtext() (in module raylib)": [[6, "raylib.GetClipboardText", false]], "getcodepoint() (in module raylib)": [[6, "raylib.GetCodepoint", false]], "getcodepointcount() (in module raylib)": [[6, "raylib.GetCodepointCount", false]], "getcodepointnext() (in module raylib)": [[6, "raylib.GetCodepointNext", false]], "getcodepointprevious() (in module raylib)": [[6, "raylib.GetCodepointPrevious", false]], "getcollisionrec() (in module raylib)": [[6, "raylib.GetCollisionRec", false]], "getcolor() (in module raylib)": [[6, "raylib.GetColor", false]], "getcurrentmonitor() (in module raylib)": [[6, "raylib.GetCurrentMonitor", false]], "getdirectorypath() (in module raylib)": [[6, "raylib.GetDirectoryPath", false]], "getfileextension() (in module raylib)": [[6, "raylib.GetFileExtension", false]], "getfilelength() (in module raylib)": [[6, "raylib.GetFileLength", false]], "getfilemodtime() (in module raylib)": [[6, "raylib.GetFileModTime", false]], "getfilename() (in module raylib)": [[6, "raylib.GetFileName", false]], "getfilenamewithoutext() (in module raylib)": [[6, "raylib.GetFileNameWithoutExt", false]], "getfontdefault() (in module raylib)": [[6, "raylib.GetFontDefault", false]], "getfps() (in module raylib)": [[6, "raylib.GetFPS", false]], "getframetime() (in module raylib)": [[6, "raylib.GetFrameTime", false]], "getgamepadaxiscount() (in module raylib)": [[6, "raylib.GetGamepadAxisCount", false]], "getgamepadaxismovement() (in module raylib)": [[6, "raylib.GetGamepadAxisMovement", false]], "getgamepadbuttonpressed() (in module raylib)": [[6, "raylib.GetGamepadButtonPressed", false]], "getgamepadname() (in module raylib)": [[6, "raylib.GetGamepadName", false]], "getgesturedetected() (in module raylib)": [[6, "raylib.GetGestureDetected", false]], "getgesturedragangle() (in module raylib)": [[6, "raylib.GetGestureDragAngle", false]], "getgesturedragvector() (in module raylib)": [[6, "raylib.GetGestureDragVector", false]], "getgestureholdduration() (in module raylib)": [[6, "raylib.GetGestureHoldDuration", false]], "getgesturepinchangle() (in module raylib)": [[6, "raylib.GetGesturePinchAngle", false]], "getgesturepinchvector() (in module raylib)": [[6, "raylib.GetGesturePinchVector", false]], "getglyphatlasrec() (in module raylib)": [[6, "raylib.GetGlyphAtlasRec", false]], "getglyphindex() (in module raylib)": [[6, "raylib.GetGlyphIndex", false]], "getglyphinfo() (in module raylib)": [[6, "raylib.GetGlyphInfo", false]], "getimagealphaborder() (in module raylib)": [[6, "raylib.GetImageAlphaBorder", false]], "getimagecolor() (in module raylib)": [[6, "raylib.GetImageColor", false]], "getkeypressed() (in module raylib)": [[6, "raylib.GetKeyPressed", false]], "getmastervolume() (in module raylib)": [[6, "raylib.GetMasterVolume", false]], "getmeshboundingbox() (in module raylib)": [[6, "raylib.GetMeshBoundingBox", false]], "getmodelboundingbox() (in module raylib)": [[6, "raylib.GetModelBoundingBox", false]], "getmonitorcount() (in module raylib)": [[6, "raylib.GetMonitorCount", false]], "getmonitorheight() (in module raylib)": [[6, "raylib.GetMonitorHeight", false]], "getmonitorname() (in module raylib)": [[6, "raylib.GetMonitorName", false]], "getmonitorphysicalheight() (in module raylib)": [[6, "raylib.GetMonitorPhysicalHeight", false]], "getmonitorphysicalwidth() (in module raylib)": [[6, "raylib.GetMonitorPhysicalWidth", false]], "getmonitorposition() (in module raylib)": [[6, "raylib.GetMonitorPosition", false]], "getmonitorrefreshrate() (in module raylib)": [[6, "raylib.GetMonitorRefreshRate", false]], "getmonitorwidth() (in module raylib)": [[6, "raylib.GetMonitorWidth", false]], "getmousedelta() (in module raylib)": [[6, "raylib.GetMouseDelta", false]], "getmouseposition() (in module raylib)": [[6, "raylib.GetMousePosition", false]], "getmousewheelmove() (in module raylib)": [[6, "raylib.GetMouseWheelMove", false]], "getmousewheelmovev() (in module raylib)": [[6, "raylib.GetMouseWheelMoveV", false]], "getmousex() (in module raylib)": [[6, "raylib.GetMouseX", false]], "getmousey() (in module raylib)": [[6, "raylib.GetMouseY", false]], "getmusictimelength() (in module raylib)": [[6, "raylib.GetMusicTimeLength", false]], "getmusictimeplayed() (in module raylib)": [[6, "raylib.GetMusicTimePlayed", false]], "getphysicsbodiescount() (in module raylib)": [[6, "raylib.GetPhysicsBodiesCount", false]], "getphysicsbody() (in module raylib)": [[6, "raylib.GetPhysicsBody", false]], "getphysicsshapetype() (in module raylib)": [[6, "raylib.GetPhysicsShapeType", false]], "getphysicsshapevertex() (in module raylib)": [[6, "raylib.GetPhysicsShapeVertex", false]], "getphysicsshapeverticescount() (in module raylib)": [[6, 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false]], "icon_cube (in module raylib)": [[6, "raylib.ICON_CUBE", false]], "icon_cube (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE", false]], "icon_cube_face_back (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_back (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BACK", false]], "icon_cube_face_bottom (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_bottom (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_BOTTOM", false]], "icon_cube_face_front (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_front (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_FRONT", false]], "icon_cube_face_left (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_LEFT", false]], "icon_cube_face_right (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_RIGHT", false]], "icon_cube_face_top (in module raylib)": [[6, "raylib.ICON_CUBE_FACE_TOP", false]], "icon_cube_face_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CUBE_FACE_TOP", false]], "icon_cursor_classic (in module raylib)": [[6, "raylib.ICON_CURSOR_CLASSIC", false]], "icon_cursor_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_CLASSIC", false]], "icon_cursor_hand (in module raylib)": [[6, "raylib.ICON_CURSOR_HAND", false]], "icon_cursor_hand (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_HAND", false]], "icon_cursor_move (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE", false]], "icon_cursor_move (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE", false]], "icon_cursor_move_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_move_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_MOVE_FILL", false]], "icon_cursor_pointer (in module raylib)": [[6, "raylib.ICON_CURSOR_POINTER", false]], "icon_cursor_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_POINTER", false]], "icon_cursor_scale (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE", false]], "icon_cursor_scale (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE", false]], "icon_cursor_scale_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_FILL", false]], "icon_cursor_scale_left (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT", false]], "icon_cursor_scale_left_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_left_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_LEFT_FILL", false]], "icon_cursor_scale_right (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT", false]], "icon_cursor_scale_right_fill (in module raylib)": [[6, "raylib.