try add extra libs to win build

This commit is contained in:
richard 2021-10-08 18:06:30 +01:00
parent 142eb2e46d
commit 1051cd09e8

View file

@ -48,9 +48,16 @@ def build_linux():
def build_windows(): def build_windows():
print("BUILDING FOR WINDOWS") print("BUILDING FOR WINDOWS")
ffibuilder.cdef(open("raylib/raylib_modified.h").read().replace('RLAPI ', '').replace('bool','int')) ffibuilder.cdef(open("raylib/raylib_modified.h").read().replace('RLAPI ', '').replace('bool','int'))
ffibuilder.cdef(open("raylib/raygui_modified.h").read().replace('RAYGUIDEF ', '').replace('bool','int'))
ffibuilder.cdef(open("raylib/physac_modified.h").read().replace('PHYSACDEF ', '').replace('bool','int'))
ffibuilder.set_source("raylib._raylib_cffi", ffibuilder.set_source("raylib._raylib_cffi",
""" """
#include "raylib.h" #include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "raygui.h"
#define PHYSAC_IMPLEMENTATION
#include "physac.h"
""", """,
extra_link_args=['/NODEFAULTLIB:MSVCRTD'], extra_link_args=['/NODEFAULTLIB:MSVCRTD'],
libraries=['raylib', 'gdi32', 'shell32', 'user32','OpenGL32', 'winmm'], libraries=['raylib', 'gdi32', 'shell32', 'user32','OpenGL32', 'winmm'],