raylib-go/examples/others/resources/main.go
2019-11-25 03:34:31 +01:00

96 lines
2.2 KiB
Go

package main
import (
//"bytes"
"github.com/gen2brain/raylib-go/raylib"
"github.com/gen2brain/raylib-go/rres"
)
const numTextures = 4
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - resources loading")
rl.InitAudioDevice()
// OpenAsset() will also work on Android (reads files from assets/)
reader, err := rl.OpenAsset("data.rres")
if err != nil {
rl.TraceLog(rl.LogWarning, "[%s] rRES raylib resource file could not be opened: %v", "data.rres", err)
}
defer reader.Close()
// bindata
//b := MustAsset("data.rres")
//reader := bytes.NewReader(b)
//res := rres.LoadResource(reader, 0, []byte("passwordpassword"))
//wav := rl.LoadWaveEx(res.Data, int32(res.Param1), int32(res.Param2), int32(res.Param3), int32(res.Param4))
//snd := rl.LoadSoundFromWave(wav)
//rl.UnloadWave(wav)
textures := make([]rl.Texture2D, numTextures)
for i := 0; i < numTextures; i++ {
r := rres.LoadResource(reader, i+1, []byte("passwordpassword"))
image := rl.LoadImagePro(r.Data, int32(r.Param1), int32(r.Param2), rl.PixelFormat(r.Param3))
textures[i] = rl.LoadTextureFromImage(image)
rl.UnloadImage(image)
}
currentTexture := 0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if rl.IsKeyPressed(rl.KeySpace) {
//rl.PlaySound(snd)
}
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
currentTexture = (currentTexture + 1) % numTextures // Cycle between the textures
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(textures[currentTexture], screenWidth/2-textures[currentTexture].Width/2, screenHeight/2-textures[currentTexture].Height/2, rl.RayWhite)
rl.DrawText("MOUSE LEFT BUTTON to CYCLE TEXTURES", 40, 410, 10, rl.Gray)
rl.DrawText("SPACE to PLAY SOUND", 40, 430, 10, rl.Gray)
switch currentTexture {
case 0:
rl.DrawText("GIF", 272, 70, 20, rl.Gray)
break
case 1:
rl.DrawText("JPEG", 272, 70, 20, rl.Gray)
break
case 2:
rl.DrawText("PNG", 272, 70, 20, rl.Gray)
break
case 3:
rl.DrawText("TGA", 272, 70, 20, rl.Gray)
break
default:
break
}
rl.EndDrawing()
}
//rl.UnloadSound(snd)
for _, t := range textures {
rl.UnloadTexture(t)
}
rl.CloseAudioDevice()
rl.CloseWindow()
}