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_cursor_scale_right_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_CURSOR_SCALE_RIGHT_FILL", false]], "icon_demon (in module raylib)": [[6, "raylib.ICON_DEMON", false]], "icon_demon (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DEMON", false]], "icon_dithering (in module raylib)": [[6, "raylib.ICON_DITHERING", false]], "icon_dithering (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DITHERING", false]], "icon_door (in module raylib)": [[6, "raylib.ICON_DOOR", false]], "icon_door (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_DOOR", false]], "icon_emptybox (in module raylib)": [[6, "raylib.ICON_EMPTYBOX", false]], "icon_emptybox (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX", false]], "icon_emptybox_small (in module raylib)": [[6, "raylib.ICON_EMPTYBOX_SMALL", false]], "icon_emptybox_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EMPTYBOX_SMALL", false]], "icon_exit (in module raylib)": [[6, "raylib.ICON_EXIT", false]], "icon_exit (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXIT", false]], "icon_explosion (in module raylib)": [[6, "raylib.ICON_EXPLOSION", false]], "icon_explosion (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EXPLOSION", false]], "icon_eye_off (in module raylib)": [[6, "raylib.ICON_EYE_OFF", false]], "icon_eye_off (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_EYE_OFF", false]], "icon_eye_on (in module raylib)": [[6, "raylib.ICON_EYE_ON", false]], "icon_eye_on 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false]], "icon_file_export (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_EXPORT", false]], "icon_file_new (in module raylib)": [[6, "raylib.ICON_FILE_NEW", false]], "icon_file_new (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_NEW", false]], "icon_file_open (in module raylib)": [[6, "raylib.ICON_FILE_OPEN", false]], "icon_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_OPEN", false]], "icon_file_paste (in module raylib)": [[6, "raylib.ICON_FILE_PASTE", false]], "icon_file_paste (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_PASTE", false]], "icon_file_save (in module raylib)": [[6, "raylib.ICON_FILE_SAVE", false]], "icon_file_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE", false]], "icon_file_save_classic (in module raylib)": [[6, "raylib.ICON_FILE_SAVE_CLASSIC", false]], "icon_file_save_classic (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILE_SAVE_CLASSIC", false]], "icon_filetype_alpha (in module raylib)": [[6, "raylib.ICON_FILETYPE_ALPHA", false]], "icon_filetype_alpha (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_ALPHA", false]], "icon_filetype_audio (in module raylib)": [[6, "raylib.ICON_FILETYPE_AUDIO", false]], "icon_filetype_audio (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_AUDIO", false]], "icon_filetype_binary (in module raylib)": [[6, "raylib.ICON_FILETYPE_BINARY", false]], "icon_filetype_binary (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_BINARY", false]], "icon_filetype_home (in module raylib)": [[6, "raylib.ICON_FILETYPE_HOME", false]], "icon_filetype_home (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_HOME", false]], "icon_filetype_image (in module raylib)": [[6, "raylib.ICON_FILETYPE_IMAGE", false]], "icon_filetype_image (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_IMAGE", false]], "icon_filetype_info (in module raylib)": [[6, "raylib.ICON_FILETYPE_INFO", false]], "icon_filetype_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_INFO", false]], "icon_filetype_play (in module raylib)": [[6, "raylib.ICON_FILETYPE_PLAY", false]], "icon_filetype_play (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_PLAY", false]], "icon_filetype_text (in module raylib)": [[6, "raylib.ICON_FILETYPE_TEXT", false]], "icon_filetype_text (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_TEXT", false]], "icon_filetype_video (in module raylib)": [[6, "raylib.ICON_FILETYPE_VIDEO", false]], "icon_filetype_video (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILETYPE_VIDEO", false]], "icon_filter (in module raylib)": [[6, "raylib.ICON_FILTER", false]], "icon_filter (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER", false]], "icon_filter_bilinear (in module raylib)": [[6, "raylib.ICON_FILTER_BILINEAR", false]], "icon_filter_bilinear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_BILINEAR", false]], "icon_filter_point (in module raylib)": [[6, "raylib.ICON_FILTER_POINT", false]], "icon_filter_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_POINT", false]], "icon_filter_top (in module raylib)": [[6, "raylib.ICON_FILTER_TOP", false]], "icon_filter_top (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FILTER_TOP", false]], "icon_folder (in module raylib)": [[6, "raylib.ICON_FOLDER", false]], "icon_folder (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER", false]], "icon_folder_add (in module raylib)": [[6, "raylib.ICON_FOLDER_ADD", false]], "icon_folder_add (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_ADD", false]], "icon_folder_file_open (in module raylib)": [[6, "raylib.