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@ -4,7 +4,8 @@
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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@ -12,7 +13,7 @@
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Skeletal Animation support (CPU bones-based animation)
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* - Animated 3D models supported (skeletal bones animation) (IQM, glTF)
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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@ -20,17 +21,20 @@
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* - Bindings to multiple programming languages available!
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*
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* NOTES:
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* One custom font is loaded by default when InitWindow() [core]
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
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* One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2)
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* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
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* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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*
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* DEPENDENCIES (included):
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* [core] rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP)
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* [rlgl] glad (github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (only PLATFORM_DESKTOP)
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* [raudio] miniaudio (github.com/dr-soft/miniaudio) for audio device/context management
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* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
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* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
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* [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management
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*
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* OPTIONAL DEPENDENCIES (included):
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* [core] rgif (Charlie Tangora, Ramon Santamaria) for GIF recording
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* [core] msf_gif (Miles Fogle) for GIF recording
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* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
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* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
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* [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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* [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
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* [textures] stb_image_resize (Sean Barret) for image resizing algorithms
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@ -40,9 +44,10 @@
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* [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
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* [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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* [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
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* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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* [raudio] dr_wav (David Reid) for WAV audio file loading
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* [raudio] dr_flac (David Reid) for FLAC audio file loading
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* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
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* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
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*
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@ -52,7 +57,7 @@
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -71,103 +76,7 @@
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*
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**********************************************************************************************/
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//#ifndef RAYLIB_H
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//#define RAYLIB_H
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//
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//#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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//
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//#if defined(_WIN32)
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// // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
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// #if defined(BUILD_LIBTYPE_SHARED)
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// #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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// #elif defined(USE_LIBTYPE_SHARED)
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// #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
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// #else
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// #define RLAPI // We are building or using raylib as a static library
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// #endif
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//#else
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// #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
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//#endif
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//
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////----------------------------------------------------------------------------------
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//// Some basic Defines
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////----------------------------------------------------------------------------------
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//#ifndef PI
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// #define PI 3.14159265358979323846f
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//#endif
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//
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//#define DEG2RAD (PI/180.0f)
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//#define RAD2DEG (180.0f/PI)
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//
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//// Allow custom memory allocators
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//#ifndef RL_MALLOC
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// #define RL_MALLOC(sz) malloc(sz)
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//#endif
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//#ifndef RL_CALLOC
