raylib-go/examples/games/floppy/main.go
2017-02-25 21:54:32 +01:00

463 lines
11 KiB
Go

package main
import (
"fmt"
"os"
"runtime"
"unsafe"
"github.com/gen2brain/raylib-go/raylib"
)
const (
// Screen width
screenWidth = 504
// Screen height
screenHeight = 896
// Maximum number of pipes
maxPipes = 100
// Maximum number of particles
maxParticles = 50
// Pipes width
pipesWidth = 60
// Sprite size
spriteSize = 48
// Pipes speed
pipesSpeedX = 2.5
// Clouds speed
cloudsSpeedX = 1
// Gravity
gravity = 1.2
)
// Floppy type
type Floppy struct {
Position raylib.Vector2
}
// Pipe type
type Pipe struct {
Rec raylib.Rectangle
Color raylib.Color
Active bool
}
// Particle type
type Particle struct {
Position raylib.Vector2
Color raylib.Color
Alpha float32
Size float32
Rotation float32
Active bool
}
// Game type
type Game struct {
FxFlap raylib.Sound
FxSlap raylib.Sound
FxPoint raylib.Sound
FxClick raylib.Sound
TxSprites raylib.Texture2D
TxSmoke raylib.Texture2D
TxClouds raylib.Texture2D
CloudRec raylib.Rectangle
FrameRec raylib.Rectangle
GameOver bool
Dead bool
Pause bool
SuperFX bool
Score int
HiScore int
FramesCounter int32
WindowShouldClose bool
Floppy Floppy
Particles []Particle
Pipes []Pipe
PipesPos []raylib.Vector2
}
// NewGame - Start new game
func NewGame() (g Game) {
g.Init()
return
}
// On Android this sets callback function to be used for android_main
func init() {
raylib.SetCallbackFunc(run)
}
// Main function, not used on Android, used on desktop platform
func main() {
run(nil)
}
// Callback function on Android, not needed on desktop platform
func run(app unsafe.Pointer) {
// Initialize game
game := NewGame()
game.GameOver = true
// Initialize window
if runtime.GOOS != "android" {
raylib.InitWindow(screenWidth, screenHeight, "Floppy Gopher")
} else {
raylib.InitWindow(screenWidth, screenHeight, app)
}
// Initialize audio
raylib.InitAudioDevice()
// NOTE: Textures and Sounds MUST be loaded after Window/Audio initialization
game.Load()
// Limit FPS
raylib.SetTargetFPS(60)
// Main loop
for !game.WindowShouldClose {
// Update game
game.Update()
// Draw game
game.Draw()
}
// Free resources
game.Unload()
// Close audio
raylib.CloseAudioDevice()
// Close window
raylib.CloseWindow()
// Exit
os.Exit(0)
}
// Init - Initialize game
func (g *Game) Init() {
// Gopher
g.Floppy = Floppy{raylib.NewVector2(80, float32(screenHeight)/2-spriteSize/2)}
// Sprite rectangle
g.FrameRec = raylib.NewRectangle(0, 0, spriteSize, spriteSize)
// Cloud rectangle
g.CloudRec = raylib.NewRectangle(0, 0, screenWidth, g.TxClouds.Height)
// Initialize particles
g.Particles = make([]Particle, maxParticles)
for i := 0; i < maxParticles; i++ {
g.Particles[i].Position = raylib.NewVector2(0, 0)
g.Particles[i].Color = raylib.RayWhite
g.Particles[i].Alpha = 1.0
g.Particles[i].Size = float32(raylib.GetRandomValue(1, 30)) / 20.0
g.Particles[i].Rotation = float32(raylib.GetRandomValue(0, 360))
g.Particles[i].Active = false
}
// Pipes positions
g.PipesPos = make([]raylib.Vector2, maxPipes)
for i := 0; i < maxPipes; i++ {
g.PipesPos[i].X = float32(480 + 360*i)
g.PipesPos[i].Y = -float32(raylib.GetRandomValue(0, 240))
}
// Pipes colors
colors := []raylib.Color{
raylib.Orange, raylib.Red, raylib.Gold, raylib.Lime,
raylib.Violet, raylib.Brown, raylib.LightGray, raylib.Blue,
raylib.Yellow, raylib.Green, raylib.Purple, raylib.Beige,
}
// Pipes
g.Pipes = make([]Pipe, maxPipes*2)
for i := 0; i < maxPipes*2; i += 2 {
g.Pipes[i].Rec.X = int32(g.PipesPos[i/2].X)
g.Pipes[i].Rec.Y = int32(g.PipesPos[i/2].Y)
g.Pipes[i].Rec.Width = pipesWidth
g.Pipes[i].Rec.Height = 550
g.Pipes[i].Color = colors[raylib.GetRandomValue(0, int32(len(colors)-1))]
g.Pipes[i+1].Rec.X = int32(g.PipesPos[i/2].X)
g.Pipes[i+1].Rec.Y = int32(1200 + g.PipesPos[i/2].Y - 550)