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_file_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_FILE_OPEN", false]], "icon_folder_open (in module raylib)": [[6, "raylib.ICON_FOLDER_OPEN", false]], "icon_folder_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_OPEN", false]], "icon_folder_save (in module raylib)": [[6, "raylib.ICON_FOLDER_SAVE", false]], "icon_folder_save (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOLDER_SAVE", false]], "icon_four_boxes (in module raylib)": [[6, "raylib.ICON_FOUR_BOXES", false]], "icon_four_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FOUR_BOXES", false]], "icon_fx (in module raylib)": [[6, "raylib.ICON_FX", false]], "icon_fx (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_FX", false]], "icon_gear (in module raylib)": [[6, "raylib.ICON_GEAR", false]], "icon_gear (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR", false]], "icon_gear_big (in module raylib)": [[6, "raylib.ICON_GEAR_BIG", false]], "icon_gear_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_BIG", false]], "icon_gear_ex (in module raylib)": [[6, "raylib.ICON_GEAR_EX", false]], "icon_gear_ex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GEAR_EX", false]], "icon_grid (in module raylib)": [[6, "raylib.ICON_GRID", false]], "icon_grid (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID", false]], "icon_grid_fill (in module raylib)": [[6, "raylib.ICON_GRID_FILL", false]], "icon_grid_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_GRID_FILL", false]], "icon_hand_pointer (in module raylib)": [[6, "raylib.ICON_HAND_POINTER", false]], "icon_hand_pointer (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HAND_POINTER", false]], "icon_heart (in module raylib)": [[6, "raylib.ICON_HEART", false]], "icon_heart (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEART", false]], "icon_help (in module raylib)": [[6, "raylib.ICON_HELP", false]], "icon_help (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP", false]], "icon_help_box (in module raylib)": [[6, "raylib.ICON_HELP_BOX", false]], "icon_help_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HELP_BOX", false]], "icon_hex (in module raylib)": [[6, "raylib.ICON_HEX", false]], "icon_hex (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HEX", false]], "icon_hidpi (in module raylib)": [[6, "raylib.ICON_HIDPI", false]], "icon_hidpi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HIDPI", false]], "icon_hot (in module raylib)": [[6, "raylib.ICON_HOT", false]], "icon_hot (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOT", false]], "icon_house (in module raylib)": [[6, "raylib.ICON_HOUSE", false]], "icon_house (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_HOUSE", false]], "icon_info (in module raylib)": [[6, "raylib.ICON_INFO", false]], "icon_info (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO", false]], "icon_info_box (in module raylib)": [[6, "raylib.ICON_INFO_BOX", false]], "icon_info_box (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_INFO_BOX", false]], "icon_key (in module raylib)": [[6, "raylib.ICON_KEY", false]], "icon_key (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_KEY", false]], "icon_laser (in module raylib)": [[6, "raylib.ICON_LASER", false]], "icon_laser (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LASER", false]], "icon_layers (in module raylib)": [[6, "raylib.ICON_LAYERS", false]], "icon_layers (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS", false]], "icon_layers2 (in module raylib)": [[6, "raylib.ICON_LAYERS2", false]], "icon_layers2 (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS2", false]], "icon_layers_iso (in module raylib)": [[6, "raylib.ICON_LAYERS_ISO", false]], "icon_layers_iso (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_ISO", false]], "icon_layers_visible (in module raylib)": [[6, "raylib.ICON_LAYERS_VISIBLE", false]], "icon_layers_visible (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LAYERS_VISIBLE", false]], "icon_lens (in module raylib)": [[6, "raylib.ICON_LENS", false]], "icon_lens (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS", false]], "icon_lens_big (in module raylib)": [[6, "raylib.ICON_LENS_BIG", false]], "icon_lens_big (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LENS_BIG", false]], "icon_life_bars (in module raylib)": [[6, "raylib.ICON_LIFE_BARS", false]], "icon_life_bars (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LIFE_BARS", false]], "icon_link (in module raylib)": [[6, "raylib.ICON_LINK", false]], "icon_link (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK", false]], "icon_link_boxes (in module raylib)": [[6, "raylib.ICON_LINK_BOXES", false]], "icon_link_boxes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BOXES", false]], "icon_link_broke (in module raylib)": [[6, "raylib.ICON_LINK_BROKE", false]], "icon_link_broke (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_BROKE", false]], "icon_link_multi (in module raylib)": [[6, "raylib.ICON_LINK_MULTI", false]], "icon_link_multi (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_MULTI", false]], "icon_link_net (in module raylib)": [[6, "raylib.ICON_LINK_NET", false]], "icon_link_net (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LINK_NET", false]], "icon_lock_close (in module raylib)": [[6, "raylib.ICON_LOCK_CLOSE", false]], "icon_lock_close (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_CLOSE", false]], "icon_lock_open (in module raylib)": [[6, "raylib.ICON_LOCK_OPEN", false]], "icon_lock_open (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_LOCK_OPEN", false]], "icon_magnet (in module raylib)": [[6, 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"icon_step_over (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_STEP_OVER", false]], "icon_suitcase (in module raylib)": [[6, "raylib.ICON_SUITCASE", false]], "icon_suitcase (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE", false]], "icon_suitcase_zip (in module raylib)": [[6, "raylib.ICON_SUITCASE_ZIP", false]], "icon_suitcase_zip (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SUITCASE_ZIP", false]], "icon_symmetry (in module raylib)": [[6, "raylib.ICON_SYMMETRY", false]], "icon_symmetry (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY", false]], "icon_symmetry_horizontal (in module raylib)": [[6, "raylib.