raylib-go/examples/shaders/pbr/main.go
2025-06-22 17:48:18 -04:00

83 lines
2.5 KiB
Go

package main
import (
rl "git.terah.dev/UnrealXR/raylib-go/raylib"
)
func main() {
screenWidth := int32(900)
screenHeight := int32(500)
rl.SetConfigFlags(rl.FlagMsaa4xHint) //ENABLE 4X MSAA IF AVAILABLE
rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic pbr")
car := rl.LoadModel("./models/old_car_new.glb")
plane := rl.LoadModel("./models/plane.glb")
cam := rl.Camera3D{}
cam.Fovy = 45
cam.Position = rl.Vector3{2, 2, 8}
cam.Projection = rl.CameraPerspective
cam.Up = rl.Vector3{0, 1, 0}
shader := rl.LoadShader("./glsl330/pbr.vs", "./glsl330/pbr.fs")
l := Light{}
l.SetCombineShader(&shader)
l.Init(0.0, rl.Vector3{1, 1, 1})
l1 := l.NewLight(LightTypePoint, rl.Vector3{-1, 1, -2}, rl.Vector3{}, rl.Yellow, 4, &l.Shader)
l2 := l.NewLight(LightTypePoint, rl.Vector3{2, 1, 1}, rl.Vector3{}, rl.Green, 3.3, &l.Shader)
l3 := l.NewLight(LightTypePoint, rl.Vector3{-2, 1, 1}, rl.Vector3{}, rl.Red, 8.3, &l.Shader)
l4 := l.NewLight(LightTypePoint, rl.Vector3{1, 1, -2}, rl.Vector3{}, rl.Blue, 2, &l.Shader)
p := PhysicRender{}
p.SetCombineShader(&shader)
p.Init()
p.UseTexAlbedo()
p.UseTexMRA()
p.UseTexNormal()
p.UseTexEmissive()
car.GetMaterials()[0].Shader = shader
p.AlbedoColorModel(&car, rl.White)
p.MetallicValue(0.0)
p.RoughnessValue(0)
p.EmissivePower(0.0)
p.AoValue(0.0)
p.NormalValue(0.2)
p.EmissiveColor(rl.NewColor(255, 162, 0, 255))
p.TextureMapAlbedo(&car.GetMaterials()[0], rl.LoadTexture("models/old_car_d.png"))
p.TextureMapMetalness(&car.GetMaterials()[0], rl.LoadTexture("models/old_car_mra.png"))
p.TextureMapNormal(&car.GetMaterials()[0], rl.LoadTexture("models/old_car_n.png"))
rl.SetMaterialTexture(&car.GetMaterials()[0], rl.MapEmission, rl.LoadTexture("models/old_car_e.png"))
p.SetTiling(rl.NewVector2(1, 1))
plane.GetMaterials()[0].Shader = shader
p.TextureMapAlbedo(&plane.GetMaterials()[0], rl.LoadTexture("./models/road_a.png"))
p.TextureMapNormal(&plane.GetMaterials()[0], rl.LoadTexture("./models/road_n.png"))
p.TextureMapMetalness(&plane.GetMaterials()[0], rl.LoadTexture("./models/road_mra.png"))
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&cam, rl.CameraOrbital)
p.UpadteByCamera(cam.Position)
rl.BeginDrawing()
rl.DrawFPS(10, 20)
rl.ClearBackground(rl.Gray)
rl.BeginMode3D(cam)
rl.DrawModel(car, rl.Vector3{0, 0.01, 0}, 0.25, rl.RayWhite)
rl.DrawModel(plane, rl.Vector3{0, 0, 0}, 5, rl.RayWhite)
l.DrawSpherelight(&l1)
l.DrawSpherelight(&l2)
l.DrawSpherelight(&l3)
l.DrawSpherelight(&l4)
rl.EndMode3D()
rl.EndDrawing()
}
rl.CloseWindow()
}