g.Pipes[i+1].Rec.Width = pipesWidth
g.Pipes[i+1].Rec.Height = 550
g.Pipes[i/2].Active = true
}
g.Score = 0
g.FramesCounter = 0
g.WindowShouldClose = false
g.GameOver = false
g.Dead = false
g.SuperFX = false
g.Pause = false
}
// Load - Load resources
func (g *Game) Load() {
g.FxFlap = raylib.LoadSound("sounds/flap.wav")
g.FxSlap = raylib.LoadSound("sounds/slap.wav")
g.FxPoint = raylib.LoadSound("sounds/point.wav")
g.FxClick = raylib.LoadSound("sounds/click.wav")
g.TxSprites = raylib.LoadTexture("images/sprite.png")
g.TxSmoke = raylib.LoadTexture("images/smoke.png")
g.TxClouds = raylib.LoadTexture("images/clouds.png")
}
// Unload - Unload resources
func (g *Game) Unload() {
raylib.UnloadSound(g.FxFlap)
raylib.UnloadSound(g.FxSlap)
raylib.UnloadSound(g.FxPoint)
raylib.UnloadSound(g.FxClick)
raylib.UnloadTexture(g.TxSprites)
raylib.UnloadTexture(g.TxSmoke)
raylib.UnloadTexture(g.TxClouds)
}
// Update - Update game
func (g *Game) Update() {
if raylib.WindowShouldClose() {
g.WindowShouldClose = true
}
if !g.GameOver {
if raylib.IsKeyPressed(raylib.KeyP) || raylib.IsKeyPressed(raylib.KeyBack) {
raylib.PlaySound(g.FxClick)
if runtime.GOOS == "android" && g.Pause {
g.WindowShouldClose = true
}
g.Pause = !g.Pause
}
if !g.Pause {
if !g.Dead {
// Scroll pipes
for i := 0; i < maxPipes; i++ {
g.PipesPos[i].X -= float32(pipesSpeedX)
}
for i := 0; i < maxPipes*2; i += 2 {
g.Pipes[i].Rec.X = int32(g.PipesPos[i/2].X)
g.Pipes[i+1].Rec.X = int32(g.PipesPos[i/2].X)
}
// Scroll clouds
g.CloudRec.X += cloudsSpeedX
if g.CloudRec.X > g.TxClouds.Width {
g.CloudRec.X = 0
}
// Movement/Controls
if raylib.IsKeyDown(raylib.KeySpace) || raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
raylib.PlaySound(g.FxFlap)
// Activate one particle every frame
for i := 0; i < maxParticles; i++ {
if !g.Particles[i].Active {
g.Particles[i].Active = true
g.Particles[i].Alpha = 1.0
g.Particles[i].Position = g.Floppy.Position
g.Particles[i].Position.X += spriteSize / 2
g.Particles[i].Position.Y += spriteSize / 2
i = maxParticles
}
}
// Switch flap sprites every 8 frames
g.FramesCounter++
if g.FramesCounter >= 8 {
g.FramesCounter = 0
g.FrameRec.X = spriteSize * 3
} else {
g.FrameRec.X = spriteSize * 2
}
// Floppy go up
g.Floppy.Position.Y -= 3
} else {
// Switch run sprites every 8 frames
g.FramesCounter++
if g.FramesCounter >= 8 {
g.FramesCounter = 0
g.FrameRec.X = spriteSize
} else {
g.FrameRec.X = 0
}
// Floppy fall down
g.Floppy.Position.Y += gravity
}
// Update active particles
for i := 0; i < maxParticles; i++ {
if g.Particles[i].Active {
g.Particles[i].Position.X -= 1.0
g.Particles[i].Alpha -= 0.05
if g.Particles[i].Alpha <= 0.0 {
g.Particles[i].Active = false
}
g.Particles[i].Rotation += 3.0
}
}
// Check Collisions
for i := 0; i < maxPipes*2; i++ {
if raylib.CheckCollisionRecs(raylib.NewRectangle(int32(g.Floppy.Position.X), int32(g.Floppy.Position.Y), spriteSize, spriteSize), g.Pipes[i].Rec) {
// OMG You killed Gopher you bastard!
g.Dead = true
raylib.PlaySound(g.FxSlap)
} else if (g.PipesPos[i/2].X < g.Floppy.Position.X-spriteSize) && g.Pipes[i/2].Active && !g.GameOver {
// Score point
g.Score += 1
g.Pipes[i/2].Active = false
// Flash screen
g.SuperFX = true
// Update HiScore
if g.Score > g.HiScore {
g.HiScore = g.Score
}
raylib.PlaySound(g.FxPoint)
}
}
} else {
// Wait 60 frames before GameOver
g.FramesCounter++
if g.FramesCounter >= 60 {
g.GameOver = true
}
// Switch dead sprite
if g.FramesCounter >= 8 {
g.FrameRec.X = spriteSize * 5
} else {
g.FrameRec.X = spriteSize * 4
}
}
} else {
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
g.Pause = !g.Pause
}
}
} else {
if raylib.IsKeyPressed(raylib.KeyEnter) || raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
raylib.PlaySound(g.FxClick)
// Return of the Gopher!