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_horizontal (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_SYMMETRY_HORIZONTAL", false]], "icon_symmetry_vertical (in module raylib)": [[6, "raylib.ICON_SYMMETRY_VERTICAL", false]], "icon_symmetry_vertical (pyray.guiiconname attribute)": [[5, 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module raylib)": [[6, "raylib.ICON_TARGET_POINT", false]], "icon_target_point (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_POINT", false]], "icon_target_small (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL", false]], "icon_target_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL", false]], "icon_target_small_fill (in module raylib)": [[6, "raylib.ICON_TARGET_SMALL_FILL", false]], "icon_target_small_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TARGET_SMALL_FILL", false]], "icon_text_a (in module raylib)": [[6, "raylib.ICON_TEXT_A", false]], "icon_text_a (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_A", false]], "icon_text_notes (in module raylib)": [[6, "raylib.ICON_TEXT_NOTES", false]], "icon_text_notes (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_TEXT_NOTES", false]], "icon_text_popup (in module raylib)": [[6, "raylib.ICON_TEXT_POPUP", false]], "icon_text_popup 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"raylib.ICON_VERTICAL_BARS_FILL", false]], "icon_vertical_bars_fill (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_VERTICAL_BARS_FILL", false]], "icon_warning (in module raylib)": [[6, "raylib.ICON_WARNING", false]], "icon_warning (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WARNING", false]], "icon_water_drop (in module raylib)": [[6, "raylib.ICON_WATER_DROP", false]], "icon_water_drop (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WATER_DROP", false]], "icon_wave (in module raylib)": [[6, "raylib.ICON_WAVE", false]], "icon_wave (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE", false]], "icon_wave_sinus (in module raylib)": [[6, "raylib.ICON_WAVE_SINUS", false]], "icon_wave_sinus (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_WAVE_SINUS", false]], "icon_wave_square (in module raylib)": [[6, "raylib.ICON_WAVE_SQUARE", false]], "icon_wave_square (pyray.guiiconname attribute)": [[5, 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false]], "icon_zoom_medium (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_MEDIUM", false]], "icon_zoom_small (in module raylib)": [[6, "raylib.ICON_ZOOM_SMALL", false]], "icon_zoom_small (pyray.guiiconname attribute)": [[5, "pyray.GuiIconName.ICON_ZOOM_SMALL", false]], "id (pyray.physicsbodydata attribute)": [[5, "pyray.PhysicsBodyData.id", false]], "id (pyray.physicsmanifolddata attribute)": [[5, "pyray.PhysicsManifoldData.id", false]], "id (pyray.rendertexture attribute)": [[5, "pyray.RenderTexture.id", false]], "id (pyray.shader attribute)": [[5, "pyray.Shader.id", false]], "id (pyray.texture attribute)": [[5, "pyray.Texture.id", false]], "id (pyray.texture2d attribute)": [[5, "pyray.Texture2D.id", false]], "image (class in pyray)": [[5, "pyray.Image", false]], "image (in module raylib)": [[6, "raylib.Image", false]], "image (pyray.glyphinfo attribute)": [[5, "pyray.GlyphInfo.image", false]], "image_alpha_clear() (in module pyray)": [[5, "pyray.image_alpha_clear", false]], "image_alpha_crop() (in module pyray)": [[5, "pyray.image_alpha_crop", false]], "image_alpha_mask() (in module pyray)": [[5, "pyray.image_alpha_mask", false]], "image_alpha_premultiply() (in module pyray)": [[5, "pyray.image_alpha_premultiply", false]], "image_blur_gaussian() (in module pyray)": [[5, "pyray.image_blur_gaussian", false]], "image_clear_background() (in module pyray)": [[5, "pyray.image_clear_background", false]], "image_color_brightness() (in module pyray)": [[5, "pyray.image_color_brightness", false]], "image_color_contrast() (in module pyray)": [[5, "pyray.image_color_contrast", false]], "image_color_grayscale() (in module pyray)": [[5, "pyray.image_color_grayscale", false]], "image_color_invert() (in module pyray)": [[5, "pyray.image_color_invert", false]], "image_color_replace() (in module pyray)": [[5, "pyray.image_color_replace", false]], "image_color_tint() (in module pyray)": [[5, "pyray.image_color_tint", false]], "image_copy() (in module pyray)": [[5, 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false]], "image_draw_rectangle() (in module pyray)": [[5, "pyray.image_draw_rectangle", false]], "image_draw_rectangle_lines() (in module pyray)": [[5, "pyray.image_draw_rectangle_lines", false]], "image_draw_rectangle_rec() (in module pyray)": [[5, "pyray.image_draw_rectangle_rec", false]], "image_draw_rectangle_v() (in module pyray)": [[5, "pyray.image_draw_rectangle_v", false]], "image_draw_text() (in module pyray)": [[5, "pyray.image_draw_text", false]], "image_draw_text_ex() (in module pyray)": [[5, "pyray.image_draw_text_ex", false]], "image_draw_triangle() (in module pyray)": [[5, "pyray.image_draw_triangle", false]], "image_draw_triangle_ex() (in module pyray)": [[5, "pyray.image_draw_triangle_ex", false]], "image_draw_triangle_fan() (in module pyray)": [[5, "pyray.image_draw_triangle_fan", false]], "image_draw_triangle_lines() (in module pyray)": [[5, "pyray.image_draw_triangle_lines", false]], "image_draw_triangle_strip() (in module pyray)": [[5, 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"set_physics_body_rotation() (in module pyray)": [[5, "pyray.set_physics_body_rotation", false]], "set_physics_gravity() (in module pyray)": [[5, "pyray.set_physics_gravity", false]], "set_physics_time_step() (in module pyray)": [[5, "pyray.set_physics_time_step", false]], "set_pixel_color() (in module pyray)": [[5, "pyray.set_pixel_color", false]], "set_random_seed() (in module pyray)": [[5, "pyray.set_random_seed", false]], "set_save_file_data_callback() (in module pyray)": [[5, "pyray.set_save_file_data_callback", false]], "set_save_file_text_callback() (in module pyray)": [[5, "pyray.set_save_file_text_callback", false]], "set_shader_value() (in module pyray)": [[5, "pyray.set_shader_value", false]], "set_shader_value_matrix() (in module pyray)": [[5, "pyray.set_shader_value_matrix", false]], "set_shader_value_texture() (in module pyray)": [[5, "pyray.set_shader_value_texture", false]], "set_shader_value_v() (in module pyray)": [[5, "pyray.set_shader_value_v", false]], "set_shapes_texture() (in module pyray)": [[5, "pyray.set_shapes_texture", false]], "set_sound_pan() (in module pyray)": [[5, "pyray.set_sound_pan", false]], "set_sound_pitch() (in module pyray)": [[5, "pyray.set_sound_pitch", false]], "set_sound_volume() (in module pyray)": [[5, "pyray.set_sound_volume", false]], "set_target_fps() (in module pyray)": [[5, "pyray.set_target_fps", false]], "set_text_line_spacing() (in module pyray)": [[5, "pyray.set_text_line_spacing", false]], "set_texture_filter() (in module pyray)": [[5, "pyray.set_texture_filter", false]], "set_texture_wrap() (in module pyray)": [[5, "pyray.set_texture_wrap", false]], "set_trace_log_callback() (in module