raylib-go/raylib/text.go
2017-01-27 09:35:30 +01:00

119 lines
3.5 KiB
Go

package raylib
/*
#include "raylib.h"
#include <stdlib.h>
*/
import "C"
import "unsafe"
// SpriteFont type, includes texture and charSet array data
type SpriteFont struct {
// Font texture
Texture Texture2D
// Base size (default chars height)
Size int32
// Number of characters
NumChars int32
// Characters values array
CharValues []int32
// Characters rectangles within the texture
CharRecs []Rectangle
// Characters offsets (on drawing)
CharOffsets []Vector2
// Characters x advance (on drawing)
CharAdvanceX []int32
}
func (s *SpriteFont) cptr() *C.SpriteFont {
return (*C.SpriteFont)(unsafe.Pointer(s))
}
// Returns new SpriteFont
func NewSpriteFont(texture Texture2D, size, numChars int32, charValues []int32, charRecs []Rectangle, charOffsets []Vector2, charAdvanceX []int32) SpriteFont {
return SpriteFont{texture, size, numChars, charValues, charRecs, charOffsets, charAdvanceX}
}
// Returns new SpriteFont from pointer
func NewSpriteFontFromPointer(ptr unsafe.Pointer) SpriteFont {
return *(*SpriteFont)(ptr)
}
// Get the default SpriteFont
func GetDefaultFont() SpriteFont {
ret := C.GetDefaultFont()
v := NewSpriteFontFromPointer(unsafe.Pointer(&ret))
return v
}
// Load a SpriteFont image into GPU memory
func LoadSpriteFont(fileName string) SpriteFont {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
ret := C.LoadSpriteFont(cfileName)
v := NewSpriteFontFromPointer(unsafe.Pointer(&ret))
return v
}
// Load a SpriteFont from TTF font with parameters
func LoadSpriteFontTTF(fileName string, fontSize int32, numChars int32, fontChars *int32) SpriteFont {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cfontSize := (C.int)(fontSize)
cnumChars := (C.int)(numChars)
cfontChars := (*C.int)(unsafe.Pointer(fontChars))
ret := C.LoadSpriteFontTTF(cfileName, cfontSize, cnumChars, cfontChars)
v := NewSpriteFontFromPointer(unsafe.Pointer(&ret))
return v
}
// Unload SpriteFont from GPU memory
func UnloadSpriteFont(spriteFont SpriteFont) {
cspriteFont := spriteFont.cptr()
C.UnloadSpriteFont(*cspriteFont)
}
// Draw text (using default font)
func DrawText(text string, posX int32, posY int32, fontSize int32, color Color) {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cposX := (C.int)(posX)
cposY := (C.int)(posY)
cfontSize := (C.int)(fontSize)
ccolor := color.cptr()
C.DrawText(ctext, cposX, cposY, cfontSize, *ccolor)
}
// Draw text using SpriteFont and additional parameters
func DrawTextEx(spriteFont SpriteFont, text string, position Vector2, fontSize float32, spacing int32, tint Color) {
cspriteFont := spriteFont.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cposition := position.cptr()
cfontSize := (C.float)(fontSize)
cspacing := (C.int)(spacing)
ctint := tint.cptr()
C.DrawTextEx(*cspriteFont, ctext, *cposition, cfontSize, cspacing, *ctint)
}
// Measure string width for default font
func MeasureText(text string, fontSize int32) int32 {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.int)(fontSize)
ret := C.MeasureText(ctext, cfontSize)
v := (int32)(ret)
return v
}
// Measure string size for SpriteFont
func MeasureTextEx(spriteFont SpriteFont, text string, fontSize float32, spacing int32) Vector2 {
cspriteFont := spriteFont.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.float)(fontSize)
cspacing := (C.int)(spacing)
ret := C.MeasureTextEx(*cspriteFont, ctext, cfontSize, cspacing)
v := NewVector2FromPointer(unsafe.Pointer(&ret))
return v
}