raylib-go/examples/shaders/texture_outline/main.go
2025-06-22 17:48:18 -04:00

65 lines
1.6 KiB
Go

package main
import (
rl "git.terah.dev/UnrealXR/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture outline")
texture := rl.LoadTexture("gopher.png")
shader := rl.LoadShader("", "outline.fs")
cnt := rl.NewVector2(float32(screenWidth/2), float32(screenHeight/2))
outlineSize := []float32{2}
outlineColor := []float32{1, 0, 0, 1}
textureSize := []float32{float32(texture.Width), float32(texture.Height)}
outlineSizeLoc := rl.GetShaderLocation(shader, "outlineSize")
outlineColorLoc := rl.GetShaderLocation(shader, "outlineColor")
textureSizeLoc := rl.GetShaderLocation(shader, "textureSize")
rl.SetShaderValue(shader, outlineSizeLoc, outlineSize, rl.ShaderUniformFloat)
rl.SetShaderValue(shader, outlineColorLoc, outlineColor, rl.ShaderUniformVec4)
rl.SetShaderValue(shader, textureSizeLoc, textureSize, rl.ShaderUniformVec2)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if rl.IsKeyPressed(rl.KeyUp) {
outlineSize[0]++
} else if rl.IsKeyPressed(rl.KeyDown) {
outlineSize[0]--
if outlineSize[0] < 1 {
outlineSize[0] = 1
}
}
rl.SetShaderValue(shader, outlineSizeLoc, outlineSize, rl.ShaderUniformFloat)
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginShaderMode(shader)
rl.DrawTexture(texture, int32(cnt.X)-texture.Width/2, int32(cnt.Y)-texture.Height/2, rl.White)
rl.EndShaderMode()
rl.DrawText("UP/DOWN ARROW KEYS INCREASE OUTLINE THICKNESS", 10, 10, 10, rl.Black)
rl.EndDrawing()
}
rl.UnloadShader(shader)
rl.UnloadTexture(texture)
rl.CloseWindow()
}