pyray)": [[5, "pyray.set_trace_log_callback", false]], "set_trace_log_level() (in module pyray)": [[5, "pyray.set_trace_log_level", false]], "set_window_focused() (in module pyray)": [[5, "pyray.set_window_focused", false]], "set_window_icon() (in module pyray)": [[5, "pyray.set_window_icon", false]], "set_window_icons() (in module pyray)": [[5, "pyray.set_window_icons", false]], "set_window_max_size() (in module pyray)": [[5, "pyray.set_window_max_size", false]], "set_window_min_size() (in module pyray)": [[5, "pyray.set_window_min_size", false]], "set_window_monitor() (in module pyray)": [[5, "pyray.set_window_monitor", false]], "set_window_opacity() (in module pyray)": [[5, "pyray.set_window_opacity", false]], "set_window_position() (in module pyray)": [[5, "pyray.set_window_position", false]], "set_window_size() (in module pyray)": [[5, "pyray.set_window_size", false]], "set_window_state() (in module pyray)": [[5, "pyray.set_window_state", false]], "set_window_title() (in module pyray)": [[5, "pyray.set_window_title", false]], "setaudiostreambuffersizedefault() (in module raylib)": [[6, "raylib.SetAudioStreamBufferSizeDefault", false]], "setaudiostreamcallback() (in module raylib)": [[6, "raylib.SetAudioStreamCallback", false]], "setaudiostreampan() (in module raylib)": [[6, "raylib.SetAudioStreamPan", false]], "setaudiostreampitch() (in module raylib)": [[6, "raylib.SetAudioStreamPitch", false]], "setaudiostreamvolume() (in module raylib)": [[6, "raylib.SetAudioStreamVolume", false]], "setautomationeventbaseframe() (in module raylib)": [[6, "raylib.SetAutomationEventBaseFrame", false]], "setautomationeventlist() (in module raylib)": [[6, "raylib.SetAutomationEventList", false]], "setclipboardtext() (in module raylib)": [[6, "raylib.SetClipboardText", false]], "setconfigflags() (in module raylib)": [[6, "raylib.SetConfigFlags", false]], "setexitkey() (in module raylib)": [[6, "raylib.SetExitKey", false]], "setgamepadmappings() (in module raylib)": [[6, "raylib.SetGamepadMappings", false]], "setgamepadvibration() (in module raylib)": [[6, "raylib.SetGamepadVibration", false]], "setgesturesenabled() (in module raylib)": [[6, "raylib.SetGesturesEnabled", false]], "setloadfiledatacallback() (in module raylib)": [[6, "raylib.SetLoadFileDataCallback", false]], "setloadfiletextcallback() (in module raylib)": [[6, "raylib.SetLoadFileTextCallback", false]], "setmastervolume() (in module raylib)": [[6, "raylib.SetMasterVolume", false]], "setmaterialtexture() (in module raylib)": [[6, "raylib.SetMaterialTexture", false]], "setmodelmeshmaterial() (in module raylib)": [[6, "raylib.SetModelMeshMaterial", false]], "setmousecursor() (in module raylib)": [[6, "raylib.SetMouseCursor", false]], "setmouseoffset() (in module raylib)": [[6, "raylib.SetMouseOffset", false]], "setmouseposition() (in module raylib)": [[6, "raylib.SetMousePosition", false]], "setmousescale() (in module raylib)": [[6, "raylib.SetMouseScale", false]], "setmusicpan() (in module raylib)": [[6, "raylib.SetMusicPan", false]], "setmusicpitch() (in module raylib)": [[6, "raylib.SetMusicPitch", false]], "setmusicvolume() (in module raylib)": [[6, "raylib.SetMusicVolume", false]], "setphysicsbodyrotation() (in module raylib)": [[6, "raylib.SetPhysicsBodyRotation", false]], "setphysicsgravity() (in module raylib)": [[6, "raylib.SetPhysicsGravity", false]], "setphysicstimestep() (in module raylib)": [[6, "raylib.SetPhysicsTimeStep", false]], "setpixelcolor() (in module raylib)": [[6, "raylib.SetPixelColor", false]], "setrandomseed() (in module raylib)": [[6, "raylib.SetRandomSeed", false]], "setsavefiledatacallback() (in module raylib)": [[6, "raylib.SetSaveFileDataCallback", false]], "setsavefiletextcallback() (in module raylib)": [[6, "raylib.SetSaveFileTextCallback", false]], "setshadervalue() (in module raylib)": [[6, "raylib.SetShaderValue", false]], "setshadervaluematrix() (in module raylib)": [[6, "raylib.SetShaderValueMatrix", false]], "setshadervaluetexture() (in module raylib)": [[6, "raylib.SetShaderValueTexture", false]], "setshadervaluev() (in module raylib)": [[6, "raylib.SetShaderValueV", false]], "setshapestexture() (in module raylib)": [[6, "raylib.SetShapesTexture", false]], "setsoundpan() (in module raylib)": [[6, "raylib.SetSoundPan", false]], "setsoundpitch() (in module raylib)": [[6, "raylib.SetSoundPitch", false]], "setsoundvolume() (in module raylib)": [[6, "raylib.SetSoundVolume", false]], "settargetfps() (in module raylib)": [[6, "raylib.SetTargetFPS", false]], "settextlinespacing() (in module raylib)": [[6, "raylib.SetTextLineSpacing", false]], "settexturefilter() (in module raylib)": [[6, "raylib.SetTextureFilter", false]], "settexturewrap() (in module raylib)": [[6, "raylib.SetTextureWrap", false]], "settracelogcallback() (in module raylib)": [[6, "raylib.SetTraceLogCallback", false]], "settraceloglevel() (in module raylib)": [[6, "raylib.SetTraceLogLevel", false]], "setwindowfocused() (in module raylib)": [[6, "raylib.SetWindowFocused", false]], "setwindowicon() (in module raylib)": [[6, "raylib.SetWindowIcon", false]], "setwindowicons() (in module raylib)": [[6, "raylib.SetWindowIcons", false]], "setwindowmaxsize() (in module raylib)": [[6, "raylib.SetWindowMaxSize", false]], "setwindowminsize() (in 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"raylib.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec2 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC2", false]], "shader_attrib_vec3 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec3 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC3", false]], "shader_attrib_vec4 (in module raylib)": [[6, "raylib.SHADER_ATTRIB_VEC4", false]], "shader_attrib_vec4 (pyray.shaderattributedatatype attribute)": [[5, "pyray.ShaderAttributeDataType.SHADER_ATTRIB_VEC4", false]], "shader_loc_bone_matrices (in module raylib)": [[6, "raylib.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_bone_matrices (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_BONE_MATRICES", false]], "shader_loc_color_ambient (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_ambient (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_AMBIENT", false]], "shader_loc_color_diffuse (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_diffuse (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_DIFFUSE", false]], "shader_loc_color_specular (in module raylib)": [[6, "raylib.