/*******************************************************************************************
*
*   rPBR [shader] - Bidirectional reflectance distribution function vertex shader
*
*   Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/

#version 330

# Input vertex attributes
in vec3 vertexPosition
in vec2 vertexTexCoord

# Output vertex attributes (to fragment shader)
out vec2 fragTexCoord

void main()
[
    # Calculate fragment position based on model transformations
    fragTexCoord = vertexTexCoord

    # Calculate final vertex position
    gl_Position = vec4(vertexPosition, 1.0)
]