raylib-go/examples/core/smooth_pixelperfect/main.go
2023-10-17 19:46:08 +02:00

85 lines
2.3 KiB
Go

package main
import (
"fmt"
"math"
rl "github.com/gen2brain/raylib-go/raylib"
)
const screenW = int32(1280)
const screenH = int32(720)
const virtualScreenW = screenW / 5
const virtualScreenH = screenH / 5
const virtualRatio = float32(screenW) / float32(virtualScreenW)
func main() {
rl.InitWindow(screenW, screenH, "raylib [core] example - smooth pixel-perfect camera")
worldSpaceCam := rl.Camera2D{}
worldSpaceCam.Zoom = 1
screenSpaceCam := rl.Camera2D{}
screenSpaceCam.Zoom = 1
target := rl.LoadRenderTexture(virtualScreenW, virtualScreenH)
rec1 := rl.NewRectangle(120, 60, 80, 40)
rec2 := rl.NewRectangle(130, 70, 90, 30)
rec3 := rl.NewRectangle(140, 80, 65, 45)
sourceRec := rl.NewRectangle(0, 0, float32(target.Texture.Width), -float32(target.Texture.Height))
destRec := rl.NewRectangle(-virtualRatio, -virtualRatio, float32(screenW)+(virtualRatio*2), float32(screenH)+(virtualRatio*2))
origin := rl.NewVector2(0, 0)
rotation, camX, camY := float32(0), float32(0), float32(0)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rotation += 60 * rl.GetFrameTime()
camX = float32(math.Sin(rl.GetTime()) * 50)
camY = float32(math.Cos(rl.GetTime()) * 30)
screenSpaceCam.Target = rl.NewVector2(camX, camY)
worldSpaceCam.Target.X = screenSpaceCam.Target.X
screenSpaceCam.Target.X -= worldSpaceCam.Target.X
screenSpaceCam.Target.X *= virtualRatio
worldSpaceCam.Target.Y = screenSpaceCam.Target.Y
screenSpaceCam.Target.Y -= worldSpaceCam.Target.Y
screenSpaceCam.Target.Y *= virtualRatio
rl.BeginTextureMode(target)
rl.ClearBackground(rl.RayWhite)
rl.BeginMode2D(worldSpaceCam)
rl.DrawRectanglePro(rec1, origin, rotation, rl.Black)
rl.DrawRectanglePro(rec2, origin, -rotation, rl.Red)
rl.DrawRectanglePro(rec3, origin, rotation+45, rl.Blue)
rl.EndMode2D()
rl.EndTextureMode()
rl.BeginDrawing()
rl.ClearBackground(rl.Red)
rl.BeginMode2D(screenSpaceCam)
rl.DrawTexturePro(target.Texture, sourceRec, destRec, origin, 0, rl.White)
rl.EndMode2D()
rl.DrawText("screen res "+fmt.Sprint(screenW)+"x"+fmt.Sprint(screenH), 10, 10, 20, rl.Black)
rl.DrawText("world res "+fmt.Sprint(virtualScreenW)+"x"+fmt.Sprint(virtualScreenH), 10, 30, 20, rl.Black)
rl.DrawFPS(screenW-100, 10)
rl.EndDrawing()
}
rl.UnloadRenderTexture(target)
rl.CloseWindow()
}