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_color_specular (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_COLOR_SPECULAR", false]], "shader_loc_map_albedo (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_albedo (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ALBEDO", false]], "shader_loc_map_brdf (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_brdf (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_BRDF", false]], "shader_loc_map_cubemap (in module raylib)": 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(pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_METALNESS", false]], "shader_loc_map_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_NORMAL", false]], "shader_loc_map_occlusion (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_occlusion (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_OCCLUSION", false]], "shader_loc_map_prefilter (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_prefilter (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_PREFILTER", false]], "shader_loc_map_roughness (in module raylib)": [[6, "raylib.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_map_roughness (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MAP_ROUGHNESS", false]], "shader_loc_matrix_model (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_model (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MODEL", false]], "shader_loc_matrix_mvp (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_mvp (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_MVP", false]], "shader_loc_matrix_normal (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_NORMAL", false]], "shader_loc_matrix_projection (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_projection (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_PROJECTION", false]], "shader_loc_matrix_view (in module raylib)": [[6, "raylib.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_matrix_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_MATRIX_VIEW", false]], "shader_loc_vector_view (in module raylib)": [[6, "raylib.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vector_view (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VECTOR_VIEW", false]], "shader_loc_vertex_boneids (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneids (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEIDS", false]], "shader_loc_vertex_boneweights (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_boneweights (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_BONEWEIGHTS", false]], "shader_loc_vertex_color (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_color (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_COLOR", false]], "shader_loc_vertex_normal (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_normal (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_NORMAL", false]], "shader_loc_vertex_position (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_position (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_POSITION", false]], "shader_loc_vertex_tangent (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_tangent (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TANGENT", false]], "shader_loc_vertex_texcoord01 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord01 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD01", false]], "shader_loc_vertex_texcoord02 (in module raylib)": [[6, "raylib.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_loc_vertex_texcoord02 (pyray.shaderlocationindex attribute)": [[5, "pyray.ShaderLocationIndex.SHADER_LOC_VERTEX_TEXCOORD02", false]], "shader_uniform_float (in module raylib)": [[6, "raylib.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_float (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_FLOAT", false]], "shader_uniform_int (in module raylib)": [[6, "raylib.SHADER_UNIFORM_INT", false]], "shader_uniform_int (pyray.shaderuniformdatatype attribute)": [[5, "pyray.ShaderUniformDataType.SHADER_UNIFORM_INT", false]], "shader_uniform_ivec2 (in module raylib)": [[6, "raylib.SHADER_UNIFORM_IVEC2", false]], "shader_uniform_ivec2 (pyray.shaderuniformdatatype attribute)": [[5, 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"show_cursor() (in module pyray)": [[5, "pyray.show_cursor", false]], "showcursor() (in module raylib)": [[6, "raylib.ShowCursor", false]], "skyblue (in module pyray)": [[5, "pyray.SKYBLUE", false]], "skyblue (in module raylib)": [[6, "raylib.SKYBLUE", false]], "slider (in module raylib)": [[6, "raylib.SLIDER", false]], "slider (pyray.guicontrol attribute)": [[5, "pyray.GuiControl.SLIDER", false]], "slider_padding (in module raylib)": [[6, "raylib.SLIDER_PADDING", false]], "slider_padding (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_PADDING", false]], "slider_width (in module raylib)": [[6, "raylib.SLIDER_WIDTH", false]], "slider_width (pyray.guisliderproperty attribute)": [[5, "pyray.GuiSliderProperty.SLIDER_WIDTH", false]], "sound (class in pyray)": [[5, "pyray.Sound", false]], "sound (in module raylib)": [[6, "raylib.Sound", false]], "source (pyray.npatchinfo attribute)": [[5, "pyray.NPatchInfo.source", false]], "spin_button_spacing (in module raylib)": 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1, "have": 0, "help": 1, "how": 1, "instal": 1, "librari": 1, "licens": 1, "linux": [0, 1], "maco": [0, 1], "manual": 0, "mode": 2, "more": 1, "option": 2, "packag": 1, "perform": 1, "physac": 1, "pi": [1, 2], "pip": 0, "prefer": 1, "problem": 1, "python": [1, 4, 5], "pythonist": 1, "quickstart": 1, "raspberri": [1, 2], "raygui": 1, "raylib": [1, 2, 4], "raymath": 1, "refer": [5, 6], "rlgl": 1, "rlzero": 1, "run": 1, "sdl": 1, "showcas": 1, "sourc": [0, 2], "todo": 0, "us": 1, "version": 1, "want": 1, "web": 1, "wheel": 2, "window": [0, 1], "x11": 2, "you": 1, "your": 1}}) \ No newline at end of file diff --git a/pyray/__init__.pyi b/pyray/__init__.pyi index b111fd0..50541cf 100644 --- a/pyray/__init__.pyi +++ b/pyray/__init__.pyi @@ -134,6 +134,12 @@ def color_to_int(color: Color,) -> int: def compress_data(data: str,dataSize: int,compDataSize: Any,) -> str: """Compress data (DEFLATE algorithm), memory must be MemFree()""" ... +def compute_crc32(data: str,dataSize: int,) -> int: + """Compute CRC32 hash code""" + ... +def compute_md5(data: str,dataSize: int,) -> Any: + """Compute MD5 hash code, returns static int[4] (16 bytes)""" + ... def create_physics_body_circle(pos: Vector2,radius: float,density: float,) -> Any: """Creates a new circle physics body with generic parameters""" ... @@ -1229,8 +1235,8 @@ def is_audio_stream_playing(stream: AudioStream,) -> bool: def is_audio_stream_processed(stream: AudioStream,) -> bool: """Check if any audio stream buffers requires refill""" ... -def is_audio_stream_ready(stream: AudioStream,) -> bool: - """Checks if an audio stream is ready""" +def is_audio_stream_valid(stream: AudioStream,) -> bool: + """Checks if an audio stream is valid (buffers initialized)""" ... def is_cursor_hidden() -> bool: """Check if cursor is not visible""" @@ -1247,8 +1253,8 @@ def is_file_extension(fileName: str,ext: str,) -> bool: def is_file_name_valid(fileName: str,) -> bool: """Check if fileName is valid for the platform/OS""" ... -def is_font_ready(font: Font,) -> bool: - """Check if a font is ready""" +def is_font_valid(font: Font,) -> bool: + """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)""" ... def is_gamepad_available(gamepad: int,) -> bool: """Check if a gamepad is available""" @@ -1268,8 +1274,8 @@ def is_gamepad_button_up(gamepad: int,button: int,) -> bool: def is_gesture_detected(gesture: int,) -> bool: """Check if a gesture have been detected""" ... -def is_image_ready(image: Image,) -> bool: - """Check if an image is ready""" +def is_image_valid(image: Image,) -> bool: + """Check if an image is valid (data and parameters)""" ... def is_key_down(key: int,) -> bool: """Check if a key is being pressed""" @@ -1286,14 +1292,14 @@ def is_key_released(key: int,) -> bool: def is_key_up(key: int,) -> bool: """Check if a key is NOT being pressed""" ... -def is_material_ready(material: Material,) -> bool: - """Check if a material is ready""" +def is_material_valid(material: Material,) -> bool: + """Check if a material is valid (shader assigned, map textures loaded in GPU)""" ... def is_model_animation_valid(model: Model,anim: ModelAnimation,) -> bool: """Check model animation skeleton match""" ... -def is_model_ready(model: Model,) -> bool: - """Check if a model is ready""" +def is_model_valid(model: Model,) -> bool: + """Check if a model is valid (loaded in GPU, VAO/VBOs)""" ... def is_mouse_button_down(button: int,) -> bool: """Check if a mouse button is being pressed""" @@ -1307,32 +1313,32 @@ def is_mouse_button_released(button: int,) -> bool: def is_mouse_button_up(button: int,) -> bool: """Check if a mouse button is NOT being pressed""" ... -def is_music_ready(music: Music,) -> bool: - """Checks if a music stream is ready""" - ... def is_music_stream_playing(music: Music,) -> bool: """Check if music is playing""" ... +def is_music_valid(music: Music,) -> bool: + """Checks if a music stream is valid (context and buffers initialized)""" + ... def is_path_file(path: str,) -> bool: """Check if a given path is a file or a directory""" ... -def is_render_texture_ready(target: RenderTexture,) -> bool: - """Check if a render texture is ready""" +def is_render_texture_valid(target: RenderTexture,) -> bool: + """Check if a render texture is valid (loaded in GPU)""" ... -def is_shader_ready(shader: Shader,) -> bool: - """Check if a shader is ready""" +def is_shader_valid(shader: Shader,) -> bool: + """Check if a shader is valid (loaded on GPU)""" ... def is_sound_playing(sound: Sound,) -> bool: """Check if a sound is currently playing""" ... -def is_sound_ready(sound: Sound,) -> bool: - """Checks if a sound is ready""" +def is_sound_valid(sound: Sound,) -> bool: + """Checks if a sound is valid (data loaded and buffers initialized)""" ... -def is_texture_ready(texture: Texture,) -> bool: - """Check if a texture is ready""" +def is_texture_valid(texture: Texture,) -> bool: + """Check if a texture is valid (loaded in GPU)""" ... -def is_wave_ready(wave: Wave,) -> bool: - """Checks if wave data is ready""" +def is_wave_valid(wave: Wave,) -> bool: + """Checks if wave data is valid (data loaded and parameters)""" ... def is_window_focused() -> bool: """Check if window is currently focused (only PLATFORM_DESKTOP)""" diff --git a/raylib-c b/raylib-c index c9c830c..a2e31c4 160000 --- a/raylib-c +++ b/raylib-c @@ -1 +1 @@ -Subproject commit c9c830cb971d7aa744fe3c7444b768ccd5176c4c +Subproject commit a2e31c4e1ba7b2ab0c4b87c70e88fa365b02f652 diff --git a/raylib/__init__.pyi b/raylib/__init__.pyi index fa8313e..85f2265 100644 --- a/raylib/__init__.pyi +++ b/raylib/__init__.pyi @@ -182,6 +182,12 @@ def ColorToInt(color: Color,) -> int: def CompressData(data: str,dataSize: int,compDataSize: Any,) -> str: """Compress data (DEFLATE algorithm), memory must be MemFree()""" ... +def ComputeCRC32(data: str,dataSize: int,) -> int: + """Compute CRC32 hash code""" + ... +def ComputeMD5(data: str,dataSize: int,) -> Any: + """Compute MD5 hash code, returns static int[4] (16 bytes)""" + ... def CreatePhysicsBodyCircle(pos: Vector2,radius: float,density: float,) -> Any: """Creates a new circle physics body with generic parameters""" ... @@ -1597,8 +1603,8 @@ def IsAudioStreamPlaying(stream: AudioStream,) -> bool: def IsAudioStreamProcessed(stream: AudioStream,) -> bool: """Check if any audio stream buffers requires refill""" ... -def IsAudioStreamReady(stream: AudioStream,) -> bool: - """Checks if an audio stream is ready""" +def IsAudioStreamValid(stream: AudioStream,) -> bool: + """Checks if an audio stream is valid (buffers initialized)""" ... def IsCursorHidden() -> bool: """Check if cursor is not visible""" @@ -1615,8 +1621,8 @@ def IsFileExtension(fileName: str,ext: str,) -> bool: def IsFileNameValid(fileName: str,) -> bool: """Check if fileName is valid for the platform/OS""" ... -def IsFontReady(font: Font,) -> bool: - """Check if a font is ready""" +def IsFontValid(font: Font,) -> bool: + """Check if a font is valid (font data loaded, WARNING: GPU texture not checked)""" ... def IsGamepadAvailable(gamepad: int,) -> bool: """Check if a gamepad is available""" @@ -1636,8 +1642,8 @@ def IsGamepadButtonUp(gamepad: int,button: int,) -> bool: def IsGestureDetected(gesture: int,) -> bool: """Check if a gesture have been detected""" ... -def IsImageReady(image: Image,) -> bool: - """Check if an image is ready""" +def IsImageValid(image: Image,) -> bool: + """Check if an image is valid (data and parameters)""" ... def IsKeyDown(key: int,) -> bool: """Check if a key is being pressed""" @@ -1654,14 +1660,14 @@ def IsKeyReleased(key: int,) -> bool: def IsKeyUp(key: int,) -> bool: """Check if a key is NOT being