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// #define RL_CALLOC(n,sz) calloc(n,sz)
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//#endif
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//#ifndef RL_REALLOC
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// #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
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//#endif
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//#ifndef RL_FREE
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// #define RL_FREE(ptr) free(ptr)
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//#endif
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//
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//// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
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//// Plain structures in C++ (without constructors) can be initialized from { } initializers.
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//#if defined(__cplusplus)
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// #define CLITERAL(type) type
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//#else
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// #define CLITERAL(type) (type)
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//#endif
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//
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//// Some Basic Colors
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//// NOTE: Custom raylib color palette for amazing visuals on WHITE background
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//#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
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//#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
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//#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
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//#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
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//#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
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//#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
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//#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
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//#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
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//#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
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//#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
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//#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
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//#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
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//#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
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//#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
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//#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
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//#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
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//#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
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//#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
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//#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
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//#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
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//#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
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//
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//#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
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//#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
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//#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
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//#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
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//#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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//
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//// Temporal hack to avoid breaking old codebases using
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//// deprecated raylib implementation of these functions
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//#define FormatText TextFormat
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//#define LoadText LoadFileText
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//#define GetExtension GetFileExtension
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//#define GetImageData LoadImageColors
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////#define Fade(c, a) ColorAlpha(c, a)
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//
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////----------------------------------------------------------------------------------
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//// Structures Definition
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////----------------------------------------------------------------------------------
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//// Boolean type
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//#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
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// #include <stdbool.h>
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//#elif !defined(__cplusplus) && !defined(bool)
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// typedef enum { false, true } bool;
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//#endif
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// Vector2 type
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typedef struct Vector2 {
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@ -245,7 +154,7 @@ typedef Texture TextureCubemap;
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// RenderTexture type, for texture rendering
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typedef struct RenderTexture {
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unsigned int id; // OpenGL Framebuffer Object (FBO) id
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unsigned int id; // OpenGL framebuffer object id
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Texture texture; // Color buffer attachment texture
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Texture depth; // Depth buffer attachment texture
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} RenderTexture;
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@ -255,12 +164,12 @@ typedef RenderTexture RenderTexture2D;
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// N-Patch layout info