g.Init()
} else if runtime.GOOS == "android" && raylib.IsKeyDown(raylib.KeyBack) {
g.WindowShouldClose = true
}
// Switch flap sprites
g.FramesCounter++
if g.FramesCounter >= 8 {
g.FramesCounter = 0
g.FrameRec.X = spriteSize
} else {
g.FrameRec.X = 0
}
}
}
// Draw - Draw game
func (g *Game) Draw() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.SkyBlue)
if !g.GameOver {
// Draw clouds
raylib.DrawTextureRec(g.TxClouds, g.CloudRec, raylib.NewVector2(0, float32(screenHeight-g.TxClouds.Height)), raylib.RayWhite)
// Draw rotated clouds
raylib.DrawTexturePro(g.TxClouds, raylib.NewRectangle(-g.CloudRec.X, 0, g.TxClouds.Width, g.TxClouds.Height),
raylib.NewRectangle(0, 0, g.TxClouds.Width, g.TxClouds.Height), raylib.NewVector2(float32(g.TxClouds.Width), float32(g.TxClouds.Height)), 180, raylib.White)
// Draw Gopher
raylib.DrawTextureRec(g.TxSprites, g.FrameRec, g.Floppy.Position, raylib.RayWhite)
// Draw active particles
if !g.Dead {
for i := 0; i < maxParticles; i++ {
if g.Particles[i].Active {
raylib.DrawTexturePro(
g.TxSmoke,
raylib.NewRectangle(0, 0, g.TxSmoke.Width, g.TxSmoke.Height),
raylib.NewRectangle(int32(g.Particles[i].Position.X), int32(g.Particles[i].Position.Y), g.TxSmoke.Width*int32(g.Particles[i].Size), g.TxSmoke.Height*int32(g.Particles[i].Size)),
raylib.NewVector2(float32(g.TxSmoke.Width)*g.Particles[i].Size/2, float32(g.TxSmoke.Height)*g.Particles[i].Size/2),
g.Particles[i].Rotation,
raylib.Fade(g.Particles[i].Color, g.Particles[i].Alpha),
)
}
}
}
// Draw pipes
for i := 0; i < maxPipes; i++ {
raylib.DrawRectangle(g.Pipes[i*2].Rec.X, g.Pipes[i*2].Rec.Y, g.Pipes[i*2].Rec.Width, g.Pipes[i*2].Rec.Height, g.Pipes[i*2].Color)
raylib.DrawRectangle(g.Pipes[i*2+1].Rec.X, g.Pipes[i*2+1].Rec.Y, g.Pipes[i*2+1].Rec.Width, g.Pipes[i*2+1].Rec.Height, g.Pipes[i*2].Color)
// Draw borders
raylib.DrawRectangleLines(g.Pipes[i*2].Rec.X, g.Pipes[i*2].Rec.Y, g.Pipes[i*2].Rec.Width, g.Pipes[i*2].Rec.Height, raylib.Black)
raylib.DrawRectangleLines(g.Pipes[i*2+1].Rec.X, g.Pipes[i*2+1].Rec.Y, g.Pipes[i*2+1].Rec.Width, g.Pipes[i*2+1].Rec.Height, raylib.Black)
}
// Draw Super Flashing FX (one frame only)
if g.SuperFX {
raylib.DrawRectangle(0, 0, screenWidth, screenHeight, raylib.White)
g.SuperFX = false
}
// Draw HI-SCORE
raylib.DrawText(fmt.Sprintf("%02d", g.Score), 20, 20, 32, raylib.Black)
raylib.DrawText(fmt.Sprintf("HI-SCORE: %02d", g.HiScore), 20, 64, 20, raylib.Black)
if g.Pause {
// Draw PAUSED text
raylib.DrawText("PAUSED", screenWidth/2-raylib.MeasureText("PAUSED", 24)/2, screenHeight/2-50, 20, raylib.Black)
}
} else {
// Draw text
raylib.DrawText("Floppy Gopher", raylib.GetScreenWidth()/2-raylib.MeasureText("Floppy Gopher", 40)/2, raylib.GetScreenHeight()/2-150, 40, raylib.RayWhite)
if runtime.GOOS == "android" {
raylib.DrawText("[TAP] TO PLAY", raylib.GetScreenWidth()/2-raylib.MeasureText("[TAP] TO PLAY", 20)/2, raylib.GetScreenHeight()/2-50, 20, raylib.Black)
} else {
raylib.DrawText("[ENTER] TO PLAY", raylib.GetScreenWidth()/2-raylib.MeasureText("[ENTER] TO PLAY", 20)/2, raylib.GetScreenHeight()/2-50, 20, raylib.Black)
}
// Draw Gopher
raylib.DrawTextureRec(g.TxSprites, g.FrameRec, raylib.NewVector2(float32(raylib.GetScreenWidth()/2-spriteSize/2), float32(raylib.GetScreenHeight()/2)), raylib.RayWhite)
}
raylib.EndDrawing()
}