pressed""" ... -def IsMaterialReady(material: Material,) -> bool: - """Check if a material is ready""" +def IsMaterialValid(material: Material,) -> bool: + """Check if a material is valid (shader assigned, map textures loaded in GPU)""" ... def IsModelAnimationValid(model: Model,anim: ModelAnimation,) -> bool: """Check model animation skeleton match""" ... -def IsModelReady(model: Model,) -> bool: - """Check if a model is ready""" +def IsModelValid(model: Model,) -> bool: + """Check if a model is valid (loaded in GPU, VAO/VBOs)""" ... def IsMouseButtonDown(button: int,) -> bool: """Check if a mouse button is being pressed""" @@ -1675,32 +1681,32 @@ def IsMouseButtonReleased(button: int,) -> bool: def IsMouseButtonUp(button: int,) -> bool: """Check if a mouse button is NOT being pressed""" ... -def IsMusicReady(music: Music,) -> bool: - """Checks if a music stream is ready""" - ... def IsMusicStreamPlaying(music: Music,) -> bool: """Check if music is playing""" ... +def IsMusicValid(music: Music,) -> bool: + """Checks if a music stream is valid (context and buffers initialized)""" + ... def IsPathFile(path: str,) -> bool: """Check if a given path is a file or a directory""" ... -def IsRenderTextureReady(target: RenderTexture,) -> bool: - """Check if a render texture is ready""" +def IsRenderTextureValid(target: RenderTexture,) -> bool: + """Check if a render texture is valid (loaded in GPU)""" ... -def IsShaderReady(shader: Shader,) -> bool: - """Check if a shader is ready""" +def IsShaderValid(shader: Shader,) -> bool: + """Check if a shader is valid (loaded on GPU)""" ... def IsSoundPlaying(sound: Sound,) -> bool: """Check if a sound is currently playing""" ... -def IsSoundReady(sound: Sound,) -> bool: - """Checks if a sound is ready""" +def IsSoundValid(sound: Sound,) -> bool: + """Checks if a sound is valid (data loaded and buffers initialized)""" ... -def IsTextureReady(texture: Texture,) -> bool: - """Check if a texture is ready""" +def IsTextureValid(texture: Texture,) -> bool: + """Check if a texture is valid (loaded in GPU)""" ... -def IsWaveReady(wave: Wave,) -> bool: - """Checks if wave data is ready""" +def IsWaveValid(wave: Wave,) -> bool: + """Checks if wave data is valid (data loaded and parameters)""" ... def IsWindowFocused() -> bool: """Check if window is currently focused (only PLATFORM_DESKTOP)""" diff --git a/raylib/raylib.h.modified b/raylib/raylib.h.modified index 9289e54..8cd7b99 100644 --- a/raylib/raylib.h.modified +++ b/raylib/raylib.h.modified @@ -849,7 +849,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI // NOTE: Shader functionality is not available on OpenGL 1.1 Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations - bool IsShaderReady(Shader shader); // Check if a shader is ready + bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value @@ -938,6 +938,8 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() + unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code + unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) // Automation events functionality AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file @@ -1096,7 +1098,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) - bool IsImageReady(Image image); // Check if an image is ready + bool IsImageValid(Image image); // Check if an image is valid (data and parameters) void UnloadImage(Image image); // Unload image from CPU memory (RAM) bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer @@ -1178,9 +1180,9 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI Texture2D LoadTextureFromImage(Image image); // Load texture from image data TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) - bool IsTextureReady(Texture2D texture); // Check if a texture is ready + bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) - bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready + bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data @@ -1222,7 +1224,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' - bool IsFontReady(Font font); // Check if a font is ready + bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) @@ -1303,7 +1305,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI // Model management functions Model LoadModel(const char *fileName); // Load model from files (meshes and materials) Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) - bool IsModelReady(Model model); // Check if a model is ready + bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) // Model drawing functions @@ -1342,7 +1344,7 @@ typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileI // Material loading/unloading functions Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) - bool IsMaterialReady(Material material); // Check if a material is ready + bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh @@ -1375,11 +1377,11 @@ typedef void (*AudioCallback)(void *bufferData, unsigned int frames); // Wave/Sound loading/unloading functions Wave LoadWave(const char *fileName); // Load wave data from file Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' - bool IsWaveReady(Wave wave); // Checks if wave data is ready + bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) Sound LoadSound(const char *fileName); // Load sound from file Sound LoadSoundFromWave(Wave wave); // Load sound from wave data Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data - bool IsSoundReady(Sound sound); // Checks if a sound is ready + bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound @@ -1403,7 +1405,7 @@ typedef void (*AudioCallback)(void *bufferData, unsigned int frames); // Music management functions Music LoadMusicStream(const char *fileName); // Load music stream from file Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data - bool IsMusicReady(Music music); // Checks if a music stream is ready + bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) void UnloadMusicStream(Music music); // Unload music stream void PlayMusicStream(Music music); // Start music playing bool IsMusicStreamPlaying(Music music); // Check if music is playing @@ -1419,7 +1421,7 @@ typedef void (*AudioCallback)(void *bufferData, unsigned int frames); float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) // AudioStream management functions AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) - bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready + bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill