601 lines
18 KiB
Go
601 lines
18 KiB
Go
package rl
|
|
|
|
/*
|
|
#include "raylib.h"
|
|
#include <stdlib.h>
|
|
*/
|
|
import "C"
|
|
|
|
import (
|
|
"image/color"
|
|
"unsafe"
|
|
)
|
|
|
|
// cptr returns C pointer
|
|
func (m *Mesh) cptr() *C.Mesh {
|
|
return (*C.Mesh)(unsafe.Pointer(m))
|
|
}
|
|
|
|
// cptr returns C pointer
|
|
func (m *Material) cptr() *C.Material {
|
|
return (*C.Material)(unsafe.Pointer(m))
|
|
}
|
|
|
|
// cptr returns C pointer
|
|
func (m *Model) cptr() *C.Model {
|
|
return (*C.Model)(unsafe.Pointer(m))
|
|
}
|
|
|
|
// cptr returns C pointer
|
|
func (r *Ray) cptr() *C.Ray {
|
|
return (*C.Ray)(unsafe.Pointer(r))
|
|
}
|
|
|
|
// cptr returns C pointer
|
|
func (r *ModelAnimation) cptr() *C.ModelAnimation {
|
|
return (*C.ModelAnimation)(unsafe.Pointer(r))
|
|
}
|
|
|
|
// DrawLine3D - Draw a line in 3D world space
|
|
func DrawLine3D(startPos Vector3, endPos Vector3, col color.RGBA) {
|
|
cstartPos := startPos.cptr()
|
|
cendPos := endPos.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawLine3D(*cstartPos, *cendPos, *ccolor)
|
|
}
|
|
|
|
// DrawPoint3D - Draw a point in 3D space, actually a small line
|
|
func DrawPoint3D(position Vector3, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawPoint3D(*cposition, *ccolor)
|
|
}
|
|
|
|
// DrawCircle3D - Draw a circle in 3D world space
|
|
func DrawCircle3D(center Vector3, radius float32, rotationAxis Vector3, rotationAngle float32, col color.RGBA) {
|
|
ccenter := center.cptr()
|
|
cradius := (C.float)(radius)
|
|
crotationAxis := rotationAxis.cptr()
|
|
crotationAngle := (C.float)(rotationAngle)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCircle3D(*ccenter, cradius, *crotationAxis, crotationAngle, *ccolor)
|
|
}
|
|
|
|
// DrawCube - Draw cube
|
|
func DrawCube(position Vector3, width float32, height float32, length float32, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
cwidth := (C.float)(width)
|
|
cheight := (C.float)(height)
|
|
clength := (C.float)(length)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCube(*cposition, cwidth, cheight, clength, *ccolor)
|
|
}
|
|
|
|
// DrawCubeV - Draw cube (Vector version)
|
|
func DrawCubeV(position Vector3, size Vector3, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
csize := size.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawCubeV(*cposition, *csize, *ccolor)
|
|
}
|
|
|
|
// DrawCubeWires - Draw cube wires
|
|
func DrawCubeWires(position Vector3, width float32, height float32, length float32, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
cwidth := (C.float)(width)
|
|
cheight := (C.float)(height)
|
|
clength := (C.float)(length)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCubeWires(*cposition, cwidth, cheight, clength, *ccolor)
|
|
}
|
|
|
|
// DrawCubeWiresV - Draw cube wires (Vector version)
|
|
func DrawCubeWiresV(position Vector3, size Vector3, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
csize := size.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawCubeWiresV(*cposition, *csize, *ccolor)
|
|
}
|
|
|
|
// DrawCubeTexture - Draw cube textured
|
|
func DrawCubeTexture(texture Texture2D, position Vector3, width float32, height float32, length float32, col color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
cposition := position.cptr()
|
|
cwidth := (C.float)(width)
|
|
cheight := (C.float)(height)
