raylib-go/examples/core/2d_camera/main.go
2019-11-25 03:34:31 +01:00

125 lines
3.2 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
var (
maxBuildings int = 100
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
player := rl.NewRectangle(400, 280, 40, 40)
buildings := make([]rl.Rectangle, maxBuildings)
buildColors := make([]rl.Color, maxBuildings)
spacing := float32(0)
for i := 0; i < maxBuildings; i++ {
r := rl.Rectangle{}
r.Width = float32(rl.GetRandomValue(50, 200))
r.Height = float32(rl.GetRandomValue(100, 800))
r.Y = float32(screenHeight) - 130 - r.Height
r.X = -6000 + spacing
spacing += r.Width
c := rl.NewColor(byte(rl.GetRandomValue(200, 240)), byte(rl.GetRandomValue(200, 240)), byte(rl.GetRandomValue(200, 250)), byte(255))
buildings[i] = r
buildColors[i] = c
}
camera := rl.Camera2D{}
camera.Target = rl.NewVector2(float32(player.X+20), float32(player.Y+20))
camera.Offset = rl.NewVector2(float32(screenWidth/2), float32(screenHeight/2))
camera.Rotation = 0.0
camera.Zoom = 1.0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if rl.IsKeyDown(rl.KeyRight) {
player.X += 2 // Player movement
} else if rl.IsKeyDown(rl.KeyLeft) {
player.X -= 2 // Player movement
}
// Camera target follows player
camera.Target = rl.NewVector2(float32(player.X+20), float32(player.Y+20))
// Camera rotation controls
if rl.IsKeyDown(rl.KeyA) {
camera.Rotation--
} else if rl.IsKeyDown(rl.KeyS) {
camera.Rotation++
}
// Limit camera rotation to 80 degrees (-40 to 40)
if camera.Rotation > 40 {
camera.Rotation = 40
} else if camera.Rotation < -40 {
camera.Rotation = -40
}
// Camera zoom controls
camera.Zoom += float32(rl.GetMouseWheelMove()) * 0.05
if camera.Zoom > 3.0 {
camera.Zoom = 3.0
} else if camera.Zoom < 0.1 {
camera.Zoom = 0.1
}
// Camera reset (zoom and rotation)
if rl.IsKeyPressed(rl.KeyR) {
camera.Zoom = 1.0
camera.Rotation = 0.0
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginMode2D(camera)
rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DarkGray)
for i := 0; i < maxBuildings; i++ {
rl.DrawRectangleRec(buildings[i], buildColors[i])
}
rl.DrawRectangleRec(player, rl.Red)
rl.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, rl.Green)
rl.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, rl.Green)
rl.EndMode2D()
rl.DrawText("SCREEN AREA", 640, 10, 20, rl.Red)
rl.DrawRectangle(0, 0, screenWidth, 5, rl.Red)
rl.DrawRectangle(0, 5, 5, screenHeight-10, rl.Red)
rl.DrawRectangle(screenWidth-5, 5, 5, screenHeight-10, rl.Red)
rl.DrawRectangle(0, screenHeight-5, screenWidth, 5, rl.Red)
rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SkyBlue, 0.5))
rl.DrawRectangleLines(10, 10, 250, 113, rl.Blue)
rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.Black)
rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DarkGray)
rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DarkGray)
rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DarkGray)
rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DarkGray)
rl.EndDrawing()
}
rl.CloseWindow()
}