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typedef struct NPatchInfo {
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Rectangle source; // Region in the texture
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int left; // left border offset
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int top; // top border offset
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int right; // right border offset
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int bottom; // bottom border offset
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int type; // layout of the n-patch: 3x3, 1x3 or 3x1
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Rectangle source; // Texture source rectangle
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int left; // Left border offset
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int top; // Top border offset
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int right; // Right border offset
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int bottom; // Bottom border offset
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int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
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} NPatchInfo;
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// Font character info
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@ -282,7 +191,6 @@ typedef struct Font {
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CharInfo *chars; // Characters info data
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} Font;
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//#define SpriteFont Font // SpriteFont type fallback, defaults to Font
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// Camera type, defines a camera position/orientation in 3d space
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typedef struct Camera3D {
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@ -290,7 +198,7 @@ typedef struct Camera3D {
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera3D;
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typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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@ -346,7 +254,7 @@ typedef struct MaterialMap {
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typedef struct Material {
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Shader shader; // Material shader
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MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
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float *params; // Material generic parameters (if required)
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float params[4]; // Material generic parameters (if required)
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} Material;
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// Transformation properties
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@ -446,18 +354,30 @@ typedef struct Music {
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// Head-Mounted-Display device parameters
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typedef struct VrDeviceInfo {
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int hResolution; // HMD horizontal resolution in pixels
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int vResolution; // HMD vertical resolution in pixels
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float hScreenSize; // HMD horizontal size in meters
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float vScreenSize; // HMD vertical size in meters
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float vScreenCenter; // HMD screen center in meters
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float eyeToScreenDistance; // HMD distance between eye and display in meters
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float lensSeparationDistance; // HMD lens separation distance in meters
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|
float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
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|
float lensDistortionValues[4]; // HMD lens distortion constant parameters
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|
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
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|
int hResolution; // Horizontal resolution in pixels
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|
int vResolution; // Vertical resolution in pixels
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|
float hScreenSize; // Horizontal size in meters
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|
float vScreenSize; // Vertical size in meters
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float vScreenCenter; // Screen center in meters
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float eyeToScreenDistance; // Distance between eye and display in meters
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float lensSeparationDistance; // Lens separation distance in meters
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float interpupillaryDistance; // IPD (distance between pupils) in meters
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float lensDistortionValues[4]; // Lens distortion constant parameters
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float chromaAbCorrection[4]; // Chromatic aberration correction parameters
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} VrDeviceInfo;
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// VR Stereo rendering configuration for simulator
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typedef struct VrStereoConfig {
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Matrix projection[2]; // VR projection matrices (per eye)
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Matrix viewOffset[2]; // VR view offset matrices (per eye)
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float leftLensCenter[2]; // VR left lens center
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float rightLensCenter[2]; // VR right lens center
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float leftScreenCenter[2]; // VR left screen center
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float rightScreenCenter[2]; // VR right screen center
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float scale[2]; // VR distortion scale
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float scaleIn[2]; // VR distortion scale in
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|
} VrStereoConfig;
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|
//----------------------------------------------------------------------------------
|
|
|
|
|
// Enumerators Definition
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
@ -479,9 +399,9 @@ typedef enum {
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|
|
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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|
|
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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|
