raylib-go/examples/core/vr_simulator/main.go
2018-10-09 12:36:54 +02:00

54 lines
1.3 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1
rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator")
// NOTE: default device (simulator)
rl.InitVrSimulator(hmd) // Init VR device
camera := rl.Camera{}
camera.Position = rl.NewVector3(5.0, 2.0, 5.0) // Camera position
camera.Target = rl.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
camera.Fovy = 60.0 // Camera field-of-view Y
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set first person camera mode
rl.SetTargetFPS(90)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera) // Update camera (simulator mode)
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginVrDrawing()
rl.BeginMode3D(camera)
rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red)
rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon)
rl.DrawGrid(40, 1.0)
rl.EndMode3D()
rl.EndVrDrawing()
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
rl.CloseVrSimulator() // Close VR simulator
rl.CloseWindow()
}