raylib-go/examples/shaders/vertex_displacement/glsl330/vertex_displacement.fs

16 lines
369 B
GLSL

#version 330
// Input fragment attributes (from fragment shader)
in vec2 fragTexCoord;
in float height;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 darkblue = vec4(0.0, 0.13, 0.18, 1.0);
vec4 lightblue = vec4(1.0, 1.0, 1.0, 1.0);
// Interpolate between two colors based on height
finalColor = mix(darkblue, lightblue, height);
}