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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|
|
} ConfigFlag;
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|
|
} ConfigFlags;
|
|
|
|
|
|
|
|
|
|
// Trace log type
|
|
|
|
|
// Trace log level
|
|
|
|
|
typedef enum {
|
|
|
|
|
LOG_ALL = 0, // Display all logs
|
|
|
|
|
LOG_TRACE,
|
|
|
|
@ -491,12 +411,13 @@ typedef enum {
|
|
|
|
|
LOG_ERROR,
|
|
|
|
|
LOG_FATAL,
|
|
|
|
|
LOG_NONE // Disable logging
|
|
|
|
|
} TraceLogType;
|
|
|
|
|
} TraceLogLevel;
|
|
|
|
|
|
|
|
|
|
// Keyboard keys (US keyboard layout)
|
|
|
|
|
// NOTE: Use GetKeyPressed() to allow redefining
|
|
|
|
|
// required keys for alternative layouts
|
|
|
|
|
typedef enum {
|
|
|
|
|
KEY_NULL = 0,
|
|
|
|
|
// Alphanumeric keys
|
|
|
|
|
KEY_APOSTROPHE = 39,
|
|
|
|
|
KEY_COMMA = 44,
|
|
|
|
@ -606,16 +527,13 @@ typedef enum {
|
|
|
|
|
KEY_KP_SUBTRACT = 333,
|
|
|
|
|
KEY_KP_ADD = 334,
|
|
|
|
|
KEY_KP_ENTER = 335,
|
|
|
|
|
KEY_KP_EQUAL = 336
|
|
|
|
|
} KeyboardKey;
|
|
|
|
|
|
|
|
|
|
// Android buttons
|
|
|
|
|
typedef enum {
|
|
|
|
|
KEY_KP_EQUAL = 336,
|
|
|
|
|
// Android key buttons
|
|
|
|
|
KEY_BACK = 4,
|
|
|
|
|
KEY_MENU = 82,
|
|
|
|
|
KEY_VOLUME_UP = 24,
|
|
|
|
|
KEY_VOLUME_DOWN = 25
|
|
|
|
|
} AndroidButton;
|
|
|
|
|
} KeyboardKey;
|
|
|
|
|
|
|
|
|
|
// Mouse buttons
|
|
|
|
|
typedef enum {
|
|
|
|
@ -624,7 +542,7 @@ typedef enum {
|
|
|
|
|
MOUSE_MIDDLE_BUTTON = 2
|
|
|
|
|
} MouseButton;
|
|
|
|
|
|
|
|
|
|
// Mouse cursor types
|
|
|
|
|
// Mouse cursor
|
|
|
|
|
typedef enum {
|
|
|
|
|
MOUSE_CURSOR_DEFAULT = 0,
|
|
|
|
|
MOUSE_CURSOR_ARROW = 1,
|
|
|
|
@ -639,14 +557,6 @@ typedef enum {
|
|
|
|
|
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
|
|
|
|
} MouseCursor;
|
|
|
|
|
|
|
|
|
|
// Gamepad number
|
|
|
|
|
typedef enum {
|
|
|
|
|
GAMEPAD_PLAYER1 = 0,
|
|
|
|
|
GAMEPAD_PLAYER2 = 1,
|
|
|
|
|
GAMEPAD_PLAYER3 = 2,
|
|
|
|
|
GAMEPAD_PLAYER4 = 3
|
|
|
|
|
} GamepadNumber;
|
|
|
|
|
|
|
|
|
|
// Gamepad buttons
|
|
|
|
|
typedef enum {
|
|
|
|
|
// This is here just for error checking
|
|
|
|
@ -674,9 +584,9 @@ typedef enum {
|
|
|
|
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
|
|
|
|
|
|
|
|
|
|
// These are buttons in the center of the gamepad
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE, //PS Button/XBOX Button
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE_RIGHT, //PS3 Start
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE_LEFT, // PS3 Select
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE, // PS Button/XBOX Button
|
|
|
|
|
GAMEPAD_BUTTON_MIDDLE_RIGHT, // PS3 Start
|
|
|
|
|
|
|
|
|
|
// These are the joystick press in buttons
|
|
|
|
|
GAMEPAD_BUTTON_LEFT_THUMB,
|
|
|
|
@ -698,124 +608,125 @@ typedef enum {
|
|
|
|
|
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
|
|
|
|
|
} GamepadAxis;
|
|
|
|
|
|
|
|
|
|
// Shader location points
|
|
|
|
|
// Material map index
|
|
|
|
|
typedef enum {
|
|
|
|
|
LOC_VERTEX_POSITION = 0,
|
|
|
|
|
LOC_VERTEX_TEXCOORD01,
|
|
|
|
|
LOC_VERTEX_TEXCOORD02,
|
|
|
|
|
LOC_VERTEX_NORMAL,
|
|
|
|
|
LOC_VERTEX_TANGENT,
|
|
|
|
|
LOC_VERTEX_COLOR,
|
|
|
|
|
LOC_MATRIX_MVP,
|
|
|
|
|
LOC_MATRIX_MODEL,
|
|
|
|
|
LOC_MATRIX_VIEW,
|
|
|
|
|
LOC_MATRIX_PROJECTION,
|
|
|
|
|
LOC_VECTOR_VIEW,
|
|
|
|
|
LOC_COLOR_DIFFUSE,
|
|
|
|
|
LOC_COLOR_SPECULAR,
|
|
|
|
|
LOC_COLOR_AMBIENT,
|
|
|
|
|
LOC_MAP_ALBEDO, // LOC_MAP_DIFFUSE
|
|
|
|
|
LOC_MAP_METALNESS, // LOC_MAP_SPECULAR
|
|
|
|
|
LOC_MAP_NORMAL,
|
|
|
|
|
LOC_MAP_ROUGHNESS,
|
|
|
|
|
LOC_MAP_OCCLUSION,
|
|
|
|
|
LOC_MAP_EMISSION,
|
|
|
|
|
LOC_MAP_HEIGHT,
|
|
|
|
|
LOC_MAP_CUBEMAP,
|
|
|
|
|
LOC_MAP_IRRADIANCE,
|
|
|
|
|
LOC_MAP_PREFILTER,
|
|
|
|
|
LOC_MAP_BRDF
|
|
|
|
|
MATERIAL_MAP_ALBEDO = 0, // MATERIAL_MAP_DIFFUSE
|
|
|
|
|
MATERIAL_MAP_METALNESS = 1, // MATERIAL_MAP_SPECULAR
|
|
|
|
|
MATERIAL_MAP_NORMAL = 2,
|
|
|
|
|
MATERIAL_MAP_ROUGHNESS = 3,
|
|
|
|
|
MATERIAL_MAP_OCCLUSION,
|
|
|
|
|
MATERIAL_MAP_EMISSION,
|
|
|
|
|
MATERIAL_MAP_HEIGHT,
|
|
|
|
|
MATERIAL_MAP_BRDG,
|
|
|
|
|
MATERIAL_MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
MATERIAL_MAP_PREFILTER // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
} MaterialMapIndex;
|
|
|
|
|
|
|
|
|
|
#define MATERIAL_MAP_DIFFUSE 0
|
|
|
|
|
#define MATERIAL_MAP_SPECULAR 1
|
|
|
|
|
|
|
|
|
|
// Shader location index
|
|
|
|
|
typedef enum {
|
|
|
|
|
SHADER_LOC_VERTEX_POSITION = 0,
|
|
|
|
|
SHADER_LOC_VERTEX_TEXCOORD01,
|
|
|
|
|
SHADER_LOC_VERTEX_TEXCOORD02,
|
|
|
|
|
SHADER_LOC_VERTEX_NORMAL,
|
|
|
|
|
SHADER_LOC_VERTEX_TANGENT,
|
|
|
|
|
SHADER_LOC_VERTEX_COLOR,
|
|
|
|
|
SHADER_LOC_MATRIX_MVP,
|
|
|
|
|
SHADER_LOC_MATRIX_VIEW,
|
|
|
|
|
SHADER_LOC_MATRIX_PROJECTION,
|
|
|
|
|
SHADER_LOC_MATRIX_MODEL,
|
|
|
|
|
SHADER_LOC_MATRIX_NORMAL,
|
|
|
|
|
SHADER_LOC_VECTOR_VIEW,
|
|
|
|
|
SHADER_LOC_COLOR_DIFFUSE,
|
|
|
|
|
SHADER_LOC_COLOR_SPECULAR,
|
|
|
|
|
SHADER_LOC_COLOR_AMBIENT,
|
|
|
|
|
SHADER_LOC_MAP_ALBEDO, // SHADER_LOC_MAP_DIFFUSE
|
|
|
|
|
SHADER_LOC_MAP_METALNESS, // SHADER_LOC_MAP_SPECULAR
|
|
|
|
|
SHADER_LOC_MAP_NORMAL,
|
|
|
|
|
SHADER_LOC_MAP_ROUGHNESS,
|
|
|
|
|
SHADER_LOC_MAP_OCCLUSION,
|
|
|
|
|
SHADER_LOC_MAP_EMISSION,
|
|
|
|
|
SHADER_LOC_MAP_HEIGHT,
|
|
|
|
|
SHADER_LOC_MAP_CUBEMAP,
|
|
|
|
|
SHADER_LOC_MAP_IRRADIANCE,
|
|
|
|
|
SHADER_LOC_MAP_PREFILTER,
|
|
|
|
|
SHADER_LOC_MAP_BRDF
|
|
|
|
|
} ShaderLocationIndex;
|
|
|
|
|
|
|
|
|
|
#define LOC_MAP_DIFFUSE 14 //LOC_MAP_ALBEDO
|
|
|
|
|
#define LOC_MAP_SPECULAR 15 //LOC_MAP_METALNESS
|
|
|
|
|
#define SHADER_LOC_MAP_DIFFUSE 15
|
|
|
|
|
#define SHADER_LOC_MAP_SPECULAR 16
|
|
|
|
|
|
|
|
|
|
// Shader uniform data types
|
|
|
|
|
// Shader uniform data type
|
|
|
|
|
typedef enum {
|
|
|
|
|
UNIFORM_FLOAT = 0,
|
|
|
|
|
UNIFORM_VEC2,
|
|
|
|
|
UNIFORM_VEC3,
|
|
|
|
|
UNIFORM_VEC4,
|
|
|
|
|
UNIFORM_INT,
|
|
|
|
|
UNIFORM_IVEC2,
|
|
|
|
|
UNIFORM_IVEC3,
|
|
|
|
|
UNIFORM_IVEC4,
|
|
|
|
|
UNIFORM_SAMPLER2D
|
|
|
|
|
SHADER_UNIFORM_FLOAT = 0,
|
|
|
|
|
SHADER_UNIFORM_VEC2,
|
|
|
|
|
SHADER_UNIFORM_VEC3,
|
|
|
|
|
SHADER_UNIFORM_VEC4,
|
|
|
|
|
SHADER_UNIFORM_INT,
|
|
|
|
|
SHADER_UNIFORM_IVEC2,
|
|
|
|
|
SHADER_UNIFORM_IVEC3,
|
|
|
|
|
SHADER_UNIFORM_IVEC4,
|
|
|
|
|
SHADER_UNIFORM_SAMPLER2D
|
|
|
|
|
} ShaderUniformDataType;
|
|
|
|
|
|
|
|
|
|
// Material maps
|
|
|
|
|
typedef enum {
|
|
|
|
|
MAP_ALBEDO = 0, // MAP_DIFFUSE
|
|
|
|
|
MAP_METALNESS = 1, // MAP_SPECULAR
|
|
|
|
|
MAP_NORMAL = 2,
|
|
|
|
|
MAP_ROUGHNESS = 3,
|
|
|
|
|
MAP_OCCLUSION,
|
|
|
|
|
MAP_EMISSION,
|
|
|
|
|
MAP_HEIGHT,
|
|
|
|
|
MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
|
|
|
MAP_BRDF
|
|
|
|
|
} MaterialMapType;
|
|
|
|
|
|
|
|
|
|
#define MAP_DIFFUSE 0 //MAP_ALBEDO
|
|
|
|
|
#define MAP_SPECULAR 1 //MAP_METALNESS
|
|
|
|
|
|
|
|
|
|
// Pixel formats
|
|
|
|
|
// NOTE: Support depends on OpenGL version and platform
|
|
|
|
|
typedef enum {
|
|
|
|
|
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
|
|
|
|
|
UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
|
|
|
|
|
UNCOMPRESSED_R5G6B5, // 16 bpp
|
|
|
|
|
UNCOMPRESSED_R8G8B8, // 24 bpp
|
|
|
|
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
|
|
|
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
|
|
|
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
|
|
|
|
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
|
|
|
|
|
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
|
|
|
|
|
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
|
|
|
|
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
|
|
|
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
|
|
|
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
|
|
|
|
COMPRESSED_DXT5_RGBA, // 8 bpp
|
|
|
|
|
COMPRESSED_ETC1_RGB, // 4 bpp
|
|
|
|
|
COMPRESSED_ETC2_RGB, // 4 bpp
|
|
|
|
|
COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
|
|
|
|
|
COMPRESSED_PVRT_RGB, // 4 bpp
|
|
|
|
|
COMPRESSED_PVRT_RGBA, // 4 bpp
|
|
|
|
|
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
|
|
|
|
|
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
|
|
|
|
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
|
|
|
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
|
|
|
|
PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
|
|
|
|
PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
|
|
|
|
|
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
|
|
|
|
|
} PixelFormat;
|
|
|
|
|
|
|
|
|
|
// Texture parameters: filter mode
|
|
|
|
|
// NOTE 1: Filtering considers mipmaps if available in the texture
|
|
|
|
|
// NOTE 2: Filter is accordingly set for minification and magnification
|
|
|
|
|
typedef enum {
|
|
|
|
|
FILTER_POINT = 0, // No filter, just pixel aproximation
|
|
|
|
|
FILTER_BILINEAR, // Linear filtering
|
|
|
|
|
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
|
|
|
|
FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
|
|
|
|
|
FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
|
|
|
|
|
FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
|
|
|
|
|
} TextureFilterMode;
|
|
|
|
|
TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
|
|
|
|
|
TEXTURE_FILTER_BILINEAR, // Linear filtering
|
|
|
|
|
TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
|
|
|
|
TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
|
|
|
|
|
TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
|
|
|
|
|
TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
|
|
|
|
|
} TextureFilter;
|
|
|
|
|
|
|
|
|
|
// Texture parameters: wrap mode
|
|
|
|
|
typedef enum {
|
|
|
|
|
WRAP_REPEAT = 0, // Repeats texture in tiled mode
|
|
|
|
|
WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
|
|
|
|
|
WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
|
|
|
|
|
WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
|
|
|
|
|
} TextureWrapMode;
|
|
|
|
|
TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
|
|
|
|
|
TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
|
|
|
|
|
TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
|
|
|
|
|
TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
|
|
|
|
|
} TextureWrap;
|
|
|
|
|
|
|
|
|
|
// Cubemap layouts
|
|
|
|
|
typedef enum {
|
|
|
|
|
CUBEMAP_AUTO_DETECT = 0, // Automatically detect layout type
|
|
|
|
|
CUBEMAP_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
|
|
|
|
CUBEMAP_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
|
|
|
|
|
CUBEMAP_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
|
|
|
|
CUBEMAP_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
|
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CUBEMAP_PANORAMA // Layout is defined by a panorama image (equirectangular map)
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} CubemapLayoutType;
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CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
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CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
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CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
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CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
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} CubemapLayout;
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// Font type, defines generation method
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typedef enum {
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@ -831,10 +742,10 @@ typedef enum {
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom())
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BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode())
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} BlendMode;
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// Gestures type
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// Gestures
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// NOTE: It could be used as flags to enable only some gestures
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typedef enum {
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GESTURE_NONE = 0,
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@ -848,7 +759,7 @@ typedef enum {
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GESTURE_SWIPE_DOWN = 128,
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GESTURE_PINCH_IN = 256,
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GESTURE_PINCH_OUT = 512
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} GestureType;
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} Gestures;
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// Camera system modes
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typedef enum {
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@ -859,25 +770,22 @@ typedef enum {
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CAMERA_THIRD_PERSON
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} CameraMode;
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// Camera projection modes
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// Camera projection
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typedef enum {
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CAMERA_PERSPECTIVE = 0,
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CAMERA_ORTHOGRAPHIC
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} CameraType;
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} CameraProjection;
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// N-patch types
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// N-patch layout
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typedef enum {
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NPT_9PATCH = 0, // Npatch defined by 3x3 tiles
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NPT_3PATCH_VERTICAL, // Npatch defined by 1x3 tiles
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NPT_3PATCH_HORIZONTAL // Npatch defined by 3x1 tiles
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} NPatchType;
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NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
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NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
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NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
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|