|
|
clength := (C.float)(length)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCubeTexture(*ctexture, *cposition, cwidth, cheight, clength, *ccolor)
|
|
}
|
|
|
|
// DrawSphere - Draw sphere
|
|
func DrawSphere(centerPos Vector3, radius float32, col color.RGBA) {
|
|
ccenterPos := centerPos.cptr()
|
|
cradius := (C.float)(radius)
|
|
ccolor := colorCptr(col)
|
|
C.DrawSphere(*ccenterPos, cradius, *ccolor)
|
|
}
|
|
|
|
// DrawSphereEx - Draw sphere with extended parameters
|
|
func DrawSphereEx(centerPos Vector3, radius float32, rings int32, slices int32, col color.RGBA) {
|
|
ccenterPos := centerPos.cptr()
|
|
cradius := (C.float)(radius)
|
|
crings := (C.int)(rings)
|
|
cslices := (C.int)(slices)
|
|
ccolor := colorCptr(col)
|
|
C.DrawSphereEx(*ccenterPos, cradius, crings, cslices, *ccolor)
|
|
}
|
|
|
|
// DrawSphereWires - Draw sphere wires
|
|
func DrawSphereWires(centerPos Vector3, radius float32, rings int32, slices int32, col color.RGBA) {
|
|
ccenterPos := centerPos.cptr()
|
|
cradius := (C.float)(radius)
|
|
crings := (C.int)(rings)
|
|
cslices := (C.int)(slices)
|
|
ccolor := colorCptr(col)
|
|
C.DrawSphereWires(*ccenterPos, cradius, crings, cslices, *ccolor)
|
|
}
|
|
|
|
// DrawCylinder - Draw a cylinder/cone
|
|
func DrawCylinder(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
cradiusTop := (C.float)(radiusTop)
|
|
cradiusBottom := (C.float)(radiusBottom)
|
|
cheight := (C.float)(height)
|
|
cslices := (C.int)(slices)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCylinder(*cposition, cradiusTop, cradiusBottom, cheight, cslices, *ccolor)
|
|
}
|
|
|
|
// DrawCylinderWires - Draw a cylinder/cone wires
|
|
func DrawCylinderWires(position Vector3, radiusTop float32, radiusBottom float32, height float32, slices int32, col color.RGBA) {
|
|
cposition := position.cptr()
|
|
cradiusTop := (C.float)(radiusTop)
|
|
cradiusBottom := (C.float)(radiusBottom)
|
|
cheight := (C.float)(height)
|
|
cslices := (C.int)(slices)
|
|
ccolor := colorCptr(col)
|
|
C.DrawCylinderWires(*cposition, cradiusTop, cradiusBottom, cheight, cslices, *ccolor)
|
|
}
|
|
|
|
// DrawPlane - Draw a plane XZ
|
|
func DrawPlane(centerPos Vector3, size Vector2, col color.RGBA) {
|
|
ccenterPos := centerPos.cptr()
|
|
csize := size.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawPlane(*ccenterPos, *csize, *ccolor)
|
|
}
|
|
|
|
// DrawRay - Draw a ray line
|
|
func DrawRay(ray Ray, col color.RGBA) {
|
|
cray := ray.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawRay(*cray, *ccolor)
|
|
}
|
|
|
|
// DrawGrid - Draw a grid (centered at (0, 0, 0))
|
|
func DrawGrid(slices int32, spacing float32) {
|
|
cslices := (C.int)(slices)
|
|
cspacing := (C.float)(spacing)
|
|
C.DrawGrid(cslices, cspacing)
|
|
}
|
|
|
|
// LoadModel - Load model from file
|
|
func LoadModel(fileName string) Model {
|
|
cfileName := C.CString(fileName)
|
|
defer C.free(unsafe.Pointer(cfileName))
|
|
ret := C.LoadModel(cfileName)
|
|
v := newModelFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// LoadModelFromMesh - Load model from mesh data
|
|
func LoadModelFromMesh(data Mesh) Model {
|
|
cdata := data.cptr()
|
|
ret := C.LoadModelFromMesh(*cdata)
|
|
v := newModelFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// UnloadModel - Unload model from memory (RAM and/or VRAM)
|
|
func UnloadModel(model Model) {
