raylib-go/examples/text/font_select/main.go
2017-01-27 09:35:30 +01:00

140 lines
4.5 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
fonts := make([]raylib.SpriteFont, 8) // SpriteFont array
fonts[0] = raylib.LoadSpriteFont("fonts/alagard.rbmf") // SpriteFont loading
fonts[1] = raylib.LoadSpriteFont("fonts/pixelplay.rbmf") // SpriteFont loading
fonts[2] = raylib.LoadSpriteFont("fonts/mecha.rbmf") // SpriteFont loading
fonts[3] = raylib.LoadSpriteFont("fonts/setback.rbmf") // SpriteFont loading
fonts[4] = raylib.LoadSpriteFont("fonts/romulus.rbmf") // SpriteFont loading
fonts[5] = raylib.LoadSpriteFont("fonts/pixantiqua.rbmf") // SpriteFont loading
fonts[6] = raylib.LoadSpriteFont("fonts/alpha_beta.rbmf") // SpriteFont loading
fonts[7] = raylib.LoadSpriteFont("fonts/jupiter_crash.rbmf") // SpriteFont loading
currentFont := 0 // Selected font
colors := [8]raylib.Color{raylib.Maroon, raylib.Orange, raylib.DarkGreen, raylib.DarkBlue, raylib.DarkPurple, raylib.Lime, raylib.Gold, raylib.Red}
fontNames := [8]string{"[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash"}
text := "THIS is THE FONT you SELECTED!" // Main text
textSize := raylib.MeasureTextEx(fonts[currentFont], text, float32(fonts[currentFont].Size)*3, 1)
mousePoint := raylib.Vector2{}
btnNextOutColor := raylib.DarkBlue // Button color (outside line)
btnNextInColor := raylib.SkyBlue // Button color (inside)
framesCounter := 0 // Useful to count frames button is 'active' = clicked
positionY := int32(180) // Text selector and button Y position
btnNextRec := raylib.NewRectangle(673, positionY, 109, 44) // Button rectangle (useful for collision)
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
// Keyboard-based font selection (easy)
if raylib.IsKeyPressed(raylib.KeyRight) {
if currentFont < 7 {
currentFont++
}
}
if raylib.IsKeyPressed(raylib.KeyLeft) {
if currentFont > 0 {
currentFont--
}
}
if raylib.IsKeyPressed('0') {
currentFont = 0
} else if raylib.IsKeyPressed('1') {
currentFont = 1
} else if raylib.IsKeyPressed('2') {
currentFont = 2
} else if raylib.IsKeyPressed('3') {
currentFont = 3
} else if raylib.IsKeyPressed('4') {
currentFont = 4
} else if raylib.IsKeyPressed('5') {
currentFont = 5
} else if raylib.IsKeyPressed('6') {
currentFont = 6
} else if raylib.IsKeyPressed('7') {
currentFont = 7
}
// Mouse-based font selection (NEXT button logic)
mousePoint = raylib.GetMousePosition()
if raylib.CheckCollisionPointRec(mousePoint, btnNextRec) {
// Mouse hover button logic
if framesCounter == 0 {
btnNextOutColor = raylib.DarkPurple
btnNextInColor = raylib.Purple
}
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
framesCounter = 20 // Frames button is 'active'
btnNextOutColor = raylib.Maroon
btnNextInColor = raylib.Red
}
} else {
// Mouse not hover button
btnNextOutColor = raylib.DarkBlue
btnNextInColor = raylib.SkyBlue
}
if framesCounter > 0 {
framesCounter--
}
if framesCounter == 1 { // We change font on frame 1
currentFont++
if currentFont > 7 {
currentFont = 0
}
}
// Text measurement for better positioning on screen
textSize = raylib.MeasureTextEx(fonts[currentFont], text, float32(fonts[currentFont].Size)*3, 1)
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.DrawText("font selector - use arroys, button or numbers", 160, 80, 20, raylib.DarkGray)
raylib.DrawLine(120, 120, 680, 120, raylib.DarkGray)
raylib.DrawRectangle(18, positionY, 644, 44, raylib.DarkGray)
raylib.DrawRectangle(20, positionY+2, 640, 40, raylib.LightGray)
raylib.DrawText(fontNames[currentFont], 30, positionY+13, 20, raylib.Black)
raylib.DrawText("< >", 610, positionY+8, 30, raylib.Black)
raylib.DrawRectangleRec(btnNextRec, btnNextOutColor)
raylib.DrawRectangle(675, positionY+2, 105, 40, btnNextInColor)
raylib.DrawText("NEXT", 700, positionY+13, 20, btnNextOutColor)
raylib.DrawTextEx(fonts[currentFont], text, raylib.NewVector2(float32(screenWidth)/2-textSize.X/2, 260+(70-textSize.Y)/2), float32(fonts[currentFont].Size*3), 1, colors[currentFont])
raylib.EndDrawing()
}
raylib.CloseWindow()
}