} NPatchLayout;
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// Callbacks to hook some internal functions
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|
// WARNING: This callbacks are intended for advance users
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|
// Callbacks to be implemented by users
|
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|
//typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
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|
|
//
|
|
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|
|
//#if defined(__cplusplus)
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|
|
//extern "C" { // Prevents name mangling of functions
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|
|
//#endif
|
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|
//------------------------------------------------------------------------------------
|
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|
|
// Global Variables Definition
|
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|
@ -916,9 +824,10 @@ RLAPI void *GetWindowHandle(void); // Get native
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|
RLAPI int GetScreenWidth(void); // Get current screen width
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|
RLAPI int GetScreenHeight(void); // Get current screen height
|
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|
RLAPI int GetMonitorCount(void); // Get number of connected monitors
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|
RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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|
|
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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|
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
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|
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
|
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|
|
|
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
|
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|
|
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
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|
|
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
|
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|
|
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
|
|
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|
|
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
|
|
|
|
@ -946,8 +855,30 @@ RLAPI void BeginMode3D(Camera3D camera); // Initializes
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|
|
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
|
|
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|
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
|
|
|
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
|
|
|
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
|
|
|
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
|
|
|
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
|
|
|
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
|
|
|
|
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
|
|
|
|
|
RLAPI void EndScissorMode(void); // End scissor mode
|
|
|
|
|
RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
|
|
|
|
|
RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
|
|
|
|
|
|
|
|
|
|
// VR stereo config functions for VR simulator
|
|
|
|
|
RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
|
|
|
|
|
RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
|
|
|
|
|
|
|
|
|
|
// Shader management functions
|
|
|
|
|
// NOTE: Shader functionality is not available on OpenGL 1.1
|
|
|
|
|
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
|
|
|
|
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
|
|
|
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
|
|
|
|
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
|
|
|
|
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
|
|
|
|
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
|
|
|
|
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
|
|
|
|
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
|
|
|
|
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
|
|
|
|
|
|
|
|
|
// Screen-space-related functions
|
|
|
|
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
|
|
|
@ -961,21 +892,21 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns
|
|
|
|
|
// Timing-related functions
|
|
|
|
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
|
|
|
|
RLAPI int GetFPS(void); // Returns current FPS
|
|
|
|
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
|
|
|
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
|
|
|
|
|
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
|
|
|
|
|
|
|
|
|
|
// Misc. functions
|
|
|
|
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
|
|
|
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
|
|
|
|
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
|
|
|
|
|
|
|
|
|
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
|
|
|
|
|
RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
|
|
|
|
|
//RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
|
|
|
|
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
|
|
|
|
|
|
|
|
|
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
|
|
|
|
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
|
|
|
|
RLAPI void *MemAlloc(int size); // Internal memory allocator
|
|
|
|
|
RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
|
|
|
|
|
RLAPI void MemFree(void *ptr); // Internal memory free
|
|
|
|
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
|
|
|
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Files management functions
|
|
|
|
|
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
|
|
|
@ -987,7 +918,7 @@ RLAPI bool SaveFileText(const char *fileName, char *text); // Save text d
|
|
|
|
|
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
|
|
|
|
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
|
|
|
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
|
|
|
|
|
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (including point: ".png")
|
|
|
|
|
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png")
|
|
|
|
|
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
|
|
|
|
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
|
|
|
|
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
|
|
|
@ -1034,6 +965,7 @@ RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gam
|
|
|
|
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
|
|
|
|
RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
|
|
|
|
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
|
|
|
|
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
|
|
|
|
|
|
|
|
|
// Input-related functions: mouse
|
|
|
|
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
|
|
|
@ -1047,7 +979,6 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
|
|
|
|
|
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
|
|
|
|
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
|
|
|
|
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
|
|
|
|
RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
|
|
|
|
|
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
|
|
|
|
|
|
|
|
|
|
// Input-related functions: touch
|
|
|
|
@ -1058,7 +989,7 @@ RLAPI Vector2 GetTouchPosition(int index); // Returns touch p
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
// Gestures and Touch Handling Functions (Module: gestures)
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
|
|
|
|
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
|
|
|
|
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
|
|
|
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
|
|
|
|
RLAPI int GetTouchPointsCount(void); // Get touch points count
|
|
|
|
@ -1082,6 +1013,10 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
// Basic Shapes Drawing Functions (Module: shapes)
|
|
|
|
|
//------------------------------------------------------------------------------------
|
|
|
|
|
// Set texture and rectangle to be used on shapes drawing
|
|
|
|
|
// NOTE: It can be useful when using basic shapes and one single font,
|
|
|
|
|
// defining a font char white rectangle would allow drawing everything in a single draw call
|
|
|
|
|
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);
|
|
|
|
|
|
|
|
|
|
// Basic shapes drawing functions
|
|
|
|
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
|
|
|
@ -1090,17 +1025,18 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
|
|
|
|
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
|
|
|
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
|
|
|
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
|
|
|
|
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
|
|
|
|
|
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
|
|
|
|
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
|
|
|
|
RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
|
|
|
|
|
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
|
|
|
|
|
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
|
|
|
|
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
|
|
|
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
|
|
|
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
|
|
|
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
|
|
|
|
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
|
|
|
|
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
|
|
|
|
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
|
|
|
|
|
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline
|
|
|
|
|
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
|
|
|
|
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
|
|
|
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
|
|
|
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
|
|
|
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
|
|
|
@ -1138,7 +1074,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
|
|
|
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
|
|
|
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
|
|
|
|
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
|
|
|
|
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
|
|
|
|
|
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png"
|
|
|
|
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
|
|
|
|
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
|
|
|
|
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
|
|
|
@ -1207,7 +1143,7 @@ RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 posi
|
|
|
|
|
// NOTE: These functions require GPU access
|
|
|
|
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
|
|
|
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
|
|
|
|
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
|
|
|
|
|
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
|
|
|
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
|
|
|
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
|
|
|
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
|
|
|
@ -1218,8 +1154,8 @@ RLAPI Image GetScreenData(void);
|
|
|
|
|
|
|
|
|
|
// Texture configuration functions
|
|
|
|
|
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
|
|
|
|
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
|
|
|
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RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
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RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
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// Texture drawing functions
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RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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@ -1230,14 +1166,15 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
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RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
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RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
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// Color/pixel related functions
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RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
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RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
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RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
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RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
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RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
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@ -1254,14 +1191,14 @@ RLAPI Font GetFontDefault(void);
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
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RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
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RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
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RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
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RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
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@ -1322,7 +1259,6 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
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RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
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RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
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RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
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RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
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//------------------------------------------------------------------------------------
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// Model 3d Loading and Drawing Functions (Module: models)
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@ -1335,21 +1271,25 @@ RLAPI void UnloadModel(Model model);
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RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
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// Mesh loading/unloading functions