|
|
cmodel := model.cptr()
|
|
C.UnloadModel(*cmodel)
|
|
}
|
|
|
|
// GetModelBoundingBox - Compute model bounding box limits (considers all meshes
|
|
func GetModelBoundingBox(model Model) BoundingBox {
|
|
cmodel := model.cptr()
|
|
ret := C.GetModelBoundingBox(*cmodel)
|
|
v := newBoundingBoxFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
|
|
func UnloadMesh(mesh *Mesh) {
|
|
cmesh := mesh.cptr()
|
|
C.UnloadMesh(*cmesh)
|
|
}
|
|
|
|
// ExportMesh - Export mesh as an OBJ file
|
|
func ExportMesh(mesh Mesh, fileName string) {
|
|
cfileName := C.CString(fileName)
|
|
defer C.free(unsafe.Pointer(cfileName))
|
|
cmesh := mesh.cptr()
|
|
C.ExportMesh(*cmesh, cfileName)
|
|
}
|
|
|
|
// GenMeshPoly - Generate polygonal mesh
|
|
func GenMeshPoly(sides int, radius float32) Mesh {
|
|
csides := (C.int)(sides)
|
|
cradius := (C.float)(radius)
|
|
|
|
ret := C.GenMeshPoly(csides, cradius)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshPlane - Generate plane mesh (with subdivisions)
|
|
func GenMeshPlane(width, length float32, resX, resZ int) Mesh {
|
|
cwidth := (C.float)(width)
|
|
clength := (C.float)(length)
|
|
cresX := (C.int)(resX)
|
|
cresZ := (C.int)(resZ)
|
|
|
|
ret := C.GenMeshPlane(cwidth, clength, cresX, cresZ)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshCube - Generate cuboid mesh
|
|
func GenMeshCube(width, height, length float32) Mesh {
|
|
cwidth := (C.float)(width)
|
|
cheight := (C.float)(height)
|
|
clength := (C.float)(length)
|
|
|
|
ret := C.GenMeshCube(cwidth, cheight, clength)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshSphere - Generate sphere mesh (standard sphere)
|
|
func GenMeshSphere(radius float32, rings, slices int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
crings := (C.int)(rings)
|
|
cslices := (C.int)(slices)
|
|
|
|
ret := C.GenMeshSphere(cradius, crings, cslices)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshHemiSphere - Generate half-sphere mesh (no bottom cap)
|
|
func GenMeshHemiSphere(radius float32, rings, slices int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
crings := (C.int)(rings)
|
|
cslices := (C.int)(slices)
|
|
|
|
ret := C.GenMeshHemiSphere(cradius, crings, cslices)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshCylinder - Generate cylinder mesh
|
|
func GenMeshCylinder(radius, height float32, slices int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
cheight := (C.float)(height)
|
|
cslices := (C.int)(slices)
|
|
|
|
ret := C.GenMeshCylinder(cradius, cheight, cslices)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshCone - Generate cone/pyramid mesh
|
|
func GenMeshCone(radius, height float32, slices int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
cheight := (C.float)(height)
|
|
cslices := (C.int)(slices)
|
|
|
|
ret := C.GenMeshCone(cradius, cheight, cslices)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshTorus - Generate torus mesh
|
|
func GenMeshTorus(radius, size float32, radSeg, sides int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
csize := (C.float)(size)
|
|
cradSeg := (C.int)(radSeg)
|
|
csides := (C.int)(sides)
|
|
|
|
ret := C.GenMeshTorus(cradius, csize, cradSeg, csides)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshKnot - Generate trefoil knot mesh
|
|
func GenMeshKnot(radius, size float32, radSeg, sides int) Mesh {
|
|