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RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
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RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
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RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
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RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
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RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
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RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
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RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
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RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
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// Material loading/unloading functions
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RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
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RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
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RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
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RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
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RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
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RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
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// Model animations loading/unloading functions
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
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// Mesh generation functions
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@ -1368,7 +1308,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
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// Model drawing functions
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
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@ -1391,57 +1330,6 @@ RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model);
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RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
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RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
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//------------------------------------------------------------------------------------
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// Shaders System Functions (Module: rlgl)
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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// Shader loading/unloading functions
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
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RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
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RLAPI Shader GetShaderDefault(void); // Get default shader
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RLAPI Texture2D GetTextureDefault(void); // Get default texture
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RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
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RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
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// Shader configuration functions
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
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RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
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RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
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RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
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RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
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RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
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RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
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RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
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// Shading begin/end functions
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
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RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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// VR control functions
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RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
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RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
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RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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@ -1454,7 +1342,7 @@ RLAPI void SetMasterVolume(float volume); // Set mas
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// Wave/Sound loading/unloading functions
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
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RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
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RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
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RLAPI Sound LoadSound(const char *fileName); // Load sound from file
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
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@ -1482,13 +1370,14 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
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// Music management functions
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RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
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RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
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RLAPI void UnloadMusicStream(Music music); // Unload music stream
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RLAPI void PlayMusicStream(Music music); // Start music playing
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
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RLAPI void StopMusicStream(Music music); // Stop music playing
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RLAPI void PauseMusicStream(Music music); // Pause music playing
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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@ -1508,8 +1397,3 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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//#if defined(__cplusplus)
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//}
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//#endif
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//
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//#endif // RAYLIB_H
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