cradius := (C.float)(radius)
|
|
csize := (C.float)(size)
|
|
cradSeg := (C.int)(radSeg)
|
|
csides := (C.int)(sides)
|
|
|
|
ret := C.GenMeshKnot(cradius, csize, cradSeg, csides)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshHeightmap - Generate heightmap mesh from image data
|
|
func GenMeshHeightmap(heightmap Image, size Vector3) Mesh {
|
|
cheightmap := heightmap.cptr()
|
|
csize := size.cptr()
|
|
|
|
ret := C.GenMeshHeightmap(*cheightmap, *csize)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenMeshCubicmap - Generate cubes-based map mesh from image data
|
|
func GenMeshCubicmap(cubicmap Image, size Vector3) Mesh {
|
|
ccubicmap := cubicmap.cptr()
|
|
csize := size.cptr()
|
|
|
|
ret := C.GenMeshCubicmap(*ccubicmap, *csize)
|
|
v := newMeshFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// LoadMaterials - Load material data (.MTL)
|
|
func LoadMaterials(fileName string) []Material {
|
|
cfileName := C.CString(fileName)
|
|
defer C.free(unsafe.Pointer(cfileName))
|
|
ccount := C.int(0)
|
|
ret := C.LoadMaterials(cfileName, &ccount)
|
|
v := (*[1 << 24]Material)(unsafe.Pointer(ret))[:int(ccount)]
|
|
return v
|
|
}
|
|
|
|
// LoadMaterialDefault - Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
|
func LoadMaterialDefault() Material {
|
|
ret := C.LoadMaterialDefault()
|
|
v := newMaterialFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// UnloadMaterial - Unload material textures from VRAM
|
|
func UnloadMaterial(material Material) {
|
|
cmaterial := material.cptr()
|
|
C.UnloadMaterial(*cmaterial)
|
|
}
|
|
|
|
// SetMaterialTexture - Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
|
func SetMaterialTexture(material *Material, mapType int32, texture Texture2D) {
|
|
cmaterial := material.cptr()
|
|
cmapType := (C.int)(mapType)
|
|
ctexture := texture.cptr()
|
|
C.SetMaterialTexture(cmaterial, cmapType, *ctexture)
|
|
}
|
|
|
|
// SetModelMeshMaterial - Set material for a mesh
|
|
func SetModelMeshMaterial(model *Model, meshId int32, materialId int32) {
|
|
cmodel := model.cptr()
|
|
cmeshId := (C.int)(meshId)
|
|
cmaterialId := (C.int)(materialId)
|
|
C.SetModelMeshMaterial(cmodel, cmeshId, cmaterialId)
|
|
}
|
|
|
|
// LoadModelAnimations - Load model animations from file
|
|
func LoadModelAnimations(fileName string) []ModelAnimation {
|
|
cfileName := C.CString(fileName)
|
|
defer C.free(unsafe.Pointer(cfileName))
|
|
ccount := C.uint(0)
|
|
ret := C.LoadModelAnimations(cfileName, &ccount)
|
|
v := (*[1 << 24]ModelAnimation)(unsafe.Pointer(ret))[:int(ccount)]
|
|
return v
|
|
}
|
|
|
|
// UpdateModelAnimation - Update model animation pose
|
|
func UpdateModelAnimation(model Model, anim ModelAnimation, frame int32) {
|
|
cmodel := model.cptr()
|
|
canim := anim.cptr()
|
|
cframe := (C.int)(frame)
|
|
C.UpdateModelAnimation(*cmodel, *canim, cframe)
|
|
}
|
|
|
|
// UnloadModelAnimation - Unload animation data
|
|
func UnloadModelAnimation(anim ModelAnimation) {
|
|
canim := anim.cptr()
|
|
C.UnloadModelAnimation(*canim)
|
|
}
|
|
|
|
// UnloadModelAnimations - Unload animation array data
|
|
func UnloadModelAnimations(animations []ModelAnimation) {
|
|
C.UnloadModelAnimations((*C.ModelAnimation)(unsafe.Pointer(&animations[0])), (C.uint)(len(animations)))
|
|
}
|
|
|
|
// IsModelAnimationValid - Check model animation skeleton match
|
|
func IsModelAnimationValid(model Model, anim ModelAnimation) bool {
|
|
cmodel := model.cptr()
|
|
canim := anim.cptr()
|
|
ret := C.IsModelAnimationValid(*cmodel, *canim)
|
|
v := bool(ret)
|
|
return v
|
|
}
|
|
|
|
// DrawModel - Draw a model (with texture if set)
|
|
func DrawModel(model Model, position Vector3, scale float32, tint color.RGBA) {
|
|
cmodel := model.cptr()
|
|
cposition := position.cptr()
|
|
cscale := (C.float)(scale)
|
|
ctint := colorCptr(tint)
|
|
C.DrawModel(*cmodel, *cposition, cscale, *ctint)
|
|
}
|
|
|
|
// DrawModelEx - Draw a model with extended parameters
|
|
func DrawModelEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint color.RGBA) {
|
|
cmodel := model.cptr()
|
|
cposition := position.cptr()
|
|
crotationAxis := rotationAxis.cptr()
|
|
crotationAngle := (C.float)(rotationAngle)
|
|
cscale := scale.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.DrawModelEx(*cmodel, *cposition, *crotationAxis, crotationAngle, *cscale, *ctint)
|
|
}
|
|
|
|
// DrawModelWires - Draw a model wires (with texture if set)
|
|
func DrawModelWires(model Model, position Vector3, scale float32, tint color.RGBA) {
|
|
cmodel := model.cptr()
|
|
cposition := position.cptr()
|
|
cscale := (C.float)(scale)
|
|
ctint := colorCptr(tint)
|
|
C.DrawModelWires(*cmodel, *cposition, cscale, *ctint)
|
|
}
|
|
|
|
// DrawModelWiresEx - Draw a model wires (with texture if set) with extended parameters
|
|
func DrawModelWiresEx(model Model, position Vector3, rotationAxis Vector3, rotationAngle float32, scale Vector3, tint color.RGBA) {
|
|
cmodel := model.cptr()
|
|
cposition := position.cptr()
|
|
crotationAxis := rotationAxis.cptr()
|
|
crotationAngle := (C.float)(rotationAngle)
|
|
cscale := scale.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.DrawModelWiresEx(*cmodel, *cposition, *crotationAxis, crotationAngle, *cscale, *ctint)
|
|
}
|
|
|
|
// DrawBoundingBox - Draw bounding box (wires)
|
|
func DrawBoundingBox(box BoundingBox, col color.RGBA) {
|
|
cbox := box.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.DrawBoundingBox(*cbox, *ccolor)
|
|
}
|
|
|
|
// DrawBillboard - Draw a billboard texture
|
|
func DrawBillboard(camera Camera, texture Texture2D, center Vector3, size float32, tint color.RGBA) {
|
|
ccamera := camera.cptr()
|
|
ctexture := texture.cptr()
|
|
ccenter := center.cptr()
|
|
csize := (C.float)(size)
|
|
ctint := colorCptr(tint)
|
|
C.DrawBillboard(*ccamera, *ctexture, *ccenter, csize, *ctint)
|
|
}
|
|
|
|
// DrawBillboardRec - Draw a billboard texture defined by sourceRec
|
|
func DrawBillboardRec(camera Camera, texture Texture2D, sourceRec Rectangle, center Vector3, size Vector2, tint color.RGBA) {
|
|
ccamera := camera.cptr()
|
|
ctexture := texture.cptr()
|
|
csourceRec := sourceRec.cptr()
|
|
ccenter := center.cptr()
|
|
csize := size.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.DrawBillboardRec(*ccamera, *ctexture, *csourceRec, *ccenter, *csize, *ctint)
|
|
}
|
|
|
|
// DrawMesh - Draw a single mesh
|
|
func DrawMesh(mesh Mesh, material Material, transform Matrix) {
|
|
C.DrawMesh(*mesh.cptr(), *material.cptr(), *transform.cptr())
|
|
}
|
|
|
|
// DrawMeshInstanced - Draw mesh with instanced rendering
|
|
func DrawMeshInstanced(mesh Mesh, material Material, transforms []Matrix, instances int) {
|
|
C.DrawMeshInstanced(*mesh.cptr(), *material.cptr(), transforms[0].cptr(), C.int(instances))
|
|
}
|
|
|
|
// GetMeshBoundingBox - Compute mesh bounding box limits
|
|
func GetMeshBoundingBox(mesh Mesh) BoundingBox {
|
|
cmesh := mesh.cptr()
|
|
ret := C.GetMeshBoundingBox(*cmesh)
|
|
v := newBoundingBoxFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// CheckCollisionSpheres - Detect collision between two spheres
|
|
func CheckCollisionSpheres(centerA Vector3, radiusA float32, centerB Vector3, radiusB float32) bool {
|
|
ccenterA := centerA.cptr()
|
|
cradiusA := (C.float)(radiusA)
|
|
ccenterB := centerB.cptr()
|
|
cradiusB := (C.float)(radiusB)
|
|
ret := C.CheckCollisionSpheres(*ccenterA, cradiusA, *ccenterB, cradiusB)
|
|
v := bool(ret)
|
|
return v
|
|
}
|
|
|
|
// CheckCollisionBoxes - Detect collision between two bounding boxes
|
|
func CheckCollisionBoxes(box1 BoundingBox, box2 BoundingBox) bool {
|
|
cbox1 := box1.cptr()
|
|
cbox2 := box2.cptr()
|
|
ret := C.CheckCollisionBoxes(*cbox1, *cbox2)
|
|
v := bool(ret)
|
|
return v
|
|
}
|
|
|
|
// CheckCollisionBoxSphere - Detect collision between box and sphere
|
|
func CheckCollisionBoxSphere(box BoundingBox, centerSphere Vector3, radiusSphere float32) bool {
|
|
cbox := box.cptr()
|
|
ccenterSphere := centerSphere.cptr()
|
|
cradiusSphere := (C.float)(radiusSphere)
|
|
ret := C.CheckCollisionBoxSphere(*cbox, *ccenterSphere, cradiusSphere)
|
|
v := bool(ret)
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionSphere - Get collision info between ray and sphere
|
|
func GetRayCollisionSphere(ray Ray, center Vector3, radius float32) RayCollision {
|
|
cray := ray.cptr()
|
|
ccenter := center.cptr()
|
|
cradius := (C.float)(radius)
|
|
ret := C.GetRayCollisionSphere(*cray, *ccenter, cradius)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionBox - Get collision info between ray and box
|
|
func GetRayCollisionBox(ray Ray, box BoundingBox) RayCollision {
|
|
cray := ray.cptr()
|
|
cbox := box.cptr()
|
|
ret := C.GetRayCollisionBox(*cray, *cbox)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionModel - Get collision info between ray and model
|
|
func GetRayCollisionModel(ray Ray, model Model) RayCollision {
|
|
cray := ray.cptr()
|
|
cmodel := model.cptr()
|
|
ret := C.GetRayCollisionModel(*cray, *cmodel)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionMesh - Get collision info between ray and mesh
|
|
func GetRayCollisionMesh(ray Ray, mesh Mesh, transform Matrix) RayCollision {
|
|
cray := ray.cptr()
|
|
cmesh := mesh.cptr()
|
|
ctransform := transform.cptr()
|
|
ret := C.GetRayCollisionMesh(*cray, *cmesh, *ctransform)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionTriangle - Get collision info between ray and triangle
|
|
func GetRayCollisionTriangle(ray Ray, p1, p2, p3 Vector3) RayCollision {
|
|
cray := ray.cptr()
|
|
cp1 := p1.cptr()
|
|
cp2 := p2.cptr()
|
|
cp3 := p3.cptr()
|
|
ret := C.GetRayCollisionTriangle(*cray, *cp1, *cp2, *cp3)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GetRayCollisionQuad - Get collision info between ray and quad
|
|
func GetRayCollisionQuad(ray Ray, p1, p2, p3, p4 Vector3) RayCollision {
|
|
cray := ray.cptr()
|
|
cp1 := p1.cptr()
|
|
cp2 := p2.cptr()
|
|
cp3 := p3.cptr()
|
|
cp4 := p4.cptr()
|
|
ret := C.GetRayCollisionQuad(*cray, *cp1, *cp2, *cp3, *cp4)
|
|
v := newRayCollisionFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|